A+ A A-

General News

Happy 13th Birthday RtCW

Published in RtCW Misc

The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 13 years old. RtCW, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird jetzt stolze 13 Jahre alt. RtCW, herausgegeben von Activision, wurde im nordamerikanischen Markt am 19. November 2001 freigegeben.

Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Geniesse die verbleibende RtCW Zeit!

Happy 12th Birthday RtCW!

Published in RtCW Misc

The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 12 years old! RtCW, published by Activision, was released to the North American market on November 19th, 2001.

Many happy years has given us the revolutionize teamplay shooter. Although the ravages of time relentlessly gnaws and gradually RTCW seems tired, but there are still fighting for flags and documents.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001 / GER: Dezember 5, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!


Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird jetzt stolze 12 Jahre alt! RtCW, herausgegeben von Activision, wurde im nordamerikanischen Markt am 19. November 2001 freigegeben.

Viele schöne Jahre hat uns der Shooter-Meilenstein, der das Teamplay revolutioniert hat, bis jetzt beschert.
Auch wenn der Zahn der Zeit unaufhaltsam nagt, und RtCW allmählich müde wirkt, werden auch heute noch heiße Schlachten um Dokumente und Flaggen ausgetragen.

Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001 / GER: Dezember 5, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Geniesse die verbleibende RtCW Zeit!

Happy Birthday ! Return to Castle Wolfenstein is 20 years old !
RtCW developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001. Game of the Year (PC, 2002)

Return to Castle Wolfenstein turns 20 years!
LIVE Anniversary Event showcases upcoming content for its remaster and features interview with original developers from Gray Matter Interactive!

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

Addon Project Uran + Widescreen Patch

Published in RtCW Maps

Project Uran is a Rtcw sp addon consisting of 2 levels. You must check the readme file for important information, otherwise this addon will not work properly!

*****NOTE MAP PROJECT URAN*****
This is a re-upload of Project Uran, because I forgot to include the 2 DLL files with the previous release. These 2 DLL files are necessary for the additional weapons to work correctly.

*****NOTE WIDESCREEN PATCH*****
This is a patch that includes a fix to the problems that arise with using the Rtcw Widescreen Mod by Aidendemon together with Project Uran by Ronboy. Obviously, you will not need the Widescreen patch if you don't have or use the Widescreen Mod by Aidendemon.
First, extract the contents of the .zip file to anywhere on your computer. Then, to install the patch, simply double click the file "BatchCreator4RTCW_ProjectUran.exe"

Next, follow the instuctions once the .exe file loads. Remember, you do not need this .exe file if you don't have or use Aidendemon's Widescreen Mod for Rtcw.

If you followed the instructions correctly, then you should have a batch file for Project Uran on your hard drive. Simply place the batch file inside the Project_Uran folder, and double click it. The first level of Project Uran, greenbrier3, should then launch without any problems.
More infos > rtcw.gamebanana.com

Source: moddb.com/ronboy | thx to ronboy via FB

 

PROJECT URAN + WIDESCREEN PATCH Version:1.0
Author ronboy Date 30.07.2014 Filesize 49,77 MB Download 1571


RtCW SP Update Vendetta 1.30

Published in RtCW Maps

Return to Castle Wolfenstein Singleplayer - Update Vendetta 1.30

Great news for all 'Return to Castle Wolfenstein' singleplayer fans, as Yo$hik releases news of an update for his classic mission, 'RtCW Vendetta'. The entire project has been upgraded, with a new, over-all design, including new character voices, models, textures, artwork, German shepherd dogs and chocolate bar energy boosts and sound quality.
This new version will be based on the modern 'ioRtCW' engine and will also contain the 'RealRtCW' weapons mod.

Source: Yo$hik@moddb.com/vendetta | wolffiles.de

VENDETTA Version:1.25
Author Yo$hik Date 24.01.2015 Filesize 389.52 MB Download 1932



Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 1336


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 3769


Omni-bot 0.85 RtCW + ET Released!

Published in ET Mods

Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog > ET 0.85 changelog

Source: www.omni-bot.invisionzone.com

 

OMNI BOT ET - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 25,23 MB Download 706


 

OMNI BOT RTCW - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 13.64 MB Download 1480


Happy 14th Birthday RtCW

Published in RtCW Misc

The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 14 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird stolze 14 Jahre alt. RtCW wurde von ID Software entwickelt, herausgegeben von Activision und zuerst im nordamerikanischen Markt am 19. November 2001 freigegeben.

Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Geniesse die verbleibende RtCW Zeit!

Return to Castle Wolfenstein WIKI

Wolf Patch 1.42a (aka iortcw) released!

