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River Port Beta 1

Published in ET Maps

SM-Mapping aka Sage and Pegazus have released the new version River Port B1

"After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!"

Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.

Objective for Allies attacking team:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls

Source: splatterladder.eu | ujeclan.com

 

RIVER PORT Version:beta 1
Author Sage and Pegazus Date 28.11.2016 Filesize 20,193 MB Download 70


Norwegian Battery beta 6

Published in ET Maps

Allied-attack map Norwegian Battery beta 6 from TWT, map by ove.

Story: its the late summer of 1943 and the axis are loosing control over the north sea. The allied has noticed that and a new power is growing in the allied forces. The allied high comand has desided to use the new mobility over the north sea to attack german bases in norway.
But before they can start the offensive they need to destroy a battery so they can get close into the rocky beaches with their battleships..
Mission: the allies need to unlock the battery with a keycard and then destroy the guncontrols.

B5 to B6:
*new grass thats split the area outside the east bunker entrence
*fixed commandmap text
*lower ambient, better feeling (ambient 10)
*gravity 790, makes you jump about 2 inches higher in etmain
*tested in n!tmod also (silEnT, no quarter)
*fixed the sky a little bit higher to allow 1 more trickjump

Special thanks to:
Daniel alias styxsyn (software and the entrance to W:ET), Loffy (for sounds and stuff),  Thunder (for models, tips and support) and all the people at the Splashdamage and Warchest forums (for some help).

Soucre: thewolfteam.org

NORWEGIAN BATTERY Version:Beta 6
Author ove Date 24.05.2014 Filesize 6,197 MB Download 80


DaNe on NoDown

Published in ET Movies

DaNe the Trickjump Legend on [NoDown] - probably the hardest Airstrafe map on Enemy Territory Trickjump.

Jump 1 - 3 [Medium / Hard]
Jump 4 - 5 [Extreme]

The map is made by Vallz and ronsu and the video made by gungh0

Enjoy the Trickjump Movie!

Source: crossfire.nu

DANE ON NODOWN
Author gungh0 / DaNe Date 14.06.2014 Filesize 58,161 MB Download 50


Motherboard Sniper

Published in ET Maps

Lorenz presents his new sniper map Motherboard Sniper. A great replica of a PC inside. 

Have you ever wondered why sometimes your computer does not work well?
This is what happened in a repair center a few years ago. Have fun.

Thanks to [UJE]Niek for his support.

For any comments please write to: et.i.see.dead.people[at]gmail.com

Source:  [UJE] Niek via FB | Lorenz

MOTHERBOARD SNIPER
Author This email address is being protected from spambots. You need JavaScript enabled to view it. Date 01.06.2014 Filesize 8,606 MB Download 102


-)A(- vs Rest Of the World

Published in ET Scene

It has been exactly 2,5 years since the battle of all battles has been fought.
Now the Rest Of The World feel strong enough for another try to take down the members of the almighty community Dark Alchemy.
Some great names has passed the years: Enogma, Brachi, Odeon, JudgeMe, Tuxedo, RaveTeef and the list goes on and on.

But will they stand against the old timers?
Old-Owl will take the lead and fight with his infamous crew against the challengers.
For weeks they are already in bootcamp drilled to perfection.

Did Old-Owl train the new members well enough?
Are the old farts of -)A(- still in good shape?
Will the ROTW show up or is it past their bedtime?

Only time will tell....

More info HERE.

Source: dark-alchemy.com | wolffiles.de

Norwegian Battery B4

Published in ET Maps

This is the latest version of the Allied-attack map, "Norwegian Battery", from TWT.

~~~Storyline~~~

The Axis forces have built an anti-ship battery on the coast of Norway, the allies must destroy it in order to guarantee safe passage for all Allied shipping.

~~~Fixes~~~

#Graphical glitches that were caused by various settings

# Made the Axis anti-ship battery more easy to destroy

# The keycard is now a little bit more accessible

# Added some good areas to place a mobile mg42

# All sound issues fixed

Source: wolffiles.de | WF Gaming - MacBeth

NORWEGIAN BATTERY Version:Beta 4
Author ove Date 07.04.2014 Filesize 5,803 MB Download 41


 

 

Adlernest Roof B3

Published in ET Maps

Adlernest Roof beta 3 - Modified by KiSsMySeXyAsS a.k.a. MorpHDoc

Alternations:
- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs

Changes by KiSsMySeXyAsS aka MorpHDoc

adlernest_roof_b3
- created a radar command room on the roof
- created ammo packs for Axis in the radar command room
- created tunnel from Allies first spawn to back of the ammo packs
- created ladder to access the roof from the outside (only after the missile is launched)
- created axis CP room and tunnel to the transmitter from that room

adlernest_roof_b2
- added details to the room on the roof from the allies CP spawn
- created a missile launcher to create a hole in the roof
- remove access from the abyss, but players can still reach the abyss
- remove the wall next to the ammo packs

adlernest_roof_b1
- added roof access from Allies CP and Axis Spawn
- added abyss access

Source: etpro.de

ADLERNEST ROOF Version:beta 3
Author KiSsMySeXyAsS aka MorpHDoc Date 15.12.2014 Filesize 9.03 MB Download 115


The Shrine Beta 3

Published in ET Maps

ET Axis-attack map Shirne Beta 3 made by Thunder.

