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EC 2012 Prediction Game - The Winners

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Every 2 years, the German RtCW-Clan dFw offers you in cooperation with Wolfenstein4everthe European and World champion shaft typing the possibility on the games.
Now
after the European champion shaft of 2012,
there are 5 lucky winners !

We congratulate all winners and thank everyone this one have co-typed and hope you had a lot of fun 

Alle 2 Jahre, bietet euch der deutsche RtCW-Clan dFw in kooperation mit Wolfenstein4ever, die Möglichkeit auf die Spiele der Europa- und Weltmeisterschaft zu tippen.
Jetzt nach dem Europameisterschafts-Ende 2012, gibt es 5 glückliche Gewinner !

Wir gratulieren allen Gewinnern und bedanken uns bei allen die mitgetippt haben und hoffen, Ihr hattet viel Spaß 

UEFA EC 2012 PREDICTION GAME WINNERS:

Image Joschibaer12
winns a Razor Imperator Mouse + Razor Goliathus Mousepad

Image Hulk
winns a Microsoft SideWinder X4 Keyborad and a Wolfenstein Shirt

Image bitter jonge
winns a Sharkoon USB-Stick 32gb USB 3.0 and a Wolfenstein Shirt

Image Lover
winns a Wolfenstein-Shirt

Image Dragon
winns a Wolfenstein Shirt

Quelle: dFw-Clan | wolfenstein4ever | EC-Prediction Game 2012

UEFA 2012 Prediction Game by dFw-Clan & Wolfenstein4ever

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Like already for the World Championship in 2010, the German RtCW-clan (Delta Force Warriors)also offers this year, in cooperation with Wolfenstein4ever, the possibility on the games the UEFA European Championchip 2012 of typing.

There are presents for the first five best typings in the value of over 150 euros! Cool

Besides the tips on single games, the European champion 2012 is guessed, on the top scorer and on some other small bonus bets.

Join fast and have a lot of fun with the bets & con-fevers of the EM 2012 and be happy on the chance winning a nice prize. The Prediction game has a auto tanslation by Google.

We wish all ones good luck and fun! 

Place 1: Razor Imperator Mouse + Razer Goliathus Mousepad
Place 2: Microsoft SideWinder x4 + Wolfenstein Shirt
Place 3: Sharkoon USB-Stick 32gb USB 3.0 + Wolfenstein Shirt
Place 4 + 5: Wolfenstein Shirt

Wie auch schon zur WM 2010, bietet euch der deutsche RtCW-Clan dFW (Delta Force Warriors) auch dieses Jahr, in kooperation mit  Wolfenstein4ever, die Möglichkeit auf die Spiele der UEFA EM 2012 zu tippen.

Es winken, den ersten fünf Besttippenden, Geschenke im Gesamtwert von über 150 Euro! 

Neben den Tipps auf einzelne Spiele, wird natürlich auch auf den Europameister 2012, auf den Torschützenkönig und auf einige andere kleine Bonuswetten getippt.

Melde dich schnell an, hab viel Spaß beim Wetten & Mitfiebern der EM 2012 und freue dich auf die Chance einen tollen Preis zu gwinnen. Der Countdown läuft.

Wir wünschen allen Beteiligten viel Gück und Spaß! 

--> EC-Prediction Game 2012 <--

Quelle: dFw-Clan | wolfenstein4ever

John Romero plans MMO-ish PC shooter

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Image John Romero, the veteran developer and id Software founder who helped create FPS touchstones like Quake, Doom and Wolfenstein, is planning a return to the genre in which he made his name.
Romero, who's currently CEO of social game studio Loot Drop, Inc., told Eurogamer that although he hasn't formally started work on the project he has the design nailed down.

"Yes, I'm definitely going to be making another shooter and it will be on PC first," he explained.

"I don't want to talk about the details but I already know what it is. I've already kind of designed the thing and it's pretty cool - though of course, I am going to say that. I think it's a neat design, I haven't seen the design anywhere else."

Romero didn't go into much more detail but added that it'll be "MMO-ish" and will offer a new twist on genre traditions.

"It's a persistent game, it has persistent player data, the character grows and gets better over time. I think most gamers expect that now anyway, but this was a design I'd done a while ago. I think it's pretty valid.

"You will be playing the game as you would expect a shooter to feel, but the specifics of your situation, narrative wrapper and reward system are all unique. I wouldn't want to give out any specifics until I'm close to shipping it. I've learned my lesson about talking too soon about specific game features and release dates."

