ET: Quake Wars / DirtyBomb
silEnT mod 0.8.0 is out!
The Team from mygamingtalk.com released ET-Mod silEnT 0.8.0.
Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version.
It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack.
All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already.
We apologize for this small inconvenience.
Click HERE for the changelog
Source: mygamingtalk.com
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SILENT MOD SERVER PATCH Version:0.8.0 |
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SILENT MOD Version:0.8.0 |
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ET in ze Browser - New stage of gaming
A new project for our loved game Wolfenstein: Enemy Territory has just seen the light of the world >>> ET in ze Browser.
Ein neues Projekt, für unser geliebtes Spiel Wolfenstein: Enemy Territory hat gerade das Licht der Welt erblickt >>> ET im ZE-Browser.
Project Short Term Aim
* Create a fully featured web integration for ET
* Build a distributable pak0.pk3
* Remove MDM/MDX in favor of IQM
* Rewrite ETs UI and provide an updated SDK
* Automatic updates through web launcher and standalone updater
Project Long Term Aim
* Update ETs renderer to something less 1998
* Improve mod support and security
* Provide regular updates and bug fixes
* Build a compatibility layer for legacy ET assets
Project Progress
* Website prototype with server browser running
* Web launcher prototype with update logic running
* Master and auth server prototypes running
* Distributable pak0.pk3 started but mostly placeholders at the moment
* UI code base exists but not ported yet
* Port of IQM model code planned but not started yet
* Standalone updater not started yet
Find more about this new implementation here: etizb.ipxl.net
Quelle: wolffiles.de
HD'R Clan Tournament
From HD’R clan we present the “Christmas tournament 2011”. The tournament will be in our new server: 91.151.98.72:28160, Start day : 15/01/2012.
Teams will be formed by 5 players and 2 reseves at most, so 7 players in total.
Tournament:
1. The mod used will be nq, with pb activated in the private server + TS with channels with password determined before the game.
2. Maps to play are chosen between following ones in this way:
Will be played 3 maps and both teams will play in both sides, 6 games in total. Every teams will chose their “favorite map”, and the third will be a random one from the server between this:
Special delivery, Bremen, Braundorf, Warbell, ET Beach Invasion Final 1.1, Gold Rush, Siwa oasis, Adlernest, Caen, Frostbite Final, Supply Depot
Prices: 1º Classified, 2º Classified, 3º Classified
More infos about this: www.forum.splatterladder.com
You can register here: www.clanhdr.com/forosmf
Thanks and regards! Happy New Year!!
Quelle: ehiron (Aaron) via Mail
Italy Remake by TNT
TNT|*Cinco has released a new version of the map Streets of Italy.
TNT|*Cinco hat eine neue Version der Map Streets of Italy veröffentlicht.
Changelog:
- He has created a new spawn Allie, they will no longer spawn outside.
- He opened new access to the flag of the market square.
- Changed some ladder and access to different locations.
- The comandost has moved just below, and we made a new exit that leads to the rooftops and the MG
- He has set up a new area to the left of the Axis spawn that reaches the market place through the entrance of the tower where the gold is.
- We have changed the end of the tour the Jeep enabling a new zone. The map is no longer just the spawn Allie.
- Files have been modified Omnibot adapted to the changes.
Quelle: wolffiles.de | clantnt.com