Published in RtCW Misc

After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release. Look the Image Gallery!

What's new: (1.42)

Client:
SDL backend
OpenAL sound API support (multiple speaker support and better sound quality)
Full x86_64 (64-bit) support (all platforms including Mac)
Optional new OpenGL2 based renderer for improved graphics. See rend2-readme.txt
Bloom lighting for original renderer
VoIP support, both in-game (using Opus 1.1 codec) and external support through Mumble. See voip-readme.txt
Correct handling of widescreen resolutions
IPv6 support
Working master server list (with support for multiple master servers)
Built-in game minimizer
AVI video capture of demos
Much improved console autocompletion
Persistent console history
Colorized terminal output
Ogg Vorbis support
QVM support
cl_guid support
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
PNG image support
IQM model support
Lots of bug fixes

Server:
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
Fast UDP downloads for legacy clients
Many exploits fixed (getstatus / getinfo flooding and rcon attacks)
Full x86_64 (64-bit) support (all platforms including Mac)
Server side wallhack prevention.
Colorized terminal output.
IPv6 support
Improved standard ban system.
Lots of bug fixes

What's new: (1.42a)

Client:
Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*

Server:
Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is .cfg
Fix pk3 download error messages
Potential filesystem issue fixed

Please refer to the README for new cvar settings and general information.

>>> More Pictures

Source: www.ecgnetwork.co | ioquake3.org/iortcw

IORTCW PATCH MAC UB Version:1.42a
Author iortcw Date 12.05.2014 Filesize 32.16 MB Download 433


IORTCW PATCH MAC TERM Version:1.42a
Author iortcw Date 12.05.2014 Filesize 30.72 MB Download 320


IORTCW PATCH LINUX 64 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 21.49 MB Download 394


IORTCW PATCH LINUX 32 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 20.8 MB Download 328


IORTCW PATCH WINDOWS 64 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 25.12 MB Download 8523


IORTCW PATCH WINDOWS 32 Version:1.42a
Author iortcw Date 12.05.2014 Filesize 23.79 MB Download 3010


Clanbase - Game Over

Published in General News

Clanbase - Game Over
For those unfamiliar with the name: ClanBase once was a cool site to visit if you were an online gamer. With cups and ladders hosted for games such as the RtCW, ET, Quake, Unreal Tournament, Counter-Strike and Call of Duty series, a teenager really had quite some options for multiplayer entertainment. Heck, we even had LAN finals for our renowned EuroCups.

Those days are far behind us and as it stands today, the company that owns the ClanBase site - GGL - is unable to cover the costs required to run the website. Moreover, lately the owners of the site do not wish to cooperate with the voluntary crew, keeping everybody in the dark and thus showing complete disrespect to people who spend many hours a day trying to make our tournaments a success.

The website has now been offline for more than three weeks due to an unpaid bill. No action is being taken by the owner to get the website back online. Having no vision for the future, we - the ClanBase Crew - have lost our last hopes about ClanBase ever coming back online, and unfortunately we announce the end of a great era.

The history and the truth as the ClanBase Crew sees it

A US-based company called Global Gaming League (Professional Interactive Entertainment, Inc.) noticed the success of the site and bought it from the original owners in December of 2004. They had financial backing for server hosting and our tournaments. Things were going well until in 2007 CB suffered its first heart attack when GGL couldn’t deliver the prize money they put up for the EuroCup. This can be marked as the start of our downfall.

The CB Crew has always been made up of volunteers with the majority being just teenagers. There was no possibility for us to come up with the money on our own that was promised, yet we were always the ones getting blamed. After all, it was our cup season and our name. It is no surprise that after this blow there was no way for us to host another season with the promise of any kind of prize until the debt was settled with the previous winners.

To this day, GGL owes around €24,000 in prize money which will never be settled. The other sites who were in the same gaming business of course had no problems hosting their tournaments however they wanted. ClanBase, however, lost a great deal of its reputation along with some top teams who never got their winnings.

As time went by the site also started to decay. After the takeover we had paid developers who tried to put the code in shape. There were some noteworthy developments such as the seasonal and invitational ladders, but after the first test run we couldn’t get the necessary changes implemented - because GGL stopped paying the developers.

Money. The source of all evil.

GGL started moving the servers between hosts (RackSpace, Amazon, GreenQloud) to save costs, and to avoid further missed payments. This appeared in the news a few times when providers came out with how they were lied to. We also lost the ability to upload files anything other than demos. Fortunately, a Crew member had the means to help out.

