Miscellaneous
RealRtCW 2.21 released
Return to Castle Wolfenstein RealRtCW version 2.21
WolfETPlayer's "RealRtCW" modification for "Return to Castle Wolfenstein" is far more than just a basic improvement on the original game, it is, in fact, a total overhaul of everything. From textures to weapons, to the combat abilities of the A.I., it has all been very much improved. Having a quick read of the mod's features list only serves to emphasise that fact.
Features list:
Based on ioRTCW engine, which provides widescreen support, better sounds and x64 support
New weapons: TT33, MP34, PPSH, Mosin Nagant, M1 Garand, BAR, MP44, MG42, G43, M97, Revolver
New models for the vanilla weapons, including world models
Rebalanced weapons characteristics
Rebalanced AI
Overhauled sounds
New HUD and UI
New difficulty system
And more!
This new version has even more to enjoy too, with the superb "RtCW Vendetta" mission, created by Yo$hik, now included in the "RealRtCW" addons list.
New features:
cg_fixedaspectfov CVAR added
Various engine limits increased
Bug Fixes:
Flamethrower volume decreased
Luger silencer placement fixed
Balancing:
Player sprint duration doubled
Ammount of stamina taken by jumping decreased
Bunny hop value slightly increased to avoid silly first person effect
Pistols and SMGs spread decreased
Elite guards moving speed slightly increased
Undead enemies moving speed slightly increased
Other:
sv_cheats set to 0 by default
Weapon damage CVARS are now cheat protected
Various weapon screen position changed
No gloves hand skin removed due to its ugliness
Source: moddb.com/realrtcw | wolffiles.de
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REALRTCW Version:2.21 ![]() ![]() ![]() ![]() ![]() |
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HD-PACK (REALRTCW) Version:2.2 ![]() ![]() ![]() ![]() ![]() |
RtCW Remake Mod Beta 1.0
RtCW Remake Mod Beta 1.0 by Grego & C.Z.R
The long-awaited beta release of Return to Castle Wolfenstein Remake Mod, created by Grzegorz Mirtyński & Cezary Szydlik, is finally here. This Mod utilises the creative improvements that can be achieved when using the new Berserker engine, thus giving this version of Return to Castle Wolfenstein a more modern appearance in regards to all aspects of the game, e.g., textures, lighting, gameplay.
+++ UPDATE +++
Wolfenstein4ever download (4,8 GB!!) is available now!
You have problem or question with the performance
please sent to forum: quakegate.ru
Source: moddb.com/rtcw-remake-mod | wolfflies.de
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RTCW REMAKE MOD - PART 1 OF 2 Version:Beta 1 ![]() ![]() ![]() ![]() ![]() |
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RTCW REMAKE MOD - PART 2 OF 2 Version:Beta 1 ![]() ![]() ![]() ![]() ![]() |
Return to Return to Castle Wolfenstein (1.0)
Axis Skin mod - Return to Return to Castle Wolfenstein (1.0) by SidneyReilly1925
Description:
While waiting for the latest instalment of Wolfenstein, why not return to Return to Castle Wolfenstein with all new skins found only in the RtRtCW mod?
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books amd feature units from the heer, kriegsmarine, luftwaffe police, Afrika Corps and SS. This mod also occasionally draws on NPC designs in Wolfenstein 3D to maintain the spirit of that groundbreaking game.
This skins are alterations of the original designs in Return to Castle Wolfenstein.
Mission 1: Ominous Rumors (Escape!, Castle Keep, Tram Ride)
Nazis changed to early '30s hybrid stormtroopers (inspired by brown Wolfenstein 3D guards) and Allgemeine SS under the command of
party group leaders. Village-based soldiers wear the more practical Waffen SS fatigues, and SS officer uniforms denote Ahnenerbe membership. Hans has been promoted from implausibly overweight SS soldier to local Gauleiter.
Mission 2: Dark Secret (Catacombs, Crypt, The Defiled Church, Tomb)
Carries over a weathered version of Soldiers' fatigues from previous level. Other soldiers' gear and Helga's blouse denotes Ahnenerbe membership. Zemph wears a more ominous leather coat.
Mission 3: Weapons of Vengeance (Forest Compound, Rocket Base, Radar Installation, Air Base Assault) Soldiers and officers patrolling the forest installation belong exclusively to regular army. Afrika Korps guard the rocket facility itself (for variety's sake -- maybe they've been assigned to guarding the biological compounds found in north Africa?). The Radar installation now under the control of the Reich Security Main Office so expect to see RSHA staff and Gestapo officers under the command of SS Oberfuhrers. Officers and soldiers of the Luftwaffe police (inspired by blue Wolfenstein 3D SS) now keep watch over the air base.
