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Scene, Cup and Leagues

Canyon Depths Final

Published in ET Maps

 This is a new and improved realease of the famous Axis-attack map, created by Yatta, Canyon Depths Final.

Storyline
A large, mysterious and heavily-armed Allied outpost has been spotted in North Africa. Rumors say there's something here the Allies want to keep secret at any cost. Unfortunately for them, Axis forces are already aware of the outpost's existence and are determined to launch their attack.
However, the German Panzer Division, sent to assault the outpost, gets caught in a vicious sand storm just before their attack, sparing only a single, supplyless Jagdpanther. There's now no other option for the Axis Assault Troops who are left, there's no way back, attack is the only option, as they fight to re-supply and fuel their last remaining tank, all the way to the bitter end.

Thanks to
Yatta would like to thank the following people:
Aimbrosia, Happykillmore, Zacky, Blord, Alex and Blackbyte for all their encouragement. The ETF community & GoC clan for testing - special thanks to Nosi and RazorSword.
The CFB and ROP clans for their tests of the crippled, early versions. The ET mappers community at the splashdamage.com forums and Chrucker for his ET scripting reference/tutorial website.
Please send any feedback regarding the map to itekimasu[at]gmail.com

Source: splatterladder.com | Yatta

CANYON DEPTHS Version:Final
Author Yatta Date 08.03.2015 Filesize 29,68 MB Download 360


Omni-Bot 0.84 for ET released

Published in ET Mods

Omni-Bot 0.84 for Enemy Territory has been released.

We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.

Changes in Omni-Bot Enemy Territory 0.84
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
    Changed MaxUsers trackers are separate for each team
    Changed QueryGoals and GetGoals delete all items from table before writing result
    Changed GetGoals does not sort goals by priority
    Changed console commands are sent to goals even if they are handled by global Commands table
    Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
    Changed blocked waypoint connections are visible, color is dark grey
    Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
    Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
    Fixed Finished did not work inside Enter callback
    Fixed condition if(vector) failed if vector.x was zero
    Fixed GetUsePoint
    Fixed ConfigGet with 2 parameters saved null to config file
    Optimized region triggers
    Optimized initialization of file system and weapons
    Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
    Removed empty lines in error messages
    === MOD ===
    Added killing messages can be disabled by cvar cg_obituary
    Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
    Added spectator position on the map
    Changed InitialDelayTime can be less than 10 seconds on dedicated servers
    Changed drawing does not use boost interprocess library
    Changed spectator can see all players on the map
    Changed warmup can be less than 10 seconds
    Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
    Fixed spectator position was wrong and spectator could not edit waypoints
    Fixed GetEntityOwner sometimes returned invalid entity
    Fixed crash if print parameter was too long
    Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
    Optimized drawing of waypoint radius
    Added version info to DLL files
    === GOALS ===
    Disabled waiting for medic in NoQuarter mod because of weapon spread bug
    Removed many useless properties from goals gm file in nav folder
    Changed high level goals were moved from library to gm scripts
    Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
    Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
    Changed FLAGRETURN goal has limited range
    Changed REVIVE is disabled on ice
    Changed Covertops don't steal uniform when mounting mg42
    Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
    Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
    Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
    Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
    Fixed priority was not reset to zero after map goal became unavailable
    Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
    Fixed disguised covertops was shooting and lost disguise
    Fixed error if test bot was kicked during Goto
    Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
    === SCRIPTS ===
    Improved server manager to balance number of humans and bots
    Added Util.ChangeCrucialClassForRole
    Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
    Added region type in debug messages when entering/exiting re-usable region trigger
    Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
    Changed Util.UpdateSwitchData is called automatically by paththrough switch
    === WEAPONS ===
    Added throwable knives in etpub mod
    Added WeaponType "item"
    Added BAZOOKA in Legacy mod
    Changed rifle grenades have limited range
    Changed SetDesirabilityRange can be less than DefaultDesirability
    Changed sniper weapons have smaller AimError
    Fixed flamethrower was used at long distances (bug in 0.83)
    === COMMANDS ===
    Added cleargoalflags command to delete obsolete 0.71 goal flags
    Improved sag command (ShowActiveGoals) prints priorities and roles
    Improved sei command (ShowEntityInfo) prints entity categories
    Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
    Improved tracearty command renders pink line to point of collision if trace fails
    Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
    Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
    Removed TestMap conditions and ShowMovers from makemapgm command
    Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
    === WAYPOINTS ===
    1944_cherbourg2
    1944_nordwind
    1944_nordwind_summer
    airassfp1
    battle_chess_sniper
    black_forty_four_sniper
    capuzzo_b3
    ds_bunkers_b2
    erdenberg_b3
    es_puffo_sniper
    fragmaze_fixed
    north_italy_sniper
    radar_summer
    raid_b4
    santas_grotto_v1_2
    sniper_from_mars
    transylvania
    uje_city_patrol
    uje_gondola_sniper
    uje_parking
    xmas_bol_sniper

Source: omni-bot.com | etpro.de

OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84
Author omnibot Date 15.12.2014 Filesize 35.12 MB Download 557



Dark Alchemy goes Chaotic

Published in ET Scene

Panzers, riflenades, shotguns and headshots. Just some ingredients for a nice map-cocktail.

We promise you a "blast" of an evening. And you also need to keep your "head" clear.

Come and show us your skills with all weapons available.

See you the 29th (Sunday) of june at the server to be: Dark Alchemy #2

More info > here <


Source: wolffiles.de | dark-alchemy.com

SAEVUS (Unfinished)

Published in ET Movies

Ein Enemy Territory Fragmovie über den bekannten ET-Clan Saevus mit ihrem ersten Line-up. Regie und Bearbeitung von c-drik.


