ET: Quake Wars / DirtyBomb

Trickjump Movie Oldriginals

Published in ET Movies

ImageTrickjump movie made by Stuns and performed by himself - This is a Wolfenstein: Enemy Territory trickjump video. You will see recordings I collected over the years accompanied by music mixed together by myself.
I do not claim that any original in this movie is new, thus the title "Oldriginals".
This is my last trickjump movie, please enjoy.

ImageEin Trickjump Film, erstellt und gespielt von Stuns - Dies ist ein Wolfenstein: Enemy Territory Trickjump Video. Du siehst Aufnahmen von mir, die ich im Laufe der Jahre gesammelt und mit Musik gemischt habe. Ich behaupte nicht dass alle Originale in diesem Film neu sind, deswegen der Titel "Oldriginals".

Dies ist meine letzter Trickjump Film, genieße ihn!

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ES Ziggurath Sniper Night b2

Published in ET Maps

Map ES Ziggurath Sniper Night (beta 2) by |ES|LorenZ - This is my first map, made for fun. Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help.

Map ES Ziggurath Sniper Night (beta 2) von |ES|LorenZ - Dies ist meine erste Map, erstellt um Spass zu haben. Vielen Dank an | ES | Hardstyler und | ES | Grand-Dad für ihre Hilfe.

ZIGGURATH SNIPER NIGHT (ES) B2 Version:beta 2
Author |ES|LorenZ Date 08.03.2013 Filesize 14,17 MB Download 247


FG Warzone

Published in ET Maps

A classic Axis-attack map by Marko Mytho, made specifically for the Flame Guards Clan.

Map features:

6 different spawn locations for Axis
5 different spawn locations for Allies
Time Extensions upon objective completion. This avoids having a long lasting round and ends the round quickly if the Axis team can't get past a specific objective.

1 Neutral command post
6 MG42 gun nests
6 dynamitable Axis objectives
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting.

3 secret rooms. Note that they are in now way like the MLB secret rooms. You don't access them the same way, they don't give any specific bonuses and are located in map sections that aren't strategic.

The original release had a slight bug in the arena file, reported to the FG Clan by {WeB}*DOG*. Many thanks to VWOer for supplying the fix.

Quelle: wolffiles.de

WARZONE - FLAME GUARDS (FG)
Website {WeB}*DOG* Date 10.07.2013 Filesize 8,38 MB Download 290


Finally end of TZAC

Published in ET Misc

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TZAC news by chaplja - Quote: This is an update to the latest news post where I said there's a chance TZAC may stay online. The news are the negotiations have failed and thus on 1 December it'll be shut down. Please don't ask me to give you the project so you can continue working - it won't happen.

TZAC News von chaplja - Zitat: Dies ist ein Update auf die neuesten Nachrichten wo ich sagte es besteht noch eine Chance TZAC aufrechtzuerhalten. Die Verhandlungen sind aber gescheitert, somit wird am 1. Dezember TZAC endgültig heruntergefahren. Bitte keine Fragen und Überredungen deswegen - das Projekt wird definitiv nicht an andere Personen abgegeben.

Quelle: TZAC

Comic Just Pub #89

Published in ET Misc

Feuersturm and his crew released #89 of their comics about ET.

Feuersturm und seine Crew veröffentlichen ihren Comic #89 über ET.
 
 
 
 

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Quelle: Just Pub-Website

ET in ze Browser - New stage of gaming

Published in ET Misc

A new project for our loved game Wolfenstein: Enemy Territory has just seen the light of the world >>> ET in ze Browser.

Ein neues Projekt, für unser geliebtes Spiel Wolfenstein: Enemy Territory hat gerade das Licht der Welt erblickt >>> ET im ZE-Browser.

 

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Project Short Term Aim

    * Create a fully featured web integration for ET
    * Build a distributable pak0.pk3
    * Remove MDM/MDX in favor of IQM
    * Rewrite ETs UI and provide an updated SDK
    * Automatic updates through web launcher and standalone updater
 
Project Long Term Aim

    * Update ETs renderer to something less 1998
    * Improve mod support and security
    * Provide regular updates and bug fixes
    * Build a compatibility layer for legacy ET assets
 
Project Progress

    * Website prototype with server browser running
    * Web launcher prototype with update logic running
    * Master and auth server prototypes running
    * Distributable pak0.pk3 started but mostly placeholders at the moment
    * UI code base exists but not ported yet
    * Port of IQM model code planned but not started yet
    * Standalone updater not started yet

Find more about this new implementation here: etizb.ipxl.net

Quelle: wolffiles.de

UAC: A New Anticheat for ET

Published in ET Misc

For the past few weeks, I have been trying to find a new anticheat for ET. TZAC did a good job for a while, but I think most of us can agree that it is time to move on.

You may have heard about the new AC being developed by TrackBase. While it does seem somewhat promising and I wish them the best of luck with it, we simply cannot afford to wait for a brand new anticheat to be made from scratch. I was forced to search for an already existing AC instead, one that would be ready in time for the Fall 2013 season.

