ET: Quake Wars / DirtyBomb
ETJump 2.1.0 released
ETJump 2.1.0 is ready!
ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero, XIS, Vallz and Ryven.
New devs
We have 3 new developers that are working on various things for the mod. XIS joined the ETJump development team last year and has been working on trickjump lines (a feature from ETPro that allows players to record routes for jumps and display them later). Vallz joined in March and has been working on features to get more statistics on player performance. Ryven also joined in April and is working on client / UI enhancements...
More important ETJump innovations and information here... forum.etjump.com
Changelog:
Extended target_relay:
spawnflags 8: only fires targets if the activating player is currently timerunning
spawnflags 16: only fires targets if the activating player is currently NOT timerunning
Added speed_limit key to target_starttimer.
Timer will not be started if player's speed is higher than the value. Default value is 700.
Added etj_drawTokens.
Added etj_enableTimeruns.
Fixed issues with timerun timer.
Added trigger_tracker and target_tracker.
A replacement for target_activate that's easier to use and allows more complex designs.
Fixed lines ending with a ^ breaking newlines.
g_banners to enable/disable banners altogether.
Client side autoexec for map specific configs. (autoexec_mapname.cfg).
Added spawnflags 1 to target_remove_portals to disable the text print.
Added target_interrupt_timerunto stop any timerun without setting a record.
Added target_set_health.
Set's activator's health to the value specified by the health key.
Spawnflags 1 to set once per life.
Fixed a likely crash on linux client.
Added cvars to control ghost player's transparency:
etj_ghostPlayersOpacity controls ghostplayer's transparency.
etj_ghostPlayersFadeRange controls distance when ghostplayer starts to fade.
Custom vsays: /vsay <variation> <id> <custom text> e.g. /vsay 4 hi Good evening!.
UI enhancements:
optional shadows for runtimer and speed
runtimer user experience improved
added cvar to auto hide the timer when it isn't used etj_runTimerAutoHide
popup message grouping (avoid duplicates) etj_popupGrouped
teamchat height increased up to 14 lines (from 8)
Added cvar to control explosives shake etj_explosivesShake
0 disables shaking, 1 disables shaking from own explosives, 2 disables shaking from other player's explosives, 3 default behaviour
Widescreen support
etj_chatFlags toggles team flags next to chat messages.
Improved callvote:
Specs can no longer vote.
Votes will stay for full 30 seconds unless the percentage needed out of number of connected clients has exceeded for either yes or no votes.
For example: 51% => 2 players are in team, 2 in spec => 3 votes are needed. If both players in team vote yes it will wait for 30 seconds and pass. If one of the specs join team vote yes, it will pass instantly. If one of the specs join team and vote no, it will wait for the vote to expire and pass.
Fixed a bug in listbans.
Fixed weird coordinates in the chat causing undesired mouse movements
Bullets and explosives go through ghost players
vsay correctly displays timestamp
Added cvar to disable lean when holding +activate key along with strafe keys etj_noActivateLean
Chat improvements:
Increased chat messages up to 200 chars
New multiline chat textbox with character counter
Source: etjump.com | etpro.de
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ETJUMP 2.1.0 Version:2.1.0 |
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Wintertheme Mod
Download:
Quelle: Wolfmap.de
PzKpfw VI Tiger
Tiger tank was a fearsome killing machine during World war 2. It first felt the sands of North Africa in late 1942.
It was at first a successful response to the uprising Allied superiority but due to mechanical problems it was not long until only a few active Tigers were on the African battlefields.
The model does not have any animations but has a 360 degree turnable turret to fit your needs on the battlefield. Whoever wishes to add animations to the model is free to do so.
Tigertank war eine furchterregende mörderische Maschine während des zweiten Weltkriegs. Er fühlte den Sand von Nordafrika im Spätem 1942. Es war zunächst eine erfolgreiche Antwort zum Aufstand der überlegenen Alliierten, aber durch mechanische Probleme verursacht dauerte es nicht lange, bis nur noch einige wenige aktive Tiger auf den afrikanischen Schlachtfeldern waren.
