Wolfenstein Misc News
silEnT mod 0.8.0 is out!
The Team from mygamingtalk.com released ET-Mod silEnT 0.8.0.
Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version.
It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack.
All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already.
We apologize for this small inconvenience.
Click HERE for the changelog
Source: mygamingtalk.com
SILENT MOD SERVER PATCH Version:0.8.0 TheSilencerPL 07.10.2013 2.55 MB 199 |
SILENT MOD Version:0.8.0 TheSilencerPL 07.10.2013 6.62 MB 264 |
EnemyTerritory-Stuff is back
EnemyTerritory-Stuff is back in action with a cool new look.
What is EnemyTerritory-Stuff? EnemyTerritory-Stuff is a filebase and a discussion forum all about Enemy Territory. You can find a lot of stuff like maps , mods , prefabs and many more.
Register here and get access to many , interesting Enemy Territory tools and files.
Source: enemyterritory-stuff.net
ETF/WcB Clan Event - Friday Night Frag
Friday Night Frag Event on 16th of January 2015. Fraggin' starts at 7:30pm GMT, ServerIP: 148.251.46.49:27962
Silent Mod Anti-cheat will be running for this event
Cool Squad Clan server details can be found HERE
Cool Squad website HERE
Source: wolffiles.de
Happy 11th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly ELEVEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. The game was originally planned as a buyable addon for Return to Castle Wolfenstein, but the singleplayer was not ready in time. Thus, the community one of the best free multiplayer first person shooter of all time received.
We wish all ET players continue to enjoy with this "young at heart" teamplay shooter.
Alles Gute zum 11. Geburtstag - Wolfenstein: Enemy Territory!
Splash Damage 's erstes Spiel - Wolfenstein: Enemy Territory - wurde genau vor ELF JAHREN freigegeben. Am 29.05.2003 wurde Wolfenstein: Enemy Territory von Splash Damage geboren. Zuerst war das Spiel als kostenpflichtiges Addon zu Return to Castle Wolfenstein geplant, doch der Singleplayer wurde nicht rechtzeitig fertig. Dadurch hat die Community eines der Besten kostenlosen Multiplayer-Egoshooter aller Zeiten erhalten.
Wir wünschen allen ET Spielern weiterhin viel Spass, mit diesem "jungebliebenen" Teamplay-Shooter.
Source: splashdamage.com
ET ULTIMATE INSTALLER 1.6 Version:1.6 Final Kashu 29.05.2010 346 MB 6669 |
ET FULL VERSION 2.60 Version:2.60 SplashDamage 31.03.2009 263 MB 2391 |
ET-LOGOS HI RES Version:- dexter 19.04.2009 6,400 MB 722 |
Artstar 2.0
Fragmovie Artstar 2.0 (and Artstar 1.0) by Artstar
It's been nearly two years since I released my last movie (Artstar 1.0). This sequel is also made by and featuring myself, with content from seasons between 2013-2014. Just like my last movie it's not too serious and just to showcase some frags and dumb moments. I advise you watch it in 720p if you care at all about quality. I hope you enjoy it! Shoutouts to everyone I played with in those teams/mixes for the last few years. :)
Source: artstar@steam | crossfire.nu
ARTSTAR 1.0 artstar-team 02.10.2014 175 MB 171 |
ARTSTAR 2.0 artstar-team 02.10.2014 177 MB 192 |
N!tmod 2.3 has been released!
After almost 3 years of development, N!tmod 2.3 is finally ready for public use.
One of the major changes in this version is the built-in anticheat, NxAC 1.0.
A few things have changed since N!tmod 2.2, and some of your old server config files might need some adjustments to run with 2.3.
Don't forget to check the Setup tutorial and the NxAC Setup tutorial if you get any problems during the installation/update.
N!tmod 2.3 FINAL Changelog >> HERE
Source: etmods.net | etpro.de
N!TMOD 2.3 FINAL Version:2.3 N!trox 29.03.2015 5.89 MB 187 |
Dingenskirchen Beta 1
Dingenskirchen Beta 1 - Custom map for Wolfenstein: Enemy Territory
This map is a collaboration between Phisherman and KeMoN and the result of more than a year of more or less continuous development. It was created as a tribute to the good old times of RtCW and was originally intended to be released for the 10th birthday of WolfET. We didn't make it on time but we still hope it will bring back some memories to the old-schoolers amongst you. Since this is the first public release, any feedback (ranging from bad texture-alignment to glitches) is welcome.
The .map source-file is planned to be released some day, but please understand that we would like to improve the map before any conversions based on an old version are created. So please, if you find a bug, do NOT release any unofficial scriptfixes etc, as this will only cause confusion. If you find a bug, please post HERE or write me an eMail/PM, and I will release an official fix or a new map version.
-----Storyline-----
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
Allied mission:
- Repair and steal the axis tank located in the village.
- Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
- Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
- Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
- Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.
Source: wolffiles.de | Splashdamage - KeMoN
DINGENSKIRCHEN Version:Beta 1
KeMoN 28.02.2014 76,01 MB 262
CyberGamer EU: A New Home for ET
Welcome to CyberGamer EU, Enemy Territory!
