Wolfenstein Misc News
Stalingrad & Iron Cross Weapons Patch
Return to Castle Wolfenstein Single Player Weapons Patch - Stalingrad & Iron Cross
This is a weapons patch, which has been created by Vicpas, for Return to Castle Wolfenstein SP missions, "Stalingrad" & "Iron Cross". The weapons patch includes three weapons, the Russian PPSH and the German-made MP44 and Gewehr 43 rifle.
The weapons were originally meant to be included in the final release of both mods, but were not ready in time. Thanks to Vicpas, this is no longer an issue and all these weapons can now be enjoyed in both the "Stalingrad SP" and "Iron Cross SP" adventures.
Source: wolffiles.de | rtcw.gamebanana.com
STALINGRAD & IRON CROSS WEAPON PATCH Vicpas 29.03.2015 10,64 MB 1077 |
RealRtCW 2.1 incl. HD-Pack + Hotfix
WolfETPlayer has now released the latest version of his superb rebuild of Return to Castle Wolfenstein singleplayer, RealRtCW 2.1. with 3 RtCW SP-addons on board too.
This new version of the mod is now running on the remarkable ioRTCW engine with included widescreen support, sound improvements, bug/crash fixes, and much more.
RealRtCW players who are using "vsync" can now utilise this hotfix, created by MAN-AT-ARMS.
The 3 Return to Castle Wolfenstein SP missions available for now are:
# RealRtCW Capuzzo
# RealRtCW Timegate
# RealRtCW Stalingrad
The main changes are:
ioRTCW engine (widescreen support, better sounds etc.)
New weapons. New models for the old weapons
Total sound overhaul
Custom maps support
Balance changes and more! Check out the "readme" file for the full changelog
Installation instructions:
1) Choose either the x64 or x86 executables folder (depending on which version of RealRtCW you're using. 32bit = x86, 64bit = x64)
2) Copy everything from your chosen folder and place this into your RtCW root folder, replacing the old files.
Source: moddb.com/realrtcw | ronboyproductions | wolffiles.de
REALRTCW + HD-PACK + HOTFIX Version:2.1 WolfETPlayer 10.06.2017 1,06 GB 1248 |
REALRTCW CAPUZZO WolfETPlayer 10.06.2017 48,95 MB 683 |
REALRTCW TIMEGATE WolfETPlayer 10.06.2017 96.11 MB 746 |
REALRTCW STALINGRAD WolfETPlayer 10.06.2017 295 MB 1621 |
RtCW Coop 1.0 (Final)
Return to Castle Wolfenstein Cooperative 1.0 - After more than a year (time flies), there is finally a new release.
MAN-AT-ARMS has put most of his time in this new release and as usual ssf.sage managed to fix lots map bugs.
Which resulted in a stable 1.0.0 version of this awesome game.
What do we have ?
The gameplay is exactly the same as in previous release, but its stable and rock solid. So you probably think, so whats new ?
For those of you who know the Quake 3 Arena Engine mod, ioquake3, I have good news for you, all the ioquake3 features are ported to rtcwcoop.
For those of you who don’t know what’s ioquake3 is, these are the important features in a nutshell:
New sound code to have better sound quality
64bit support
built-in voice-over-ip (voip), if you have a headset and the server enables the feature, you can now talk to your coop friends
avi video capture of demos, no more rendering thousands of tga files
much improved autocompletion of console commands
console history (it remembers the commands from your previous sessions)
http/ftp downloads, aka faster map downloads
and lots of bug and security fixes
A completely new (and optional) renderer, which gives you a lot more eyecandy (to enable it, type in the console: /cl_renderer rend2; vid_restart, to disable it: replace rend2 with opengl1 )
One other important change is that we’ve moved all the coop related files from ‘main’ to a folder called ‘coopmain’, this allows you to mix the stock rtcw mp and sp games with coop, you don’t have to copy all the pk3′s to a new place for coop to work.
Informations > HERE and HERE <
Source: rtcwcoop.com | wolffiles.de
RTCW COOP 1.0 MAC TERM/UB Version:1.0 team bzzwolfsp 14.06.2014 85,14 MB 201 |
RTCW COOP 1.0 LINUX 32/64 Version:1.0 team bzzwolfsp 14.06.2014 70,26 MB 182 |
RTCW COOP 1.0 WIN 32/64 Version:1.0 team bzzwolfsp 14.06.2014 76,08 MB 571 |
RtCW Venom Mod 5.5
Another new update of Hellbaron's superb "Return to Castle Wolfenstein" modification, RtCW Venom 5.5 is now available for download.
