Miscellaneous
[UJE] Clan Open Sniper War
[UJE] Clan presents a Open Sniper War for everybody, at 05th of April on UJE-Server: 188.138.76.165:27965 - password on our Homepage. Have fun!
Der [UJE] Clan präsentiert einen Open Sniper-War für jedermann, am 5. April auf dem UJE-Server: 188.138.76.165:27965 - Passwort ist auf unserer Homepage. Viel Spaß!
Quelle: ujeclan.com
Good news - TZAC stays online!
TZAC news by chaplja - Quote: Alright people, it's time to end this drama, TZAC will stay online and it'll be free.
Thanks to a member who's been supporting TZAC for a long time, peaches, TZAC will stay online and it'll be free to use.
However, during next few months I will be working on ways to monetize TZAC while keeping it generally free to use. The plan is to introduce low-cost premium accounts which would give some additional features (but TZAC would function normally even if you don't pay), perhaps own clan/match system on the site including tournaments, etc.
TZAC News von chaplja - Zitat: Gute Nachrichten - TZAC bleibt online! Okay Leute, es ist Zeit, dieses News-Drama zu beenden, TZAC wird weiterhin online und kostenlos bleiben.
Jedoch werde ich in den nächsten paar Monaten Wege erarbeiten, um ein TZAC Zahlungssystem zu entwickeln. Der Plan ist einer Art Premium-Account für wenig Geld, welcher zusätzliche Funktionen beinhaltet. (Evtl. mit einem eigenen Clan / Match-System auf der Website, einschließlich Turniere, etc.) Die normale TZAC-Funktion wird weiterhin kostenlos bleiben.
Quelle: TZAC
UseMe Movie II - Orgyanal Dickhumping
HUU? You can read this news? Cool! Then the Maya calendar is probably still wrong. Because you can now continue to enjoy your life, we have for you a cool ET trickjump movie, called "UseMe Movie II - Orgyanal Dickhumping by AciZ" to watch.
RtCW4ever wishes still much fun in real life.
HUU? Du kannst diese News lesen? Cool! Dann ist der Maya-Kalender wohl doch verkehrt. Weil du jetzt weiterhin dein Leben geniessen kannst, haben wir für dich einen coolen ET Trickjump-Film, Namens "UseMe Movie II - Orgyanal Dickhumping by AciZ", zum angucken.
RtCW4ever wünscht weiterhin viel Spaß, im "normalen" Leben.
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USEME MOVIE 2 - ORGYANAL DICKHUMPING |
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Quelle: crossfire.nu
[UJE] Parking Sniper
Snipermap UJE_parking_sniper made by [UJE] Niek - 2 Parking places in the middle of the city. Both are opponents of eachother so.. Let the best side win ! It's a no crossing map so have alot of fun :)
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PARKING SNIPER (UJE) |
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FG Warzone
A classic Axis-attack map by Marko Mytho, made specifically for the Flame Guards Clan.
Map features:
6 different spawn locations for Axis
5 different spawn locations for Allies
Time Extensions upon objective completion. This avoids having a long lasting round and ends the round quickly if the Axis team can't get past a specific objective.
1 Neutral command post
6 MG42 gun nests
6 dynamitable Axis objectives
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting.
3 secret rooms. Note that they are in now way like the MLB secret rooms. You don't access them the same way, they don't give any specific bonuses and are located in map sections that aren't strategic.
The original release had a slight bug in the arena file, reported to the FG Clan by {WeB}*DOG*. Many thanks to VWOer for supplying the fix.
Quelle: wolffiles.de
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WARZONE - FLAME GUARDS (FG) |
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Animus Vox and CannonMeat

Here are two new, very nice ET movies - Artifexx-Animus Vox and CannonMeat-Nukits. Both are fragmovies and have a good editing and great music.
Hier sind zwei neue, sehr schöne ET-Filme - Artifexx-Animus Vox und CannonMeat-Nukits. Beides sind Fragmovies und haben ein gutes Editing und tolle Musik.
| Artifexx-Animus Vox | CannonMeat-Nukits |
Quelle: crossfire.nu
Fun evening at [EsV] Clan
ES Alamo Sniper
New Map |ES|Alamo Sniper made by |ES|LoRenz - If any of you know the real story about Alamo, I think you already guess, this must be a circular map. And, it is. I do not remember seen a circular sniper map before. This is a total new concept.
Allies are located in center of map, (Church of Alamo) surrounded by Axis on all sides. Axis have cannons on their side, wich can shot against Allies.. and you can partly shot down Allies building (Church of Alamo). But ofcource, you need to find the cannon, wich can fire. Good luck.
For both teams, repeated rifle fire will partly destroy buildings too. Axis side of map is of course bigger than allies side, becouse its a circular map. But |ES|LoRenz took care of that too. On each side of Axis side, you will find transporters, wich will move you to any side of the map.
The concept of circular snipermap is brand new. But I think, its no trouble after a few minutes, to find your way around map. Its not harder, than playing one of the old fashion ET maps.
Neue Map |ES|Alamo Sniper erstellt von |ES|LoRenz - Falls einer von euch die wahre Geschichte über Alamo kennt, weiß es bestimmt schon, das diese Map kreisförmig ist.
Dies ist eine völlig neues Konzept, einer kreisförmigen Scharfschützen Map. Die Alliierten sind in der Mitte der Karte (Church of Alamo) und von allen Seiten von Achsenmächten umgeben.
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ALAMO SNIPER (ES) |
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Silent Mod 0.6.0
The Team from mygamingtalk.com releasedET-Mod silEnT 0.6.0. - There is again a lot of changes, improvements and repairs (Fixes).
Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.6.0. - Es gibt wieder eine Menge Änderungen, Verbesserungen und Reparaturen (Fixe).
Quelle: mygamingtalk

SILENT MOD 0.6.0 Version:0.6.0
TheSilencerPL
17.10.2012
6,299 MB
446
IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.
You can check out the rest of the list over at IGN.
Source: ign.com | etpro.de | splashdamage.com
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