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Miscellaneous

1944 Huertgen Forest Final 2

Published in ET Maps

Mateos release his ET map 1944 Huertgen Forest Final 2 (Original 1944 Huertgen map by +KOMMANDO+) - Well, this is not like my previous Nordwind 2 a total remake, but just a big bug fix and features addition release, as you can see by reading the changelog below. I like this map, like few others from the 1944 series, but I’m not going to do this for all ^^’ I played Antwerp a while ago, I feel it deserves something to balance the Sniper Fest of the second part of the map, plus usual 1944 spawn issues, but maybe something in the future but not now.

1944: Huertgen Forest was thickly wooded, cut by steep defiles and trails. The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.

AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!

Mateos veröffentlicht seine ET-Map 1944 Huertgen Forest Final 2 (Die Original 1944 Huertgen Map ist von +KOMMANDO+)

1944: Der Hürtgenwald ist dicht bewaldet und mit steilen Schluchten und Pfaden durchzogen. Die Achsenmächte haben tiefe, bombensichere Bunker gebaut, umgeben mit Kampfpositionen.

ACHSENMÄCHTE - Die Alliierten versuchen die wertvolle LKW-Lieferung aus dem LKW-Hof zu stehlen, stoppe Sie um jeden Preis!
ALLIIERTE - Der Achsenmächte LKW enthält eine wertvolle Lieferung, wir müssen sie sichern, um Anspruch auf einen Sieg zu erheben!

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Quelle: THX to Mateos via Shoutbox!

 

Village (wwgn3203)

Published in ET Maps

Congratulations to Kic from The Wolf Team on the release of his first Wolf ET map Village (wwgn3203).

Storyline:
The Allied Squad must attack the village trainstation, over-power the Axis forces on defence and destroy the infamous Axis railgun, known as “Leopold” . The Allies must also detonate dynamite at the train tunnel entrance, in order to prevent any further Axis troop trains from leaving or entering the village station.

Allied Objectives:
– Capture the forward hut flag
– Build the Allied Command Post
– Destroy the maingate defences
– Destroy railgun Leopold
– Destroy the tunnel entrance near the station

Source: splashdamage.com | thewolfteam.org

 

VILLAGE (WWGN3203)
Author Kic Date 22.02.2016 Filesize 18.42 MB Download 331


Canyon Lake (Final)

Published in ET Maps

Axis must protect the book from being telegraphed by the Allied forces.

 
Quelle: Wolfmap.de |  Enemy Territory Stuff

CANYON LAKE Version:Final
Author - Date 12.05.2007 Filesize 9,399 MB Download 292


Stiglitz Beta 1

Published in ET Maps

Wolfenstein: Enemy Territory - Stiglitz Beta 1

This is an awesome new map for "Wolfenstein: Enemy Territory", created by Kemon and Phisherman.

Storyline - July 1943:
Local resistance reported a branch of Deathshead’s X-Labs in a small remote village. Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities. Communication went dead some days ago and Stiglitz is suspected to have been spotted and is soon to be executed. The Allies are trying to make their way through the village, free Stiglitz and escort him back to safety, so he can be debriefed at the OSA headquarters.

Source: splatterladder.com | wolffiles.de

 

STIGLITZ Version:beta 1
Author Kemon and Phisherman Date 16.09.2018 Filesize 33 MB Download 648


Battle Chess Sniper

Published in ET Maps

Lorenz presents his new sniper map, with a realy nice design of a complete chessboard with figures!

"This time the battle takes place on an ancient chessboard, the game was stopped because there was something wrong. As usual, the matter will be settled by the snipers."

Source:  [UJE] Niek via FB | Lorenz

BATTLE CHESS SNIPER
Author Lorenz Date 17.03.2014 Filesize 7,423 MB Download 325


ETL Bergen v1

Published in ET Maps

Wolfenstein Enemy Territory - ETL Bergen v1

This map, now updated by Kemon, is an overhaul of the original "Bergen" map, created by Detoeni and the "Wolf Project". As part of the "ET: Legacy" asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment. Please refer to the original, "bergen_readme.txt", for information, credits and contacts for the original map.

