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Competitive History - RtCW Movie

Published in RtCW Movies

RTCW - Competitive History - QuakeCon 2003 - Made by Homie

Since March 2015, I have been collecting and archiving RTCW demos and shoutcasts of the oldschool competitive scene (2002-2007). I also have been recording and uploading these on my youtube channel over the last 4,5 years. My final goal was and is to make some sort of ultimate "RTCW Competitive History movie" for RTCW its 20th birthday. In 2016-2017 I was already working on some clips of various tournaments but I never got to actually finish anything.

The main issue I faced was that finding frags and recording in RTCW is very tedious and time consuming. I didn't want to continue until I found some way to speed up this process. In early 2018, with the help of Kimi, Crumbs and MAN-AT-ARMS, I managed to create one ultimate RTCW movie mod and a small Python module that can scan for frags in my entire demo archive at once. Kimi also modified the LibTech 3 code of Hannes that allows me to cut certain frags from demos, which saves me a huge amount of time to record. Without these people, this movie would have never seen the light of day.

I decided to invest my time on one tournament at a time, instead of creating the full history movie at once. QuakeCon 2003 was the first on my list. I started working on it from February 2018, taking a lot of breaks to avoid making something generic without any inspiration and taking the path of least resistance. I got hugely inspired by -Max- his work on the Ultraviolet Volume series. I wanted to do something similar like this for a very long time. This was the most challenging video project I ever did, and while it is not perfect, I'm very happy with the final output. I hope to create and release more videos of this series next year. I also want to thank MerlinatoR, bully, -Max-, Kris, Twister and superboyy for helping me with this project.

Enjoy watching!

Source: crossfire.nu

COMPETITIVE HISTORY Version:Final
Author Homie Date 09.02.2020 Filesize 2,11 GB Download 440


Merry Xmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
your d3Xter

Operation Deathshead RtcW SP-Addon

Published in RtCW Maps

Operation Deathshead RtcW SP addon final, created by ronboy (Mike)

After a total of more than 3 years, Operation Deathshead is finally finished. This Rtcw Sp addon is 2 levels long, and includes many new techniques that I have learned as a mapper. Please read the readme file for instructions and other information. In order to fully enjoy Operation Deathshead, you must follow the instructions on the readme file carefully. Enjoy!

Operation Deathshead RtcW SP-Addon Final, erstellt von ronboy (Mike)

Nach insgesamt mehr als 3 Jahren ist Operation Deathshead endlich fertig. Dieses RtCW SP-Addon ist zwei Ebenen lang und enthält viele neue Techniken, die ich als Mapper gelernt habe. Lese sorgfältig die Anweisungen in der Readme-Datei, um Operation Deathshead voll und ganz genießen zu können. Viel Spass dabei!

Source: Thx to ronboy via FB | ronboymaps.webs.com | moddb.com

OPERATION DEATHSHEAD Version:Final
Author ronboy (Mike) Date 16.01.2014 Filesize 56,12 MB Download 2600


Crumbs - One Day

Published in RtCW Movies

RTCW 3on3 movie Crumbs - One Day

This frag movie shows how easy is RtCW for crumbs. Frag scenes, content and editing made by crumbs.

Download will look better (856x480@50fps and for Germans if youtube is blocked). If anyone can upload it anywhere good.

Source: crossfire.nu | crumbs

CRUMBS - ONE DAY
Author crumbs Date 28.04.2014 Filesize 607 MB Download 256


Industrial Espionage - Engineer Assassin

Published in RtCW Maps

RtCW SP Industrial Espionage - Engineer Assassin by W0lfman

 === BACKGROUND STORY ===
World War II rages on in 1943 with no end in sight. The Kreisau Circle has gained intelligence that a top-ranking German engineer is scheduled to arrive for an inspection of a key manufacturing facility. Termination of this engineer would be a critical blow to the German war machine. Therefore, the Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on an assassination mission to this facility.

