DaNe the Trickjump Legend on [NoDown] - probably the hardest Airstrafe map on Enemy Territory Trickjump.
Jump 1 - 3 [Medium / Hard]
Jump 4 - 5 [Extreme]
The map is made by Vallz and ronsu and the video made by gungh0
Enjoy the Trickjump Movie!
Source: crossfire.nu
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DANE ON NODOWN ![]() ![]() ![]() ![]() |
DaNe & Mys0x on Justjump 3 - Welcome to my second Movie feat Mys0x!
Shoutout eT|Clan,Th|Clan,|999|Clan and all others who know us
Map used - Justjump 3
Music - Ruben de Ronde & Aelyn - What About You
Prog´s used - Sony Vegas pro 12 | Virtual-dub | Handbreak
Watch in HD enjoy!
Source: crossfire.nu
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DANE + MYSOX ON JUSTJUMP 3 ![]() ![]() ![]() ![]() |
ETJump 2.0.6 is ready!
ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero.
Changelog:
Fixed !listmaps listing all maps whether they're on the server or not.
Added @name@ tagging in chat. (Replaces the @tag@ with matching names)
Added a message key for trigger_flagonly_multiple
The entity prints the message when an objective is capture. Adding [n] in the message prints the name of the player that captured the objective.
Added etj_drawConnectionIssues. Disables the "Connection interrupted" text and image.
This is mainly for people with constantly high pings (e.g. from Australia)
Added spawnflag 512 for trigger_multiple
Multiple players are able to trigger the same trigger_multiple at the same time
Multiple bugfixes
Players can no longer callvote map <current map>
/callvote map mapname matches partial map names
token collection mode:
Admins can define locations for easy, medium and hard tokens that can be collected by players. Once you've collected all of them, the total time it took to collect them is printed.
Improved /records
Added highlighting for @tags@
etj_noclipScale now supports decimal values and is limited to values between 1-20
Fixed fireteam savelimit
Removed nonading
Weapons are now correctly removed on start timer
Source: etjump.com | etpro.de
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ETJUMP 2.0.6 Version:2.0.6 ![]() ![]() ![]() ![]() |
999 Units Per Second - Enemy Territory Trickjump Movie - Acizco presents his new Trickjump movie with excellent editing and graphics.
This movie shows clearly that Enemy Terriotry is much more than just an egoshooter.
Quote: The end is finally here. After months and months of jumping, here is one last final original trickjump movie. I'm fairly confident saying there will never ever be a movie with better jumps anymore.
Thank you, the community, for the endless hours spent on this game.
Thank you Splash Damage for giving us this amazing game.
Thank you for watching.
Good bye.
Starring: Sungi, Aciz, Wrath, BlaZe, Skepty, Hazz, Madman
Note: Some of the maps were redone for visual purposes, the jumps are performed in the original map. The maps are following:
Adlernest, Battery, Erdenberg (B3 & T1), Fueldump, Goldrush, Oasis, Radar, Railgun
Source: crossfire.nu
Full movie quality ONLY via download!! (1,5 GB)
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999 UNITS PER SECOND Version:final ![]() ![]() ![]() ![]() |
Homie release his new RtCW-Movie - Strafeaholic - with nice ingame jumping scenes.
The Idea: For some years now, I have been toying with the idea to make an RTCW movie with trickjump actions ingame that leads to winning docruns and some nice frags. A month ago I fell in love with the Juno Reactor track "Mona Lisa Overdrive" and I imagined this soundtrack would fit very well with this type of movie. Last week i began putting some parts in on certain audio parts I had in mind and this week the movie was finalized.
Content: Demos consist of 3v3 up to 6v6 competition play on OSP, ranging from 2012-2017. They are included in the download file, for those who want to check it out. Some random scrims, some onedaycups and some from the latest RTCW cups when United States of America WarWitch returned to cast. Some of these plays were already in some older clips i made, but most of it is new.
Nearly all DOCRUNS in the movie (including the intro sneak walljump on beach) result in finishing the round, except for:
- Jumping south on ice while there is an airstrike exploding, there was not enough time left to finish the run.
- When parcher nades while jumping south and i fall to my death because i didn't hit the slopy ice part right cause of the boost.
Settings: I recently bought a 21:9 monitor and i thought it would be a good idea to test out its max resolution (3440x1440) combined with RTCW. I know almost nobody will have this type of monitor and it will result in black bars, but I mainly made this for myself anyways.
I included the hud (teamoverlay, time on clock, health and weaponinfo) because I think it's important to have some context with these types of play. I know the "player1 killed player2 with mp40" text is really small, but i didn't bother to try and fix it, because it's not so important.
