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General News

RtCW Singleplayer Mission Vendetta

Published in RtCW Misc

Yo$hik has now released his RtCW SP Mission, Vendetta. This excellent release contains new weapons, a new soundpack, new models, great graphics and much more. This is a "must have" for all Return to Castle Wolfenstein fans, old and new.

You do NOT need a copy of Return to Castle Wolfenstein in order to play Vendetta, it is a "stand alone" game with it's own installer, so download and enjoy this epic adventure.

(The Mission)

Allied Intelligence has learned that the German military are developing a revolutionary new aircraft, "Helicopter" combat prototypes, which can destroy armored vehicles and infantry. You are a resistance fighter who has the task of eliminating all important personnel of the Third Reich who are connected with this new project. Your mission becomes even more difficult and more important,  as you must also find real evidence and documentation of the project before these military prototypes are able to take to the battlefield.


 Yo$hik hat seine Return to Castle Wolfenstein SP-Mission Vendetta veröffentlicht. Diese ausgezeichnete RtCW SP-Mission enthält neue Waffen, ein neues Soundpack, neue Modelle, tolle Grafik und vieles mehr. Dies ist für alle alten und neuen RtCW-Fans ein "must have".

Der Clou dabei, du brauchst KEIN Return to Castle Wolfenstein, um Vendetta spielen!  es ist ein "Stand Alone-Spiel" mit eigenem Installer. Also einfach downloaden, installieren und epische Abenteuer erleben!

Yo$hik's website > devilyoshik

Source: wolffiles.de

VENDETTA Version:1.1
Author Yo$hik Date 05.12.2013 Filesize 845 MB Download 1578


Happy 12th Birthday RtCW!

Published in RtCW Misc

The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 12 years old! RtCW, published by Activision, was released to the North American market on November 19th, 2001.

Many happy years has given us the revolutionize teamplay shooter. Although the ravages of time relentlessly gnaws and gradually RTCW seems tired, but there are still fighting for flags and documents.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001 / GER: Dezember 5, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!


Das erste Spiel, wo SplashDamage jemals offiziell mit beitrug: Return to Castle Wolfenstein wird jetzt stolze 12 Jahre alt! RtCW, herausgegeben von Activision, wurde im nordamerikanischen Markt am 19. November 2001 freigegeben.

Viele schöne Jahre hat uns der Shooter-Meilenstein, der das Teamplay revolutioniert hat, bis jetzt beschert.
Auch wenn der Zahn der Zeit unaufhaltsam nagt, und RtCW allmählich müde wirkt, werden auch heute noch heiße Schlachten um Dokumente und Flaggen ausgetragen.

Veröffentlichungsdaten:
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001 / GER: Dezember 5, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Geniesse die verbleibende RtCW Zeit!

Clanbase - Game Over

Published in General News

Clanbase - Game Over
For those unfamiliar with the name: ClanBase once was a cool site to visit if you were an online gamer. With cups and ladders hosted for games such as the RtCW, ET, Quake, Unreal Tournament, Counter-Strike and Call of Duty series, a teenager really had quite some options for multiplayer entertainment. Heck, we even had LAN finals for our renowned EuroCups.

Those days are far behind us and as it stands today, the company that owns the ClanBase site - GGL - is unable to cover the costs required to run the website. Moreover, lately the owners of the site do not wish to cooperate with the voluntary crew, keeping everybody in the dark and thus showing complete disrespect to people who spend many hours a day trying to make our tournaments a success.

The website has now been offline for more than three weeks due to an unpaid bill. No action is being taken by the owner to get the website back online. Having no vision for the future, we - the ClanBase Crew - have lost our last hopes about ClanBase ever coming back online, and unfortunately we announce the end of a great era.

The history and the truth as the ClanBase Crew sees it

A US-based company called Global Gaming League (Professional Interactive Entertainment, Inc.) noticed the success of the site and bought it from the original owners in December of 2004. They had financial backing for server hosting and our tournaments. Things were going well until in 2007 CB suffered its first heart attack when GGL couldn’t deliver the prize money they put up for the EuroCup. This can be marked as the start of our downfall.