Changelog:
# New textures and effects for both singleplayer and multiplayer.
# Some texture issues on weapons, walls and windows have now been fixed.
# Added the optional Thompson submachine gun model from E3 2001.
# Many other new improvements and optimisations.
Source: moddb.com/rtcw-venom-mod | ronboyproductions | wolffiles.de
RTCW SP VENOM MOD Version:5.5 HEllBaron89 15.07.2018 550.93 MB 477 |
RTCW SP VENOM MOD NVIDIA Version:5.5 HEllBaron89 15.07.2018 550.83 MB 413 |
RtCW Coop 0.9.5 Patch 1
RtCWCoOp 0.9.5 Patch 1 - small update for latest version
- fixes some spectator issues
- and fixes the bug where you couldnt drown or fall to your death
Just unzip and overwrite the existing files.
Source: rtcwcoop.com
RTCW COOP PATCH Version:0.9.5.1
team bzzwolfsp 27.07.2013 1,315 MB 360
Axis Skin mod - Redux Return to Return to Castle Wolfenstein (2.0) by SidneyReilly1925
With "Wolfenstein: The Old Blood" to be unleashed in May, it's time to return to Castle Wolfenstein once again with the "Redux Return To Return To Castle Wolfenstein."
"Redux Return To Return To Castle Wolfenstein" is a new version of "Return To Return To Castle Wolfenstein" which now includes younger versions of B.J. Blazkowicz and General "Deathshead" Strasse from "Wolfenstein: The New Order" as well as improvements (and some complete changes) to my NPC renderings in the original mod.
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books and feature accurate designs based on uniforms of the Heer, Kriegsmarines, Luftwaffe, Afika Corps, and the SS.
Source: rtcwfiles.com
REDUX RETURN TO RETURN TO CASTLE WOLFENSTEIN Version:2.0 SidneyReilly1925 16.04.2015 67,466 1330 |
RETURN TO RETURN TO CASTLE WOLFENSTEIN - SKINS Version:1.0 SidneyReilly1925 24.05.2014 69,43 MB 2527 |
RtCW Venom Mod 6.5 - Specular Shader
Return to Castle Wolfenstein - RtCW Venom 6.5 - Specular Shader
Hellbaron has released a video that highlights his excellent specular shader feature in 'RtCW Venom Mod 6.5' . This is a feature you won't truly get to appreciate by merely looking at in-game screenshots, so watch the video and enjoy the superb visual 'eye candy'.
Source: moddb.com/rtcw-venom-mod | wolffiles.de
RTCW SP VENOM MOD Version:6.5 HEllBaron89 21.07.2019 602.58 MB 2263 |
RTCW SP VENOM MOD NVIDIA Version:6.5 HEllBaron89 21.07.2019 602.57 MB 1376 |
Return to Return to Castle Wolfenstein (1.0)
Axis Skin mod - Return to Return to Castle Wolfenstein (1.0) by SidneyReilly1925
Description:
While waiting for the latest instalment of Wolfenstein, why not return to Return to Castle Wolfenstein with all new skins found only in the RtRtCW mod?
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books amd feature units from the heer, kriegsmarine, luftwaffe police, Afrika Corps and SS. This mod also occasionally draws on NPC designs in Wolfenstein 3D to maintain the spirit of that groundbreaking game.
This skins are alterations of the original designs in Return to Castle Wolfenstein.
Mission 1: Ominous Rumors (Escape!, Castle Keep, Tram Ride)
Nazis changed to early '30s hybrid stormtroopers (inspired by brown Wolfenstein 3D guards) and Allgemeine SS under the command of
party group leaders. Village-based soldiers wear the more practical Waffen SS fatigues, and SS officer uniforms denote Ahnenerbe membership. Hans has been promoted from implausibly overweight SS soldier to local Gauleiter.
Mission 2: Dark Secret (Catacombs, Crypt, The Defiled Church, Tomb)
Carries over a weathered version of Soldiers' fatigues from previous level. Other soldiers' gear and Helga's blouse denotes Ahnenerbe membership. Zemph wears a more ominous leather coat.
Mission 3: Weapons of Vengeance (Forest Compound, Rocket Base, Radar Installation, Air Base Assault) Soldiers and officers patrolling the forest installation belong exclusively to regular army. Afrika Korps guard the rocket facility itself (for variety's sake -- maybe they've been assigned to guarding the biological compounds found in north Africa?). The Radar installation now under the control of the Reich Security Main Office so expect to see RSHA staff and Gestapo officers under the command of SS Oberfuhrers. Officers and soldiers of the Luftwaffe police (inspired by blue Wolfenstein 3D SS) now keep watch over the air base.
