ET Map News
Thud in the Sand b2
ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.
Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map
Source: splashdamage..com | WuTangH
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THUD IN THE SAND Version:beta 2 |
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LRS Highway Sniper b1
LoRenz presents his new Enemy Territory Sniper map - LRS Highway Sniper beta 1.
"This map we are in a traffic jam, so, we can spend our time for snipe, and try to get out alive. Watch your steps, if you fall from the vehicle, you die."
Thanks to |LRS|Mo0n, Cate Armstrong and me, who gave their face for the drivers.
Thanks to (HBC)Hannes who gave his motorbike picture and sound.
Thanks to |LRS|Elite who gave his music for trucks.
Have fun :-)
Source: Big thx to LoRenz via Mail
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LRS HIGHWAY SNIPER Version:beta 1 |
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ET Dark PHX Beta 3
This is the latest update from Pheonix and R3b3L of their excellent map, ET Dark PHX.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
A new method of destroying the Axis bridge by calling in an Allied air raid has been added to the map and a new entry point that can be dynamited by the Allied engineers in order to create another access that will lead to the tomb of the war god Heinrich has also been created.
Please Note: Server Admins, please take note, this new map version required an "arena fix" to be created for it. This fix is included in the map download, please place this fix in your relevant server mod folder.
Source: wolffiles.de | enemyterritory-stuff.net
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ET DARK PHX Version:beta3 |
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LRS WW1 Sniper
LoRenz presents his new Enemy Territory sniper map - LRS WW1 Sniper - with a very nicely World War 1 style.
This map is about the first mondial war. There is a secret little museum, with some pics about animals used in the WW1.
Have fun :)
Source: Big thx to LoRenz via Mail and FB
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LRS WW1 SNIPER Version:2016 |
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ETL - Frostbite v5
Wolfenstein: Enemy Territory ETL - Frostbite v5
This is a new version of the "Frostbite" map, created by Moonkey.
Storyline:
A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region.
The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.
ETLegacy website: etlegacy.com
Source: wolffiles.de | enemyterritory-stuff.net
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FROSTBITE - ETL Version:v5 |
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ES Alamo Sniper
New Map |ES|Alamo Sniper made by |ES|LoRenz - If any of you know the real story about Alamo, I think you already guess, this must be a circular map. And, it is. I do not remember seen a circular sniper map before. This is a total new concept.
Allies are located in center of map, (Church of Alamo) surrounded by Axis on all sides. Axis have cannons on their side, wich can shot against Allies.. and you can partly shot down Allies building (Church of Alamo). But ofcource, you need to find the cannon, wich can fire. Good luck.
For both teams, repeated rifle fire will partly destroy buildings too. Axis side of map is of course bigger than allies side, becouse its a circular map. But |ES|LoRenz took care of that too. On each side of Axis side, you will find transporters, wich will move you to any side of the map.
The concept of circular snipermap is brand new. But I think, its no trouble after a few minutes, to find your way around map. Its not harder, than playing one of the old fashion ET maps.
Neue Map |ES|Alamo Sniper erstellt von |ES|LoRenz - Falls einer von euch die wahre Geschichte über Alamo kennt, weiß es bestimmt schon, das diese Map kreisförmig ist.
Dies ist eine völlig neues Konzept, einer kreisförmigen Scharfschützen Map. Die Alliierten sind in der Mitte der Karte (Church of Alamo) und von allen Seiten von Achsenmächten umgeben.
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ALAMO SNIPER (ES) |
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War Missile Beta 1
This is the first beta release of the "Wolf: ET" map, "War Missile", created by ETc|gouki, Nico$ and ETc|#.Jay.#
The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory, before the first of these missiles can be launched against them.
Allied Objectives
**Capture the forward flag and defend it.
**Destroy the factory generator.
**Repair the Allied Command Post and defend it.
**Destroy the Axis Command Post.
**Destroy the main generator, thus preventing the V2 missile from being launched.
** Steal the keycard.
Changelog
- Command map fixed. Added the "cmarker" at the place where the objective has to be, in order to end the map.
