LoRenz presents his new Enemy Territory sniper map - LRS WW1 Sniper - with a very nicely World War 1 style.
This map is about the first mondial war. There is a secret little museum, with some pics about animals used in the WW1.
Have fun :)
Source: Big thx to LoRenz via Mail and FB
LRS WW1 SNIPER Version:2016 LoRenz 24.01.2016 11,6 MB 212 |
LoRenz presents his new Enemy Territory Sniper map - LRS Highway Sniper beta 1.
"This map we are in a traffic jam, so, we can spend our time for snipe, and try to get out alive. Watch your steps, if you fall from the vehicle, you die."
Thanks to |LRS|Mo0n, Cate Armstrong and me, who gave their face for the drivers.
Thanks to (HBC)Hannes who gave his motorbike picture and sound.
Thanks to |LRS|Elite who gave his music for trucks.
Have fun :-)
Source: Big thx to LoRenz via Mail
LRS HIGHWAY SNIPER Version:beta 1 Lorenz 18.04.2016 17,685 MB 209 |
This is a new Christmas-themed map created by SSF Sage.
The map comes with 3 version!!! It comes packed with 3 in-game versions; Regular, a totally new wave based "Team Deathmatch" objective mode and Last Man Standing.
point.bsp
Objectives:
Allies:dmatch
1] Steal the Red Flags.
2] Establish a Command Post inside the Central House.
3] Prevent the Axis from fortifying their position with a Command Post inside the Central House.
***Bonus: Collect stars
Axis:
1] Steal the Blue Flags.
2] Prevent the Allies from establishing a Command Post inside the Central House.
3] Set up a Command Post inside the Central House.
***Bonus: Collect stars
point_tdm.bsp
Objectives:
Allies:
1] Steal the Red Flag for 2 points or kill the enemy team for 1 point.
Axis:
1] Steal the Blue Flag for 2 points or kill the enemy team for 1 point.
point.bsp / LMS version
Objectives:
Everyone:
1] Survive!
Installation: Put the pk3 file into your Etmain folder.
Source: wolffiles.de
POINT XMAS Version:beta 1 SSF Sage 14.12.2016 9,131 MB 224 |
Missing in Action (final) - a new map created for ETNam Mod
The storyline: After the last big attack, Charlie (Vietcong), have managed to capture 3 allied soldiers. These soldiers will be interrogated for any valuable information they may have. The soldiers are being held in a secret P.O.W. camp in the Pleiku jungle, awaiting their fate.
Fortunately, U.S. armed forces pick up a Vietcong radio transmition in which they learn the whereabouts of the allied P.O.W.'s and they send in a rescue squad that are camped nearby. Equipped with a Huey helicopter they are flown to a drop-off point where they will have to navigate their way through the jungle to the P.O.W. camp.
Once there, they will have to blow the maingate and get the M.I.A.'s out of the Vietcong camp, one by one, then bring them to the safety of the allied camp hospital. The Vietcong forces, however, will do all in their power to prevent this.
Thunder's >website<
Changelog:
# Fixed some of the fps problems
# Changed the texture on the sandbags to be more fitting with the ETNam theme
# The Huey helicopter is now destructible ( Thanks to acQu )
# A more suitable skybox for the map's fog effect
Source: wolffiles.de | splashdamage.com
MISSING IN ACTION Version:final
Thunder 09.02.2014 18,11 MB 203
HO CHI MINH TRAIL created by Thunder
*********THIS IS AN ETNAM MOD MAP**********
Story: Allies attempt to get a truck thru the trail with supplies, Charlie wil do anything to stop them
credits to:
SD- for their prefabs ripped from original maps
2bit- for tutorial and prefabs
all other who have prefabs in this map that I cant remember
kic-for his trees (wonderful job kic)
And special credits goes to:
AcQu
Mateos
Source: thewolfteam.org
HO CHI MINH TRAIL Thunder 05.01.2014 37,05 MB 198 |
Hills Have Eyes v4 is a new map release from Frosty, inspired by an LNA 1 V 1 map. The map layout is the same, only bigger this time, with an added objective.
