General News
Thud in the Sand b2
ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.
Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map
Source: splashdamage..com | WuTangH
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THUD IN THE SAND Version:beta 2 |
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LRS Drydock Sniper B1
LoRenz presents his Enemy Territory Sniper map - LRS Drydock Sniper Beta 1
Quote: Hello to all. This time, we are in a dry dock. Allies and Axis ships, need repair. There are many spots inside and cranes on the move.
There is also a puzzle to solve, to earn aprofitable snipe spot for a few minutes.
Thanks to Elite for his music. Thanks to Mo0n for the environment idea.
Have fun.
LoRenz
Source: Big thx to LoRenz via FB and Mail
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LRS DRYDOCK SNIPER Version:beta 1 |
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LRS Animal Sniper Reload
LoRenz presents his new Enemy Territory sniper map - LRS Animal Sniper Reload - with a cool London arts style.
Hi all, this map is my tribute to my favorite band. The map take place into the Animals CD box where i have put the Battersea Power Station. I have made this reload of Animals sniper for have more easy kills.
There is a secret room, you can find it only if you Learn to fly :)
Have fun!!!
LoRenz
Source: Big thx to LoRenz via Mail and FB
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LRS ANIMAL SNIPER RELOAD Version:2016 |
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FG Warzone
A classic Axis-attack map by Marko Mytho, made specifically for the Flame Guards Clan.
Map features:
6 different spawn locations for Axis
5 different spawn locations for Allies
Time Extensions upon objective completion. This avoids having a long lasting round and ends the round quickly if the Axis team can't get past a specific objective.
1 Neutral command post
6 MG42 gun nests
6 dynamitable Axis objectives
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting.
3 secret rooms. Note that they are in now way like the MLB secret rooms. You don't access them the same way, they don't give any specific bonuses and are located in map sections that aren't strategic.
The original release had a slight bug in the arena file, reported to the FG Clan by {WeB}*DOG*. Many thanks to VWOer for supplying the fix.
Quelle: wolffiles.de
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WARZONE - FLAME GUARDS (FG) |
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Sniper From Mars Final
LoRenz released his new ET Map - Sniper From Mars
This map is about an horror sci-fi movie, and also a tribute to Star Trek.
Two Vulcan starships, Shran class, after a space battle, fall on Mars.
The hull is broken, corrosion begins, but we must continue the fight.
The snipers come into play!
Crossing is possible, easy on terrain, but hard to go into enemy starship. Atmosphere is set to 320.
Source: LoRenz | [UJE]Niek via FB

SNIPER FROM MARS Version:Final
LoRenz
24.01.2014
6,658 MB
244
The Shrine Beta 3
ET Axis-attack map Shirne Beta 3 made by Thunder.
~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.
Thunder: "I will not continue more on this map as I felt I have done what I can with it.
Will release source shortly if someone feel for taking it to a final version."
Source: thewolfteam.org | Thunder

THE SHRINE Version:Beta 3
Thunder
29.04.2014
9.58 MB
242
[UJE] The Beast b5
Map UJE_the_beast b5 made by [UJE]Niek modelling of the beast by [UJE]ischbinz.
Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.
Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.
Changed stuff:
* Trigger for the beast in front of the gate that prevents the door bug
* Axis last spawn changed for gameplay
* The beast get's cought in a prison
* zombies models and sound are gone when objective is done
* and some minor things
Map UJE_the_beast b5 erstellt von [UJE]Niek, das Biest modellierte [UJE]ischbinz.
Die Achsenmächte erreichten durch Hilfe der Bestie Zugang zur Basis. Wenn sie das Tier zum Tor zu begleiten zerstört es die Bestie. Dann müssen die Achsenmächte zwei Generatoren zerstören, um die Zombies zu befreien. Die Alliierten müssen das Biest stoppen und die Generatoren verteidigen.
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THE BEAST (UJE) B5 Version:beta 5 |
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LRS Highway Sniper b1
LoRenz presents his new Enemy Territory Sniper map - LRS Highway Sniper beta 1.
"This map we are in a traffic jam, so, we can spend our time for snipe, and try to get out alive. Watch your steps, if you fall from the vehicle, you die."
Thanks to |LRS|Mo0n, Cate Armstrong and me, who gave their face for the drivers.
Thanks to (HBC)Hannes who gave his motorbike picture and sound.
Thanks to |LRS|Elite who gave his music for trucks.
Have fun :-)
Source: Big thx to LoRenz via Mail
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LRS HIGHWAY SNIPER Version:beta 1 |
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UJE Skull Sniper b1
Enemy Territory Snipermap UJE skull sniper beta 1 made by [UJE] Niek
Again a kind of spooky map.
It's a dark arena setting ,where it's possible to cross ...
The gates will open every 2 minutes so non crossers will have a good time too , i hope.....
It's not easy to cross you first have to find the way.
* Alot of funny and scary sounds in it
* Gate scripting made by Sage (Thanks for that)
* Beast inside
Source: ujeclan.com
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SKULL SNIPER (UJE) Version:beta 1 |
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LRS Xmas Sniper 2016
LoRenz presents his small and colorful Enemy Territory Sniper map - LRS Xmas Sniper 2016 - suitable for the Christmas season.
This sniper map includes waypoints and is a nocrossing map.
In this sense, have fun and Merry Christmas!
LoRenz
Source: Big thx to LoRenz via FB and Mail
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LRS XMAS SNIPER Version:2016 |
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