Das Modell hat keine Animationen, hat aber ein 360 Grad drehbares Türmchen um deine Verwendung für das Schlachtfeld anzupassen. Wer immer wünscht dem Modell Animationen hinzuzufügen, kann dies gerne tun.
Quelle: SplashDamage

PzKPFW VI TIGER
{SSF}Sage
13.03.2011
1,476 MB
228
Omni-Bot ET 0.83 Released
Omni-Bot 0.83 for Enemy Territory has been released.
We are pleased to announce the latest version of Omni-bot for ET has been released. Palota has been very busy this past year fixing bugs, adding features, and adding support for newer mods. The waypoint team has also been busy adding support for new maps and improving on existing waypoints.
Das Omnibot Team verkündet die Freigabe von Omnibot 0.83 für Enemy Territory als Linux und Windows Version inkl Waypoints. Diese neue Version umschließt Bugfixes, neue Features und diverse Optimierungen.
Release Highlights
ETBlight and Bastard mods are supported
Fixed memory leak caused by GameMonkey threads
Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged
Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match
Source: omni-bot.com | wolffiles.de

OMNI BOT - WINDOWS Version:0.83
omnibot
24.11.2013
19.99 MB
1601

OMNI BOT - LINUX Version:0.83
omnibot
24.11.2013
20,47 MB
440
X-Labs - Goldrush
A new mod for ET has found his way to life - X-Labs.
Mod Discription Goldrush:
- All teams use carabine weapon
- Instagib mod - one shot kills you!
- If enemy dies he loses a goldbar
- Collect the gold and redeem this on the (any) flag
- More gold makes you sluggish / slow - but gives more points!
- Team with the most points wins
Tip for more points (requires teamplay)
A team player - called the cow - remains hidden in the background of the map (near a flag). His team collects gold and bring it to him, with selfkill. The cow collects all the gold on (and waiting for more from the team). Near the end of rounds, his team push the cow to the flag (because the cow is very slow with so much gold!).
So points in the six-digit are possible!
Eine neue Mod für ET hat seinen Weg ins Leben gefunden - X-Labs.
Mod Beschreibung Goldrush:
- Alle Teams benutzen die Karabiner Waffe
- Instagib Mod - ein einziger Schusstreffer ist tötlich
- Wenn ein Feind stirbt verliert er einen Goldbarren
- Sammele das Gold auf und löse es an einer (beliebigen) Flagge ein
- Mehr Gold macht dich träger/langsamer - aber es gibt mehr Punkte!
- Das Team mit den meisten Punkten gewinnt
Tip für mehr Punkte (benötigt Teamplay)
Ein Team Spieler - genannt die Kuh - bleibt im Hintergrund auf der Map versteckt (nähe einer Flagge). Sein Team sammelt das Gold und bringt es ihm, mit Selbstkill. Die Kuh sammelt das Gold (und wartet auf mehr Gold vom Team). Kurz vor dem Rundenende, schubst sein Team die Kuh zur Flagge (weil die Kuh zu langsam ist mit so viel Gold!)
Punkte im sechsstelligen Bereich sind so möglich!
Supported Maps / unterstützte Maps
Goldrush, Railgun, Battery, Fueldump, Oasis, Radar, tc_base, et_beach, mp_sub_rc1
Server:
X-Labs GOLDRUSH 46.165.204.169:27960
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X-LABS MOD - GOLDRUSH |
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Omni-Bot 0.84 for ET released
Omni-Bot 0.84 for Enemy Territory has been released.
We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.
There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.