The CB Crew has always been made up of volunteers with the majority being just teenagers. There was no possibility for us to come up with the money on our own that was promised, yet we were always the ones getting blamed. After all, it was our cup season and our name. It is no surprise that after this blow there was no way for us to host another season with the promise of any kind of prize until the debt was settled with the previous winners.

To this day, GGL owes around €24,000 in prize money which will never be settled. The other sites who were in the same gaming business of course had no problems hosting their tournaments however they wanted. ClanBase, however, lost a great deal of its reputation along with some top teams who never got their winnings.

As time went by the site also started to decay. After the takeover we had paid developers who tried to put the code in shape. There were some noteworthy developments such as the seasonal and invitational ladders, but after the first test run we couldn’t get the necessary changes implemented - because GGL stopped paying the developers.

Money. The source of all evil.

GGL started moving the servers between hosts (RackSpace, Amazon, GreenQloud) to save costs, and to avoid further missed payments. This appeared in the news a few times when providers came out with how they were lied to. We also lost the ability to upload files anything other than demos. Fortunately, a Crew member had the means to help out.

Funding continued to dry up. After the first wave of cuts where we lost the two developers and a head admin, things cooled down for a while. Recently, a general system administrator was cut off which got interesting at one point when CB suffered a denial of service attack to which the host (GreenQloud) responded with moving the servers to a different IP address. However, the domain name had to be updated as well to point to the new address. Since our sysadmin was not getting paid, he refused to perform this, essentially holding the site hostage for a while.

So how do we get money? The site had ads for a while which obviously was not enough. We may have been naive thinking that upping the quality of the site would be a good move, which was promised more times we bother to count. GGL thought otherwise. In fact, many of the cool features our gamers would have loved to see on the website were never implemented - because "CBv2” was supposedly just around the corner.

Their first bold move was trying to get adult banners on CB - a website that was home for thousands of teenagers. The Crew was shocked and appalled by this. Fortunately, we managed to get our voice through (by threatening to go on strike) - but we also lost several valuable crew members who had enough of the poor conditions and bad decisionmaking.

Next to adult material, gambling can also be a good source of income. The Poker and Betting ladders were introduced. It is doubtful that much money was ever made of this, at least nobody said otherwise. The only thing certain is that these projects never got off the ground.

A poor attempt was also made to gather money in the form of offering VIP membership. Nobody took this very seriously and as expected, nobody bothered to opt in after a while. The only benefit to having VIP was the ability to get rid of some of the ads. Perhaps a regular donation system would’ve been more useful.

By the end of August 2013, yet another problem surfaced: the money ran out for the hosting. This is when CB started to go down every month when the time came to pay for the next 30 days.

Of course we tried contacting GGL through our manager who was in charge of handling communications. As you may have guessed by now, he also failed to receive his payment for a while and a company owing money to you, and who knows how many others, is not in a hurry to get back to you.

The ClanBase management tried to directly contact the GGL founder and president Ted Owen (since everyone else left), with very little success. Whenever we got a response it usually consisted of no more than a few words.

The last we heard from him, he stated that "GGL will move on without ClanBase, and besides, why did the Crew never put any money in it?”

Mr. Owen, the Crew put time in it. A lot of time... for free. Every day. And to clarify, nobody has ever reached out to us to ask for any kind of financial aid. Not that we would’ve ever agreed to anything if the money had to go through GGL as that would’ve resulted in the money never reaching its intended destination.

Ultimately, we understand that our users would have expected us to come out with the truth sooner. It has taken us three weeks to make a public statement - but the only reason it took so long is that we were trying to not lose the hope and to reach out to mr. Owen. Unfortunately, our last request (or offer) to him - to release the ClanBase site to the crew for us to be able to continue running it on our own, without the GGL - was not welcomed.

It is thus our sad duty to inform you that ClanBase is gone. We would like to sincerely thank over a thousand admins working on the website over the past 15 years of ClanBase’s existence. And an even bigger thanks goes out to all the players who supported us over the years and who did not lose faith no matter what.