It's a Enemy Territory frags movie about the well known ET clan Saevus featuring their first line-up. Directed and edited by c-drik.

Everything is synchronized with the music (frags, cams, some moves...) to give a good flow to the movie.
Certains members have less parts than others because they never record demos.

I found this movie saved on a DVD, it's unfinished that's why there's no intro (black screen the first 36 sec.) and you will see some colored screens sometimes. I could not finish it because I lost everythings in a HDD crashed, hopefully I have rendered and saved this version.
PS: If you wanna see my first fragmovie, search for "Lamattitude" (RTCW movie)

Source: crossfire.nu

SAEVUS (UNFINISHED)
Author c-drik/SAEVUS Date 10.11.2013 Filesize 337 MB Download 239


SINNU FROM EE by Nukits

Published in ET Movies

ET movie SINNU FROM EE - Great frags, matching sounds and good editing. An all around good movie.

Frags/content performed by Estonia Sinnu & Movie made by Nukits. Movie download - HD quality.

cotanct irc@quakenet #crossfire | #et.gather.ee | #juurviljad

Source: crossfire.nu

SINNU FROM EE
Author This email address is being protected from spambots. You need JavaScript enabled to view it. Date 20.04.2014 Filesize 359 MB Download 228


Teuthonia Final

Published in ET Maps

ET Map Teuthonia Final released by Teuthis.

=== New Map Features ===
-  A second bank entrance has now been created
- There are more obstacles to provide cover at both axis spawns
- There's a new tunnel system
- A new balcony near axis the spawn to allow sniping (but just a bit)
- Texture and script errors have been fixed
- Lots of new models added too
"I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis

=== Special thanks ===
- Thunder (TWT) for the great models
- Mateos (TWT) and TomTom for help with script problems
- Micha (TWT) for the waypoints
- the Clans of Dark Alchemy and WF-Gaming for testing the Beta version.

=== TWT News ===
In order to keep Wolf-ET alive, the Community requires new mappers. TheWolfTeam (TWT) is in the process of coming up with an initiative to attract interested newcomers to the art of mapping. As many websites for mappers are now dead we will try to revive the Mapping Community by providing tons of tutorials, awesome models and ready to use prefabs.
Most importantly , experienced personnel to help with everything related to making maps, (e.g., scripting, brushwork, everything). Long story, short version. Those people who are interested should sign up at TWT and start learning how to make their very own awesome, new maps. Your Wolfenstein Community needs you.

Source: wolffiles.de | forums.warchest.com | thewolfteam.org

TEUTHONIA Version:Final 1.2
Author Teuthis Date 01.09.2014 Filesize 8,695 MB Download 302


ET: Legacy stable release v2.72

Published in ET Misc

Two weeks after the last release the guys from etlegacy are ready to bring you a new one which includes a client crash fix, bunch of server-side bugfixes and most notably the linux release is compiled with an older glibc, so even users with outdated linux distributions can play ET:L.

ET Legacy Engine:
Rework of download code

Client:
Expanded et:// protocol
Updated icon
Request servers from ET:L master server
Disabled SDL2 Joystick code to avoid possible crash when gamepads are connected

Server:
Fixed vanilla mod compatibilty
Fixed SV_Demo_Record_f for sv_maxclients 64
Added configurable attack log prints to console
Fixed sv_protect 1 (possibly ) and added challenge size check
Added part of the ioq3 com_frame code to fix cpu usage issue
Added option for dedicated servers to receive updateinfo packages
Added protection of SV_CheckDRDoS against time wrapping
Send heartbeat to ET:L master server
Don’t force snaps to 30 - use sv_fps instead

Mod:
Removed cg_railTrailTime
Fixed wrong maxclients count in server browser (windows only)
Fixed scoped rifles generating same stats as standard rifles
Fixed LUA et_Damage callback not taking distance and HS into account
Fixed compatibility issue with older linux GLIBC versions
... we did also fix tons of defects detected by coverity.

Download the new version HERE | ET:Legacy website HERE

Source: dark-alchemy.com | wolffiles.de

Pilsner

Published in ET Maps

Pilsner - the refreshing map

Pilsner is a simple and small deathmatch map without any objectives created by -)A(-WuTang** and -)A(-isl|an|der

Do you like fragging? Enjoy hiding behind the walls and trees? Looking for a good spot on a tower? You will find all of these things on the Pilsner map. And now... take a beer and play!

Source: wolffiles.de | dark-alchemy.com | -)A(-WuTang**

PILSNER (DM)
Author -)A(-WuTang and -)A(-isl|an| Date 02.10.2014 Filesize 3.08 MB Download 340


Wolfenstein.pl invites you!

Published in ET Misc

We want to revive our server. Please help us, visit us and play with us. Thanks!

ET Server: |NO NAME SERVER|silEnT| IP: 193.33.177.19:26010

Facebook: facebook/WolfensteinPL
Website: wolfenstein.pl

silEnT mod 0.8.0 is out!

Published in ET Mods

The Team from mygamingtalk.com released ET-Mod silEnT 0.8.0.

Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version.

It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack.
All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already.
We apologize for this small inconvenience.

Click HERE for the changelog

Source: mygamingtalk.com

SILENT MOD SERVER PATCH Version:0.8.0
Author TheSilencerPL Date 07.10.2013 Filesize 2.55 MB Download 236


SILENT MOD Version:0.8.0
Author TheSilencerPL Date 07.10.2013 Filesize 6.62 MB Download 302


  

   

 

  

  

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