ET: Quake Wars / DirtyBomb
RtCW Age of Horror
Return to Castle Wolfenstein - RtCW Age of Horror
This fantastic "Return to Castle Wolfenstein" singleplayer adventure has been created by Vicpas and is one of the largest, if not the largest of all, missions ever created, containing 18 maps and a bonus mission too.This is a definite "must download" for all "RtCW SP" fans.
Thanks to:
Vicpas would like to thank the following people for all their help and support with the creation of this new release.
- Kim "The Pirate" for brush prefabs
- Zenith-Ply for animated tank models
- Depro777 for some models
- Shurr, Mek, Giskard, Kessler, Nexus and KoS for map prefabs, textures and scripts
- Horst for PAK 40 model and assistance
- Avoc and Kell for sky textures and scripts
- Ronboy for helping with English grammar & testing
- AlexDOK for motivation
Sadly, this is Vicpas', (Vicente Pasquino), last release for "Return to Castle Wolfenstein" singleplayer. We at "Wolffiles" and "Splatterladder" would like to take this opportunity to thank you very much, Vicente, for all your wonderful work that you've created for our Wolfenstein Community to enjoy over many years.
Your hard work and dedication will always be remember and very much appreciated.
Vicpas on Youtube: www.youtube.com/vicpas
Source: wolffiles.de
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AGE OF HORROR Version:1.0 |
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Dark Matters SP Map Mission - Update v1.32
RtCW Single player 5 level Map mission "Dark Matters" created by Yo$hik
For correct work the game need to be patched at least version 1.32
Your target: find and rescue the captive agent, and if there is no chance to save - to eliminate in order to avoid information leaks. According to the intelligence of his holding in the chamber beneath the cathedral, located in a small village in the mountains.
For better operation sent two agents: one that used to hold outfit and you to do the job and not get caught on the road to the village. You have no right to make mistakes, people's lives depend on you.
Gametypes supported:
Single Player - New Textures - New Sounds - New Models - New Skins
Maps:
Alienka - Laborator - Laborator 2 - Cathedral - Depot
Instructions:
1) Place DarkMatters folder in your Return to Castle Wolfenstein/... directory
2) Start "DarkMatter's" in your Return to Castle Wolfenstein/... directory from the DarkMatters.bat file or select in Mod menu.
Source: etpro.de | devilyoshik.wix.com
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DARK MATTERS Version:1.32 |
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Coop Mission - Rocket Base
These are Return to Castle Wolfenstein Single-player missions that have been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.
Mission 1 - Rocket Base Village
Meet with Kessler and get the weapons and ammunition you will need to fight your way through this heavily guarded village.
You must locate and destroy both Wehrmacht radio stations to prevent reinforcements from being called in. Kill all officers, especially General von Klugermann, also all engineers, radio operators and any other Axis troops you encounter. Make your way to the castle.
Mission 2 - Rocket Base Castle
We've received the latest information from Kessler. The German ENIGMA Code Machine scientist, professor Schneider, is somewhere in the castle. He will have his personal research documents with him, the ENIGMA project documents and a fully operational ENIGMA Code Machine prototype.
You must steal all documents relating to this project, the ENIGMA prototype and assassinate professor Schneider. His personal research documents will be with him, but the project documents are locked in a heavily-guarded safe, somewhere in the castle basement.
Mission 3 - Rocket Base Assault
Rendezvous again with resistence fighter Kessler and lead an assault on the heavily-defended Wehrmacht rocket base. This mission will be far from easy, due to the base being guarded by elements of Helga von Bulow's Elite Guard and Heinrich Himmler's elite Blackguard Paratroopers.
All officers and engineers must be assassinated in order to foil their futher attempts at deveolping the new V2 Rocket, which is very close now to being put into full production.
What's New
# New Axis A.I. added
# New notebooks in English added for all 3 missions
# New respawning weapons and ammo
This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the map:
"We never made any part of these maps, we merely converted them to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player missions were created by Fangio and Vladimir Vovstein.