=== MISSION BRIEFING ===
You are ordered to infiltrate a German manufacturing facility and terminate the engineer who is scheduled to lead an inspection therein. A double-agent working at the facility has arranged for the elevator to malfunction. After termination of the engineer, your best chance of a quiet escape is through the steam tunnel located beyond the main warehouse.

=== MORE ABOUT THIS MAP ===
I started working on this mission in February 2013, and had a beta test version by the end of December 2013. It would have been released in summer 2013, but the project was set aside for several months as I was working on a major redesign of my web site instead. This is my second mission for Wolfenstein.

The style and difficulty of game play should be similar to the official Wolfenstein maps. I made extra effort to build replay value into this map. It won't be exactly the same game each time you play.

The large warehouse full of crates is based upon the Government Warehouse from Indiana Jones. The room after the warehouse, the one with the barrel ceiling, is based on a picture of a prison block that I saw in a magazine. I think it was Alkatraz. It was all concrete, two levels, with the center open to below.

There are two secret areas in this map, and they are around the same place. One is fairly easy to reach. The other one is a bit trickier to reach.

I appreciate the play testing and feedback given to me by the following people:
- vicpas

=== INSTALLATION INSTRUCTIONS ===
Place the df_eng.pk3 file in your Wolfenstein/Main directory, then boot Wolfenstein, open the console, and type /spmap df_eng to start playing.

The source file is included so you can see how the map was made and you can make your own changes. You do not need any permission to use ideas or any part of this map in your own work, nor permission to release any map you created based upon it.

Source: wolffiles.desplashdamage W0lfman

INDUSTRIAL ESPIONAGE - ENGINEER ASSASSIN
Author W0lfman Date 22.01.2014 Filesize 2,776 MB Download 1883


Omni-bot 0.85 RtCW + ET Released!

Published in ET Mods

Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog > ET 0.85 changelog

Source: www.omni-bot.invisionzone.com

 

OMNI BOT ET - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 25,23 MB Download 707


 

OMNI BOT RTCW - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 13.64 MB Download 1483


18th anniversary of RtCW

Published in RtCW Misc

Return to Castle Wolfenstein, is 18 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

Movie in memory of the great time on the RtCW KT-Clan fun server

ioRtCW v1.51b Multiplayer & Venom Mod 5.4

Published in RtCW Mods

Return to Castle Wolfenstein - ioRtCW installer with RtCW Venom HD-Mod for Multiplayer !!!

This is a brand new "Return to Castle Wolfenstein" multiplayer installer, created by ETc|Jay of the Extreme Terror Clan, which installs an HD version of the multiplayer game, including all the HD weapons, uniforms and textures from "RtCW Venom Mod", created by Hellbaron89.

The ETc|Clan has a new "RtCW MP" server up and running for us all to test this excellent new addition to the game we all love so much. The new server appears in the "RtCW MP" serverlist. However, if you want to join it quickly, just connect via this "ip" address: /connect clan-etc.de:27990
This installation also contains lots of the most popular custom maps and has vastly superior download speeds, when connecting to an "ioRtCW" server. HD screen resolutions and widescreen mode are now available too!

You DO NOT need a copy of "Return to Castle Wolfenstein" in order to play "ioRtCW MP". This version doesn't contain the singleplayer version of the game. If you want the whole game you must purchase it:
Return to Castle Wolfenstein on "Steam" HERE (Not available in germany!)

Thanks & Credits:
MAN-AT-ARMS and his "ioRtCW" team - website HERE
Hellbaron89, creator of "RtCW Venom Mod" - ModDB Channel HERE
Extreme Terror Clan website HERE

Source: wolffiles.de

IORtCW MP & VENOM MOD 5.4 Version:1.51b
Author ETc|Jay, Hellbaron89, MAN-AT-ARMS Date 11.09.2017 Filesize 1,15 GB Download 676


Wolf Patch 1.42a (aka iortcw) released!

Published in RtCW Misc

After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release. Look the Image Gallery!

