ET: Quake Wars / DirtyBomb

silEnT mod 0.8.0 is out!

Published in ET Mods

The Team from mygamingtalk.com released ET-Mod silEnT 0.8.0.

Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version.

It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack.
All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already.
We apologize for this small inconvenience.

Click HERE for the changelog

Source: mygamingtalk.com

SILENT MOD SERVER PATCH Version:0.8.0
Author TheSilencerPL Date 07.10.2013 Filesize 2.55 MB Download 236


SILENT MOD Version:0.8.0
Author TheSilencerPL Date 07.10.2013 Filesize 6.62 MB Download 302


PzKpfw VI Tiger

Published in ET Mods

Tiger tank was a fearsome killing machine during World war 2. It first felt the sands of North Africa in late 1942.
It was at first a successful response to the uprising Allied superiority but due to mechanical problems it was not long until only a few active Tigers were on the African battlefields.
The model does not have any animations but has a 360 degree turnable turret to fit your needs on the battlefield. Whoever wishes to add animations to the model is free to do so. 

Tigertank war eine furchterregende mörderische Maschine während des zweiten Weltkriegs. Er fühlte den Sand von Nordafrika im Spätem 1942. Es war zunächst eine erfolgreiche Antwort zum Aufstand der überlegenen Alliierten, aber durch mechanische Probleme verursacht dauerte es nicht lange, bis nur noch einige wenige aktive Tiger auf den afrikanischen Schlachtfeldern waren.
Das Modell hat keine Animationen, hat aber ein 360 Grad drehbares Türmchen um deine Verwendung für das Schlachtfeld anzupassen. Wer immer wünscht dem Modell Animationen hinzuzufügen, kann dies gerne tun.
 

Image Image

Quelle: SplashDamage 

PzKPFW VI TIGER
Author {SSF}Sage Date 13.03.2011 Filesize 1,476 MB Download 228


Jaffa Mod 1.0

Published in ET Mods

Enemy Territory: Jaffa Mod

Die Macher des Jaffa-Mods wurden durch Stargate inspiriert. Der auf Wolfenstein 2.60 bassierente Mod, ist was für Fans von Stargate oder für Leute die mal etwas neues testen bzw. sehen möchten. Und nein es ist wirklich kein Skinpack, diese Modifikation hat unserer Information nach auch eigene Maps. 



Hier ein par Grundsätzliche Sachen zum Mod:

Neue Spieler Klasse - Jaffa

• Seperates rank System

          –

rank 0 -Jaffa Adept
        ®

        Schwacher Jaffa mit Fast nix



          –

rank 1 -Jaffa
        ®

        regeneration wie ein Medic


        ®

        Rostiger Helm



          –

rank 2 -Jaffa Warrior
        ®

        Geringe Energieverlust bei Waffengebrauch


        ®

        Metall Helm

 

          –

rank 3 -Serpent Guard
        ®

        jaffa Helm - Gegen Headshots immun, kann aber unterdessen nicht rennen


        ®

        Silber Helm



          –

rank 4 -First Prime
        ®

        Mehr Lebensenergie


        ®

      Gold Helm


new weapons - Stab Waffe, Zat'n'ktel

          – wechsel mods (bei rechten Mausklick)

 

          – zat has stun, lethal and vanishing effect - like in series

 

          – Die Stab Waffe kann auch als stumpfe Waffe verwendet werden (kein Backstabe)

 

          – Kann von allen benutzt werden



new awards

          –

Best Jaffa

      - wie "best Field op" oder "best Medic" etc.

 

          –

Oppresion Guru

      - Für die meisten betäubungen

 

          –

Jaffa Without Honor

      - für die meisten Backstabes bei den Jaffa

 

          –

Gay Medic

    - ein richtig schlechter Medic bekommt diesen Arward

primary und secondary Waffen können gedroppt werden (RtCW 1.0)

Die Klassen haben verschiedene accessories (Helm...) bei verschiedenen Klassen Skills (.level file für jede Klassen in der .pk3


JAFFA MOD Version:1.0
Author Paul_88 Date 09.01.2008 Filesize 7,71 MB Download 371


 

ETNam at Dark Alchemy

Published in ET Scene

ETNam at Dark Alchemy
This weekend we are meeting at Dark Alchemy A2 server to play ETNam
mod. It moves the gameplay into Vietnam war scenery.