Funding continued to dry up. After the first wave of cuts where we lost the two developers and a head admin, things cooled down for a while. Recently, a general system administrator was cut off which got interesting at one point when CB suffered a denial of service attack to which the host (GreenQloud) responded with moving the servers to a different IP address. However, the domain name had to be updated as well to point to the new address. Since our sysadmin was not getting paid, he refused to perform this, essentially holding the site hostage for a while.

So how do we get money? The site had ads for a while which obviously was not enough. We may have been naive thinking that upping the quality of the site would be a good move, which was promised more times we bother to count. GGL thought otherwise. In fact, many of the cool features our gamers would have loved to see on the website were never implemented - because "CBv2” was supposedly just around the corner.

Their first bold move was trying to get adult banners on CB - a website that was home for thousands of teenagers. The Crew was shocked and appalled by this. Fortunately, we managed to get our voice through (by threatening to go on strike) - but we also lost several valuable crew members who had enough of the poor conditions and bad decisionmaking.

Next to adult material, gambling can also be a good source of income. The Poker and Betting ladders were introduced. It is doubtful that much money was ever made of this, at least nobody said otherwise. The only thing certain is that these projects never got off the ground.

A poor attempt was also made to gather money in the form of offering VIP membership. Nobody took this very seriously and as expected, nobody bothered to opt in after a while. The only benefit to having VIP was the ability to get rid of some of the ads. Perhaps a regular donation system would’ve been more useful.

By the end of August 2013, yet another problem surfaced: the money ran out for the hosting. This is when CB started to go down every month when the time came to pay for the next 30 days.

Of course we tried contacting GGL through our manager who was in charge of handling communications. As you may have guessed by now, he also failed to receive his payment for a while and a company owing money to you, and who knows how many others, is not in a hurry to get back to you.

The ClanBase management tried to directly contact the GGL founder and president Ted Owen (since everyone else left), with very little success. Whenever we got a response it usually consisted of no more than a few words.

The last we heard from him, he stated that "GGL will move on without ClanBase, and besides, why did the Crew never put any money in it?”

Mr. Owen, the Crew put time in it. A lot of time... for free. Every day. And to clarify, nobody has ever reached out to us to ask for any kind of financial aid. Not that we would’ve ever agreed to anything if the money had to go through GGL as that would’ve resulted in the money never reaching its intended destination.

Ultimately, we understand that our users would have expected us to come out with the truth sooner. It has taken us three weeks to make a public statement - but the only reason it took so long is that we were trying to not lose the hope and to reach out to mr. Owen. Unfortunately, our last request (or offer) to him - to release the ClanBase site to the crew for us to be able to continue running it on our own, without the GGL - was not welcomed.

It is thus our sad duty to inform you that ClanBase is gone. We would like to sincerely thank over a thousand admins working on the website over the past 15 years of ClanBase’s existence. And an even bigger thanks goes out to all the players who supported us over the years and who did not lose faith no matter what.

This writing has not come easily because ClanBase has been a big part of our lives, and we definitely did not want to see it end like this.


Clanbase - Game Over
Die Clanbase war einmal eine sehr coole Website für Online- Gamer, mit Cups und Ligen für Spiele wie RtCW, ET, Quake, Unreal Tournament, Counter-Strike und der Call of Duty-Serie.

Diese glorreichen Tage sind nun hinter uns, und heute steht es um die Clanbase Website sehr schlecht - wir sind nicht mehr in der Lage, die erforderlichen kosten der Website zu decken.

Die Website war offline für mehr als drei Wochen, wegen einer unbezahlten Rechnung. Keine Aktion wird vom Eigentümer übernommen, um die Website wieder online zu bekommen. Da sie keine Vision für die Zukunft mehr hat. Wir - die Clanbase Crew - haben unsere letzten Hoffnungen die Clanbase jemals wieder online kommen jetzt endgültig verloren, und müssen leider das Ende einer großen Clanbase-Ära verkünden.

Source: etpro.declanbase.org

General Charts

Merry Christmas everyone!

Merry Christmas everyone!

          Vasel Koleda!Glædeli...

ALLGEMEIN: TOOLTIME Unabl…

ALLGEMEIN: TOOLTIME Unable/Failed to resolve etguidauth.evenbalance.com

Seit dem neuen Punkbuster Release 1.279 haben viele Problem...

Wolfenstein4ever is back

Wolfenstein4ever is back

Wolfenstein4ever is back, but now on wolfenstein4ever.de (an...

  

   

 

  

  

uje-clan  dark-alchemy

  

LBM Multiclan 

etw-fz 

rockefellaz 

ronboy 88 

  

  

  

  

  

no quarter 88  etpub 88

Socials - Follow Us on...

et legacy 88 

sandmod 88    

bunker  braveheart

fearless assassins 88  evil-clan

   

yawn 88  wolfenstein wiki 88