What's new: (1.42)

Client:
SDL backend
OpenAL sound API support (multiple speaker support and better sound quality)
Full x86_64 (64-bit) support (all platforms including Mac)
Optional new OpenGL2 based renderer for improved graphics. See rend2-readme.txt
Bloom lighting for original renderer
VoIP support, both in-game (using Opus 1.1 codec) and external support through Mumble. See voip-readme.txt
Correct handling of widescreen resolutions
IPv6 support
Working master server list (with support for multiple master servers)
Built-in game minimizer
AVI video capture of demos
Much improved console autocompletion
Persistent console history
Colorized terminal output
Ogg Vorbis support
QVM support
cl_guid support
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
PNG image support
IQM model support
Lots of bug fixes

Server:
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
Fast UDP downloads for legacy clients
Many exploits fixed (getstatus / getinfo flooding and rcon attacks)
Full x86_64 (64-bit) support (all platforms including Mac)
Server side wallhack prevention.
Colorized terminal output.
IPv6 support
Improved standard ban system.
Lots of bug fixes

What's new: (1.42a)

Client:
Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*

Server:
Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is .cfg
Fix pk3 download error messages
Potential filesystem issue fixed

Please refer to the README for new cvar settings and general information.

>>> More Pictures

Source: www.ecgnetwork.co | ioquake3.org/iortcw

IORTCW PATCH MAC UB Version:1.42a
Author iortcw Date 12.05.2014 Filesize 32.16 MB Download 433


IORTCW PATCH MAC TERM Version:1.42a
Author iortcw Date 12.05.2014 Filesize 30.72 MB Download 322


IORTCW PATCH LINUX 64 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 21.49 MB Download 394


IORTCW PATCH LINUX 32 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 20.8 MB Download 329


IORTCW PATCH WINDOWS 64 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 25.12 MB Download 8542


IORTCW PATCH WINDOWS 32 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 23.79 MB Download 3011


ASUS Alliance 6vs6 RtCW-Cup

Published in RtCW Scene

 

The team of RtCWcup announce the new ASUS Alliance 6vs6 RtCW-Cup. Created by a group of RtCW fans who came together to organize this new cup. There is a tight schedule in this cup that everybody has to be aware of. Also a group of 5 admins will help guide teams on their way into the games in order to keep up to speed with the schedule and thus making things go as smooth as possible. Below this text you can find more info about the cup and its time schedule.

More info about the Alliance Cup:

Format: 6vs6 ABBA Stopwatch
Team amount: 16
Cup format: Group stage to double elimination play-offs
Mappool: Base Beach Frostbite Ice Assault Village

Time Schedule:
Tournament signups are open from now until Saturday 30 November
Groups will be announced at the end of Saturday the 30th
1st game can be played between the 1st of December until the 8th of December
2nd game needs to be played by 15 December
3rd game needs to be played by 22 December
Around x-mas and new year's day we'll have a 2 weeks break
Play-offs start the first week of January
Grand final deadline will be February 2nd

Website: http://www.rtcwcup.com/index.htm
Rules: http://www.rtcwcup.com/rules.htm
Prizes: 1x ASUS GeForce GTX TITAN 6GD5 Graphics Card + € TBA,-
If people have any questions or suggestions you can contact any of the following admins: Playa, Bully, Faster, Malmen, Homie

Shoutcast will be provided by WarWitch and his companions Sabo and Nail on http://www.twitch.tv/warwitchtv/. So please sign up now so you can be part of this amazing event.

Website: http://www.rtcwcup.com/index.htm
Rules: http://www.rtcwcup.com/rules.htm

Source: crossfire.nu

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Merry Christmas everyone!

Merry Christmas everyone!

          Vasel Koleda!Glædeli...

ALLGEMEIN: TOOLTIME Unabl…

ALLGEMEIN: TOOLTIME Unable/Failed to resolve etguidauth.evenbalance.com

Seit dem neuen Punkbuster Release 1.279 haben viele Problem...

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