Wolfenstein Misc News
(UJE) Hospital Sniper B1
Diesmal braucht man allerdings gute Trickjump-Fähigkeiten um an bestimmte Stellen zu kommen, z.B. zu den Medipacks im Krankenwagen. Etwas neues ist allerdings das man die
Gegenseite betreten kann, worauf ein Alarm losgeht. Insgemsamt ist die Map recht gut
gelungen, ich empfehle sie auf Jaymod mit double Jump zu spielen und den Sniperwar zu aktivieren. Die Waypoints für Bots werden auch gleich mitgeliefert.
Quelle: ET Stuff
HOSPITAL SNIPER B1 (UJE) Version:Beta 1 [UJE]Niek 25.08.2007 9,12 MB 389 |
LRS Sniperama B1 (DL fixed)
LoRenz presents his new and crazy Enemy Territory Sniper map - LRS Sniperama beta 1 (DOWNLOAD FIXED, sry!!)
Quote: "Hi all, this map is my tribute to my favorite cartoon. For who love this cartoon will be a nice jump inside it, you can try the suicide cab, visit the headmuseum, call the future lift, go inside the Planet Express ship, visit the strip club."
For all the others, will be only another sniper map :)
Crossing is not possible.
Thanks to LRS Elite for his music.
Before play this map, ask your doctor if Sniperama is right for you.
Have fun!!!
LoRenz
Source: Big thx to LoRenz via FB and Mail
LRS SNIPERAMA Version:beta 1 LoRenz 04.05.2017 14.23 MB 301 |
ET Dark PHX Final
This is the Final update from Pheonix of their excellent map, ET Dark PHX.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
Source: wolffiles.de
ET DARK PHX Version:Final Pheonix 18.09.2016 11.64 MB 302 |
ET Dark PHX b2
This is a Wolf ET remake of the Return to Castle Wolfenstein singleplayer classic map, "Dark", which has been created by Pheonix and R3b3L.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
"I'm sure that this map, regardless of the objectives, will be appreciated by most of the veteran RtCW and Wolf ET players and I hope that it revives many beautiful and nostalgic moments from Return to Castle Wolfenstein." - Pheonix
Source: wolffiles.de
DARK PHX Version:beta 2 Pheonix + R3b3L 18.05.2016 8,992 MB 202 |
LRS Waterfall Sniper
LoRenz presents his traditional Waterfall Sniper Map for a good start to the new year!
This is a time warp for us. This time, we pretend to be in the Middle Ages. I made this map thinking about Escher paintings, thanks to Mo0n for that.
If you want see, there is a neverending waterfall inside that you can see only by a certain angulation, in effects, the waterfall do not exist, is a visual effects.
There is even a secret room with medkit inside. Map incl. waypoints.
Have fun :)
Source: Big thx to LoRenz via Mail and FB
LRS WATERFALL SNIPER Version:2015 LoRenz 08.01.2016 17 MB 198 |
Motherboard Sniper
Lorenz presents his new sniper map Motherboard Sniper. A great replica of a PC inside.
Have you ever wondered why sometimes your computer does not work well?
This is what happened in a repair center a few years ago. Have fun.
Thanks to [UJE]Niek for his support.
For any comments please write to: et.i.see.dead.people[at]gmail.com
Source: [UJE] Niek via FB | Lorenz
MOTHERBOARD SNIPER This email address is being protected from spambots. You need JavaScript enabled to view it. 01.06.2014 8,606 MB 256 |
Thud in the Sand b2
ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.
Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map
Source: splashdamage..com | WuTangH
THUD IN THE SAND Version:beta 2 WuTangH 18.11.2016 1.01 KB 257 |
Axis Attack Map Door
Return to Castle Wolfenstein: Enemy Territory
Map title: Door
Filename: door.pk3 (about 6 Mb)
This is a custom map for approximately 12 vs. 12 players.
The Axis are attacking, to dynamite a door and to steal some gold. The Allied Forces are defending the door and the gold. Who will win? Only time will tell.
Note: I also made this map as a so called prefab, for other, beginner mappers to use as a base. Therefore, the .map-file is included. (It is inside door.pk3.) Have fun, Loffy
Quelle: Wolffiles.de
DOOR
Loffy 12.07.2013 6,247 MB 211
Stiglitz Beta 1
Wolfenstein: Enemy Territory - Stiglitz Beta 1
This is an awesome new map for "Wolfenstein: Enemy Territory", created by Kemon and Phisherman.
Storyline - July 1943:
Local resistance reported a branch of Deathshead’s X-Labs in a small remote village. Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities. Communication went dead some days ago and Stiglitz is suspected to have been spotted and is soon to be executed. The Allies are trying to make their way through the village, free Stiglitz and escort him back to safety, so he can be debriefed at the OSA headquarters.
Source: splatterladder.com | wolffiles.de
STIGLITZ Version:beta 1 Kemon and Phisherman 16.09.2018 33 MB 483 |
[UJE] City Patrol beta 1
New map City patrol made by [UJE] Niek
Axis objective map. The Axis have one big objective this Time,
First they have to escort the tank that will be followed by alot of trucks to the factory.
On theire way to the Factory they will have to go through a river and through a Town.
Allies have to try and stop them.
Axis objective:
* Escort the trucks to the factory
* Blow up 3 baricades
* Sachel the side door
* Fix commandpost
Allied objective
* stop the trucks
* Build baricades
* Build the side door
* Build commandpost
Source: ujeclan.com
CITY PATROL (UJE) Version:BETA 1
[UJE] Niek 31.07.2013 11,32 MB 269
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