 If you are curious about new weapons, becoming kamikaze or activating
the fury mode - remember the event date and join us!

 We are starting this Sunday 12 July 2015
at 19:30 CEST at 213.239.207.85:27961

Source: dark-alchemy.com

Navy SEALs: Covert Operations ET mod

Published in ET Mods

Navy SEALs: Covert Operations ET - A Wolfenstein: Enemy Territory mod by mod_porter

This is an Enemy Territory port of Navy Seals: Covert Operations - NSCO ETL mod alpha 6 (see Moddb.com)
Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as:
-Retrieve Information in a suitcase and return it to a capture point
-Defend Fortified Area's from Capture
-Assassinate VIP Player (distinct model for VIP)
-Capture Specific Points on the map for your team to win.

Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them.

NS:CO Feature Highlights:

Weapons, Weapon Handling & Equipment
* 22 scale real worked weapons
* sophisticated weapon attachment system
* scopes, flashlights, bayonettes, laser sights, silencer etc.
* 5L-SD, sophisticated location specific damage system
* projectile code system - realistic per projectile ballistic physics
* original bomb defusing tool system

Original Top-Code Features & Technology
* TASS, a configurable player skill and attribute system
* original player physics top-code
* easy to use radio command system
* modular HUD with two configurable displays to choose from
* feature complete menu system
* PE Engine proprietary state-of-the-art particle effects
* enhanced lighting with full support for q3map2
* IGLE advanced lighting lens flare, and dazzle effects

Player Models
* 3 original player models featuring rich original animations
* 16 very high detail headskins per team
* Head Stuff System? offing customizable player "looks"
* bindable hand signal animations
* seasonal & terrain specific auto-camouflage skin system

Game Play Features
* NSSL? sophisticated multi-threading scripting language
* plug-n-play-drag-n-drop scripting automation system
* enhanced camera view
* dynamic help system
* GPS & team telemetry system

Levels & Missions
* stunning level design technology
* assault objective missions
* VIP-R and VIP-S objective missions
* CTB objective
* bomb & defuse mission objective

For Level Designers
* CSGR (client side geometry render)
* rich objective system /w prefab mission tools
* PE Engine?, NS-CO's proprietary particle system
* custom, entities and shader attributes
* rich suite of original high-quality textures
* environment effect system for rain and snow
* full support for all q3map2 compiler features
* IGLE advanced lighting effects engine
* NS-CO DL-TK our in house (only) level designers tool kit

Support for all major Operating Systems such as:
Windows95/98/ME/2000/XP, Macintosh/OSX, Linux

Source: www.etpro.de | www.moddb.com/nsco-et

NAVY SEALS - COVERT OPERATIONS ET Version:alpha
Author mod_porter Date 04.10.2015 Filesize 377 MB Download 364


Less Snow & Rain v3

Published in ET Mods
Nach überarbeiteten Maps und Mapscripten kommt von rockstar eine überarbeitete Version von "Less Snow". Zusätzlich gibt es noch einen kleinen Mapmod der auf Radar mehr als nur das Gras und den Regen deaktiviert.

Download:--> ET » Mini-Mods » Less Snow and Rain v3

The file contains:
  • Less snow Fueldump
  • Less snow Railgun
  • Less rain Radar

In the Fueldump and Railgun files:

  • wintertrunk01.tga was removed
  • added roofs without snow
  • edited shader files: the map/pack use jpg instead of tga if it was possible
  • added new converted (tga >> jpg) textures
  • smaller file size (form 6 MB down to 5 MB (2,7 MB + 2,3 MB))
  • if you make one pk3 with these files, the file size will be around 4 MB
  • you can use the files separately

Less rain Radar:

  • rain disabled (no matter you have on or off the atm. effect)
  • rain sound also disabled
  • grass foliage was disabled
  • the main gate was changed with a none-snow-version texture
  • the map use textures via jpg instead of tga if it was possible
  • edited shader file included
Quelle: Wolfmap.de

LESS SNOW & RAIN v3 Version:v3
Author rockstar Date 17.03.2007 Filesize 6,62 MB Download 238


ETJump Mod 2.0.3

Published in ET Mods

What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.

I decided today would be a good day to finally release ETJump 2.0.3! It took way longer than I expected and it doesn't have all the features I wanted to implement. I decided it was time to release it anyway as people have been waiting for way too long.

