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Scene, Cup and Leagues

Happy 17th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SEVENTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.

The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

Quote Splash Damage @ FB: Wolfenstein: Enemy Territory turns 17 today!
It holds an incredibly special place in all of our hearts, so we want to see it all; old photos of you hunched over a CRT monitor playing it, you and your friends at LAN events, screenshots of your best scores, gifs and videos of your craziest moments, your mods, your maps, your cosplay, your stories -- everything!

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Let's celebrate one of our favourite FPS games of all time!

Source: splashdamage.com | facebook.com/splashdamage

ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2574


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 767


UAC is gone

Published in ET Misc

UAC - Universal Anti-cheat 3 was discontinued as of 1.January.2014
The decision was made after we came to conclusion that our lifestyle has changed in those eight years and we have no more the free time needed to provide quality support of UAC. Please keep in mind that we are no company, only two guys who did this whole thing in their free time with no income from it whatsoever. The decision was hard to make, trust me. However it was for the best, because nobody want's to use outdated and unsupported software.

Universal Anti-cheat was client side anti cheat system created by Slovak software developer Dalibor Bartoš aka DExUS.
It was initially created in year 2005 then later in 2006 it was rebuilt to support SWAT4 community with wide SWAT4 cheat detections and in 2009 with UAC2 32 games were supported. The interest and popularity grew and thus UAC3 was created to accommodate all needs of the leagues.

UAC was free to use for everyone without any fee for whole time of it's existence with regular updates and fast tech support.
It was used in many leagues around the world, mentioning just some of them as Clanbase, ESL, CyberGamer and many more.

As of today 31.dec.2013 it had ~300 000 users and supporting 44 popular games like all Call of Duty titles, Battlefield, SWAT4 etc.
In order to function UAC used it's own dedicated server with customized linux OS for best performance with low bandwidth.
The web/database side was managed by Snipes in the early era of UAC (2005-2010) and later by Shii (2010-2013) who has created UAC3 pages and database system.

If you want to read more about the history of UAC it was pretty much sumarized
here >> UAC history

Source: etpro.de | uac3.dexus5.com

Fearless Assassins Summer Gameday

Published in ET Scene
This event is hosted by Fearless Assassins, for information or questions visit: Fearless Assassins Summer Gameday | 21 - 22 June

Time: 12:00 (noon) to at least 07:00 (12PM-7AM) London time zone (GMT +0) which means 19 hours of gaming !

Server Name: Jaymod 2 XPSAVE FOREVER 
Server IP: jay2.clan-fa.com:27960

b_560_95_1.png

 
Come and enjoy a fun and crazy day with us, playing crazygravity, panzerwar, sniperwar. It will be a memorable day! Do not forget invite your friends.

Teamspeak: Server Name: =F|A= Clan TeamSpeak - Server IP: ts.clan-fa.com:4666

Source: wolffiles.de | fearless-assassins.com

Omni-Bot 0.84 for ET released

Published in ET Mods

Omni-Bot 0.84 for Enemy Territory has been released.

We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.

Changes in Omni-Bot Enemy Territory 0.84
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
    Changed MaxUsers trackers are separate for each team
    Changed QueryGoals and GetGoals delete all items from table before writing result
    Changed GetGoals does not sort goals by priority
    Changed console commands are sent to goals even if they are handled by global Commands table
    Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
    Changed blocked waypoint connections are visible, color is dark grey
    Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
    Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
    Fixed Finished did not work inside Enter callback
    Fixed condition if(vector) failed if vector.x was zero
    Fixed GetUsePoint
    Fixed ConfigGet with 2 parameters saved null to config file
    Optimized region triggers
    Optimized initialization of file system and weapons
    Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
    Removed empty lines in error messages
    === MOD ===
    Added killing messages can be disabled by cvar cg_obituary
    Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
    Added spectator position on the map
    Changed InitialDelayTime can be less than 10 seconds on dedicated servers
    Changed drawing does not use boost interprocess library
    Changed spectator can see all players on the map
    Changed warmup can be less than 10 seconds
    Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
    Fixed spectator position was wrong and spectator could not edit waypoints
    Fixed GetEntityOwner sometimes returned invalid entity
    Fixed crash if print parameter was too long
    Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
    Optimized drawing of waypoint radius
    Added version info to DLL files
    === GOALS ===
    Disabled waiting for medic in NoQuarter mod because of weapon spread bug
    Removed many useless properties from goals gm file in nav folder
    Changed high level goals were moved from library to gm scripts
    Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
    Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
    Changed FLAGRETURN goal has limited range
    Changed REVIVE is disabled on ice
    Changed Covertops don't steal uniform when mounting mg42
    Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
    Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
    Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
    Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
    Fixed priority was not reset to zero after map goal became unavailable
    Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
    Fixed disguised covertops was shooting and lost disguise
    Fixed error if test bot was kicked during Goto
    Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
    === SCRIPTS ===
    Improved server manager to balance number of humans and bots
    Added Util.ChangeCrucialClassForRole
    Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
    Added region type in debug messages when entering/exiting re-usable region trigger
    Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
    Changed Util.UpdateSwitchData is called automatically by paththrough switch
    === WEAPONS ===
    Added throwable knives in etpub mod
    Added WeaponType "item"
    Added BAZOOKA in Legacy mod
    Changed rifle grenades have limited range
    Changed SetDesirabilityRange can be less than DefaultDesirability
    Changed sniper weapons have smaller AimError
    Fixed flamethrower was used at long distances (bug in 0.83)
    === COMMANDS ===
    Added cleargoalflags command to delete obsolete 0.71 goal flags
    Improved sag command (ShowActiveGoals) prints priorities and roles
    Improved sei command (ShowEntityInfo) prints entity categories
    Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
    Improved tracearty command renders pink line to point of collision if trace fails
    Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
    Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
    Removed TestMap conditions and ShowMovers from makemapgm command
    Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
    === WAYPOINTS ===
    1944_cherbourg2
    1944_nordwind
    1944_nordwind_summer
    airassfp1
    battle_chess_sniper
    black_forty_four_sniper
    capuzzo_b3
    ds_bunkers_b2
    erdenberg_b3
    es_puffo_sniper
    fragmaze_fixed
    north_italy_sniper
    radar_summer
    raid_b4
    santas_grotto_v1_2
    sniper_from_mars
    transylvania
    uje_city_patrol
    uje_gondola_sniper
    uje_parking
    xmas_bol_sniper