Mission 4: Deadly Designs (Kugelstadt, The Bombed Factory, The Trainyards, Secret Weapons Facility) The regular army patrols Kugelstadt backed up by SS paratroopers wearing Fallschirmjager camo. The submarine base is guarded by Kriegsmarine soldiers. Deathshead has a new coat.
Mission 5: Deathshead's Playground (Ice Station Norway, X-labs, Super Soldier) The only level to feature foreign SS units with "Den Norske Legion" patrolling inside and outside the Norwegian station. Scientists wear white lab coats.
Mission 6: Return Engagement (Bramburg Dam, Paderborn Village, Chateau Schufstaffel, Unhallowed Ground) Orpo squads and Deathshead's personal squad of SS paratroopers in Fallschirmjager camo block the way through the dam to Paderborn village. Be careful not to attract the attention the dreaded "Leibstandarte SS Adolf Hitler" in your mission to assassinate the Ahnenerbe Gruppenfuhrers, and dont forget to take out a high-value decoy on your way through (twin-gattling guns not supplied).
Mission 7: Operation Resurrection (The Dig, Return to Castle Wolfenstein, Heinrich) Soldiers and officers wear Waffen-SS smocks at dig site. Inside the castle under seige, the Fallschirmjager under Deathshead's command look even worse for wear (oblivious to pain thanks to his experiments). Final cutscene has a more accurate rendering of Himmler, in this case wearing his summer tunic (inspired by white Wolfenstein 3D officers).
Other: As many NPCs as possible have had their faces rendered differently for the sake of variety.
INSTALLATION: Place the PK3 file "rtrtcw" in Return to Castle Wolfenstein's "Main" folder. To uninstall delete PK3 file "rtrtcw".
Source: rtcwfiles.com
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RETURN TO RETURN TO CASTLE WOLFENSTEIN - SKINS Version:1.0 ![]() ![]() ![]() ![]() ![]() |
Return to Castle Wolfenstein - Remake Mod
This new mod for Return to Castle Wolfenstein is being created by GRECO and C.Z.R.. It's still in development, but excellent progress has been made already.
The Mod will include:
# New models (weapons, vehicles, peds etc.)
# New and better sounds
# New and more additions to the default maps
# New graphics options (bump map, parllax etc.)
# HD textures
# Gameplay improvements and much more
The RtCW Remake Mod Dev Team are currently looking for someone who knows how to make RTCW animations and edit maps with scripts. They are also looking for a coder/programmer. If you have such skills, or know someone who does and would be interested in joining the new project, then please contact the team via the links below.
RtCW Remake Mod on Facebook
Source: wolffiles.de | MOD-DB
RtCW Coop Version 1.0.2 Russian Translation
RtCW Cooperative 1.0.2 - Russian Translation
Return to Castle Wolfenstein Cooperative Mod 1.0.2 - Russian Version x64.
SigmaTel71 has completed the Russian translation for RtCWCoop 1.0.2. It's a major update for the translation.
Changes:
# Fixed the letter "я" from disappearing (font bug)
# Reduced the amount of mismatching phrases (they were written a bit differently, but had the same meaning). Now they are matching mostly everywhere.
# Shortened some words in order to prevent them from overlapping (Work in Progress)
# Translated the map names (see "Create Server" (Создать сервер) menu)
# Translated the HUD
Known Bug:
Unable to open the in-game "controls" menu. The English version of the game has the same problem.
Source: rtcwcoop.com/forum | www.wolffiles.de
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RTCW COOP 1.01 WIN 64 RUSSIAN Version:1.02 ![]() ![]() ![]() ![]() ![]() |
RealRtCW 2.1 incl. HD-Pack + Hotfix
WolfETPlayer has now released the latest version of his superb rebuild of Return to Castle Wolfenstein singleplayer, RealRtCW 2.1. with 3 RtCW SP-addons on board too.
This new version of the mod is now running on the remarkable ioRTCW engine with included widescreen support, sound improvements, bug/crash fixes, and much more.
RealRtCW players who are using "vsync" can now utilise this hotfix, created by MAN-AT-ARMS.
The 3 Return to Castle Wolfenstein SP missions available for now are:
# RealRtCW Capuzzo
# RealRtCW Timegate
# RealRtCW Stalingrad
The main changes are:
ioRTCW engine (widescreen support, better sounds etc.)