Short changelog:
    New admin system (no more usernames and passwords that are hard to deal with)
    Mapping features
    Minor enhancements to gameplay
    Bug fixes

What's next?
My future plan is to release new versions more frequently. Due to some mistakes I couldn't really do that for version 2.0.2.

Source: etpro.de | Zero

ETJUMP 2.0.3 Version:2.0.3
Author Zero & Feengur Date 08.01.2015 Filesize 6.53 MB Download 235



ETJump 2.0.6 released

Published in ET Mods

ETJump 2.0.6 is ready!

ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero.

Changelog:
    Fixed !listmaps listing all maps whether they're on the server or not.
    Added @name@ tagging in chat. (Replaces the @tag@ with matching names)
    Added a message key for trigger_flagonly_multiple
    The entity prints the message when an objective is capture. Adding [n] in the message prints the name of the player that captured the objective.
    Added etj_drawConnectionIssues. Disables the "Connection interrupted" text and image.
    This is mainly for people with constantly high pings (e.g. from Australia)
    Added spawnflag 512 for trigger_multiple
    Multiple players are able to trigger the same trigger_multiple at the same time
    Multiple bugfixes
    Players can no longer callvote map <current map>
    /callvote map mapname matches partial map names
    token collection mode:
    Admins can define locations for easy, medium and hard tokens that can be collected by players. Once you've collected all of them, the total time it took to collect them is printed.
    Improved /records
    Added highlighting for @tags@
    etj_noclipScale now supports decimal values and is limited to values between 1-20
    Fixed fireteam savelimit
    Removed nonading
    Weapons are now correctly removed on start timer

Source: etjump.com | etpro.de

 

ETJUMP 2.0.6 Version:2.0.6
Author Zero Date 22.02.2016 Filesize 6.6 MB Download 226


ET Headquarters 0.9.127

Published in ET Mods

Wolfenstein: Enemy Territory Mod ET Headquarters 0.9.127 released

ET Headquarters adds a flexible character customization system to Wolfenstein Enemy Territory. It also adds gameplay changes and rebalances class mechanics. Its core gameplay remains close to vanilla ET. Features: - Omnibot Support - ETpro Mapscripting Support - Lua 5.1 Support - Sqlite3 Database Backend - Xpsave and Moditemsave Support - Game Coins - Character Customization - Flexible Character Customization Backend - Barracks Menu to Visually Unlock Character Items - New Command Post Gameplay - Blue Adrenaline - Covert Ops Weapon Specialist

Mod Features
Amongst the many which stand out:
- Omnibot Support
- ETpro Mapscripting Support
- Lua 5.1 Support
- Sqlite3 Database Backend
- Xpsave and Moditemsave Support
- Game Coins
- Character Customization
- Flexible Character Customization Backend
- Barracks Menu to Visually Unlock Character Items
- New Command Post Gameplay
- Blue Adrenaline
- Covert Ops Weapon Specialist

The Team
acQu - Code, Game Design
Floreio - Models
Jenkins - Logo, 2D gfx
Thunder - Skins, Models

Webpresence
ModDB: moddb.com/et-headquarters
Bug reports go to: thewolfteam.org

Not all media assets shown in the pictures, videos, etc, were done by us alone. We hereby thank everyone in the community who made these assets available. We do not take credit for those.

Source: etpro.de

ET HEADQUARTERS Version:0.9.127
Author acQu - Floreio - Jenkins - Thunder Date 30.07.2014 Filesize 7,019 MB Download 331


silEnT Mod 0.8.2 released

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.2.

    Version 0.8.2
    Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
    Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
    Fixed: Players carrying objectives are now shown correctly.
    Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
    Fixed: The name of the disguised covert op was not drawn to spectators.
    Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
    Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
    Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
    Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
    Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
    Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
    Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
    Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
    Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
    Fixed: cg_effectDistance was affecting the played sounds.
    Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
    Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
    Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
    Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
    Improved: UI tabbing to edit field makes it focused.
    Improved: limbo weapons menu for soldier class.
    Improved: sort order of the map vote menu map list.

> full changelog

Special thanks for Krauersaut for building the Mac OS X client.

Source: wolffiles.de | MyGamingTalk

SILENT MOD Version:0.8.2
Author TheSilencerPL Date 16.05.2014 Filesize 966 B Download 334


  

   

 

  

  

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