Scene, Cup and Leagues
RtCW Coop 0.9.4
This release has one interesting new feature and one interesting bugfix. All the other stuff is minor.
So I'll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts
that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.
Mapfixes:
* Escape2 is reworked and has now a dynamitable door. The dynamite needs to be picked up somewhere in the map (10 possible locations)
* Tram has now a second tramcar, so late joiners or people who spawn incorrectly can reach the bottom a bit easier. The enemies are also a bit modified.
* The elevators in Rocket are now faster and not so annoying anymore.
* Church and Castle had sound bugs.
* The truck in Forest shouldnt break anymore and do what it is supposed to do: driving to the finish
* End map is made coop friendly, AI's don't fight eachother anymore and there's more ammo/health available
* Crypt1 was sometimes unfinishable, this is fixed
* Dam has also better (and faster) elevators, also the AI's are working better now.
New feature: play as axis in the speedrun gametype
If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.
Es dauerte eine Weile, aber wir haben es geschafft, RtCWcoop in Version 0.9.4 steht bereit!
Diese Version verfügt über interessante neue Features und einige Bugfixes.
| 0.9.4 Win | 0.9.4 Linux | 0.9.4 OSX |
Link: rtcwcoop.com
RtCW SP Mod Flying Saucers
RtCW SP Mod: Flying Saucers - 10 playables and 2 cutscenes
This mission pack is a fantastic adventure having as background the mystical flying saucers.
About Russian soldier whose name Alex Barbariskin must capture the German documentation and deliver the experimental piece of the flying saucer.
Source: etpro.de | rtcw.gamebanana.com | Depro777
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RtCW SP MOD FLYING SAUCERS Version:1.0 |
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RtCW Venom Mod 6.0
This is the latest release from Hellbaron of his superb "Return to Castle Wolfenstein" modification, "RtCW Venom Mod".
This version is also fully compatible with "RtCW 1.41", "Kinightmare's Unofficial Patch" and "ioRtCW".
What's New? :
- Merged and fixed a new HD texture pack, for both singleplayer and multiplayer.
- Re-ordered files for better compatibility between singleplayer and multiplayer assets.
- Revisioned all character textures.
- New effects and shaders.
- Fixed and balanced A.I. for all levels.
Source: moddb.com/rtcw-venom-mod | ronboyproductions | wolffiles.de
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RTCW SP VENOM MOD Version:6.0 |
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RTCW SP VENOM MOD NVIDIA Version:6.0 |
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RealRtCW 2.1 incl. HD-Pack + Hotfix
WolfETPlayer has now released the latest version of his superb rebuild of Return to Castle Wolfenstein singleplayer, RealRtCW 2.1. with 3 RtCW SP-addons on board too.
This new version of the mod is now running on the remarkable ioRTCW engine with included widescreen support, sound improvements, bug/crash fixes, and much more.
RealRtCW players who are using "vsync" can now utilise this hotfix, created by MAN-AT-ARMS.
The 3 Return to Castle Wolfenstein SP missions available for now are:
# RealRtCW Capuzzo
# RealRtCW Timegate
# RealRtCW Stalingrad
The main changes are:
ioRTCW engine (widescreen support, better sounds etc.)
New weapons. New models for the old weapons
Total sound overhaul
Custom maps support
Balance changes and more! Check out the "readme" file for the full changelog
Installation instructions:
1) Choose either the x64 or x86 executables folder (depending on which version of RealRtCW you're using. 32bit = x86, 64bit = x64)
2) Copy everything from your chosen folder and place this into your RtCW root folder, replacing the old files.
Source: moddb.com/realrtcw | ronboyproductions | wolffiles.de
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REALRTCW + HD-PACK + HOTFIX Version:2.1 |
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REALRTCW CAPUZZO |
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REALRTCW TIMEGATE |
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REALRTCW STALINGRAD |
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Return to Castle Wolfenstein - Remake Mod
This new mod for Return to Castle Wolfenstein is being created by GRECO and C.Z.R.. It's still in development, but excellent progress has been made already.
The Mod will include:
# New models (weapons, vehicles, peds etc.)
# New and better sounds
# New and more additions to the default maps
# New graphics options (bump map, parllax etc.)
# HD textures
# Gameplay improvements and much more
The RtCW Remake Mod Dev Team are currently looking for someone who knows how to make RTCW animations and edit maps with scripts. They are also looking for a coder/programmer. If you have such skills, or know someone who does and would be interested in joining the new project, then please contact the team via the links below.
RtCW Remake Mod on Facebook
Source: wolffiles.de | MOD-DB
RtCW Venom Mod 5.0
HellBaron89 has released a new version of the Rtcw Venom Mod, version 5.0!
More all previous revisited stuff, aggressive new AI and the best textures by RTCW modder community: weapon textures by OSJC, AidenDemon, Teh Snake and Schiff. Texture of levels by Venom3, Eugeny Panikarowsky and AidenDemon.
Further textures and models from Wolfenstein: ET. All shaders, reworked textures, HD crosshairs, fonts and edited AI by HellBaron89.
Venom mod 5.0, includes:
# Compatible with the "Knightmare" patch and "ioRTCW 1.5a" (see readme).
# Revisited all model skins and weapons pack.
# Definitive HQ console for MP/SP mode.
# All glass has now been enviromapped.
# New shaders and many other fixes.
# New HD textures for MP/SP mode.
Thanks for your interest.
