Miscellaneous
Teutoburg Forest Beta 1
Teutis released his very nice map Teutoburg Forest Beta 1
Story: The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs.
Axis:
- Escort the truck with the gold to the nearby train station
- Destroy the main entrance
- Escort the truck over the bridge
- Load the gold on the Train
- Escape with the gold from the forest
Secondary objectives:
- Built the command post to create an alternative Spawn
- Destroy the Allied command post command post
Allies:
- Prevent the Axis from reaching the train station with the gold
- Prevent the Axis from destroying the main entrance
- Prevent the Axis from escorting the truck over the bridge
- Prevent the Axis from loading the gold on the train
- Prevent the Axis from escaping with the gold from the forest
Secondary objectives:
- Built the command post
- Destroy Axis command post command post
Source: wolffiles.de | Teutis
![]() |
TEUTOBURG FOREST Version:beta 1 |
|
ETL - Frostbite v5
Wolfenstein: Enemy Territory ETL - Frostbite v5
This is a new version of the "Frostbite" map, created by Moonkey.
Storyline:
A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region.
The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.
ETLegacy website: etlegacy.com
Source: wolffiles.de | enemyterritory-stuff.net
![]() |
FROSTBITE - ETL Version:v5 |
|
Castle Headquarters b1
ET Map Castle Headquarters (aka Castle Republican Party Headquarters)
A new Allied-attack map created by Devils Right Hand.
Storyline: A group of traitor officers are to rendezvous in a Bavarian castle to discuss their secret plans to assassinate the Führer. Allied Intelligence has become aware of the existence of these plans and would very much like to obtain a copy of them.
Therefore, they send a squad of their elite Paratroopers to the castle in order to do just that.
Source: wolffiles.de | thewolfteam.org
![]() |
CASTLE HEADQUARTERS Version:b1 |
|
FA Base v.2
"I'm glad to announce that "Fearless Assassins Base v.2" is ready for action!
I released the first version of the map on May 11th 2014 and it was played on the servers untill the 8th of August, the same year.
Then it was removed from the server rotations because of a bug which allowed the Allies to spawn in the Axis spawn at the begining of the map. I took a break from Wolf ET and mapping, but since I've started playing Wolf ET again I decided to fix the issue and work on the map, because so many people loved it." - =F|A=DEATHSKI
Bug Fix: The Allies being able to spawn at the Axis spawn issue is now fixed Changes from previous version:
- 25 spawn points added per spawn, instead of 16, so the map can be used on bigger servers
- VO/HQ sounds added
- More and new F|A textures added around the map
- Additional path with a wooden ramp and a depot fence added at the first stage of the map
Source: fearless-assassins.com | wolffiles.de
![]() |
FA BASE Version:v2 |
|
River Port Beta 1
SM-Mapping aka Sage and Pegazus have released the new version River Port B1
"After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!"
Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
Objective for Allies attacking team:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls
Source: splatterladder.eu | ujeclan.com
![]() |
RIVER PORT Version:beta 1 |
|
Würzburg Radar Phx Beta 3
This is a new and improved version of Würzburg radar, created by Pheonix.
Storyline: The Allies must break into the Würzburg radar base and steal the Axis secret code book in order to analyse and eventually disrupt all Axis transmissions in that area.
Changes from the Original Wurzburg Radar:
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents' room)
- Added Truck Race
- Added New Axis's spawn points in the abandoned villa
Credits:
- Special thanks to Splash Damage for having released the source code of the original maps
- 2Bit and Avoc for the Breakout2 skybox
- Rayban for the new foliage models prefab
Source: desperados-et.com | wolffiles.de
![]() |
WURZBURG RADAR PHX Version:Beta 3 |
|
Transmitter Spring
Tardis has created a nice spring version of the map Transmitter.
Story of Transmitter Spring:
Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces.
To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers.
They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter.
The Allies also have to rotate the Antenna towards their pirate sender.
// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from building the Bridge."
2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter."
3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender."
4 "Secondary Objective:**Defend the Grate Door from the Allies."
5 "Secondary Objective:**Defend the Forward Hut from the Allies."
6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts."
7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!"
// Allied Objective Descriptions
1 "Primary Objective:**Construct the Bridge."
2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex."
3 "Primary Objective:**Rearrange the Antenna towards our pirate sender."
4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!"
5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!"
6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut."
7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!"
Objective's Not listed - Allied
Constuct The Cave Ladder
Destroy The Bunker Wall ( AmmoBunker Side )
Destroy The Tunnel Wall ( Grate Side Only distoyable from one side )
Objective's Not listed - Axis
Prevent the Allies from building The Cave Ladder
Defend the The Bunker Wall ( AmmoBunker Side )
Defend the The Tunnel Wall ( Grate Side Only distoyable from one side )
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
![]() |
TRANSMITTER SPRING Version:Spring |
|
Village (wwgn3203)
Congratulations to Kic from The Wolf Team on the release of his first Wolf ET map Village (wwgn3203).
Storyline:
The Allied Squad must attack the village trainstation, over-power the Axis forces on defence and destroy the infamous Axis railgun, known as “Leopold” . The Allies must also detonate dynamite at the train tunnel entrance, in order to prevent any further Axis troop trains from leaving or entering the village station.
Allied Objectives:
– Capture the forward hut flag
– Build the Allied Command Post
– Destroy the maingate defences
– Destroy railgun Leopold
– Destroy the tunnel entrance near the station
Source: splashdamage.com | thewolfteam.org
![]() |
VILLAGE (WWGN3203) |
|
Thud in the Sand b2
ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.
Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map
Source: splashdamage..com | WuTangH
![]() |
THUD IN THE SAND Version:beta 2 |
|
UJE Rotterdam Xmas
[UJE]Niek released his new Map UJE Rotterdam Xmas
Allied objectives
1 "Construct the command post!"
2 "Defend the flag"
3 "Defend the Power Generator of the Watergate!"
4 "Defend the documents from the Cargoboat"
5 "Prevent Axis from stealing the boat!"
6 "Prevent Axis from Escaping with the secret war documents* Destroy the boat!"
7 "Prevent Axis from building a Bridge to get on the Cargo Ship!"
Axis objectives
1 "Construct the command post!"
2 "Capture the flag!"
3 "Destroy the Power Generator of the Watergate!"
4 "Steal the documents from the cargoboat!"
5 "Steal the boat!"
6 "Escort the boat, and escape with the secret war documents!"
7 "Build the Bridge to get on the Cargo Ship"
UJE Rotterdam Xmas is the 100th map release of UJE Niek and on behalf of the Enemy Territory community, Wolfenstein4ever want to say THANK YOU, for so many and wonderful maps.
We look forward to further Maps :)
Source: ujeclan.com | wolffiles.de
![]() |
ROTTERDAM XMAS (UJE) Version:beta |
|
Download News
| 09-02-20 | |
| 05-01-20 | |
| 21-07-19 | |
| 21-07-19 | |
| 21-07-19 | |
| 14-04-19 | |
| 14-04-19 | |
| 14-04-19 | |
| 14-04-19 | |
| 27-01-19 |
Download Charts
| 91304 | |
| 37672 | |
| 22571 | |
| 22409 | |
| 21893 | |
| 19143 | |
| 16167 | |
| 16008 | |
| 10847 | |
| 9495 |
- Comments
- Tags
- Calendar


