Scene, Cup and Leagues
Waffenschmiede (b2)
Waffenschmiede (b2) is a good looking new map created by Fendah & BlAcky.
Allies are attacking.
Allied Objectives:
- (Primary) Steal the radar part and bring it to the truck
- Capture the flag to get a additional spawn
- Dynamite door controls to gain access to the outpost
- (Optional) Prevent the axis from building the CP
- (Optional) Open the security door at the lower bunker for additional access
Axis Objectives:
- (Primary) Defend the radar part
- Prevent the allies from capturing the forward spawn flag
- Defend the door controls and prevent Allies from entering the outpost
- (Optional) Construct the CP
- (Optional) Close security door at the lower bunker to restrict allied access
Source: Thx to Fendah via Shoutbox!
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WAFFENSCHMIEDE Version:Beta 2 |
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I'm happy to announce that the CyberGamer Anticheat now supports Enemy Territory! Effective immediately, CGAC is mandatory in all CG EU ET ladder matches. Read the rest of this newspost for more information.
To install CGAC, follow the steps below. Once you have installed the software, on your first launch the program will automatically update to the latest version.
- Download the installer here.
- Extract the .zip file.
- Make sure you have .NET framework 4.0 installed. If you do not have .NET framework 4.0 installed, you can download it here.
- Run setup.exe from within the extracted folder.
- To find your User ID and Auth Key, go to your Extended Profile page and click "Game IDs" in the "GAME DEFAULTS" section. You'll find your information at the top of that window.
If you experience any troubles installing the software, please make sure you add an exception to your antivirus, have extracted the .zip file, and are running the program as administrator.
As stated above, CGAC must be used in all ladder matches played on CyberGamer. Simply open CGAC.exe, enter the match ID, and start playing.
By scrolling down on the match page, you can see which players are currently running CGAC along with all logs for that match. If CGAC is active, it should display "CGAC running" in green text.
Playing a match on the CG EU ET 3on3 or 6on6 ladder without CGAC will result in a forfeit loss.
Please note that the CG EU ET crew and I are not experts on CGAC, so all queries regarding technical support should be directed to badkip, the developer. You can contact him by posting in his journal or opening a support ticket on the CyberGamer website.
Related:
http://eu.cybergamer.com/article/4427/CGAC-Major-Update-Public-Configs-and-ET-Support/
http://eu.cybergamer.com/forums/thread/534070/CGAC-Updated-CoD4-Config-and-ET-Support-Included/
http://www.crossfire.nu/journals/151436/cgac-supporting-et-now
http://eu.cybergamer.com/article/4345/CGAC-The-new-anti-cheat/
http://eu.cybergamer.com/cgac/
IRC #cg.et
CyberGamer AntiCheat unterstützt jetzt ET und ist Pflicht für die CG-Liga
Das Team von CyberGamer verkündet, dass das CyberGamer-Anticheat (CGAC) jetzt auch Enemy Territory unterstützt!
Ab sofort ist in allen CG EU ET Ligen (CyberGamer ET Europa) das Spielen mit CG-Anticheat pflicht!
Um CGAC zu installieren, folge den Schritten wie unten aufgeführt. Sobald die Software installiert ist, wird beim ersten Start, das Programm automatisch auf die neueste Version aktualisiert.
1. Downloade das Installations Programm hier.
2. Entpacke die zip-Datei.
3. Stelle sicher, das du NET-Framework 4.0 installiert hast - Wenn nicht... hier herunterladen.
4. Starte die setup.exe aus dem "entpackten" Ordner.
5. Um die Benutzer-ID und den Auth Key zu finden, schaue in deinem "erweiterten Profil" nach und klicke auf "GAME-IDs" im Abschnitt unter "GAME DEFAULTS". Mehr Informationen dazu findest du auch oberhalb des Windows-Fensters.
Falls irgendwelche Probleme bei der Installation der Software auftreten, stelle bitte sicher, dass du in deinem Antivirus-Tool, CGAC als Ausnahme hinzufügst bzw. erlaubst und führe CGAC in deinem Windows als Administrator aus.
Source: crossfire.nu | etpro.de
TwT New Year Announcement
A little late, but better late than never.
So, 2015 has really been a great year for TWT with map releases and more members and site members joined. Also a bunch of models released too.
We have cleaned up our download section and I think our site is working good atm.
If you are a newly-started mapper to this amazing game we suggest you make yourself an account at our website as we can guarantee that you will get all the help we can give you.
Bad English is no excuse for not asking for help, for most of us here English is not our first language and we too make errors from time to time.
Our hopes for this year are that even more mappers, modders and gamers join our website and join in the discussions regarding new maps, mods etc., because player-feedback is everything.
And again, Thewolfteam is no Clan, so if you are in a Clan or Gaming Community you can still be there without any conflicts in any way. We are just a comunity of dedicated Wolfenstein Enemy Territory lovers who like to make maps and mods for this old, but amazing game.
This game still stands alone in the gaming world and no other game comes close to it.
I think we can safely say that it's the game with the most custom-made maps and mods ever.
And if you haven't tried it then you should!
We also want to encourage Clan Leaders to join us and share news with us in the proper forum. News will also be promoted from those forums to the website main page.
So what will 2016 bring?
Well, what we can say so far is that there is atleast 6-7 maps already under construction, some of which are very nearly ready to be released.
This year we will finalise all of our map projects as fast as we can and then be able to concentrate our work on model requests and mapping prefabs.
Here are some of the prefabs we think will be made this year:
-Steal Objective Prefabs-
In these archives there will be an objective to take and a delivery spot included too, which you will be able to place at different locations in your map. With a following script to simply paste into your own mapscript.
