Scene, Cup and Leagues
1944 Norwind 2.1
1944 Norwind 2.1 is the latest release of this Axis-attack map by Mateos.
~~~Storyline~~~
The Allies have hidden a stash of gold in a truckyard depot in town. The Axis forces are fully aware of this and are launching a surprise attack on the Allied stronghold in order to steal the gold and escape with it by truck. They will escort their Jagdpanther, destroying all obstacles in their path, until they reach the truckyard depot. Once there, they will use the Jagdpanther to destroy the main gate.
They must then over-power all Allied forces, get the gold on to the truck and fight their way past two truck barriers to make their escape to safety.
Mateos would like to thank dFx, KeMoN, ailmanki, Rebel, acQu and Thunder for all their help and advice in the making of this map.
Source: wolffiles.de | Splashdamage - Mateos

1944 NORDWIND Version:2.1
Mateos
21.04.2014
13,527 MB
332
Adlernest Roof B1
Adlernest Roof B1 - Modified with DerSaidin's permission.
Alternations:
- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs
It does not change the game play, it just adds some extra fun!
Source: etpro.de | fearless-assassins.com
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ADLERNEST ROOF Version:beta 1 |
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The Flying Finn (Original Trickjumps)
ET Movie The Flying Finn (Original Trickjumps) by sungi
Well here we are, I was supposed to make a better quality and edited movie, but I ran out of motivation after trickjumping extensively for months. I figured if I don't finish this movie now, I never will. Some FRAPS clips were laggy.
Music:
Parov Stelar - Chambermaid Groove
Crystal Method - Drown In The Now (Radio Edit)
Machinae Supremacy - Mortal Wound (Skye's Requiem)
Programs:
ET 2.60b @ etjump 2.0.3
Fraps
Sony Vegas Pro 11
Source: crossfire.nu
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THE FLYING FINN (TRJ) |
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Prime Squadron
Axis are preparing to make new modern weapon to takie control of Europe. Some Allied Spy discovered that the draft of that weapon is hiden into Prime Squadron's base. First Allied Branch just land in city. Who knows what will happen!
::Axis Objective::
-Defend the Flag.
-Protect the Gate.
-Defend the side way.
-Defend the main way.
-Do not let enemy steal objective!
::Allies Objective::
-Capture the Flag.
-Destroy the Gate.
-Push enemies into Prime Squadron's building.
-Steal the objective!
-Capture the objective in safe area.
Screenshots here >> imgur.com
If you found any bug or just have suggestions please contact me:
Email adress : This email address is being protected from spambots. You need JavaScript enabled to view it.This email address is being protected from spambots. You need JavaScript enabled to view it.
Xfire : kunaopw91
Enjoy it!
Source: wolffiles.de | prime-squadron.com
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PRIME SQUADRON |
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The Shrine Beta 2
This is a new ET Axis-attack map created by Thunder.
~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.
Source: wolffiles.de | splashdamage.com | Thunder

THE SHRINE Version:Beta 2
Thunder
17.03.2014
8,536 MB
236
Artstar 2.0
Fragmovie Artstar 2.0 (and Artstar 1.0) by Artstar
It's been nearly two years since I released my last movie (Artstar 1.0). This sequel is also made by and featuring myself, with content from seasons between 2013-2014. Just like my last movie it's not too serious and just to showcase some frags and dumb moments. I advise you watch it in 720p if you care at all about quality. I hope you enjoy it! Shoutouts to everyone I played with in those teams/mixes for the last few years. :)
Source: artstar@steam | crossfire.nu
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ARTSTAR 1.0 |
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ARTSTAR 2.0 |
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Pilsner - the refreshing map
Pilsner is a simple and small deathmatch map without any objectives created by -)A(-WuTang** and -)A(-isl|an|der
Do you like fragging? Enjoy hiding behind the walls and trees? Looking for a good spot on a tower? You will find all of these things on the Pilsner map. And now... take a beer and play!
Source: wolffiles.de | dark-alchemy.com | -)A(-WuTang**
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PILSNER (DM) |
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Happy 14th Birthday, Wolfenstein: Enemy Territory
Happy 14th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.