Mission 4: Deadly Designs (Kugelstadt, The Bombed Factory, The Trainyards, Secret Weapons Facility) The regular army patrols Kugelstadt backed up by SS paratroopers wearing Fallschirmjager camo. The submarine base is guarded by Kriegsmarine soldiers. Deathshead has a new coat.
Mission 5: Deathshead's Playground (Ice Station Norway, X-labs, Super Soldier) The only level to feature foreign SS units with "Den Norske Legion" patrolling inside and outside the Norwegian station. Scientists wear white lab coats.
Mission 6: Return Engagement (Bramburg Dam, Paderborn Village, Chateau Schufstaffel, Unhallowed Ground) Orpo squads and Deathshead's personal squad of SS paratroopers in Fallschirmjager camo block the way through the dam to Paderborn village. Be careful not to attract the attention the dreaded "Leibstandarte SS Adolf Hitler" in your mission to assassinate the Ahnenerbe Gruppenfuhrers, and dont forget to take out a high-value decoy on your way through (twin-gattling guns not supplied).
Mission 7: Operation Resurrection (The Dig, Return to Castle Wolfenstein, Heinrich) Soldiers and officers wear Waffen-SS smocks at dig site. Inside the castle under seige, the Fallschirmjager under Deathshead's command look even worse for wear (oblivious to pain thanks to his experiments). Final cutscene has a more accurate rendering of Himmler, in this case wearing his summer tunic (inspired by white Wolfenstein 3D officers).
Other: As many NPCs as possible have had their faces rendered differently for the sake of variety.
INSTALLATION: Place the PK3 file "rtrtcw" in Return to Castle Wolfenstein's "Main" folder. To uninstall delete PK3 file "rtrtcw".
Source: rtcwfiles.com
RETURN TO RETURN TO CASTLE WOLFENSTEIN - SKINS Version:1.0 SidneyReilly1925 24.05.2014 69,43 MB 2527 |
RtCW Coop 0.9.5
Link: rtcwcoop.com
Coop Wolfkrieg Castle SP Map Misssion
This is a Return to Castle Wolfenstein Single-player, two-map mission that has been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*GANG$TA* of the Wolfenstein European Brigade Clan.
Storyline Part One
You must attack and gain entry into the formidable Wolfkrieg Castle. It is a heavily defended Wehrmacht communication center where the German High Command have drawn up their battle plans to repel the Allied advance.
They intend to transmit those plans to the German front lines as soon as possible but, fortunately for Allied Command, poor weather conditions are hampering their efforts.
Your Mission:
# Destroy all alarm systems to prevent German reinforcements being alerted.
# Kill all German officers that you find there.
# Steal the first copy of their battle plans
# Find any secret areas
# Make your way to the next part of Wolfkrieg Castle
Storyline Part Two
You are now deep inside Wolfkrieg Castle, elements of Helga Von Bulow's Elite Guard are searching for you, as is a detachment of the deadly Blackguard paratroopers. Be alert at all times, they will not stop hunting for you.
Be warned, there are civilians in this part of the castle, if you kill them your mission is doomed to failure.
Your Mission:
# Find the second copy of the battle plans
# Kill all German officers
# Find any secret areas
# Destroy as many of the enemy forces as you can and escape
Map Convertion Story
This is what {WeB}*GANG$TA* had to say about the map:
"I never made any part of these maps, I merely converted them to RtCW Cooperative Mod. All I could find out about the maps' origins is that they are about 10 years old and had several names, such as, "Enemy Castle", "Nightmare Castle" and "Return to Castle Wolfenstein 2".
The maps were created by Vladimir and Andrey, again, that's all I know about them, their emails do not feature in the map "read me" file. These maps are marvelous and deserve to be played far more often than they are as RtCW SP missions. Hopefully my conversion of them will achieve that very thing." - {WeB}*GANG$TA*
Thanks to
{WeB}*GANG$TA* would like to thank the following people:
# Vladimir and Andrey for creating these excellent maps
# Fretn and his very talented RtCW Cooperative Crew
# SSF Sage for his excellent RtCW Coop Conversion tutorial
# Masahari, {WeB}*Kariboe*, {WeB}*Coisty* and {WeB}*DOG* for all their help, encouragement and testing of the maps and also for all their support of the superb Return to Castle Wolfenstein Cooperative Mod
Source: rtcwcoop.com | webclan.freeforums.org | wolffiles.de
SSF Sage's RtCW Cooperative conversion tutorial: bzzwolfsp/wiki
COOP WOLFKRIEG CASTLE Version:1.0 {WeB}*GANG$TA* 08.03.2015 11,37 MB 940 |
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