This writing has not come easily because ClanBase has been a big part of our lives, and we definitely did not want to see it end like this.


Clanbase - Game Over
Die Clanbase war einmal eine sehr coole Website für Online- Gamer, mit Cups und Ligen für Spiele wie RtCW, ET, Quake, Unreal Tournament, Counter-Strike und der Call of Duty-Serie.

Diese glorreichen Tage sind nun hinter uns, und heute steht es um die Clanbase Website sehr schlecht - wir sind nicht mehr in der Lage, die erforderlichen kosten der Website zu decken.

Die Website war offline für mehr als drei Wochen, wegen einer unbezahlten Rechnung. Keine Aktion wird vom Eigentümer übernommen, um die Website wieder online zu bekommen. Da sie keine Vision für die Zukunft mehr hat. Wir - die Clanbase Crew - haben unsere letzten Hoffnungen die Clanbase jemals wieder online kommen jetzt endgültig verloren, und müssen leider das Ende einer großen Clanbase-Ära verkünden.

Source: etpro.declanbase.org

Merry Xmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
your d3Xter

Completing ALL RtCW Trickjump Maps

Published in RtCW Movies

Homie presents his huge trickjump movie and plays on ALL trickjumpmaps in chronological order!
Good movie with over 8 hours of playtime for just watch or learn ;-)

Completing all RTCW Trickjump maps with some nice drum & bass on the background from dj's of my hometown :-)!

Trickjump maps played (100 in total), in order of release date:
00:03 - dzm_trickjump
02:19 - {AM}trickjump_2
05:18 - tj3_final
09:52 - mp_kolotrickjump
12:26 - brickjump_final
17:28 - pp_brickjump
20:33 - usf_jump
24:21 - experimental
25:37 - tj5
27:05 - strayjump1
32:20 - usf_jump2
40:14 - strayjump2
46:40 - testjump1a
48:17 - test_r01
52:50 - viojump1_exp4
57:17 - tj_combat_1beta
1:00:33 - tj_xp3_funpak
1:05:08 - homiejump1
1:12:12 - strayjump3
1:19:33 - nctrickjump
1:24:30 - strayjump4
1:30:14 - strayjump5
1:38:05 - tj_combat_2beta3
1:44:08 - homiejump2
1:51:32 - strayjump_rld
1:59:31 - trickmaster1_beta2
2:03:32 - trickmaster2_beta1
2:10:17 - forsakenjump2
2:14:11 - rg_jumptown
2:19:39 - fanxjump1
2:23:05 - monojump
2:27:01 - forsakenjump3_test
2:31:59 - mp_godyjump
2:36:26 - jump-city
2:40:54 - jump-duell
2:44:27 - xp3_city
2:48:39 - ezjumpz1
2:55:31 - ezjumpz2
3:02:05 - ezjumpz3
3:08:07 - $25,000
3:09:10 - $100,000
3:09:54 - $50,000
3:10:40 - animaljump_test
3:11:32 - hkjumpz_beta1
3:16:25 - avp-jump_b
3:21:23 - slickmaster1_beta1
3:33:00 - xjump_beta3
3:40:05 - zero_k
3:50:50 - xp3_testmap19
3:55:29 - winnijump1
4:00:08 - tj_dingo
4:02:55 - tj_dingo2
4:08:20 - homiejump3_beta
4:15:51 - winnijump2
4:20:40 - zerojumps1_b1
4:21:55 - tomikjumpik
4:24:00 - winnijump3
4:29:42 - tomikjumpik2
4:31:55 - tomikjumpik3
4:33:58 - winnijump4
4:40:50 - lego_jumps
4:43:35 - applejump1
4:45:42 - Torrejumps_beta1
4:50:26 - tj_dingo3
4:58:18 - tj_dingo4
5:01:03 - tj_dingo5
5:06:00 - tj_dingo6
5:12:36 - AOD_JumP
5:16:36 - tj_dingo7
5:21:45 - WinniJump5
5:25:23 - AOD_JumP2
5:29:06 - CricleJumpBeta2
5:41:54 - airmaXXXjumps
5:45:05 - BrokenDreamsRTCW
5:47:23 - clockwork_orange
5:48:25 - tj_dingo8
5:52:48 - din_beta
5:56:33 - wroom101
5:58:37 - random_FMJ
5:59:16 - ocean_t18
6:02:03 - tj_dingo9
6:06:14 - rtcw_1000jumpEX
6:21:54 - rtcw_trickjump1
6:30:08 - rtcw_trickjump2
6:39:04 - funmap_beta8
6:56:53 - winniglassjumps
7:02:07 - vertigo_beta8
7:03:15 - ZenoFunJumps
7:06:15 - jumpenstein
7:08:25 - tmf_beta1
7:14:56 - rtcw_fall_beta8
7:16:28 - piyo-FunJumps_rtcw_beta2
7:26:27 - flzjumps_beta
7:28:24 - rtcw_trickjump3_v2
8:02:29 - rtcw_trickjump4_v3
8:14:11 - rtcw_trickjump5
8:23:53 - rtcw_stretchjump
8:24:57 - rtcw_dzm_beta1
8:25:21 - tj_dingo10
8:33:40 - tj_dingo11