Changes in Omni-Bot Enemy Territory 0.84
infected mod is supported
=== BOT ===
Added 0.71 interface (NoQuarter 1.2.7)
Added trigger Flag dropped
Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
Added TraceLine returns contents and surface
Added DistanceBetween and DistanceTo parameters can be MapGoals
Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
Added Goto parameter can be a table of vectors
Added HasAmmo can have 2 parameters (ammotype, amount)
Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
Added constants SURFACE.SLICK and SURFACE.LADDER
Added file names in gm script error messages
Added et_autoexec_user.gm is executed after et_autoexec.gm
Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
Changed MaxUsers trackers are separate for each team
Changed QueryGoals and GetGoals delete all items from table before writing result
Changed GetGoals does not sort goals by priority
Changed console commands are sent to goals even if they are handled by global Commands table
Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
Changed blocked waypoint connections are visible, color is dark grey
Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
Fixed Finished did not work inside Enter callback
Fixed condition if(vector) failed if vector.x was zero
Fixed GetUsePoint
Fixed ConfigGet with 2 parameters saved null to config file
Optimized region triggers
Optimized initialization of file system and weapons
Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
Removed empty lines in error messages
=== MOD ===
Added killing messages can be disabled by cvar cg_obituary
Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
Added spectator position on the map
Changed InitialDelayTime can be less than 10 seconds on dedicated servers
Changed drawing does not use boost interprocess library
Changed spectator can see all players on the map
Changed warmup can be less than 10 seconds
Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
Fixed spectator position was wrong and spectator could not edit waypoints
Fixed GetEntityOwner sometimes returned invalid entity
Fixed crash if print parameter was too long
Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
Optimized drawing of waypoint radius
Added version info to DLL files
=== GOALS ===
Disabled waiting for medic in NoQuarter mod because of weapon spread bug
Removed many useless properties from goals gm file in nav folder
Changed high level goals were moved from library to gm scripts
Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
Changed FLAGRETURN goal has limited range
Changed REVIVE is disabled on ice
Changed Covertops don't steal uniform when mounting mg42
Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
Fixed priority was not reset to zero after map goal became unavailable
Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
Fixed disguised covertops was shooting and lost disguise
Fixed error if test bot was kicked during Goto
Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
=== SCRIPTS ===
Improved server manager to balance number of humans and bots
Added Util.ChangeCrucialClassForRole
Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
Added region type in debug messages when entering/exiting re-usable region trigger
Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
Changed Util.UpdateSwitchData is called automatically by paththrough switch
=== WEAPONS ===
Added throwable knives in etpub mod
Added WeaponType "item"
Added BAZOOKA in Legacy mod
Changed rifle grenades have limited range
Changed SetDesirabilityRange can be less than DefaultDesirability
Changed sniper weapons have smaller AimError
Fixed flamethrower was used at long distances (bug in 0.83)
=== COMMANDS ===
Added cleargoalflags command to delete obsolete 0.71 goal flags
Improved sag command (ShowActiveGoals) prints priorities and roles
Improved sei command (ShowEntityInfo) prints entity categories
Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
Improved tracearty command renders pink line to point of collision if trace fails
Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
Removed TestMap conditions and ShowMovers from makemapgm command
Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
=== WAYPOINTS ===
1944_cherbourg2
1944_nordwind
1944_nordwind_summer
airassfp1
battle_chess_sniper
black_forty_four_sniper
capuzzo_b3
ds_bunkers_b2
erdenberg_b3
es_puffo_sniper
fragmaze_fixed
north_italy_sniper
radar_summer
raid_b4
santas_grotto_v1_2
sniper_from_mars
transylvania
uje_city_patrol
uje_gondola_sniper
uje_parking
xmas_bol_sniper
Source: omni-bot.com | etpro.de
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OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84 |
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Splatterladder Wolf:ET HD Pack 2.6
Wolfenstein: Enemy Territory - Splatterladder Wolf:ET HD Pack 2.6
This is the updated version of my HD Pack for 'Wolfenstein: Enemy Territory'. There are now two files in the download, however, the larger file is not downloaded by the players joining the server, only the small 14MB file is downloaded directly. - Wolf Enstein
Mod Installation for Server-Admins:
Put the '.pk3' files into the 'etmain' folder only and the small file will be downloaded by players joining your server. They'll have to go to Wolffiles.de in order to download and use the main HD texture pack.