Source: forum.splatterladder.com | wolffiles.de

BERGEN - ETL Version:v1
Author Kemon, Detoeni Date 14.10.2018 Filesize 38,48 MB Download 1294


Eichsfeld

Published in ET Maps

#kAmi.ET released his custom map Eichsfeld

Map Description:
The Allies must take the Entrance Area and then attack the Controls in the Control Room. The Axis must hold the Entrance Area as long as possible then mount a last ditch effort to defend the Eichsfeld Controls.
Default timelimit: 12 minutes, Axis spawn (defense): 30 seconds, Allied spawn (offense): 20 seconds

Description Allied:
Destroy the Eichsfeld Controls in the Platform garrison. Beware of attacks through the Courtyard Wall or the Main blast Door.

Description Axis:
Protect the Eichsfeld Controls in the Platform garrison. Infiltrate the position: Either from the Main blast Door or through the Courtyard Wall and attack them.

Source: danger-gaming.de | wolffiles.de

 

EICHSFELD Version:1.0
Author #kAmi.ET Date 15.06.2015 Filesize 11,03 MB Download 356


Thud in the Sand b2

Published in ET Maps

ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.

Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.

Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map

Source: splashdamage..com | WuTangH

THUD IN THE SAND Version:beta 2
Author WuTangH Date 18.11.2016 Filesize 1.01 KB Download 324


[UJE] The Beast b5

Published in ET Maps

Map UJE_the_beast b5 made by  [UJE]Niek modelling of the beast by  [UJE]ischbinz.

Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.

Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.

Changed stuff:
* Trigger for the beast in front of the gate that prevents the door bug
* Axis last spawn changed for gameplay
* The beast get's cought in a prison
* zombies models and sound are gone when objective is done
* and some minor things

Map UJE_the_beast b5 erstellt von  [UJE]Niek, das Biest modellierte [UJE]ischbinz.

Achsenmächte Objektiv-Map - Der Krieg ist der Achsenmächte ist fast verloren, dies wird einer der letzten Versuche sein, um den Krieg zu gewinnen. Die Achsen versuchen Zugang zur Hauptbasis der Alliierten zu bekommen und müssen die Zombies befreien, die den Achsenmächten im Krieg gegen die Alliierten helfen werden.

Die Achsenmächte erreichten durch Hilfe der Bestie Zugang zur Basis. Wenn sie das Tier zum Tor zu begleiten zerstört es die Bestie. Dann müssen die Achsenmächte zwei Generatoren zerstören, um die Zombies zu befreien. Die Alliierten müssen das Biest stoppen und die Generatoren verteidigen.

 
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THE BEAST (UJE) B5 Version:beta 5
Author [UJE]Niek & [UJE]ischbinz Date 26.02.2013 Filesize 32,91 MB Download 355


UJE Factory b2

Published in ET Maps

Enemy Territory map - UJE Factory Beta 2 made by [UJE] Niek

Axis forces are planning an assasination on the Allied General in his Factory. They have to get inside the guarded factory to get the special dagger to assasinate The General in his bedroom.
To get to the factory they have to steal the tank first to gain acces to the Factory.Then they have to steal a key to open the gates to the dagger and The Generals bedroom.
The allied forces have to stop the Axis and prevent assasination of the General.

Axis objective
*Blow the damaged garage side wall to access the tank!
*Escort the tank through the Town to secure advance spawns!
*Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
*Capture the Old Village spawn for 7 seconds!
*Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
*Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
*Steal the Gate key to open the Gates that guard the Dagger to unlock them!
*Steal the Dagger and run it to the General to assasinate him!

Allied objective
*Prevent the Axis from blowing the damaged garage side wall!
*Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!
*Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!
*Capture or prevent the Axis from capturing the Old Village!
*Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!
*Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!
*Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate the General!
*Primary Objective: Defend the Dagger and prevent the assasination of the General!

Source: ujeclan.com | Niek via FB

FACTORY (UJE) Version:beta 2
Author [UJE] Niek Date 15.03.2017 Filesize 31.89 MB Download 421


  

   

 

  

  

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