Movie Info: Length: 04:46, Filesize: 1.68 GB, Resolution: 3440x1440 (21:9), Framerate: 60, Encoder: x264, Container: avi
Enjoy the movie :)!
Full UHD movie ONLY via download (1,68 GB!)
Source: crossfire.nu
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STRAFEAHOLIC ![]() ![]() ![]() ![]() |
Prime Squadron Trickjump Introduction V - Everyone who is interested into trickjumping is invited to the TJ Introduction V. No matter if you are a beginner or a more experienced trickjumper, everyone is welcome! We're having a few instructors around to help you out and answer your questions
Date: Sunday, 10th of August 2014
Time: 18:00 GMT+1
Server: PS #7 - IP: 178.63.72.111:27961
If you are already a experienced trickjumper, you can also apply as instructor to help beginners out. In case you want to be an instructor, just reply here as well, so I can add you to the list:
Instructors: icy, ckey, lawek, kowi, kalle, tbc.
I hope to see many of you guys around!
Source: prime-squadron.com
Homie presents his huge trickjump movie and plays on ALL trickjumpmaps in chronological order!
Good movie with over 8 hours of playtime for just watch or learn ;-)
Completing all RTCW Trickjump maps with some nice drum & bass on the background from dj's of my hometown :-)!
Trickjump maps played (100 in total), in order of release date:
00:03 - dzm_trickjump
02:19 - {AM}trickjump_2
05:18 - tj3_final
09:52 - mp_kolotrickjump
12:26 - brickjump_final
17:28 - pp_brickjump
20:33 - usf_jump
24:21 - experimental
25:37 - tj5
27:05 - strayjump1
32:20 - usf_jump2
40:14 - strayjump2
46:40 - testjump1a
48:17 - test_r01
52:50 - viojump1_exp4
57:17 - tj_combat_1beta
1:00:33 - tj_xp3_funpak
1:05:08 - homiejump1
1:12:12 - strayjump3
1:19:33 - nctrickjump
1:24:30 - strayjump4
1:30:14 - strayjump5
1:38:05 - tj_combat_2beta3
1:44:08 - homiejump2
1:51:32 - strayjump_rld
1:59:31 - trickmaster1_beta2
2:03:32 - trickmaster2_beta1
2:10:17 - forsakenjump2
2:14:11 - rg_jumptown
2:19:39 - fanxjump1
2:23:05 - monojump
2:27:01 - forsakenjump3_test
2:31:59 - mp_godyjump
2:36:26 - jump-city
2:40:54 - jump-duell
2:44:27 - xp3_city
2:48:39 - ezjumpz1
2:55:31 - ezjumpz2
3:02:05 - ezjumpz3
3:08:07 - $25,000
3:09:10 - $100,000
3:09:54 - $50,000
3:10:40 - animaljump_test
3:11:32 - hkjumpz_beta1
3:16:25 - avp-jump_b
3:21:23 - slickmaster1_beta1
3:33:00 - xjump_beta3
3:40:05 - zero_k
3:50:50 - xp3_testmap19
3:55:29 - winnijump1
4:00:08 - tj_dingo
4:02:55 - tj_dingo2
4:08:20 - homiejump3_beta
4:15:51 - winnijump2
4:20:40 - zerojumps1_b1
4:21:55 - tomikjumpik
4:24:00 - winnijump3
4:29:42 - tomikjumpik2
4:31:55 - tomikjumpik3
4:33:58 - winnijump4
4:40:50 - lego_jumps
4:43:35 - applejump1
4:45:42 - Torrejumps_beta1
4:50:26 - tj_dingo3
4:58:18 - tj_dingo4
5:01:03 - tj_dingo5
5:06:00 - tj_dingo6
5:12:36 - AOD_JumP
5:16:36 - tj_dingo7
5:21:45 - WinniJump5
5:25:23 - AOD_JumP2
5:29:06 - CricleJumpBeta2
5:41:54 - airmaXXXjumps
5:45:05 - BrokenDreamsRTCW
5:47:23 - clockwork_orange
5:48:25 - tj_dingo8
5:52:48 - din_beta
5:56:33 - wroom101
5:58:37 - random_FMJ
5:59:16 - ocean_t18
6:02:03 - tj_dingo9
6:06:14 - rtcw_1000jumpEX
6:21:54 - rtcw_trickjump1
6:30:08 - rtcw_trickjump2
6:39:04 - funmap_beta8
6:56:53 - winniglassjumps
7:02:07 - vertigo_beta8
7:03:15 - ZenoFunJumps
7:06:15 - jumpenstein
7:08:25 - tmf_beta1
7:14:56 - rtcw_fall_beta8
7:16:28 - piyo-FunJumps_rtcw_beta2
7:26:27 - flzjumps_beta
7:28:24 - rtcw_trickjump3_v2
8:02:29 - rtcw_trickjump4_v3
8:14:11 - rtcw_trickjump5
8:23:53 - rtcw_stretchjump
8:24:57 - rtcw_dzm_beta1
8:25:21 - tj_dingo10
8:33:40 - tj_dingo11
Maps not played because they are similar/duplicates to the ones above, or just unplayable:
rtcw_trickjump3_mirrored, tj_dingo6r, rtcw_trickjump5_EX, rtcw_1000jumpDH, rtcw_1000jumpEZ, cc_trickjump2/1, dzm_distancejump, Depot-Roof, tomikejumps (testroom), rtcw_testjump_beta2, nihjump3
Played on following trickjump servers:
216.52.148.249 - Trickjump (1.4 shrub tj server by cassette)
5.196.66.187:21000 - AoD TJ (1.0 server with some tj mod with higher speed settings)
Source: crossfire.nu
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DEFRAGAREA (TRJ) ![]() ![]() ![]() ![]() ![]() |
ETJump 2.1.0 is ready!
ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero, XIS, Vallz and Ryven.
New devs
We have 3 new developers that are working on various things for the mod. XIS joined the ETJump development team last year and has been working on trickjump lines (a feature from ETPro that allows players to record routes for jumps and display them later). Vallz joined in March and has been working on features to get more statistics on player performance. Ryven also joined in April and is working on client / UI enhancements...
More important ETJump innovations and information here... forum.etjump.com
Changelog:
Extended target_relay:
spawnflags 8: only fires targets if the activating player is currently timerunning
spawnflags 16: only fires targets if the activating player is currently NOT timerunning
Added speed_limit key to target_starttimer.
Timer will not be started if player's speed is higher than the value. Default value is 700.
Added etj_drawTokens.
Added etj_enableTimeruns.
Fixed issues with timerun timer.
Added trigger_tracker and target_tracker.
A replacement for target_activate that's easier to use and allows more complex designs.
Fixed lines ending with a ^ breaking newlines.
g_banners to enable/disable banners altogether.
Client side autoexec for map specific configs. (autoexec_mapname.cfg).
Added spawnflags 1 to target_remove_portals to disable the text print.
Added target_interrupt_timerunto stop any timerun without setting a record.
Added target_set_health.
Set's activator's health to the value specified by the health key.
Spawnflags 1 to set once per life.
Fixed a likely crash on linux client.
Added cvars to control ghost player's transparency:
etj_ghostPlayersOpacity controls ghostplayer's transparency.
etj_ghostPlayersFadeRange controls distance when ghostplayer starts to fade.
Custom vsays: /vsay <variation> <id> <custom text> e.g. /vsay 4 hi Good evening!.
UI enhancements:
optional shadows for runtimer and speed
runtimer user experience improved
added cvar to auto hide the timer when it isn't used etj_runTimerAutoHide
popup message grouping (avoid duplicates) etj_popupGrouped
teamchat height increased up to 14 lines (from 8)
Added cvar to control explosives shake etj_explosivesShake
0 disables shaking, 1 disables shaking from own explosives, 2 disables shaking from other player's explosives, 3 default behaviour
Widescreen support
etj_chatFlags toggles team flags next to chat messages.
Improved callvote:
Specs can no longer vote.
Votes will stay for full 30 seconds unless the percentage needed out of number of connected clients has exceeded for either yes or no votes.
For example: 51% => 2 players are in team, 2 in spec => 3 votes are needed. If both players in team vote yes it will wait for 30 seconds and pass. If one of the specs join team vote yes, it will pass instantly. If one of the specs join team and vote no, it will wait for the vote to expire and pass.
Fixed a bug in listbans.
Fixed weird coordinates in the chat causing undesired mouse movements
Bullets and explosives go through ghost players
vsay correctly displays timestamp
Added cvar to disable lean when holding +activate key along with strafe keys etj_noActivateLean
Chat improvements:
Increased chat messages up to 200 chars
New multiline chat textbox with character counter
Source: etjump.com | etpro.de
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ETJUMP 2.1.0 Version:2.1.0 ![]() ![]() ![]() ![]() |
ETJump 2.0.5 released
What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
ETJump 2.0.5 is ready! Everything that I wanted is not in but as there were quite a few bugs that caused crashes I decided to release it already.
Source: etjump.com - Zero | www.etpro.de
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ETJUMP 2.0.5 Version:2.0.5 ![]() ![]() ![]() ![]() |