~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.

Thunder: "I will not continue more on this map as I felt I have done what I can with it.
Will release source shortly if someone feel for taking it to a final version."

Source: thewolfteam.org | Thunder

THE SHRINE Version:Beta 3
Author Thunder Date 29.04.2014 Filesize 9.58 MB Download 65


Omni-Bot 0.84 for ET released

Published in ET Mods

Omni-Bot 0.84 for Enemy Territory has been released.

We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.

Changes in Omni-Bot Enemy Territory 0.84
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
    Changed MaxUsers trackers are separate for each team
    Changed QueryGoals and GetGoals delete all items from table before writing result
    Changed GetGoals does not sort goals by priority
    Changed console commands are sent to goals even if they are handled by global Commands table
    Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
    Changed blocked waypoint connections are visible, color is dark grey
    Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
    Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
    Fixed Finished did not work inside Enter callback
    Fixed condition if(vector) failed if vector.x was zero
    Fixed GetUsePoint
    Fixed ConfigGet with 2 parameters saved null to config file
    Optimized region triggers
    Optimized initialization of file system and weapons
    Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
    Removed empty lines in error messages
    === MOD ===
    Added killing messages can be disabled by cvar cg_obituary
    Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
    Added spectator position on the map
    Changed InitialDelayTime can be less than 10 seconds on dedicated servers
    Changed drawing does not use boost interprocess library
    Changed spectator can see all players on the map
    Changed warmup can be less than 10 seconds
    Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
    Fixed spectator position was wrong and spectator could not edit waypoints
    Fixed GetEntityOwner sometimes returned invalid entity
    Fixed crash if print parameter was too long
    Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
    Optimized drawing of waypoint radius
    Added version info to DLL files
    === GOALS ===
    Disabled waiting for medic in NoQuarter mod because of weapon spread bug
    Removed many useless properties from goals gm file in nav folder
    Changed high level goals were moved from library to gm scripts
    Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
    Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
    Changed FLAGRETURN goal has limited range
    Changed REVIVE is disabled on ice
    Changed Covertops don't steal uniform when mounting mg42
    Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
    Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
    Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
    Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
    Fixed priority was not reset to zero after map goal became unavailable
    Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
    Fixed disguised covertops was shooting and lost disguise
    Fixed error if test bot was kicked during Goto
    Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
    === SCRIPTS ===
    Improved server manager to balance number of humans and bots
    Added Util.ChangeCrucialClassForRole
    Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
    Added region type in debug messages when entering/exiting re-usable region trigger
    Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
    Changed Util.UpdateSwitchData is called automatically by paththrough switch
    === WEAPONS ===
    Added throwable knives in etpub mod
    Added WeaponType "item"
    Added BAZOOKA in Legacy mod
    Changed rifle grenades have limited range
    Changed SetDesirabilityRange can be less than DefaultDesirability
    Changed sniper weapons have smaller AimError
    Fixed flamethrower was used at long distances (bug in 0.83)
    === COMMANDS ===
    Added cleargoalflags command to delete obsolete 0.71 goal flags
    Improved sag command (ShowActiveGoals) prints priorities and roles
    Improved sei command (ShowEntityInfo) prints entity categories
    Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
    Improved tracearty command renders pink line to point of collision if trace fails
    Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
    Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
    Removed TestMap conditions and ShowMovers from makemapgm command
    Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
    === WAYPOINTS ===
    1944_cherbourg2
    1944_nordwind
    1944_nordwind_summer
    airassfp1
    battle_chess_sniper
    black_forty_four_sniper
    capuzzo_b3
    ds_bunkers_b2
    erdenberg_b3
    es_puffo_sniper
    fragmaze_fixed
    north_italy_sniper
    radar_summer
    raid_b4
    santas_grotto_v1_2
    sniper_from_mars
    transylvania
    uje_city_patrol
    uje_gondola_sniper
    uje_parking
    xmas_bol_sniper

Source: omni-bot.com | etpro.de

OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84
Author omnibot Date 15.12.2014 Filesize 35.12 MB Download 241



No Goldrush Night - part 2

Published in ET Scene

Hello dear players! Prime Squadron No Goldrush night is back!

When? Sunday, 28th of September, starting at 18:00 GMT+1
Where? PS1 - 178.63.72.111:27960

This uncommon nightly event is coming back at our server, after the summer break!
You didn't participate the first time and do you want to know know more about this event?
Here's what the No Goldrush Night is all about.
Just like last time, we are asking your help selecting the maps. You can suggest some fresh new maps or some very old but forgotten maps, which are out of the rotation since long time.
A couple of nice new gameplay modes will be added to the event, aside from the normal gameplay (attack/defence) mode.

New gameplay modes:
    Last Man Standing mode
    Gungame mode
    ET Pro Stopwatch mode
    Panzer only map.

We are planning to set up a 8-map rotation, so you are free to suggest maps for every mode or just for one.
Don't miss the chance to play one of your favourite maps!

Source: prime-squadron.com

© by wolfenstein4ever

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