With ESL dropping support for ET in May and ClanBase shutting down entirely last month, teams were left with no competitive ladders to participate in. By simply taking a quick look at the GamesTV match schedule, it is obvious that the lack of a ladder system is rather detrimental to the activity level of our beloved game. However, thanks to some help from Netherlands timbolina, I was able to get in contact with a CoD4 league who is interested in providing the ET community with ladders and more.
I am very happy to announce that CyberGamer EU now officially supports ET!
CyberGamer (CG) is a competitive gaming league that was founded by two Australian gamers in April 2007. It was originally for AU only, until July 2011 when CyberGamer Europe was launched. Today, the CG EU PC platform supports three games: Call of Duty 4, League of Legends, and Enemy Territory.
The Australian ET scene, led by Australia biggz and Australia volta, has been involved with cups and ladders on CG AU for several years, but CG EU has never had an official ET section - until now, at least!
CyberGamer has been kind enough to offer us a brand new CG EU Enemy Territory section on their website for running cups, ladders, and more, and are even in the process of developing their own anticheat called CGAC. The anticheat was released very recently and can only be used in CoD4 at the moment, but they are still working on it and may introduce a version for ET as well. I've also been told that a new CG website will be coming in a few months with some vast improvements.
So without further ado, here are the two new CG ET ladders:
CyberGamer ET 6on6 Ladder
Create a team - Read the rules
CyberGamer ET 3on3 Ladder
Create a team - Read the rules
The structure, rules, and maplists should be familiar as they are very similar to those which we had at ClanBase. However, please read the ladder rules carefully before playing.
Finally, allow me to introduce the four CG ET admins:
Slovenia Aniky
Canada embarrassed
United States of America ohurcool
Poland szczurek
As you can see, I will be joined by Aniky and szczurek from the ClanBase ET crew as well as embarrassed from the GamesTV admin team. We are very excited about this new opportunity and will be doing our best to ensure it is a success!
My suggestion is to check out the FAQ before doing anything else, since it may take some time to get used to how things work on CyberGamer.
Any questions, comments, or suggestions? Feel free to join and idle on our new IRC channel: #cg.et!
>> Enemy Territory makes its way to CyberGamer EU
>> CyberGamer EU Enemy Territory
Source: crossfire.nu | etpro.de
River Port Beta 1
SM-Mapping aka Sage and Pegazus have released the new version River Port B1
"After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!"
Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
Objective for Allies attacking team:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls
Source: splatterladder.eu | ujeclan.com
RIVER PORT Version:beta 1 Sage and Pegazus 28.11.2016 20,193 MB 392 |
TwT New Year Announcement
A little late, but better late than never.
So, 2015 has really been a great year for TWT with map releases and more members and site members joined. Also a bunch of models released too.
We have cleaned up our download section and I think our site is working good atm.
If you are a newly-started mapper to this amazing game we suggest you make yourself an account at our website as we can guarantee that you will get all the help we can give you.
Bad English is no excuse for not asking for help, for most of us here English is not our first language and we too make errors from time to time.
Our hopes for this year are that even more mappers, modders and gamers join our website and join in the discussions regarding new maps, mods etc., because player-feedback is everything.
And again, Thewolfteam is no Clan, so if you are in a Clan or Gaming Community you can still be there without any conflicts in any way. We are just a comunity of dedicated Wolfenstein Enemy Territory lovers who like to make maps and mods for this old, but amazing game.
This game still stands alone in the gaming world and no other game comes close to it.
I think we can safely say that it's the game with the most custom-made maps and mods ever.
And if you haven't tried it then you should!
We also want to encourage Clan Leaders to join us and share news with us in the proper forum. News will also be promoted from those forums to the website main page.
So what will 2016 bring?
Well, what we can say so far is that there is atleast 6-7 maps already under construction, some of which are very nearly ready to be released.
This year we will finalise all of our map projects as fast as we can and then be able to concentrate our work on model requests and mapping prefabs.
Here are some of the prefabs we think will be made this year:
-Steal Objective Prefabs-
In these archives there will be an objective to take and a delivery spot included too, which you will be able to place at different locations in your map. With a following script to simply paste into your own mapscript.
-Blow up Prefabs-
This will also be stuff that can be placed in your map with the following scripts to paste into your own mapscripts. Both Axis and Alied versions will be created, so you choose what you prefer.
-Constructible Prefabs-
With regards to these, we will always make 2 versions, one Allied and one Axis
This might include bridges, engines, waterpumps etc…
-House Prefabs-
These will be houses made either caulked or with the texturing following ET.
-Terrain Prefabs-
These will be terrains with alphablendings following the maps for you to customise in the way you like.
Also work more on our website tutorials in order to help you out in the best way we can.
We also realise that we need more map scripting tutorials, a step by step guide so people really do understand what they're reading.
So be sure to check back this year and it's always good to read a bit of feedback from you in our website guestbook.
Happy new year and all best wishes to everybody!
Source: thewolfteam.org | wolffiles.de
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