Wolfenstein Misc News
1944 Huertgen Forest (Final 2.1)
Meteos released a new Version of the map 1944 Huertgen Forest
Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog > Final 2.1 (since previous public release)
* Time limit management:
- Initial time limit reduced to 20 minutes;
- Extension when the Tank is stolen (not on first repair) (+10);
- Extension when the Truck is stolen (when exiting the Truckyard) (+5)
* Slightly improved VIS blocking.
* Optimized T-Junctions some more.
* Caulked more non-visible surfaces.
* Rewrote shaders and cleaned map script.
* Added a flash animation and a firing sound to the AT-Gun when used.
* Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
* Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
* Updated the map coordonates so the original Command Map fits with the objectives locations.
* Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
Also note that the texture blending is affected (only the brushes going through the skybox).
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
1944 HUERTGEN FOREST Version:final 2 Meteos 24.10.2014 7.75 MB 454 |
The Shrine Beta 3
ET Axis-attack map Shirne Beta 3 made by Thunder.
~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.
Thunder: "I will not continue more on this map as I felt I have done what I can with it.
Will release source shortly if someone feel for taking it to a final version."
Source: thewolfteam.org | Thunder
THE SHRINE Version:Beta 3
Thunder 29.04.2014 9.58 MB 214
Ceres Minimovie
Ceres Minimovie - Enemy Territory Fragmovie with good frags and music
After two years of waiting for Tomun (Canada) to make it, I finally decided to throw together a demo+mp3 minimovie for Ceres (United States of America). Frags by Ceres from 2006-2014
Production Time: 3 days (two of which were spent failing to encode -_-)
1920x1080 50FPS, Original Movie Size: 80.4 GB, Compressed Movie Size: 275 MB, Compression Time: 7 hours and 43 minutes
Music Used: Crystallize - Lindsey Stirling
Software Used: Image-ET, uvMovieMod, VirtualDub, Sony Vegas 13, Handbrake
Source: crossfire.nu
CERES MINIMOVIE Tomun + Ceres 16.08.2015 156 MB 165 |
Battle Chess Sniper
Lorenz presents his new sniper map, with a realy nice design of a complete chessboard with figures!
"This time the battle takes place on an ancient chessboard, the game was stopped because there was something wrong. As usual, the matter will be settled by the snipers."
Source: [UJE] Niek via FB | Lorenz
BATTLE CHESS SNIPER
Lorenz 17.03.2014 7,423 MB 235
999 Units Per Second
999 Units Per Second - Enemy Territory Trickjump Movie - Acizco presents his new Trickjump movie with excellent editing and graphics.
This movie shows clearly that Enemy Terriotry is much more than just an egoshooter.
Quote: The end is finally here. After months and months of jumping, here is one last final original trickjump movie. I'm fairly confident saying there will never ever be a movie with better jumps anymore.
Thank you, the community, for the endless hours spent on this game.
Thank you Splash Damage for giving us this amazing game.
Thank you for watching.
Good bye.
Starring: Sungi, Aciz, Wrath, BlaZe, Skepty, Hazz, Madman
Note: Some of the maps were redone for visual purposes, the jumps are performed in the original map. The maps are following:
Adlernest, Battery, Erdenberg (B3 & T1), Fueldump, Goldrush, Oasis, Radar, Railgun
Source: crossfire.nu
Full movie quality ONLY via download!! (1,5 GB)
999 UNITS PER SECOND Version:final Acizco, Sungi, Wrath, BlaZe, Skepty, Hazz, Madman 16.12.2016 1,534 GB 225 |
Happy 12th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly TWELVE YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.
While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
Source: splashdamage.com | twitter/splashdamage | etpro.de
ET ULTIMATE INSTALLER 1.6 Version:1.6 Final Kashu 29.05.2010 346 MB 6671 |
ET FULL VERSION 2.60 Version:2.60 SplashDamage 31.03.2009 263 MB 2399 |
ET-LOGOS HI RES Version:- dexter 19.04.2009 6,400 MB 724 |
Happy 17th Birthday, Wolfenstein: Enemy Territory
Happy 17th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SEVENTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Quote Splash Damage @ FB: Wolfenstein: Enemy Territory turns 17 today!