Maps not played because they are similar/duplicates to the ones above, or just unplayable:
rtcw_trickjump3_mirrored, tj_dingo6r, rtcw_trickjump5_EX, rtcw_1000jumpDH, rtcw_1000jumpEZ, cc_trickjump2/1, dzm_distancejump, Depot-Roof, tomikejumps (testroom), rtcw_testjump_beta2, nihjump3

Played on following trickjump servers:
216.52.148.249 - Trickjump (1.4 shrub tj server by cassette)
5.196.66.187:21000 - AoD TJ (1.0 server with some tj mod with higher speed settings)

Source: crossfire.nu

Addon Project Uran + Widescreen Patch

Published in RtCW Maps

Project Uran is a Rtcw sp addon consisting of 2 levels. You must check the readme file for important information, otherwise this addon will not work properly!

*****NOTE MAP PROJECT URAN*****
This is a re-upload of Project Uran, because I forgot to include the 2 DLL files with the previous release. These 2 DLL files are necessary for the additional weapons to work correctly.

*****NOTE WIDESCREEN PATCH*****
This is a patch that includes a fix to the problems that arise with using the Rtcw Widescreen Mod by Aidendemon together with Project Uran by Ronboy. Obviously, you will not need the Widescreen patch if you don't have or use the Widescreen Mod by Aidendemon.
First, extract the contents of the .zip file to anywhere on your computer. Then, to install the patch, simply double click the file "BatchCreator4RTCW_ProjectUran.exe"

Next, follow the instuctions once the .exe file loads. Remember, you do not need this .exe file if you don't have or use Aidendemon's Widescreen Mod for Rtcw.

If you followed the instructions correctly, then you should have a batch file for Project Uran on your hard drive. Simply place the batch file inside the Project_Uran folder, and double click it. The first level of Project Uran, greenbrier3, should then launch without any problems.
More infos > rtcw.gamebanana.com

Source: moddb.com/ronboy | thx to ronboy via FB

 

PROJECT URAN + WIDESCREEN PATCH Version:1.0
Author ronboy Date 30.07.2014 Filesize 49,77 MB Download 1578


Merry Christmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
d3Xter

Knightmare Patch for Rtcw SP - 1.42d

Published in RtCW Misc

New Knightmare Patch Released for Rtcw SP - 1.42d!

This is a simple patch that fixes the startup crash caused by newer video drivers, (erroneously attributed to Windows 7).
It adds fully native widescreen support. Support for "nVidia Surround" and "ATI Eyefinity",  via in-menu custom video modes and a few other fixes and tweaks. It also fixes the crash at the map level transition from RtCW SP map "Dam" to RtCW SP map "Paderborn", (aka village2).
It is based on the v1.41 source released by John Carmack in September 2010. However, as this release is not made or supported by Gray Matter, id Software, Activision or Bethesda, please don't ask them for support with this.