I am pleased to announce that ET is now officially supported by Universal Anticheat!

Universal Anticheat (UAC) has been in development since 2006 by a coder named DExUS and currently supports Battlefield 3, Call of Duty 2, Call of Duty 4, and several other games. It has already proven itself on ClanBase in CoD2, so I am confident that it will do good things for ET in the upcoming EC/OC season.

Before I continue, however, I must admit that this is only a temporary solution. DExUS recently announced that he will be shutting down UAC on the 1st of January due to lack of time and motivation. This is obviously very unfortunate, but it's not something I didn't already know about, and it won't stop us from taking advantage of what UAC has to offer ET for the next 3-4 months.

So, how does UAC work?

Like our previous anticheat, UAC is primarily intended to be used in official clan matches. It runs on a system which requires a Match ID to be entered every time it is used.

In ClanBase cup/ladder matches, the Match ID will be the WID at the end of the CB matchlink. (For example, in  http://clanbase.ggl.com/warinfo.php?wid=1337, the match ID is 1337.) If you are playing an IRC war or other non-official match, the Match ID can be anything unique and mutually agreed upon.

Simply select Enemy Territory, enter a Match ID, and check the box next to Start scanning. Then, open ET and play the match as usual. You can minimize at any time to check which players are currently actively scanning in the same Match ID. UAC will scan your memory/files and take screenshots at random times throughout the match. After the match is over, you must uncheck the box next to Start scanning. The scan logs and screenshots will then be uploaded, and you are free to review them in the same UAC window.

If UAC happens to take a few screenshots with your personal information in them, you can immediately delete them while reviewing the screenshots in your UAC window.

More information can be found in the User Manual.

WARNING: UAC scans your PC for cheats. This means that if you have any cheats at all on your PC, you risk getting banned, regardless of whether or not the cheats are ET-related and regardless of whether or not the cheats have been loaded. DExUS has expressed to me how serious he is about this, stating that he believes there is no reason for a clean player to have cheats on his PC. So, this is your one and only warning. Remove any and all cheats on your PC before using UAC.

Since the ClanBase website is currently down, I will wait to discuss in detail how UAC is going to work in ET on CB. We do plan to use it in the Fall 2013 season as well as in future ladder matches and will explain more when the time comes.

For now, simply create a UAC account if you haven't already, and try it out! You will be able to register your ID on ClanBase once the website is back online, then you'll be allowed to use UAC for official matches.

Any questions or concerns? Feel free to PM me or leave a comment below, and I will try my best to make things as clear as possible. For general help regarding UAC, check out the FAQ. Also, feel free to join #uac.et on IRC!

Source: crossfire.nu | uac.ac/#forum

Dark Alchemy - Public Panzerwar

Published in ET Scene

The Dark Alchemy Clan organizes a public ET-Panzerwar for all splash bitches - Have fun! 

Der Dark Alchemy Clan veranstaltet einen Allgemeinen ET-Panzerwar für alle Splashhuren - Viel Spass dabei!

Sunday, 18.12.2011 at 19:00 CET
Server IP: 213.239.207.85:27961

Quelle: dark-alchemy

Hills Have Eyes V4 Final

Published in ET Maps

Hills Have Eyes v4 is a new map release from Frosty, inspired by an LNA 1 V 1 map. The map layout is the same, only bigger this time, with an added objective.

The Allies must destroy the Axis generator to gain access to the basement where they must destroy the main door in order to win the map. This is a frag map, but with added objectives too, which all players will enjoy fragging on.


Hills Have Eyes v4 ist eine neue Map  von Frosty, inspiriert durch eine LNA 1 V 1 Map. Das Layout der Karte ist gleich, nur größer, und mit zusätzlichen Objekten.

Die Alliierten müssen den Axis-Generator zerstören um Zugang zur Basis zu bekommen, wo sie dann die Haupttür zerstören müssen, um die Karte zu gewinnen . Dies ist eine Fragmap mit zusätzlichen Objekten.  

Source: Wolffiles.deSplashdamage.com

HILLS HAVE EYES FINAL Version:4
Author Frosty Date 24.08.2013 Filesize 0,788 MB Download 262


ES Garden Sniper

Published in ET Maps

Map ES Garden Sniper made by |ES|hardstyler and [UJE]Niek - 2 neighbors had a disagreement during a coffee and quickly became the big sniper battle in their garden. This Map is a no crossing version.

Map ES Garden Sniper, erstellt von |ES|hardstyler und [UJE]Niek - 2 Nachbarn hatten eine Meinungsverschiedenheit bei einem Kaffee, welche schnell zu einer Scharfschützen Schlacht in ihrem Garten ausartete. Es ist eine nicht überkreutzbare Map.

Quelle: Thx to |ES|Grandad via Shoutbox | esclan

GARDEN SNIPER (ES)
Author |ES|hardstyler and [UJE]Niek Date 12.02.2013 Filesize 6,652 MB Download 218


  

   

 

  

  

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