He couldn't confirm when work will begin or if it'll be a Loot Drop production.

It's been a long time since Romero last brought out a shooter - the 2003 N-Gage version of Red Faction. We asked him whether he thinks the skills necessary to make a successful modern shooter have changed since then.

"I don't think it's changed other than that the 3D graphics have to be good and there are a tonne of basics in the design that have to be there for players to feel that it's a current game.

"But I already have a lot of that stuff designed and none of what I've done has become invalid over time based on today's shooters. So I don't think there's an issue with it feeling dated or feeling old. It's not going to be an old-school shooter - it won't be pixelated. But it will probably have some faster movement than most games have right now."

Romero also offered his take on how the genre has evolved since his time at id Software. While he appreciates that Gears of War is a quality product, he's not a fan of the shift towards slower, cover-based gameplay.

"I'm not a fan of cover systems or the player being a bullet sponge. I'm not that interested in the tank-like player; I like feeling that I have skill in the game," he explained, before theorising that the rise of the console game pad has pushed developers in that direction out of necessity.

"I do realise that a lot of the movement in new shooters is directly attributable to the console controller because you can't play well and fast with them so they had to come up with some design to make it so the player can do something else if they can't skillfully move quickly. They have to do something different.
"But I'm a PC mouse and keyboard type player," he countered.
"I love twitch 180s, fast targeting, fast firing, fast movement. So anything that's not like that - like current shooters that are basically a track going through a level to the exit and everything is closed off - is not interesting to me.
"I like to explore my levels, y'know? So I'm not a fan of on-rail shooting or slow-moving cover systems. That's not to say that Gears isn't a great game but as a player I'm more interested in speed and fast movement."

Loot Drop's only current confirmed project is Ghost Recon Commander - a social spin-off from Ubisoft's tactical shooter series due out on Facebook and mobile platforms some time this Summer.

Image Quake, Doom und Wolfenstein - diese drei Titel dürften Shooter-Veteranen nostalgische Freudentränen in die Augen treiben. Verantwortlich für die genannten Shooter-Urgesteine zeichnete sich unter anderem Game-Designer-Legende John Romero - und der plant nun offenbar sein Comeback im Shooter-Genre.

Wie Romero, der aktuell als CEO für den Social-Game-Entwickler Loot Drop tätig ist, gegenüber der englischsprachigen Webseite eurogamer.net verlauten ließ, habe er formell bereits die Arbeiten an einem neuen Projekt begonnen, dessen grundlegendes Game-Design bereits konkrete Formen angenommen habe.

"Ja, ich werde definitiv einen weiteren Shooter machen, und der wird zuerst auf dem PC erscheinen. Ich möchte noch nicht über die Details sprechen, aber ich weiß schon, worum es gehen wird. Ich habe das Ding fast schon fertig designed und es ist echt cool. [...] Ich denke, er hat ein klasse Design, das ich so bisher noch nicht gesehen habe."
So wirklich ins Detail gehen wollte Romero zwar nicht, aber immerhin verriet er in welche grobe Richtung das Projekt geht: Ein MMO-artiger Shooter mit revolutionären Gameplay-Elementen soll es werden.
"Es ist ein persistentes Spiel. Es hat persistente Spieler-Daten, und der Charakter entwickelt sich mit der Zeit und wird besser. Ich denke, die meisten Spieler erwarten so etwas heutzutage sowieso, aber das hier ist ein Design, das ich bereits vor einer ganzen Weile entworfen habe. Ich denke es könnte funktionieren."

Man werde das Spiel so spielen können, wie man es von einem Shooter erwarte, so Romero weiter, aber die Eigenarten der jeweiligen Situation, in der man sich befinde, und die erzählerische Hülle sowie das Belohnungssystem würden allesamt einzigartig sein. Ein Old-School-Shooter solle das Ganze aber nicht werden.

Weitere Details werde er aber nicht verraten, denn er habe seine Lektion bezüglich der frühzeitigen Bekanntgabe von Features und Release-Terminen gelernt, so Romero abschließend. Wir werden uns also wohl noch eine Weile gedulden müssen, bis es handfeste Details zu vermelden gibt.

Quelle: dsk-gaming.de | onlinewelten.com | eurogamer.net

© by wolfenstein4ever

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