ET: Quake Wars / DirtyBomb
Enasni 1.3 - Hardest trickjump map
Two Movies of the hardest trickjump map Enasni - done by 999 Jorge and Evo
Movie 1: Hardest trickjump map done by 999 Jorge. Video by Th0sy
Movie 2: Enasni 1.3 by Evo / sunBurn. Video by IceQ.
Thanks to all the trickjumpers that keep it alive!
HD Movie Downloads + Map Download
Source: crossfire.nu
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ENASNI 1.3 MOVIE |
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JORGE ON ENASNI 1.3 |
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ENASNI Version:1.3 |
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Western Beta 2
Sage released his Enemy Territory map Western Beta 2
Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!
Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!
Changelog Beta 2:
-More cover to cut straight paths and better spawn exits
-Two new rows of houses added to stop camping
-More routes to objectives
-Removed and widened Church doors
-Limit trickjump area access during objective play
-Fix crash bug on detonator
-Removed detonating by jump
-Only axis can arm and allies disarm the detonator
-Added routes etc. features for Omnibot
-Detonation time 30secs->35secs
Source: wolffiles.de | Sage via Splatterladder
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WESTERN Version:Beta 2 |
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LRS Xmas Sniper 2015
Lorenz presents his new Enemy Territory sniper map for Xmas.
A very nice Snipermap suitable for the Christmas season. We are on a Xmas dining table. So, snipe, but do not eat anything, it's all fake...
Have fun and merry Christmas!
Source: Thx to Lorenz via FB and Mail
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LRS XMAS SNIPER Version:2015 |
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|ES|Italy Sniper and |ES|Puffo Sniper
|ES|LoRenz published two ET Sniper maps ES|Italy Sniper and ES|Puffo Sniper. Both are no crossing maps.
|ES|Italy Sniper is a copy of his own house and garden. Even details like location of furniture in the house should match.
Ofcourse, things has been added or removed to the map, to make it more playable.
I guess we can say, this map is an invitation to visit the home of |ES|LoRenz on a hot someday in the North of Italy.
Enjoy the visit, and remember, when you visit someone, be polite, and only shot in direction of neighbour :)
|ES|Puffo Sniper did it for fun and for my clan. Was demand from my daughter, so, i made it! :)
Hope you like it and you have fun. Thanks to my daughter Caterina for his help for texture.
Source: Thx to |ES|LoRenz via FB | esclan.12forum.be
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ITALY SNIPER (ES) |
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PUFFO SNIPER (ES) |
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UJE Toyshop Sniper b1
New Enemy Territory sniper map - UJE Toyshop Sniper Beta 1 made by [UJE] Niek
Pretend yourself in a toyshop but this time you may use
the guns for real.
The only thing is that you are very little like a mouse.
There is a way to cross but it's not easy ,you have to use the stairs.
Have alot of fun.
Source: ujeclan.com | Niek via FB
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TOYSHOP SNIPER (UJE) Version:beta 1 |
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LRS Drydock Sniper B1
LoRenz presents his Enemy Territory Sniper map - LRS Drydock Sniper Beta 1
Quote: Hello to all. This time, we are in a dry dock. Allies and Axis ships, need repair. There are many spots inside and cranes on the move.
There is also a puzzle to solve, to earn aprofitable snipe spot for a few minutes.
Thanks to Elite for his music. Thanks to Mo0n for the environment idea.
Have fun.
LoRenz
Source: Big thx to LoRenz via FB and Mail
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LRS DRYDOCK SNIPER Version:beta 1 |
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(UJE) Hospital Sniper B1
Diesmal braucht man allerdings gute Trickjump-Fähigkeiten um an bestimmte Stellen zu kommen, z.B. zu den Medipacks im Krankenwagen. Etwas neues ist allerdings das man die
Gegenseite betreten kann, worauf ein Alarm losgeht. Insgemsamt ist die Map recht gut
gelungen, ich empfehle sie auf Jaymod mit double Jump zu spielen und den Sniperwar zu aktivieren. Die Waypoints für Bots werden auch gleich mitgeliefert.
Quelle: ET Stuff
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HOSPITAL SNIPER B1 (UJE) Version:Beta 1 |
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Dingenskirchen Beta 1
Dingenskirchen Beta 1 - Custom map for Wolfenstein: Enemy Territory
This map is a collaboration between Phisherman and KeMoN and the result of more than a year of more or less continuous development. It was created as a tribute to the good old times of RtCW and was originally intended to be released for the 10th birthday of WolfET. We didn't make it on time but we still hope it will bring back some memories to the old-schoolers amongst you. Since this is the first public release, any feedback (ranging from bad texture-alignment to glitches) is welcome.
The .map source-file is planned to be released some day, but please understand that we would like to improve the map before any conversions based on an old version are created. So please, if you find a bug, do NOT release any unofficial scriptfixes etc, as this will only cause confusion. If you find a bug, please post HERE or write me an eMail/PM, and I will release an official fix or a new map version.
-----Storyline-----
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
Allied mission:
- Repair and steal the axis tank located in the village.
- Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
- Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
- Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
- Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.
Source: wolffiles.de | Splashdamage - KeMoN

DINGENSKIRCHEN Version:Beta 1
KeMoN
28.02.2014
76,01 MB
327
The Bad Place4 Beta8
Originally, The Bad Place was DM4 from Quake1 - "One of the three id Software maps included in the "big five" for 1on1 play, created by American McGee" - the version most known to us all is the RtCW remake badplace3 used to create the ET multi_huntplace.
This modified version of The Bad Place is brought to you by MaTeJ, who has worked on maps such as tjwar_a1_fixed and crypt_final_fixed - his remake of the multi_huntplace map is a better, more complex version with some minor bug fixes and generally attempted to make the map more fun to play and tactical.
Check the readme.nfo inside the pk3 map file for more information. Recommended to use DAMN NFO Viewer
Remade Author (ET): MaTeJ
Version Idea (ET): LoCk
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BAD PLACE 4 BETA 8 Version:Beta 8 |
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Teuthonia Final
ET Map Teuthonia Final released by Teuthis.
=== New Map Features ===
- A second bank entrance has now been created
- There are more obstacles to provide cover at both axis spawns
- There's a new tunnel system
- A new balcony near axis the spawn to allow sniping (but just a bit)
- Texture and script errors have been fixed
- Lots of new models added too
"I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis
=== Special thanks ===
- Thunder (TWT) for the great models
- Mateos (TWT) and TomTom for help with script problems
- Micha (TWT) for the waypoints
- the Clans of Dark Alchemy and WF-Gaming for testing the Beta version.
=== TWT News ===
In order to keep Wolf-ET alive, the Community requires new mappers. TheWolfTeam (TWT) is in the process of coming up with an initiative to attract interested newcomers to the art of mapping. As many websites for mappers are now dead we will try to revive the Mapping Community by providing tons of tutorials, awesome models and ready to use prefabs.
Most importantly , experienced personnel to help with everything related to making maps, (e.g., scripting, brushwork, everything). Long story, short version. Those people who are interested should sign up at TWT and start learning how to make their very own awesome, new maps. Your Wolfenstein Community needs you.
Source: wolffiles.de | forums.warchest.com | thewolfteam.org
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TEUTHONIA Version:Final 1.2 |
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