We hope that our conversion of these excellent RtCW SP maps means that they enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*
Thanks
{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:
# Fangio and Vladimir Vovstein for the original RtCW SP missions
# {WeB}*Coisty*, {WeB}*MarttheFart*, CS|Kool & MaSaHaRi - map testing
# SSF Sage for his superb RtCW Coop conversion tutorial
# Fretn and his RtCW Cooperative Devteam
Sage's RtCW tutorial HERE
RtCW Cooperative website HERE
Wolf Euro Brigade Clan website HERE
Source: wolffiles.de
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ROCKET BASE - COOP MISSION |
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Clonewar 2044 v1.1
Return to Castle Wolfenstein - Singleplayer Mission Clonewar 2044 v1.1
This is Hellbaron's remake of the original Return to Castle Wolfenstein singleplayer mission created by Flipmode.
Storyline: The Axis Forces were planning to build their own Timeportal and they have now succeeded in doing so. Appearently, they plan to travel to the future in order to use a new technology known as "cloning". Their main objective is the reproducing of human beings and as you can imagine their intention is not to create civilians.
If they succeed they could send back an enormous army of clones, created from their elite Armed Forces. The Allies need to steal this project, destroy all communications, kill all resistance and take over the control of the Timeportal.
Source: Hellbaron via moddb/rtcw-venom-mod | Ronboy via ronboyproductions | wolffiles.de
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CLONEWAR 2044 Version:v1.1 |
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Industrial Espionage Final - SP map for RtCW
New SP map for RTCW - Industrial Espionage Final made by Wolfman - The year is 1943. Italy has just surrendered, but the rest of the world remains at war. The Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on a spy mission to a German industrial facility.
Until recently, this facility was unknown to Allied forces, therefore you are being sent in to assess its purpose and threat level.
New SP map for RTCW - Industrial Espionage Final erstellt von Wolfman - Es ist das Jahr 1943. Italien hat kapituliert, aber der Rest der Welt bleibt im Krieg. Das Office of Secret Actions beauftragt, dass Agent BJ Blazkowicz in einer Spionagemission, auf eine deutsche Industrieanlage geschickt wird.
Bis vor kurzem war diese Anlage den alliierten Streitkräften unbekannt, deshalb wirst Du dort hin ausgesandt, um Zweck und Bedrohung der Lage zu bewerten.
| Download |
Quelle: Thx to Vicpas via Shoutbox | splashdamage/forum
Industrial Espionage - Engineer Assassin
RtCW SP Industrial Espionage - Engineer Assassin by W0lfman
=== BACKGROUND STORY ===
World War II rages on in 1943 with no end in sight. The Kreisau Circle has gained intelligence that a top-ranking German engineer is scheduled to arrive for an inspection of a key manufacturing facility. Termination of this engineer would be a critical blow to the German war machine. Therefore, the Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on an assassination mission to this facility.
=== MISSION BRIEFING ===
You are ordered to infiltrate a German manufacturing facility and terminate the engineer who is scheduled to lead an inspection therein. A double-agent working at the facility has arranged for the elevator to malfunction. After termination of the engineer, your best chance of a quiet escape is through the steam tunnel located beyond the main warehouse.
=== MORE ABOUT THIS MAP ===
I started working on this mission in February 2013, and had a beta test version by the end of December 2013. It would have been released in summer 2013, but the project was set aside for several months as I was working on a major redesign of my web site instead. This is my second mission for Wolfenstein.
The style and difficulty of game play should be similar to the official Wolfenstein maps. I made extra effort to build replay value into this map. It won't be exactly the same game each time you play.
The large warehouse full of crates is based upon the Government Warehouse from Indiana Jones. The room after the warehouse, the one with the barrel ceiling, is based on a picture of a prison block that I saw in a magazine. I think it was Alkatraz. It was all concrete, two levels, with the center open to below.
There are two secret areas in this map, and they are around the same place. One is fairly easy to reach. The other one is a bit trickier to reach.
