ET: Quake Wars / DirtyBomb
Raid Final
This is the final version of Magic's Allied-attack map, "Raid".
The Axis forces have hidden a stash of gold in a nearby library, located in a beautiful Italian village. The Allies must steal a truck and fight their way through the village to the library. Once there, they must raid the library vault, steal the gold crate, put it on the truck and make their escape.
Source: wolffiles.de | magics-territory.com
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RAID Version:Final |
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Western Beta 1
Sage released a nice Enemy Territory map called Western Beta 1
Map: Western - First Public Beta
Target player count: 1-32, supports up to 64
Gametypes: Objectives, Last Man Standing, Omnibot, Frag, 1on1, Trickjumps, Fun & games, Practise skills
Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!
Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!
Note:
There are also many scripted mini games, trickjumps and other things to explore and to practise the most important skills while waiting for friends to join! Once they join you will have even more fun fragging or grabbing the objectives.
Source: wolffiles.de | Sage via Splatterladder
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WESTERN Version:Beta 1 |
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Mountain Pass b1
ET Map Mountain Pass Beta 1 created by Devils Right Hand
Storyline:
The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains. The Allies have been unable to locate this stash, however, Allied HQ received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.
The Allied squad must locate and infiltrate this village, eliminate all Axis troops, destroy the Axis radio communications in order to prevent reinforcements being called in, steal a truck and make their escape back to Allied HQ.
Source: wolffiles.de | thewolfteam.org
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MOUNTAIN PASS Version:b1 |
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Lays of Schwarzwald Beta 1
Wolfenstein: Enemy Territory - Lays of Schwarzwald Beta 1
This is another fantastic map for the Wolfenstein Community to enjoy, created by WuTangH.
Storyline:
It's the summer of 1940, in a European forest village, situated in the famous Schwarzwald forest. The Axis Forces are operating a secret weapons facility at this location, where they are developing the next generation of V Rockets.
The Allied troops must take control of the village, steal a Jagdpanther tank and use it to secure the tunnel route through the mountains. Once that objective is completed the Allies must then assault the Axis V Rocket factory and completely destroy it.
Source: moddb.com/wutangh | wolffiles.de
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LAYS OF SCHWARZWALD Version:beta 1 |
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FA Base v.2
"I'm glad to announce that "Fearless Assassins Base v.2" is ready for action!
I released the first version of the map on May 11th 2014 and it was played on the servers untill the 8th of August, the same year.
Then it was removed from the server rotations because of a bug which allowed the Allies to spawn in the Axis spawn at the begining of the map. I took a break from Wolf ET and mapping, but since I've started playing Wolf ET again I decided to fix the issue and work on the map, because so many people loved it." - =F|A=DEATHSKI
Bug Fix: The Allies being able to spawn at the Axis spawn issue is now fixed Changes from previous version:
- 25 spawn points added per spawn, instead of 16, so the map can be used on bigger servers
- VO/HQ sounds added
- More and new F|A textures added around the map
- Additional path with a wooden ramp and a depot fence added at the first stage of the map
Source: fearless-assassins.com | wolffiles.de
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FA BASE Version:v2 |
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Stiglitz Beta 1
Wolfenstein: Enemy Territory - Stiglitz Beta 1
This is an awesome new map for "Wolfenstein: Enemy Territory", created by Kemon and Phisherman.
Storyline - July 1943:
Local resistance reported a branch of Deathshead’s X-Labs in a small remote village. Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities. Communication went dead some days ago and Stiglitz is suspected to have been spotted and is soon to be executed. The Allies are trying to make their way through the village, free Stiglitz and escort him back to safety, so he can be debriefed at the OSA headquarters.
Source: splatterladder.com | wolffiles.de
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STIGLITZ Version:beta 1 |
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Trenches v1.2
This is the latest version of "Trenches", created by Thunder and Macchute of The Wolf Team Modding & Mapping Community. Trenches is primarily a map made for use in ETNam Mod, but is readily usable in standard Wolf ET too.
Storyline: After breaching the infamous China Beach defences, the Allied forces have made their way through the jungle and located the enemy's defensive trenches. They must now find and destroy the sewer entrance, located in this area, in order to further their advance into Enemy Territory.
Changelog 1.1 to 1.2
- Fixed caulked surface
- "Dirty-fixed" a tga in shader that is jpg in Wolf ET source
- Fixed missing sandbags texture
- Moved templespawn into the temple with 2 exits
- Rocks added to cover Allied bunkerspawn
- Forward spawn is now in the different huts
- Forward spawn is default Axis, but needs to be hit first
- Added spawnpoints so now there is 32 spawn for both teams (for 64slots servers)
- Flying leaves should be taken care of, I hope
- "Flying" tree fixed
- Tunnel fixed so you don't get stuck
- Clipped the map all over so it shouldn't be possible to get outside
- Clipped the sewer opening so you can't get through it
- Added intermission sound wav
Source: thewolfteam.org | enemyterritory-stuff.net
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TRENCHES Version:1.2 |
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UJE Halloween b3
ET Map UJE Halloween beta 3 made by [UJE] Niek
The theme is set to halloween
Axis have invaded a ghosttown and they have hidden some halloween parts in the ghosthouse.
Allies have to get the halloween parts and escort them with the truck to theire base
There are lot's of ghosts in this town so....
Beware and don't get killed by some traps and ghosts and spiders
Have lot's of fun.
Axis objective:
*Defend the ghosthouse gate
*Build the baricade
*Fix commandpost
*Hold the flagspawn
*Defend the halloween parts
*stop the truck
Allied objective:
*Build the commandpost for closer spawn
*Destroy the ghosthouse gate
*Steal the halloween parts
*Escort the truck
Source: ujeclan.com | Niek via FB
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HALLOWEEN (UJE) Version:beta 3 |
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Würzburg Radar Phx Beta 3
This is a new and improved version of Würzburg radar, created by Pheonix.
Storyline: The Allies must break into the Würzburg radar base and steal the Axis secret code book in order to analyse and eventually disrupt all Axis transmissions in that area.
Changes from the Original Wurzburg Radar:
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents' room)
- Added Truck Race
- Added New Axis's spawn points in the abandoned villa
Credits:
- Special thanks to Splash Damage for having released the source code of the original maps
- 2Bit and Avoc for the Breakout2 skybox
- Rayban for the new foliage models prefab
Source: desperados-et.com | wolffiles.de
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WURZBURG RADAR PHX Version:Beta 3 |
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War Missile Beta 1
This is the first beta release of the "Wolf: ET" map, "War Missile", created by ETc|gouki, Nico$ and ETc|#.Jay.#
The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory, before the first of these missiles can be launched against them.
Allied Objectives
**Capture the forward flag and defend it.
**Destroy the factory generator.
**Repair the Allied Command Post and defend it.
**Destroy the Axis Command Post.
**Destroy the main generator, thus preventing the V2 missile from being launched.
** Steal the keycard.
Changelog
- Command map fixed. Added the "cmarker" at the place where the objective has to be, in order to end the map.
- Fixed the direction icons to keycard.
- Improved the map "fps", detailed again, a lot. Added hint brushes.
- Created a new way to the first Allied spawn, i hope it's a little bit easier now. Let's see.
- Filled the map with stuff, e.g., plants, boxes... still decent.
Source: clan-etc.de | wolffiles.de
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WAR MISSILE Version:Beta 1 |
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