While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
Source: splashdamage.com | twitter/splashdamage
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ET ULTIMATE INSTALLER 1.6 Version:1.6 Final |
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ET FULL VERSION 2.60 Version:2.60 |
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ET-LOGOS HI RES Version:- |
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CyberGamer EU: A New Home for ET
Welcome to CyberGamer EU, Enemy Territory!
With ESL dropping support for ET in May and ClanBase shutting down entirely last month, teams were left with no competitive ladders to participate in. By simply taking a quick look at the GamesTV match schedule, it is obvious that the lack of a ladder system is rather detrimental to the activity level of our beloved game. However, thanks to some help from Netherlands timbolina, I was able to get in contact with a CoD4 league who is interested in providing the ET community with ladders and more.
I am very happy to announce that CyberGamer EU now officially supports ET!
CyberGamer (CG) is a competitive gaming league that was founded by two Australian gamers in April 2007. It was originally for AU only, until July 2011 when CyberGamer Europe was launched. Today, the CG EU PC platform supports three games: Call of Duty 4, League of Legends, and Enemy Territory.
The Australian ET scene, led by Australia biggz and Australia volta, has been involved with cups and ladders on CG AU for several years, but CG EU has never had an official ET section - until now, at least!
CyberGamer has been kind enough to offer us a brand new CG EU Enemy Territory section on their website for running cups, ladders, and more, and are even in the process of developing their own anticheat called CGAC. The anticheat was released very recently and can only be used in CoD4 at the moment, but they are still working on it and may introduce a version for ET as well. I've also been told that a new CG website will be coming in a few months with some vast improvements.
So without further ado, here are the two new CG ET ladders:
CyberGamer ET 6on6 Ladder
Create a team - Read the rules
CyberGamer ET 3on3 Ladder
Create a team - Read the rules
The structure, rules, and maplists should be familiar as they are very similar to those which we had at ClanBase. However, please read the ladder rules carefully before playing.
Finally, allow me to introduce the four CG ET admins:
Slovenia Aniky
Canada embarrassed
United States of America ohurcool
Poland szczurek
As you can see, I will be joined by Aniky and szczurek from the ClanBase ET crew as well as embarrassed from the GamesTV admin team. We are very excited about this new opportunity and will be doing our best to ensure it is a success!
My suggestion is to check out the FAQ before doing anything else, since it may take some time to get used to how things work on CyberGamer.
Any questions, comments, or suggestions? Feel free to join and idle on our new IRC channel: #cg.et!
>> Enemy Territory makes its way to CyberGamer EU
>> CyberGamer EU Enemy Territory
Source: crossfire.nu | etpro.de
ET Headquarters 0.9.127
Wolfenstein: Enemy Territory Mod ET Headquarters 0.9.127 released
ET Headquarters adds a flexible character customization system to Wolfenstein Enemy Territory. It also adds gameplay changes and rebalances class mechanics. Its core gameplay remains close to vanilla ET. Features: - Omnibot Support - ETpro Mapscripting Support - Lua 5.1 Support - Sqlite3 Database Backend - Xpsave and Moditemsave Support - Game Coins - Character Customization - Flexible Character Customization Backend - Barracks Menu to Visually Unlock Character Items - New Command Post Gameplay - Blue Adrenaline - Covert Ops Weapon Specialist
Mod Features
Amongst the many which stand out:
- Omnibot Support
- ETpro Mapscripting Support
- Lua 5.1 Support
- Sqlite3 Database Backend
- Xpsave and Moditemsave Support
- Game Coins
- Character Customization
- Flexible Character Customization Backend
- Barracks Menu to Visually Unlock Character Items
- New Command Post Gameplay
- Blue Adrenaline
- Covert Ops Weapon Specialist
The Team
acQu - Code, Game Design
Floreio - Models
Jenkins - Logo, 2D gfx
Thunder - Skins, Models
Webpresence
ModDB: moddb.com/et-headquarters
Bug reports go to: thewolfteam.org
Not all media assets shown in the pictures, videos, etc, were done by us alone. We hereby thank everyone in the community who made these assets available. We do not take credit for those.
Source: etpro.de
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ET HEADQUARTERS Version:0.9.127 |
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