# Installation Instructions
You should back up the "WolfSP.exe", "cgamex86.dll", "qagamex86.dll" and "uix86.dll" files in your Return to Castle Wolfenstein folder before installing this.
This can be done simply by making a subfolder called "backup" or "old" and moving the above files there. Once you have done this, just extract the download into your Return to Castle Wolfenstein folder.

# Please Note
This patch includes modified menu files in the "sp_pak4.pk3" file.  These files were edited to add the new "scralign" attribute to various objects, to change how they scale in widescreen video modes.  "System.menu" and "ingame_system.menu" were also edited to add the new video modes, anisotropic filtering support and hardware gamma support.
Mods or map packs which change the menu files will need to be edited to replicate these changes, or they won't work correctly with this patch.

Source - Ronboy Productions mikebwolf/ronboyproductions | wolffiles.de | markshan.com/knightmare/

KNIGHTMARE RTCW PATCH Version:1.42d
Author Knightmare and Ronboy Date 30.07.2016 Filesize 1,616 MB Download 90182


ioRtCW Wolf Patch 1.42b released

Published in RtCW Misc

After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release.

Changes & Fixes 1.42b:
MP: Fix vm_ cvars. Value of 2 uses qvm and falls back to dll if not available for use (as in the case of legacy mods)
All: Fix OpenAL dll detection on 64-bit Windows.
SP: Fix frozen spirits in cutscene at 'end' (final map)
All: Use same size for moon (r_drawsun) in both renderers
MP: Fix download loop when connecting to pure mod servers
All: Fix overflow on newer cards with very long lists of GL extensions
SP: Fix menu crash when displaying long strings of GL extensions
All: Use OpenAL-Soft on Mac instead of Apple's implementation
All: Add the old cl_avidemo back in for backward compatibility (Screenshot method - no sound)
SP: Fix crash when using pmove_fixed 1
All: Make r_fullscreen a latched cvar again (require video restart).
MP: Fix g_doWarmup cvar
All: Fix sound stutter at map changes.
MP: Fix voice chats being cut off by other sounds.
SP: Partially fix character lip animations when using OpenAL
MP: Fix searchlights like on mp_dam
All: Removed the 'xxx... entered the game' messages
All: Fix a bunch of shader and drawing issues in rend2.
All: Fix missing wall marks in Rend2 (bullet holes, etc)

Source: www.ecgnetwork.co | ioquake3.org/iortcw | wolffiles.de

IORTCW PATCH WINDOWS Version:1.42b
Author iortcw Date 15.04.2015 Filesize 51.74 MB Download 21577



IORTCW PATCH LINUX Version:1.42b
Author iortcw Date 15.04.2015 Filesize 44,447 MB Download 938



IORTCW PATCH MAC Version:1.42b
Author iortcw Date 15.04.2015 Filesize 65,66 MB Download 3607



Operation Deathshead RtcW SP-Addon

Published in RtCW Maps

Operation Deathshead RtcW SP addon final, created by ronboy (Mike)

After a total of more than 3 years, Operation Deathshead is finally finished. This Rtcw Sp addon is 2 levels long, and includes many new techniques that I have learned as a mapper. Please read the readme file for instructions and other information. In order to fully enjoy Operation Deathshead, you must follow the instructions on the readme file carefully. Enjoy!

Operation Deathshead RtcW SP-Addon Final, erstellt von ronboy (Mike)

Nach insgesamt mehr als 3 Jahren ist Operation Deathshead endlich fertig. Dieses RtCW SP-Addon ist zwei Ebenen lang und enthält viele neue Techniken, die ich als Mapper gelernt habe. Lese sorgfältig die Anweisungen in der Readme-Datei, um Operation Deathshead voll und ganz genießen zu können. Viel Spass dabei!

Source: Thx to ronboy via FB | ronboymaps.webs.com | moddb.com

OPERATION DEATHSHEAD Version:Final
Author ronboy (Mike) Date 16.01.2014 Filesize 56,12 MB Download 2601


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Merry Christmas everyone!

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