ET: Quake Wars / DirtyBomb
strafeaholic
Homie release his new RtCW-Movie - Strafeaholic - with nice ingame jumping scenes.
The Idea: For some years now, I have been toying with the idea to make an RTCW movie with trickjump actions ingame that leads to winning docruns and some nice frags. A month ago I fell in love with the Juno Reactor track "Mona Lisa Overdrive" and I imagined this soundtrack would fit very well with this type of movie. Last week i began putting some parts in on certain audio parts I had in mind and this week the movie was finalized.
Content: Demos consist of 3v3 up to 6v6 competition play on OSP, ranging from 2012-2017. They are included in the download file, for those who want to check it out. Some random scrims, some onedaycups and some from the latest RTCW cups when United States of America WarWitch returned to cast. Some of these plays were already in some older clips i made, but most of it is new.
Nearly all DOCRUNS in the movie (including the intro sneak walljump on beach) result in finishing the round, except for:
- Jumping south on ice while there is an airstrike exploding, there was not enough time left to finish the run.
- When parcher nades while jumping south and i fall to my death because i didn't hit the slopy ice part right cause of the boost.
Settings: I recently bought a 21:9 monitor and i thought it would be a good idea to test out its max resolution (3440x1440) combined with RTCW. I know almost nobody will have this type of monitor and it will result in black bars, but I mainly made this for myself anyways.
I included the hud (teamoverlay, time on clock, health and weaponinfo) because I think it's important to have some context with these types of play. I know the "player1 killed player2 with mp40" text is really small, but i didn't bother to try and fix it, because it's not so important.
Movie Info: Length: 04:46, Filesize: 1.68 GB, Resolution: 3440x1440 (21:9), Framerate: 60, Encoder: x264, Container: avi
Enjoy the movie :)!
Full UHD movie ONLY via download (1,68 GB!)
Source: crossfire.nu
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STRAFEAHOLIC |
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Enasni 1.3 - Hardest trickjump map
Two Movies of the hardest trickjump map Enasni - done by 999 Jorge and Evo
Movie 1: Hardest trickjump map done by 999 Jorge. Video by Th0sy
Movie 2: Enasni 1.3 by Evo / sunBurn. Video by IceQ.
Thanks to all the trickjumpers that keep it alive!
HD Movie Downloads + Map Download
Source: crossfire.nu
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ENASNI 1.3 MOVIE |
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JORGE ON ENASNI 1.3 |
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ENASNI Version:1.3 |
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Why Frag In A Trickjump Game
Why Frag In A Trickjump Game - very cool Trickjump movie by Acizco
STARRING: madman - BlaZe - hazz - TheLDer - Spectator - Niick - ,=- - Wrath - Skepty
An original trickjump movie starring some of the best jumpers (mostly madman) out there. This was a really long project that took me way too much time to finish, but I hope everyone enjoys it. Let's keep trickjumping alive :)
Technical stuff: Project Size: 201GB, Source FPS: 300, Final Render Size: 1.85GB, Codec: x264/AAC, Render Time: 4:48:51
Source: crossfire.nu
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WHY FRAG IN A TRICKJUMP GAME |
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ETJump 2.3.0 released
ETJump 2.3.0 is out!
After a long wait the "Wolfenstein: Enemy Territory" mod, ETJump, version 2.3.0 is finally ready, thanks to Aciz and Ryven.
ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
Full changelog: forum.etjump.com/etjump-2-3-0
Source: wolffiles.de | etjump.com
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ETJUMP 2.3.0 Version:2.3.0 |
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DaNe on Extasy beta
DaNe the trickjump legend jumps on [Extasy beta]
Movie made by DaNe, be patient i'm no movie maker, I just gave me a try. Prog´s used :Image-ET / Virtual-dub / Sony-vegas 12 Pro / MeGui
Music used : Machine Gun Kelly - Sail / Machine Gun Kelly - Halo
Special Thanks to gungh0 for help
Also good TJ channel: www.youtube.com/Th0sy
Keep Trickjump Alive!!
Source: crossfire.nu
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DANE ON EXTASY BETA |
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ETJump Mod 2.0.3
What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
I decided today would be a good day to finally release ETJump 2.0.3! It took way longer than I expected and it doesn't have all the features I wanted to implement. I decided it was time to release it anyway as people have been waiting for way too long.
Short changelog:
New admin system (no more usernames and passwords that are hard to deal with)
Mapping features
Minor enhancements to gameplay
Bug fixes
What's next?
My future plan is to release new versions more frequently. Due to some mistakes I couldn't really do that for version 2.0.2.
Source: etpro.de | Zero
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ETJUMP 2.0.3 Version:2.0.3 |
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999 Units Per Second
999 Units Per Second - Enemy Territory Trickjump Movie - Acizco presents his new Trickjump movie with excellent editing and graphics.
This movie shows clearly that Enemy Terriotry is much more than just an egoshooter.
