ET Misc News
Lays of Schwarzwald Beta 1
Wolfenstein: Enemy Territory - Lays of Schwarzwald Beta 1
This is another fantastic map for the Wolfenstein Community to enjoy, created by WuTangH.
Storyline:
It's the summer of 1940, in a European forest village, situated in the famous Schwarzwald forest. The Axis Forces are operating a secret weapons facility at this location, where they are developing the next generation of V Rockets.
The Allied troops must take control of the village, steal a Jagdpanther tank and use it to secure the tunnel route through the mountains. Once that objective is completed the Allies must then assault the Axis V Rocket factory and completely destroy it.
Source: moddb.com/wutangh | wolffiles.de
LAYS OF SCHWARZWALD Version:beta 1 WuTangH 16.09.2018 19,86 MB 517 |
1944 Huertgen Forest (Final 2.1)
Meteos released a new Version of the map 1944 Huertgen Forest
Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog > Final 2.1 (since previous public release)
* Time limit management:
- Initial time limit reduced to 20 minutes;
- Extension when the Tank is stolen (not on first repair) (+10);
- Extension when the Truck is stolen (when exiting the Truckyard) (+5)
* Slightly improved VIS blocking.
* Optimized T-Junctions some more.
* Caulked more non-visible surfaces.
* Rewrote shaders and cleaned map script.
* Added a flash animation and a firing sound to the AT-Gun when used.
* Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
* Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
* Updated the map coordonates so the original Command Map fits with the objectives locations.
* Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
Also note that the texture blending is affected (only the brushes going through the skybox).
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
1944 HUERTGEN FOREST Version:final 2 Meteos 24.10.2014 7.75 MB 452 |
Bramburg Dam - Revenge
Tardis released a nice converted map of the RTcW - Singleplayer map Bramburg Dam.
Allied - "Prevent the Axis forces to destroy the Dam and Steal The Important Documents."
Axis - "Steal The Tank to Gain access to the Allied Dam and Steal The Important Documents."
Neutral - "Axis forces are attempting to re-capture the Bramburg Dam . Axis forces have to make there way through the Allied Defences, blow up the main doors and repair the Generator and Escape with the Documents, Allies must prevent this from happening!"
// Axis Objective Descriptions
1 "Primary Objective:**The Tank must be stolen in order to blow open the doors of the Dam to get to the Allied Documents secured within."
2 "Primary Objective:**Blow Dam door."
3 "Primary Objective:**Blow Big door."
4 "Primary Objective:**Steal The Documents."
5 "Primary Objective:**Repair the Generator"
6 "Primary Objective:**Escape with the Documents."
7 "Primary Objective:**Blow Pressure Pipes."
8 "Secondary Objective:**Build Command post."
// Allied Objective Descriptions
1 "Primary Objective:**The Tank must be stopped from reaching the Dam and allowing the Axis to gain entry to the Dam."
2 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Dam doors"
3 "Primary Objective:**Prevent the Axis from using the Tank to blow open the Big doors"
4 "Primary Objective:**Prevent the Axis Stealing The Documents."
5 "Primary Objective:**Destroy the Generator"
6 "Primary Objective:**Prevent the Axis Escaping with the Documents."
7 "Primary Objective:**Prevent the Axis from Destroying Pressure Pipes."
8 "Secondary Objective:**Build Command post."
Click here for more information
Source: wolffiles.de | splashdamage.com
BRAMBURG DAM - REVENGE Tardis 02.08.2015 37,68 MB 430 |
Western Beta 2
Sage released his Enemy Territory map Western Beta 2
Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!
Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!
Changelog Beta 2:
-More cover to cut straight paths and better spawn exits
-Two new rows of houses added to stop camping
-More routes to objectives
-Removed and widened Church doors
-Limit trickjump area access during objective play
-Fix crash bug on detonator
-Removed detonating by jump
-Only axis can arm and allies disarm the detonator
-Added routes etc. features for Omnibot
-Detonation time 30secs->35secs
Source: wolffiles.de | Sage via Splatterladder
WESTERN Version:Beta 2 Sage 31.12.2016 12.57 MB 315 |
Norwegian Battery B4
This is the latest version of the Allied-attack map, "Norwegian Battery", from TWT.
~~~Storyline~~~
The Axis forces have built an anti-ship battery on the coast of Norway, the allies must destroy it in order to guarantee safe passage for all Allied shipping.