It holds an incredibly special place in all of our hearts, so we want to see it all; old photos of you hunched over a CRT monitor playing it, you and your friends at LAN events, screenshots of your best scores, gifs and videos of your craziest moments, your mods, your maps, your cosplay, your stories -- everything!
Let's celebrate one of our favourite FPS games of all time!
Source: splashdamage.com | facebook.com/splashdamage
ET FULL VERSION 2.60 Version:2.60 SplashDamage 31.03.2009 263 MB 2399 |
ET-LOGOS HI RES Version:- dexter 19.04.2009 6,400 MB 724 |
ET: Legacy stable release v2.71a
After nearly three years of development, the ET: Legacy team proudly presents a Christmas present for the ET community in the form of a new game-engine and a mod. ET: Legacy is based on the source code of Wolfenstein: Enemy Territory which was released in 2010 under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.
During the past three years, the main code repository has seen more than 4,000 commits, fixing a great numbers of bugs and adding various improvements to the code. Today, the first stable release has arrived for your best enjoyment. Here is what you can expect:
ET: Legacy engine
- an easy to run installer to get you in battle in no time.
- an updated engine with nearly all known security issues and exploits fixed.
- a clean, optimized code.
- a fast, built-in minimizer.
- better performance
- an admin toolset in Lua, easily extensible (coming soon)
Download the new version HERE
ET:Legacy website HERE
Source: wolffiles.de | etpro.de
Canyon Depths Final
This is a new and improved realease of the famous Axis-attack map, created by Yatta, Canyon Depths Final.
Storyline
A large, mysterious and heavily-armed Allied outpost has been spotted in North Africa. Rumors say there's something here the Allies want to keep secret at any cost. Unfortunately for them, Axis forces are already aware of the outpost's existence and are determined to launch their attack.
However, the German Panzer Division, sent to assault the outpost, gets caught in a vicious sand storm just before their attack, sparing only a single, supplyless Jagdpanther. There's now no other option for the Axis Assault Troops who are left, there's no way back, attack is the only option, as they fight to re-supply and fuel their last remaining tank, all the way to the bitter end.
Thanks to
Yatta would like to thank the following people:
Aimbrosia, Happykillmore, Zacky, Blord, Alex and Blackbyte for all their encouragement. The ETF community & GoC clan for testing - special thanks to Nosi and RazorSword.
The CFB and ROP clans for their tests of the crippled, early versions. The ET mappers community at the splashdamage.com forums and Chrucker for his ET scripting reference/tutorial website.
Please send any feedback regarding the map to itekimasu[at]gmail.com
Source: splatterladder.com | Yatta
CANYON DEPTHS Version:Final Yatta 08.03.2015 29,68 MB 319 |
Dark Alchemy Gaming Community closed soon
Dark Alchemy 2005 ~ 2017 - 12 Years of Gaming
Dear Regulars, Members and Followers, unfortunately we have to announce that on 31 March 2017 Dark Alchemy will be closed permanently.
This difficult decision was taken after a long period of observation, which led us to the conclusion that nowadays the Enemy Territory community is increasingly shrinking, and that for a community like ours, this reduction generates an activity equal or less than 20 % compared to a few years ago, when to enter the server you had to wait a few free slot.
Since 2005 we have been pioneers and have set an excellent base that allowed us to have fun and entertain many players for over 10 years.
Today we are able to decide to close with pride, avoiding to let the time and the lack of players to force us to do so.
For all the work done over the years, and all the players, the members, the former members and donors, who have honoured us with their presence, I express best thanks, hoping that all these years alongside Dark Alchemy, have left in you something pleasant and positive.
Quote: Old-Owl
DA-Facebook: dark-alchemy
DA-Website: dark-alchemy.com
DA-Forum: dark-alchemy.com/forum
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