I appreciate the play testing and feedback given to me by the following people:
- vicpas
=== INSTALLATION INSTRUCTIONS ===
Place the df_eng.pk3 file in your Wolfenstein/Main directory, then boot Wolfenstein, open the console, and type /spmap df_eng to start playing.
The source file is included so you can see how the map was made and you can make your own changes. You do not need any permission to use ideas or any part of this map in your own work, nor permission to release any map you created based upon it.
Source: wolffiles.de | splashdamage W0lfman

INDUSTRIAL ESPIONAGE - ENGINEER ASSASSIN
W0lfman
22.01.2014
2,776 MB
1925
RtCW SP Beach Invasion
Return to Castle Wolfenstein - SP Beach Version 1.1.1
This new release, which has been created by Vicpas, is a remake of the classic "Return to Castle Wolfenstein" multiplayer map, "Beach Invasion", this time as a singleplayer mission. It's an updated version that has eliminated the bugs from his original remake.
Source: wolffiles.de | ronboyproductions | Vicpas on Youtube: youtube.com/vicpas
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BEACH Version:1.1.1 |
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Dark Matters - English Version
Return to Castle Wolfenstein Singleplayer Mission - Dark Matters English Version
This is version 1.1 of the superb Return to Castle Wolfenstein SP Addon, Dark Matters, created by Yo$hik, Shurr and Vicpas. This version is in English and contains the following map missions: Depot, Cathedral, Laborator, Laborator2 and Cutscene, (Alienka).
Storyline
You must find and rescue, if possible, the captive Allied agent and complete the following objectives:
1] Eliminate all Axis resistance in order to prevent information being leaked to enemy forces.
2] Infiltrate the cathedral located in a small village in the mountains.
3] Locate and rescue the Allied agent being held prisoner there.
4] Avoid capture on the road to the village, failure is not an option, lives are depending on you.
Thanks to
David Parízek for briefing texts translated from Russian to English. Ronboy for grammar corrections in briefings and texts. Yo$hik for dialogues translated from Russian to English. Shurr for converted models.
Source: wolffiles.de
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DARK MATTERS - ENGLISH Version:1.1 engl |
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SP-Map Wolfenstein 3D (E1M1)
Diese Singleplayer-Map ist ein Remake von dem bekannten Level E1M1. Die Map ist genau so wie aus dem Original Level von Wolfenstein 3D.
Zitat Pirate: Was soll ein Mapper machen, wenn er gelangweilt ist und ihm die Ideen ausgehen? Normalerweise ein Singleplayer-Remake des original Levels Doom E1M1. Aber... was begann noch vor Doom im FPS-Genre?? Natürlich Wolfenstein 3D! Und dies ist mein bescheidener Tribut zu Wofenstein 3D und all die glücklichen Stunden, die ich damit verbracht habe.
Quelle: Wolfmap | The Pirate's Website
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WOLFENSTEIN 3D E1M1 (SP) Version:1.0 |
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Dark Matters - SP Map Mission
RtCW Single player 5 level Map mission "Dark Matters" created by Yo$hik & Shurr
Your target: find and rescue the captive agent, and if there is no chance to save - to eliminate in order to avoid information leaks. According to the intelligence of his holding in the chamber beneath the cathedral, located in a small village in the mountains.
For better operation sent two agents: one that used to hold outfit and you to do the job and not get caught on the road to the village. You have no right to make mistakes, people's lives depend on you.
Gametypes supported:
Single Player - New Textures - New Sounds - New Models - New Skins
Maps:
Alienka - Laborator - Laborator 2 - Cathedral - Depot
Instructions:
1) Place DarkMatters folder in your Return to Castle Wolfenstein/... directory
2) Start "DarkMatter's" in your Return to Castle Wolfenstein/... directory from the DarkMatters.bat file or select in Mod menu.
Notes:
First level have bug shader_overflow, you can see it in bloodflash and blinking eyes. If i forgot anything, please forgive me this too ;)
Source: etpro.de | devilyoshik.wix.com
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DARK MATTERS Version:1.0 |
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