~~~Fixes~~~
#Graphical glitches that were caused by various settings
# Made the Axis anti-ship battery more easy to destroy
# The keycard is now a little bit more accessible
# Added some good areas to place a mobile mg42
# All sound issues fixed
Source: wolffiles.de | WF Gaming - MacBeth
NORWEGIAN BATTERY Version:Beta 4
ove 07.04.2014 5,803 MB 175
Communique (Beta 1)
The new MP_Communique (beta 1) is converted from RtCW to ET and created by StoerFaktoR - MP_Communique heard on RTCW with the most famous and most played custom maps at all. In principle, the map is constructed as (MP/TC)_Base, but differs significantly from the original. Communique is a "better" base map and also ideal for TDM/DM.
The main features of the changes from base to Communique:
- A new short passage between radar 1 and 2
- Two spawn points on each side
- The roof of the axisspawn is now accessible
- A new way directly from axisspawn to radar 2 (compared to zone 3)
- Many, many new ladders and a few new doors
- A new way above the alliesspawn, from warehouse to stairwell
- Including waypoints and much more...
It was a flash idea of me to bring this nice map on ET and StoerFakoR has implemented this idea promptly and perfectly.
Die neue Map MP_Communique (Beta 1) ist von RtCW für ET konvertiert und von StoerFaktoR erstellt - MP_Communique gehört auf RtCW mit zu den bekanntesten und meistgespielten Custom-Maps überhaupt. Dabei ist Communique vom Prinzip wie die Map (MP/TC)_Base aufgebaut, unterscheidet sich aber doch wesentlich vom Original. Communique ist die "bessere" Base-Map und auch hervorragend geeignet für TDM/DM.
Die Hauptmerkmale der Änderungen von Base zu Communique sind:
- ein extrem kurzer Verbindungsgang zwischen Radar 1 und 2
- zwei Spawnpunkte auf jeder Seite
- das Achsenspawn-Dach ist jetzt begehbar
- ein neuer Gang (gegenüber Zone 3) direkt vom Achsenspawn zum Radar 2
- viele, viele neue Leitern und ein paar neue Türen
- ein neuer Weg oberhalb des Alliertenspawns, vom Lager zum Treppenhaus
- inkl. Waypoints und noch einiges mehr...
Es war eine Blitzidee von mir, diese schöne Map mit nach ET zu holen und StoerFakoR hat diese Idee prompt und perfekt umgesetzt.
A big thank you to StoerFakoR!
LRS Xmas Sniper 2015
Lorenz presents his new Enemy Territory sniper map for Xmas.
A very nice Snipermap suitable for the Christmas season. We are on a Xmas dining table. So, snipe, but do not eat anything, it's all fake...
Have fun and merry Christmas!
Source: Thx to Lorenz via FB and Mail
LRS XMAS SNIPER Version:2015 Lorenz 20.12.2015 12,89 MB 212 |
UJE Snowy Sniper b3
New Snipermap UJE Snowy Sniper beta 3 made by [UJE] Niek - It's winter again ,cold weeks with snow ,it's the best time to sniper a bit that's why this map is set in a snowy atmosphere. It's a crossable map but most entrances of the houses are safe.
Hope you have fun in this map and have some nice holidays with you're family.
Neue Snipermap UJE Snowy Sniper Beta 3 erstellt von [UJE] Niek - Es ist wieder Winter, kalte Wochen mit Schnee, die beste Zeit um ein wenig zu snipern, weshalb diese Map eine verschneite Atmosphäre hat. Es ist eine überkreutzbare Map, aber die meisten Eingänge der Häuser sind sicher.
Wünsche euch viel Spaß auf dieser Map, und habt ein paar erholsame Feiertage mit euren Familien.
Quelle: Thx to [UJE] Niek via Shoutbox | ujeclan.com
SNOWY SNIPER B3 (UJE) Version:beta 3 [UJE] Niek 29.12.2012 10,08 MB 268 |
LRS Xmas Sniper 2016
LoRenz presents his small and colorful Enemy Territory Sniper map - LRS Xmas Sniper 2016 - suitable for the Christmas season.
This sniper map includes waypoints and is a nocrossing map.
In this sense, have fun and Merry Christmas!
LoRenz
Source: Big thx to LoRenz via FB and Mail
LRS XMAS SNIPER Version:2016 Lorenz 18.12.2016 12.15 MB 238 |
UJE Toyshop Sniper b1
New Enemy Territory sniper map - UJE Toyshop Sniper Beta 1 made by [UJE] Niek
Pretend yourself in a toyshop but this time you may use
the guns for real.
The only thing is that you are very little like a mouse.
There is a way to cross but it's not easy ,you have to use the stairs.
Have alot of fun.
Source: ujeclan.com | Niek via FB
TOYSHOP SNIPER (UJE) Version:beta 1 [UJE] Niek 06.03.2017 14.77 MB 272 |
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