-Blow up Prefabs-
This will also be stuff that can be placed in your map with the following scripts to paste into your own mapscripts. Both Axis and Alied versions will be created, so you choose what you prefer.
-Constructible Prefabs-
With regards to these, we will always make 2 versions, one Allied and one Axis
This might include bridges, engines, waterpumps etc…
-House Prefabs-
These will be houses made either caulked or with the texturing following ET.
-Terrain Prefabs-
These will be terrains with alphablendings following the maps for you to customise in the way you like.
Also work more on our website tutorials in order to help you out in the best way we can.
We also realise that we need more map scripting tutorials, a step by step guide so people really do understand what they're reading.
So be sure to check back this year and it's always good to read a bit of feedback from you in our website guestbook.
Happy new year and all best wishes to everybody!
Source: thewolfteam.org | wolffiles.de
[UJE]Parking b3
[UJE]Parking b3 made by [UJE]Niek
Axis are trying to get to the top of the Parking garage building. It's a 4 floor building so it won't be easy. Allies have to prevent this.
Axis objective:
* Escort the tank to the top
* Destroy the 3 Baricades
* Destroy the side door
* Build the Commandpost
Allied objective:
* Stop the Tank
* Build the Baricades
* Build the Commandpost
Source: [UJE] Niek via FB | ujeclan.com
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PARKING (UJE) Version:beta 3 |
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ET: Legacy stable release v2.72
Two weeks after the last release the guys from etlegacy are ready to bring you a new one which includes a client crash fix, bunch of server-side bugfixes and most notably the linux release is compiled with an older glibc, so even users with outdated linux distributions can play ET:L.
ET Legacy Engine:
Rework of download code
Client:
Expanded et:// protocol
Updated icon
Request servers from ET:L master server
Disabled SDL2 Joystick code to avoid possible crash when gamepads are connected
Server:
Fixed vanilla mod compatibilty
Fixed SV_Demo_Record_f for sv_maxclients 64
Added configurable attack log prints to console
Fixed sv_protect 1 (possibly ) and added challenge size check
Added part of the ioq3 com_frame code to fix cpu usage issue
Added option for dedicated servers to receive updateinfo packages
Added protection of SV_CheckDRDoS against time wrapping
Send heartbeat to ET:L master server
Don’t force snaps to 30 - use sv_fps instead
Mod:
Removed cg_railTrailTime
Fixed wrong maxclients count in server browser (windows only)
Fixed scoped rifles generating same stats as standard rifles
Fixed LUA et_Damage callback not taking distance and HS into account
Fixed compatibility issue with older linux GLIBC versions
... we did also fix tons of defects detected by coverity.
Download the new version HERE | ET:Legacy website HERE
Source: dark-alchemy.com | wolffiles.de
Wolfenstein.pl invites you!
We want to revive our server. Please help us, visit us and play with us. Thanks!
ET Server: |NO NAME SERVER|silEnT| IP: 193.33.177.19:26010
Facebook: facebook/WolfensteinPL
Website: wolfenstein.pl
DaNe on Extasy beta
DaNe the trickjump legend jumps on [Extasy beta]
Movie made by DaNe, be patient i'm no movie maker, I just gave me a try. Prog´s used :Image-ET / Virtual-dub / Sony-vegas 12 Pro / MeGui
Music used : Machine Gun Kelly - Sail / Machine Gun Kelly - Halo
Special Thanks to gungh0 for help
Also good TJ channel: www.youtube.com/Th0sy
Keep Trickjump Alive!!
Source: crossfire.nu
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DANE ON EXTASY BETA |
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Merry Christmas everyone!
Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!
Wolfenstein4ever - ET4ever - RtCW4ever
d3Xter
Happy 17th Birthday, Wolfenstein: Enemy Territory
Happy 17th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SEVENTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Quote Splash Damage @ FB: Wolfenstein: Enemy Territory turns 17 today!
It holds an incredibly special place in all of our hearts, so we want to see it all; old photos of you hunched over a CRT monitor playing it, you and your friends at LAN events, screenshots of your best scores, gifs and videos of your craziest moments, your mods, your maps, your cosplay, your stories -- everything!

Let's celebrate one of our favourite FPS games of all time!
Source: splashdamage.com | facebook.com/splashdamage
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ET FULL VERSION 2.60 Version:2.60 |
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ET-LOGOS HI RES Version:- |
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The Wolf Team Anniversary
On 10.11.2016, the Wolfteam turned 3 years old. This is what Thunder, Founder of The Wolfteam, had to say about the past 3 years:
"The WolfTeam was created on November 10th, 2013. As far as I remember, Mateos and Acqu were the first to join me on the idea of the creation of a helpful forum for modders and mappers of the game Wolfenstein Enemy-Territory. Since then, the community has grown and is still growing. Actually, it has become bigger than I ever hoped for. We are now, as I write this, up to 69 site members.
We have fun helping each other and even if you aren't the best in English we do our best to help you. We had a bit of a bumpy start, with website attacks and Clans that thought we would be a new rival Clan that would bring other Clans down. However, slowly but surely, people started to finally understand that we are not a Clan, that we're actually just a community, dedicated to bringing out new maps and mods for them to play.
Today, several Clan leaders and members of different parties have joined in and are creating, supporting or commenting on the stuff that we do for Wolf ET. We've always kept to the rules, "Real life comes first" and "There is nothing you HAVE to do". We are a free community where everybody can join, as long as they behave.
This year we have joined forces with ET:Legacy, to keep Wolf ET fresh and somewhat better looking in the hopes of bringing back some of the old players and maybe some new ones to the game too. As long as I see that there is activity and nice people helping each other I will keep this site going."
Wolf ET Forever!!
Best Regards, Thunder
Source: thewolfteam.org | wolffiles.de | desperados-et.com
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