RtCW Misc News
Breezie has update his popular RtCW Map Downloader to version 1.0
What?:
This is an application that works together with the game 'Return to Castle Wolfenstein'.
It automatically downloads missing custom maps for the game.
Why?:
Unfortunately RTCW does not support HTTP downloads.
Downloading maps at 12kb/s takes way too much time.
Thats where this app. comes in handy.
How?:
1. Open the EXE file.
2. An icon will appear in your tray.
3. If a map is missing, RTCW will be shut down, the map will be downloaded and RTCW will restart.
Requirements:
- RTCW (1.0, 1.33 or 1.4)
- .NET Framework 4.6.1
- Downloads must be enabled on both client and server (sv_allowdownload 1 & cl_allowdownload 1)
Notes:
- You can view a list of supported maps on the website. You can also add maps and download URL's.
1.0 Changes:
- Completely rewritten from scratch in C#
- Fixed several bugs from previous version
- Downloaded PK3s are now checked on integrity
Website and Download: breezie.be/rtcw/mapdownloader
Contact: breezie.be/blog
Media
The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 14 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.
Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002
Enjoy remaining RtCW time!
Return to Castle Wolfenstein WIKI
Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird stolze 14 Jahre alt. RtCW wurde von ID Software entwickelt, herausgegeben von Activision und zuerst im nordamerikanischen Markt am 19. November 2001 freigegeben.
Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002
Geniesse die verbleibende RtCW Zeit!
Return to Castle Wolfenstein WIKI
Media
After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release.
Changes & Fixes 1.42b:
MP: Fix vm_ cvars. Value of 2 uses qvm and falls back to dll if not available for use (as in the case of legacy mods)
All: Fix OpenAL dll detection on 64-bit Windows.
SP: Fix frozen spirits in cutscene at 'end' (final map)
All: Use same size for moon (r_drawsun) in both renderers
MP: Fix download loop when connecting to pure mod servers
All: Fix overflow on newer cards with very long lists of GL extensions
SP: Fix menu crash when displaying long strings of GL extensions
All: Use OpenAL-Soft on Mac instead of Apple's implementation
All: Add the old cl_avidemo back in for backward compatibility (Screenshot method - no sound)
SP: Fix crash when using pmove_fixed 1
All: Make r_fullscreen a latched cvar again (require video restart).
MP: Fix g_doWarmup cvar
All: Fix sound stutter at map changes.
MP: Fix voice chats being cut off by other sounds.
SP: Partially fix character lip animations when using OpenAL
MP: Fix searchlights like on mp_dam
All: Removed the 'xxx... entered the game' messages
All: Fix a bunch of shader and drawing issues in rend2.
All: Fix missing wall marks in Rend2 (bullet holes, etc)
Source: www.ecgnetwork.co | ioquake3.org/iortcw | wolffiles.de
IORTCW PATCH WINDOWS Version:1.42b iortcw 15.04.2015 51.74 MB 21114 |
IORTCW PATCH LINUX Version:1.42b iortcw 15.04.2015 44,447 MB 882 |
IORTCW PATCH MAC Version:1.42b iortcw 15.04.2015 65,66 MB 3499 |
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http://wolfenstein4ever.de/index.php/news/return-to-castle-wolfenstein/rtcw-misc?start=9#sigProIde7dafc7bbe
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