Source: omni-bot.com | etpro.de

OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84
Author omnibot Date 15.12.2014 Filesize 35.12 MB Download 555



New 1.7 Update is coming Bug Fixes and New Maps one of which is the old QWTF map Blitzkrieg. The game has been in a hiatus for a while and we are looking to add some new maps make some changes, fixes, updates and slowly try and breathe a new life into the last pure fortress game out there.

Sometime soon we will post a change-log on all the fixes and changes that have been made to ETF and with some nice pictures of the new maps which we have 3/4 left atm that are a work in progress on getting finished but I can add a awesome map from the old QWTF days that was always wanted but never ported to ETF will be included in the release hopefully!

etf-banner

We might not release all the maps with 1.7 see what happens and how ETF unfolds and timeframe in which we want to release it hopefully if all is good more of the maps will follow in a 1.8 release (yea yea waited on 1.7 for years talk of a 1.8 :p) but if that happened ETF would have to perk up and a dev team to take ETF forward and one day in the future move it onto a engine that true fortress deserves with some nice shiny graphics, new features and no hats cause with bunny-hopping they’d just fall off!

ETF (Enemy Territory Fortress) is a free modification for the popular free game Wolfenstein Enemy Territory. This mod is actually a direct port of the once very popular Quake 3 Fortress mod in it’s prime version of 2.3 during the gaming days of Quake 3 Arena.

This game is totally free with no obligations or unwanted programs on your computer. Most modern day computers and laptops can run this game without any issues and the gameplay is very fast. The ETF mod was released in January 2005 and it’s final version of 1.6 was released in 2006.

A 1.7 update is currently in the works,release date is Christmas 2014. There are 10 classes to choose from to complete your objective of mostly “Capture the flag” (CTF) with the goal of taking the enemy flag and bringing it to your capture point, although there are reverse and one flag games modes also. There are offensive and defensive characters to choose from and this only makes the game more exciting.

Link: enemyterritoryfortress.com
Source: etpro.de !

EnemyTerritory-Stuff is back

Published in ET Misc

EnemyTerritory-Stuff is back in action with a cool new look.

What is EnemyTerritory-Stuff? EnemyTerritory-Stuff is a filebase and a discussion forum all about Enemy Territory. You can find a lot of stuff like maps , mods , prefabs and many more.
Register here and get access to many , interesting Enemy Territory tools and files.

Source: enemyterritory-stuff.net

Targetpush

Published in ET Maps

This is a new custom map called Targetpush from Loffy.

The Allies are on the attack in order to steal the Axis Flag. Once stolen, they have to carry that objective back to the Allied Base. The Axis Forces are defending their flag to the bitter end.

Ideal team sizes are 8 vs 8.

Loffy's own Omni-bot files are included, if any server Admin wants to use them.

The map is optimized for double-jump, should server admins want to turn on that server settting, i.e., there are CLIP-brushes in the map, to prevent double-jumping players from reaching the wrong places or getting stuck.

Source: wolffiles.de | Splashdamage - Loffy

TARGETPUSH
Author Loffy Date 24.05.2014 Filesize 5,535 MB Download 220


The Shrine Beta 3

Published in ET Maps

ET Axis-attack map Shirne Beta 3 made by Thunder.

~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.

Thunder: "I will not continue more on this map as I felt I have done what I can with it.
Will release source shortly if someone feel for taking it to a final version."

Source: thewolfteam.org | Thunder

THE SHRINE Version:Beta 3
Author Thunder Date 29.04.2014 Filesize 9.58 MB Download 242


Prime Squadron

Published in ET Maps

Axis are preparing to make new modern weapon to takie control of Europe. Some Allied Spy discovered that the draft of that weapon is hiden into Prime Squadron's base. First Allied Branch just land in city. Who knows what will happen!

::Axis Objective::
-Defend the Flag.
-Protect the Gate.
-Defend the side way.
-Defend the main way.
-Do not let enemy steal objective!

::Allies Objective::
-Capture the Flag.
-Destroy the Gate.
-Push enemies into Prime Squadron's building.
-Steal the objective!
-Capture the objective in safe area.

Screenshots here >> imgur.com

If you found any bug or just have suggestions please contact me:
Email adress : This email address is being protected from spambots. You need JavaScript enabled to view it.This email address is being protected from spambots. You need JavaScript enabled to view it.
Xfire : kunaopw91

Enjoy it!

Source: wolffiles.de | prime-squadron.com

PRIME SQUADRON
Author KunA?! Date 01.06.2014 Filesize 5;431 MB Download 233


N!tmod 2.3.1 has been released

Published in ET Mods

N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems.
So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon :)

If you had already updated to 2.3, you only need to replace the qagame .dll or.so and the pk3 files with the new ones.

If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.

As always, your donations are important. You can donate using the button at the bottom of this page to show some support ;)

N!tmod 2.3.1 FINAL Changelog >> HERE

Source: etmods.net | etpro.de

N!TMOD 2.3.1 FINAL Version:2.3.1
Author N!trox Date 04.05.2015 Filesize 6,028 MB Download 449


  

   

 

  

  

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