ET: Quake Wars / DirtyBomb
Fall Cup 2012 - Moments Of The Week #2
Bully presents the second video from the RtCW Fall Cup 2012 with impressive moments.
So here it finally is, shamefully 1 day over it's deadline.. ok I admit it's 1:50 midnight, 2 days over the deadline.
I'm not to sure what to think of it, if I had more time I would have fine tuned it more and most likely have gone for a different song. But it is what it is and I hope you like it.
Starring: MerlinatoR, Kevin, Crmbs, osiris, bully, Kamz, Fro, Pudi, Kris, Juha, xPERiA
Bully präsentiert das zweite Video aus dem RtCW Fall Cup 2012 mit beeindruckenden Momentaufnahmen.
Quelle: crossfire.nu
RTCW MOMENTS OF THE WEEK #2 - RTCW FALL CUP 2012
bully
07.01.2013
119 MB
250
RtCW Coop 0.9.4
This release has one interesting new feature and one interesting bugfix. All the other stuff is minor.
So I'll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts
that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.
Mapfixes:
* Escape2 is reworked and has now a dynamitable door. The dynamite needs to be picked up somewhere in the map (10 possible locations)
* Tram has now a second tramcar, so late joiners or people who spawn incorrectly can reach the bottom a bit easier. The enemies are also a bit modified.
* The elevators in Rocket are now faster and not so annoying anymore.
* Church and Castle had sound bugs.
* The truck in Forest shouldnt break anymore and do what it is supposed to do: driving to the finish
* End map is made coop friendly, AI's don't fight eachother anymore and there's more ammo/health available
* Crypt1 was sometimes unfinishable, this is fixed
* Dam has also better (and faster) elevators, also the AI's are working better now.
New feature: play as axis in the speedrun gametype
If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.
Es dauerte eine Weile, aber wir haben es geschafft, RtCWcoop in Version 0.9.4 steht bereit!
Diese Version verfügt über interessante neue Features und einige Bugfixes.
0.9.4 Win | 0.9.4 Linux | 0.9.4 OSX |
Link: rtcwcoop.com
Crossfire Prizefight Challenge 2 beendet
Wolfenstein: Enemy Territory Turnier: | Return to Castle: Wolfenstein Turnier: |
1. TLR - 1500 Euros 2. Impact Gaming - 1000 Euros 3. Dignitas - 500 Euros |
1. One Soldier |
RtCW Coop 0.9.3
Return to Castle Wolfenstein Singleplayer CoOp 0.9.3 - The list looks small, but the amount of change code is huge. I hope this makes it more stable than before, have fun!
Download the files. Extract them somewhere (NOT in the rtcw folder). Copy the RTCW pk3's (mp, sp and pak0) into the rtcwcoop main folder and start the rtcwcoop executable.
New features:
- Total new client/server network code, its a straight port from rtcwmp which is proven to be a lot more stable than what we currently had
- Working pk3 autodownloading, thanks to the rtcwmp client server code
- Knife throwing (yay!)
- New sound code
- added a new alias for the mp_quickmessage cmd: voicechat
Fixes:
- 'attempts' in end level stats now shows the number of deaths of all players
- if no more lives left wait a few seconds before restarting the map
- new votesounds
- tomb and escape1 one have fixed mapscripts, bugs should be gone
- cvar security fixes, same for autodownload exploits
Return to Castle Wolfenstein Singleplayer CoOp 0.9.3 - Die Änderungsliste sieht zwar klein aus, aber das Ausmaß an Codeänderungen ist sehr groß. Ich hoffe, das macht es stabiler als zuvor. Viel Spaß!
Downloade die Dateien. Entpacke es irgendwo hin (NICHT in den RTCW Ordner). Kopiere deine RTCW-pk3´s (mp, sp und pak0) in den rtcwcoop Hauptordner und starte die rtcwcoop.exe
RtCW CoOp 0.9.3 Downloadlink |
Quelle: Thx to =KT=555 via Shoutbox
SP-Maps Devil`s Manor 2 - Edge of Darkness
Yo$hik released a new SP Mission Pack for Return to Castle Wolfenstein Devil`s Manor 2 - Edge of Darkness. It`s a 7 map mission pack, the following maps are included: manor2_1 - manor2_7
Yo$hik veröffentlicht ein neues SP-Missionspaket für Return to Castle Wolfenstein Devil`s Manor 2 - Edge of Darkness. Es ist eine 7-Map Mission mit folgenden Maps: manor2_1 - manor2_7
Quelle: wolffiles.de
DEVIL´S MANOR 2 - EDGE OF DARKNESS
Yo$hik
02.12.2012
206 MB
1287
Alternative RtCW Master Server List patches
Alternative RtCW Master Server List by deathmask.net, with patches for RtCW versions 1.0, 1.1, 1.3, 1.4, 1.41 and 1.41b ! - To access the new master server, you need to use a new WolfMP.exe file.
Clients needs to do:
Download your type RtCW versions file, rename your original wolfmp.exe (to .old) and insert your new WolfMP.exe.
Server owners need to set the following lines:
seta sv_master5 "dpmaster.deathmask.net"
Alternative RtCW Masterserver Liste von deathmask.net, mit Patche für die RtCW Versionen 1.0, 1.1, 1.3, 1.4, 1.41 und 1.41b ! - Für Zugriff auf den neuen Masterserver, wird die neue WolfMP.exe Datei benötigt.
Clients/Spieler:
Downloade die Versiondatei für dein RtCW, benenne die Original WolfMP.exe um (zB. auf .old) und füge die neue WolfMP.exe ein.
Serververwalter benötigen folgenden Eintrag (für die cfg):
seta sv_master5 "dpmaster.deathmask.net"
RtCW 1.0 List Patch | RtCW 1.3 List Patch | RtCW 1.4 List Patch |
RtCW 1.1 List Patch | RtCW 1.41 List Patch | RtCW 1.41b List Patch |
Quelle: wolfmp.com | deathmask.net
ET Dark PHX b2
This is a Wolf ET remake of the Return to Castle Wolfenstein singleplayer classic map, "Dark", which has been created by Pheonix and R3b3L.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
"I'm sure that this map, regardless of the objectives, will be appreciated by most of the veteran RtCW and Wolf ET players and I hope that it revives many beautiful and nostalgic moments from Return to Castle Wolfenstein." - Pheonix
Source: wolffiles.de
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DARK PHX Version:beta 2 ![]() ![]() ![]() ![]() ![]() |
RtCW HD Retexture Pack v0.4 Alpha 2
RtCW HD Retexture Pack v0.4 Alpha 2. Hooray! I still decided to publish an updated version of its retexture. It includes the texture of the first version of the pack, most of which are updated by the second version of the pack. The new pack contains 147 textures.
Eugeny's website
Source: Eugeny via FB
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RtCW HD RETEXTURE PACK Version:ALPHA 0.4 ![]() ![]() ![]() ![]() ![]() |
IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.
Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.
As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.
The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.
You can check out the rest of the list over at IGN.
Source: ign.com | etpro.de | splashdamage.com
Fall Cup 2012 - Moments Of The Week #6
RtCW Fall Cup Moments of the week #6 by Playaaa - Here's the video you all have been waiting for. I hope you guys like it. I was gonna make it even better but lost motivation a bit yesterday.
Starring: Homie,
Mirage,
Playa,
Local,
Crumbs,
Fro,
h2o,
DtS,
Juncie,
souX,
bloxzin,
MerlinatoR
Thx to Bully for advising me this song choice and big ups to my fellow shoutcasters
DtS and
voice.

Download HD |
Quelle: crossfire.nu
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