Source: ronboyproductions | moddb.com/rtcw-venom-mod | wolffiles.de
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RTCW SP VENOM MOD Version:5.0 |
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RtCW Cooperative - Timegate
RtCW Cooperative - Timegate
This is Yo$hik's release of the classic "Return to Castle Wolfenstein" singleplayer mission, "RtCW Timegate", that he's converted for "Return to Castle Wolfenstein Cooperative Mod". Fighting your way through this mission you'll come up against many familiar foes, but this time you're not alone. Here's what Yo$hik had to say about his new "RtCW Cooperative" adventure:
"You can play with the RtCW Coop autosave spawn option or with the flag zones, (recommended), spawn option. All trap-doors are removed, all moving platforms will return and they move in a loop. The cable-car and lifts have a delayed start time, this provides some extra time for players with different pings to connect to the server and not spawn in air :) . Cutscenes are rebuilt and now playable. I've added new, small areas, new secret places, models, music, etc. too. The locomotive now has a longer journey for more fun. I hope you all enjoy this new mission and have a lot of fun playing it. Cheers!" - Yo$hik
Thanks:
Yo$hik would like to thank the following people.
# The creators of the original "RtCW Timegate" mission, Priv and Pbald.
# Tatiana Provorova for all her map testing and help for this release.
Source: wolffiles.de | Yo$hik on Youtube: youtube.com/Yo$hik
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COOP TIMEGATE Version:1.0 |
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Coop Castle Wotan SP Map Mission
This is a Return to Castle Wolfenstein Single-player mission that has been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.
Storyline
The German Paranormal Division have discovered the location of Castle Wotan, which hasn't been entered by men since ancient times. Wotan is said to be the god of storm, will and possession, the force behind human movement and activity.
The Paranormal Division believes him to be the main reason for German success and they plan to evoke him through a ceremony at Castle Wotan. You must locate Castle Wotan, eliminate all enemy forces, stop the ceremony and dynamite the altar to prevent further attempts to evoke Wotan.
What's New
# New and improved textures
# New Axis AI added
# New respawning weapons and ammo in 3 locations
Map Convertion Story
This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the map:
"We never made any part of this map, we merely converted it to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player mission was created by Flipmode over 12 years ago, once again, we have no way of contacting him.
The map is superb and way ahead of its time. It already had respawning dynamite, which we've only ever seen before when it was specifically created by the Return to Castle Wolfenstein Cooperative Mod Devteam for the "Escape2" map. We hope that our conversion of this excellent map means that it's enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*
Thanks to
{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:
# Flipmode for creating the excellent RtCW SP mission
# The RtCW Cooperative Devteam
# SSF Sage for his excellent RtCW Coop Conversion tutorial
# {WeB}*Kariboe*, {WeB}*Coisty*, {WeB}*Brotz*, {WeB}*Reaper*and {WeB}*B0bby* for all their help, in testing of the map and also for all their support of the superb Return to Castle Wolfenstein Cooperative Mod
Source: rtcwcoop.com | webclan.freeforums.org | wolffiles.de
SSF Sage's RtCW Cooperative conversion tutorial: bzzwolfsp/wiki
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COOP CASTLE WOTAN Version:1.0 |
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RtCW SP Venom Mod v3.5
Return to Castle Wolfenstein Venom Mod Version 3.5
HellBaron89 has released version 3.5 of his awesome Venom mod for Return to Castle Wolfenstein. Born to be a compilation of the best stuff for Return to Castle Wolfenstein in first release, this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.
New features
# Revised all previous mod files
# More stable gameplay
# Some fixes and optimization
# Better quality release with less space required
# A lot of new effects
# New shaders and detailed textures for characters and levels
Source: www.moddb.com/rtcw-venom-mod - Ronboy | www.wolffiles.de
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RTCW SP VENOM MOD (HD TEXTURES) Version:3.5 |
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RtCW SP Venom Mod v3.0
Return to Castle Wolfenstein Singleplayer Venom Mod 3.0 by HEllBaron89
Born for be a compilation of the best stuff for Return to Castle Wolfenstein in first release, this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.
This is the latest release of the superb and very popular RtCW Venom Mod.
This new version includes:
Widescreen patch 1.42c by Knightmare.
QeffectsGL 1.2 (required directx 9.0 videocard).
HD skins, reflective leather uniforms and traslucent armors, HD helmets, some improved vehicles.
HD textures for all weapons by OSJC, TehSnake, AidenDemon, modified for shader support.
Enhanced shader effects for all weapons and environment (metal surfaces, armor, floors, etc).
New mg42 model (ported from Wolfenstein: ET).
Radical revision of AI for all levels.
Implemented detail textures on materials (required r_detailtextures 1).
Corrected some default shaders on characters, improved environment.
New HD effects, blood and muzzleflashes.
HD crosshairs and autoexec.cfg file for max graphic quality with better colors.
Upscaled original textures with shader effects and HD textures from Eugeny pack 0.4 and HD RTCW 0.2 by AidenDemon modified, now 65 % game textures replaced.
All effects made for original game engine Id Tech 3.
Full compatibility with other mods and iortcw.
Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)
Source: moddb.com/rtcw-venom | wolffiles.de | HEllBaron89
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RTCW SP VENOM MOD (HD TEXTURES) Version:3.0 |
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