The Allies must destroy the Axis generator to gain access to the basement where they must destroy the main door in order to win the map. This is a frag map, but with added objectives too, which all players will enjoy fragging on.
Hills Have Eyes v4 ist eine neue Map von Frosty, inspiriert durch eine LNA 1 V 1 Map. Das Layout der Karte ist gleich, nur größer, und mit zusätzlichen Objekten.
Die Alliierten müssen den Axis-Generator zerstören um Zugang zur Basis zu bekommen, wo sie dann die Haupttür zerstören müssen, um die Karte zu gewinnen . Dies ist eine Fragmap mit zusätzlichen Objekten.
Source: Wolffiles.de | Splashdamage.com
HILLS HAVE EYES FINAL Version:4 Frosty 24.08.2013 0,788 MB 219 |
|ES|LoRenz published two ET Sniper maps ES|Italy Sniper and ES|Puffo Sniper. Both are no crossing maps.
|ES|Italy Sniper is a copy of his own house and garden. Even details like location of furniture in the house should match.
Ofcourse, things has been added or removed to the map, to make it more playable.
I guess we can say, this map is an invitation to visit the home of |ES|LoRenz on a hot someday in the North of Italy.
Enjoy the visit, and remember, when you visit someone, be polite, and only shot in direction of neighbour :)
|ES|Puffo Sniper did it for fun and for my clan. Was demand from my daughter, so, i made it! :)
Hope you like it and you have fun. Thanks to my daughter Caterina for his help for texture.
Source: Thx to |ES|LoRenz via FB | esclan.12forum.be
ITALY SNIPER (ES) |ES|LoRenz 03.09.2013 12,05 MB 184 |
PUFFO SNIPER (ES) |ES|LoRenz 03.09.2013 14,35 MB 183 |
Lorenz presents his new sniper map Risk Sniper.
This time the battle takes place on an Risk board, As usual, the game ended with a discussion.
It 's time to decide who won. Have fun.
Thanks to [UJE]Niek for his support.
Source: [UJE] Niek via FB | Lorenz
RISK SNIPER
This email address is being protected from spambots. You need JavaScript enabled to view it. 01.05.2014 6,383 MB 226
Alps trail is a new Axis-attack map created by Thunder of the Wolf Team.
Axis defence forces in these mountainous regions need a constant ammunition supply in order to keep their Allied foes at bay. The Axis troops must escort their truck to a near-by ammo depot where the latest supply drop-off has taken place, in order to get the precious ammunition they will need to re-stock their armoury and keep their deadly PAK 75 Artillery guns firing.
The Allied Forces are only too well aware of this scenario and have sent an elite mountain ski patrol to intercept and capture all Axis ammo supplies, capture the PAK 75 Artillery guns and hopefully disrupt all Axis activities in this area.
Thunder would like to thank the following people:
# Teuthis for his help with map terrian shading
# Matoes for his help with waypointing questions
# Macchute for his help in finding the winter tree models
# Kuna for his hut prefab
# The entire TwT Crew for all their help, advice and feedback
Have fun and a really merry Christmas!
Source: thewolfteam.org | wolffiles.de
ALPS TRAIL Thunder 20.12.2015 13,5 MB 373 |
This is a Wolf ET remake of the Return to Castle Wolfenstein singleplayer classic map, "Dark", which has been created by Pheonix and R3b3L.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
"I'm sure that this map, regardless of the objectives, will be appreciated by most of the veteran RtCW and Wolf ET players and I hope that it revives many beautiful and nostalgic moments from Return to Castle Wolfenstein." - Pheonix
Source: wolffiles.de
DARK PHX Version:beta 2 Pheonix + R3b3L 18.05.2016 8,992 MB 199 |