ITALY REMAKE TNT
Cinco (orignial by IndyJones, Pazur, Isbowhten)
03.01.2013
24,06 MB
327
Villa Gun Alpha 2b
Villa Gun Alpha 2b is an Allies objective map created by -)A(-islander - The Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.
Allies must gain access to the Villa and dynamite the Gun.
Villa Gun Alpha 2b ist eine Alliierten Objektiv-Map erstellt von -)A(-islander - Die Achsenmächte müssen das massive Anti-Aircraft Geschütz vor der Villa beschützen, um zu verhindern das Flugzeuge der Alliierten die Stadt bombardieren.
Die Alliierten müssen Zugang zu der Villa bekommen und das Geschütz zerstören.
Allied objectives:
Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!
Destroy the Villa Gate and reach the Villa Gun area!
Destroy the Villa Gun to let our aircrafts start bombing the city!
Axis Objectives:
Don't let them dynamite the Side Warehouse Entrance!
Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!
Defend the Villa Gun at all costs!
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VILLA GUN Version:alpha 2b |
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IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.
You can check out the rest of the list over at IGN.
Source: ign.com | etpro.de | splashdamage.com
Hills Have Eyes V4 Final
Hills Have Eyes v4 is a new map release from Frosty, inspired by an LNA 1 V 1 map. The map layout is the same, only bigger this time, with an added objective.
The Allies must destroy the Axis generator to gain access to the basement where they must destroy the main door in order to win the map. This is a frag map, but with added objectives too, which all players will enjoy fragging on.
Hills Have Eyes v4 ist eine neue Map von Frosty, inspiriert durch eine LNA 1 V 1 Map. Das Layout der Karte ist gleich, nur größer, und mit zusätzlichen Objekten.
Die Alliierten müssen den Axis-Generator zerstören um Zugang zur Basis zu bekommen, wo sie dann die Haupttür zerstören müssen, um die Karte zu gewinnen . Dies ist eine Fragmap mit zusätzlichen Objekten.
Source: Wolffiles.de | Splashdamage.com
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HILLS HAVE EYES FINAL Version:4 |
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Enemy Territory Legacy 2.71 rc3
Open-source team based FPS game compatible with Wolfenstein: Enemy Territory™
Changelogs v2.71rc3:
Engine
- Crash log file is written again on *nix systems
- Added MorphOS support
Client
- Fixed cl_languagedebug cvar
- Added the option to disable lean on activate button press
- Fixed "bind <key>" message for unbound keys
- Fixed Motion JPG avi contains no video
- Fixed *nix Desktop icon
- Added background ET:L logo
- Added linux desktop and mime type files to proper location
Mod
- Added fixed physics feature
- Tricheckbox slighlty improved
- Added the KA-BAR weapon for allies
- Removed obsolete 'lieutenant’ references - changed cvar g_LTChargeTime to g_fieldopsChargeTime
- Added shadows to the spawn wait text for similarity on texts
- Added help messages for empty server list to server browser
- Added servers filtered counter to server browser
- Fixed WP_MEDKIT animation
- Added the Browning MG weapon for allied soldiers
- Added follow text uses icons for class and rank
- Added crosshair shows class and rank icons instead of text
- Fixed axis no longer use allies rank symbols
- Added borders to construction/dynamite bar to be more informative
- Added spectators view teamflags
- Beautified several center prints & other game cosmetic
- Fixed maxlives not displayed in scoreboard
- Added cg_weapaltReloads cvar - alternative fire reload
... and again more clean up and optimizations in engine and mod.
Source : etlegacy.com | wolffiles.de

ET LEGACY LINUX Version:2.71 rc3
etlegacy
30.10.2013
25,59 MB
319

ET LEGACY WINDOWS Version:2.71 rc3
etlegacy
30.10.2013
25,04 MB
731
IC-clan celebrating 10th Anniversary
We hope you enjoy!
Der IC-Clan feiert seinen 10. Jahrestag! - Zu diesem Anlass, ist der damalige ET-Server "Noob Graveyard" mit den Besten alten Maps, wieder für euch online.
Wir wünschen euch viel Spass!
IP: 46.4.54.15:27960 from 4th - 9th December
Fanatic by Spankie Chilltage
New Movie Fanatic by Spankie Chilltage - Spankie has released a short Movie which is not a pure Fragmovie. This movie shows great Moments and is an example of a good film editing.
Simply enjoy.
Neuer Film Fanatic by Spankie Chilltage - Spankie hat einen Kurzfilm herausgegeben, der kein reines Fragmovie ist. Dieser Film zeigt tolle Momente und ist ein Beispiel für eine gute Filmbearbeitung.Genieß es einfach.
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Quelle: Wolffiles.de
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