- Fixed the direction icons to keycard.
- Improved the map "fps", detailed again, a lot. Added hint brushes.
- Created a new way to the first Allied spawn, i hope it's a little bit easier now. Let's see.
- Filled the map with stuff, e.g., plants, boxes... still decent.
Source: clan-etc.de | wolffiles.de
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WAR MISSILE Version:Beta 1 |
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Teuthonia Final
ET Map Teuthonia Final released by Teuthis.
=== New Map Features ===
- A second bank entrance has now been created
- There are more obstacles to provide cover at both axis spawns
- There's a new tunnel system
- A new balcony near axis the spawn to allow sniping (but just a bit)
- Texture and script errors have been fixed
- Lots of new models added too
"I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis
=== Special thanks ===
- Thunder (TWT) for the great models
- Mateos (TWT) and TomTom for help with script problems
- Micha (TWT) for the waypoints
- the Clans of Dark Alchemy and WF-Gaming for testing the Beta version.
=== TWT News ===
In order to keep Wolf-ET alive, the Community requires new mappers. TheWolfTeam (TWT) is in the process of coming up with an initiative to attract interested newcomers to the art of mapping. As many websites for mappers are now dead we will try to revive the Mapping Community by providing tons of tutorials, awesome models and ready to use prefabs.
Most importantly , experienced personnel to help with everything related to making maps, (e.g., scripting, brushwork, everything). Long story, short version. Those people who are interested should sign up at TWT and start learning how to make their very own awesome, new maps. Your Wolfenstein Community needs you.
Source: wolffiles.de | forums.warchest.com | thewolfteam.org
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TEUTHONIA Version:Final 1.2 |
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UJE Mountain Attack b2
[UJE] Mountain Attack beta 2 is an allies objective map made by [UJE]Niek - The war is in its Early days and Axis forces have occupied a small French village, where they are Building a new Radar System, the Wurzburg Radar.
Allied Forces have to sneak into the village and escape with the Radar Parts. This will be a lethal battle where only the Strongest will Survive.
Allies objective:
*Destroy the main entrance of the radar building
*Destroy steal the radarpart and bring it to the truck
*Escort the truck
*Build the commandpost to get a new spawn
[UJE] Mountain Attack Beta 2 ist eine Alliierten Objectiv-Map, erstellt von [UJE]Niek - Der Krieg ist in seinen frühen Tagen und die Achsenmächte haben ein kleines französisches Dorf besetzt, wo sie ein neues Radar-System bauen, das Würzburg Radar.
Die Alliierten müssen sich ins Dorf schleichen und mit den Radar-Bauteilen entkommen. Dies wird eine letale Schlacht, wo nur die Stärksten überleben werden.
| Download |
Quelle: ujeclan.com
Norwegian Battery Beta 5
Allied-attack map Norwegian Battery beta 5 from TWT.
~~~Storyline~~~
The Axis forces have built an anti-ship battery on the coast of Norway, the allies must destroy it in order to guarantee safe passage for all Allied shipping.
~~~New section of the map!~~~
A totally new barack-section is maded to give the map better flow
The new section got 4 enter-able houses.
The allies can acces it eighter by cvops (dressed)(disguised) or by jumps or by destroying the gate.(new)
2h/a cabinets. both on tactical places
+ the very special target (default used for mortars) that shows the place where the keycard is located, (when the keycard is stolen it shows where it should be secured
~~~Fixes~~~
A lot of bugs has been fixed since b4: *construct the commandpost x2 -fixed *3x z-fighting places (flickering shadows)
Great thanks to quarkclan and thunder.
Source: thewolfteam.org

NORWEGIAN BATTERY Version:Beta 5
ove
29.04.2014
5.67 MB
241
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