Quote: The end is finally here. After months and months of jumping, here is one last final original trickjump movie. I'm fairly confident saying there will never ever be a movie with better jumps anymore.
Thank you, the community, for the endless hours spent on this game.
Thank you Splash Damage for giving us this amazing game.
Thank you for watching.
Good bye.
Starring: Sungi, Aciz, Wrath, BlaZe, Skepty, Hazz, Madman
Note: Some of the maps were redone for visual purposes, the jumps are performed in the original map. The maps are following:
Adlernest, Battery, Erdenberg (B3 & T1), Fueldump, Goldrush, Oasis, Radar, Railgun
Source: crossfire.nu
Full movie quality ONLY via download!! (1,5 GB)
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999 UNITS PER SECOND Version:final |
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ETJump 2.1.0 released
ETJump 2.1.0 is ready!
ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero, XIS, Vallz and Ryven.
New devs
We have 3 new developers that are working on various things for the mod. XIS joined the ETJump development team last year and has been working on trickjump lines (a feature from ETPro that allows players to record routes for jumps and display them later). Vallz joined in March and has been working on features to get more statistics on player performance. Ryven also joined in April and is working on client / UI enhancements...
More important ETJump innovations and information here... forum.etjump.com
Changelog:
Extended target_relay:
spawnflags 8: only fires targets if the activating player is currently timerunning
spawnflags 16: only fires targets if the activating player is currently NOT timerunning
Added speed_limit key to target_starttimer.
Timer will not be started if player's speed is higher than the value. Default value is 700.
Added etj_drawTokens.
Added etj_enableTimeruns.
Fixed issues with timerun timer.
Added trigger_tracker and target_tracker.
A replacement for target_activate that's easier to use and allows more complex designs.
Fixed lines ending with a ^ breaking newlines.
g_banners to enable/disable banners altogether.
Client side autoexec for map specific configs. (autoexec_mapname.cfg).
Added spawnflags 1 to target_remove_portals to disable the text print.
Added target_interrupt_timerunto stop any timerun without setting a record.
Added target_set_health.
Set's activator's health to the value specified by the health key.
Spawnflags 1 to set once per life.
Fixed a likely crash on linux client.
Added cvars to control ghost player's transparency:
etj_ghostPlayersOpacity controls ghostplayer's transparency.
etj_ghostPlayersFadeRange controls distance when ghostplayer starts to fade.
Custom vsays: /vsay <variation> <id> <custom text> e.g. /vsay 4 hi Good evening!.
UI enhancements:
optional shadows for runtimer and speed
runtimer user experience improved
added cvar to auto hide the timer when it isn't used etj_runTimerAutoHide
popup message grouping (avoid duplicates) etj_popupGrouped
teamchat height increased up to 14 lines (from 8)
Added cvar to control explosives shake etj_explosivesShake
0 disables shaking, 1 disables shaking from own explosives, 2 disables shaking from other player's explosives, 3 default behaviour
Widescreen support
etj_chatFlags toggles team flags next to chat messages.
Improved callvote:
Specs can no longer vote.
Votes will stay for full 30 seconds unless the percentage needed out of number of connected clients has exceeded for either yes or no votes.
For example: 51% => 2 players are in team, 2 in spec => 3 votes are needed. If both players in team vote yes it will wait for 30 seconds and pass. If one of the specs join team vote yes, it will pass instantly. If one of the specs join team and vote no, it will wait for the vote to expire and pass.
Fixed a bug in listbans.
Fixed weird coordinates in the chat causing undesired mouse movements
Bullets and explosives go through ghost players
vsay correctly displays timestamp
Added cvar to disable lean when holding +activate key along with strafe keys etj_noActivateLean
Chat improvements:
Increased chat messages up to 200 chars
New multiline chat textbox with character counter
Source: etjump.com | etpro.de
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ETJUMP 2.1.0 Version:2.1.0 |
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Push n Jump
Push n Jump - A little less typical Enemy Territory trickjump movie
Most of the jumps seen in the movie are meant to be useful in normal (or competitive) play and therefore are recorded with competition settings (nofatigue = 0, b_fixedphysics = 1, etc.). All of the co-jumps are achieved with etpro's push feature. The demos used to make this movie are from 2008-2009.
Contains jumps in following maps: adlernest, braundorf_b4, bremen, frostbite, fueldump, goldrush, karsiah, radar, sp_delivery, supply depot, sw_oasis_te
Source: crossfire.nu
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PUSH N JUMP |
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-)A(- Trickjump Evening
Trickjump Evening on A4
Following JustKidding's idea we will meet on our A4 Trickjump Server and have some fun :)
Visit A4: 213.239.207.85:27963
on Saturday 6th September at 19:00 CET
If you don't know how to trickjump - don't worry! We will help you ;)
You can discuss about the event and tell us about your presence on forum here
Source: dark-alchemy.com
ET:QW + DB Categories
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