To uninstall this mod just delete the file.
Installation for Players:
Put the '.pk3' files into your 'etmain' folder. If it's also in the 'etmain' folder of a gameserver you join you will see the HD-textures, weapons and uniforms in-game.
Source: forum.splatterladder | wolffiles.de
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SPLATTERLADDER ET HD PACK Version:2.6 |
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Silent Mod 0.6.0
The Team from mygamingtalk.com releasedET-Mod silEnT 0.6.0. - There is again a lot of changes, improvements and repairs (Fixes).
Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.6.0. - Es gibt wieder eine Menge Änderungen, Verbesserungen und Reparaturen (Fixe).
Quelle: mygamingtalk

SILENT MOD 0.6.0 Version:0.6.0
TheSilencerPL
17.10.2012
6,299 MB
446
HQ WW2 Character Customization Pack
Official ET Headquarters Standard Character Customization Pack. This is the WW2 themed item pack. It contains 10 body- and helmetskins, 5 rankskins and headaccessoirs, and 30 faceskins. Version: alpha 1.0
To get you started quickly read index.html at doc/manual/ inside the ET Headquarters mod version 0.9.127 download.
ET Headquarters adds a flexible character customization system to Wolfenstein Enemy Territory. It also adds gameplay changes and rebalances class mechanics. Its core gameplay remains close to vanilla ET.
The Team
acQu - Code, Game Design
Floreio - Models
Jenkins - Logo, 2D gfx
Thunder - Skins, Models
Webpresence
ModDB: moddb.com/et-headquarters
ModDB: moddb.com/hq-ww2-cc-pack
Bug reports go to: thewolfteam.org
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HQ WW2 Character Customization Pack Version:Alpha 1.0 |
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ET HEADQUARTERS Version:0.9.127 |
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Jaffa Mod 1.0
Enemy Territory: Jaffa Mod
Die Macher des Jaffa-Mods wurden durch Stargate inspiriert. Der auf Wolfenstein 2.60 bassierente Mod, ist was für Fans von Stargate oder für Leute die mal etwas neues testen bzw. sehen möchten. Und nein es ist wirklich kein Skinpack, diese Modifikation hat unserer Information nach auch eigene Maps.
Hier ein par Grundsätzliche Sachen zum Mod:
• Neue Spieler Klasse - Jaffa
• Seperates rank System
- –
rank 0 -Jaffa Adept
®
- Schwacher Jaffa mit Fast nix
- –
rank 1 -Jaffa
®
- regeneration wie ein Medic
®
- Rostiger Helm
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rank 2 -Jaffa Warrior
®
- Geringe Energieverlust bei Waffengebrauch
®
- Metall Helm
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rank 3 -Serpent Guard
®
- jaffa Helm - Gegen Headshots immun, kann aber unterdessen nicht rennen
®
- Silber Helm
- –
rank 4 -First Prime
®
- Mehr Lebensenergie
®
- Gold Helm
• new weapons - Stab Waffe, Zat'n'ktel
- – wechsel mods (bei rechten Mausklick)
- – zat has stun, lethal and vanishing effect - like in series
- – Die Stab Waffe kann auch als stumpfe Waffe verwendet werden (kein Backstabe)
- – Kann von allen benutzt werden
• new awards
- –
Best Jaffa
- - wie "best Field op" oder "best Medic" etc.
- –
Oppresion Guru
- - Für die meisten betäubungen
- –
Jaffa Without Honor
- - für die meisten Backstabes bei den Jaffa
- –
Gay Medic
- - ein richtig schlechter Medic bekommt diesen Arward
• primary und secondary Waffen können gedroppt werden (RtCW 1.0)
• Die Klassen haben verschiedene accessories (Helm...) bei verschiedenen Klassen Skills (.level file für jede Klassen in der .pk3
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JAFFA MOD Version:1.0 |
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ET:QW + DB Categories
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