New weapons. New models for the old weapons
Total sound overhaul
Custom maps support
Balance changes and more! Check out the "readme" file for the full changelog
Installation instructions:
1) Choose either the x64 or x86 executables folder (depending on which version of RealRtCW you're using. 32bit = x86, 64bit = x64)
2) Copy everything from your chosen folder and place this into your RtCW root folder, replacing the old files.
Source: moddb.com/realrtcw | ronboyproductions | wolffiles.de
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REALRTCW + HD-PACK + HOTFIX Version:2.1 ![]() ![]() ![]() ![]() ![]() |
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REALRTCW CAPUZZO ![]() ![]() ![]() ![]() ![]() |
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REALRTCW TIMEGATE ![]() ![]() ![]() ![]() ![]() |
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REALRTCW STALINGRAD ![]() ![]() ![]() ![]() ![]() |
Castle Gothicstein - RtCW mod released!
Castle Gothicstein - Return To Castle Wolfenstein mod released! Original mod and idea by Duchovicius aka VVitchaven.
The Third Reich we know never existed. In 1936 Adolf Hitler faced huge riot in his country. Germany was divided into two parts: Nazis and Teutons. After two years of civil war Teutonic Legions led by Erhard Schreck managed to reach union with nazi Germany...
hide detail - Castle Gothicstein is the updated version of vanilla Castle Gothicstein. This is the hardcore trip into the dark sence of alternative world war 2. Prepare to the biggest challenge sinse your first play of RtCW.
Important:
This is the not final version, later we planned to add more stuff to this. Please don't use any other texture mod mixing with that. If you have the texture bug (it's not non-colored for example), you may use the WinRAR program to open the zzzz_gothic.pk3 file and search for needed texture. When you found it, make .tga copy of texture and put copy to same folder. If do everything right, all will be okay. We really sorry with artefacts in escape1 and escape2 levels. But this is only one way to make right lighting. Perhaps we'll make fixed versions of this levels compiled in Q3map. We hope on your feedback and let us know if something wrong.
Key developers:
- Yo$hik - levels, lighting, scripting, design, shaders, AI, idea
- AidenDemon - level design, AI, music directon, textures, idea
- HellBaron89 - weapon shaders
Known features:
New textures and shaders, New models and skins, New sounds and music, New story, Adwanced AI
Thanks to: Eugeny, Erwin0859, Jakob, Vicpas, RonBoy, Semwolf, Titeuf-85, Giancarlo Schiano, OSJC, Alexandre
Source: moddb.com/castle-gothicstein
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CASTLE GOTHICSTEIN Version:Beta ![]() ![]() ![]() ![]() ![]() |
The Dark Army: Uprising
Titeuf-85 released his great Return to Castle Wolfenstein™ single-player standalone modification - The Dark Army: Uprising after 3 years of hard work!
This release has been created in conjunction with the "RealRTCW 2.0" engine.
Fruit of the work of more than three years of labor, and one year after its useless initial release, this single-player standalone Return to Castle Wolfenstein™ mod, now powered by RealRTCW 2.0, is completed, stable and playable. You can download the English (US) version by clicking the button below.
Fruit du travail de plus de trois ans de labeur, et un an après sa sortie initiale et inutile, ce mod solo indépendant de Return to Castle Wolfenstein™, maintenant roulant sur RealRTCW 2.0, est terminé, stable et jouable. Vous pouvez télécharger la version anglaise (US) en cliquant sur le bouton ci-dessous.
Source: Titeuf-85 / Wolfenstein France via FB | moddb.com/tda | ronboyproductions | wolffiles.de
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THE DARK ARMY - UPRISING ![]() ![]() ![]() ![]() ![]() |
RtCW Coop 0.9.5

Link: rtcwcoop.com
Stalingrad & Iron Cross Weapons Patch
Return to Castle Wolfenstein Single Player Weapons Patch - Stalingrad & Iron Cross
This is a weapons patch, which has been created by Vicpas, for Return to Castle Wolfenstein SP missions, "Stalingrad" & "Iron Cross". The weapons patch includes three weapons, the Russian PPSH and the German-made MP44 and Gewehr 43 rifle.
The weapons were originally meant to be included in the final release of both mods, but were not ready in time. Thanks to Vicpas, this is no longer an issue and all these weapons can now be enjoyed in both the "Stalingrad SP" and "Iron Cross SP" adventures.
Source: wolffiles.de | rtcw.gamebanana.com
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STALINGRAD & IRON CROSS WEAPON PATCH ![]() ![]() ![]() ![]() ![]() |
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