Scene, Cup and Leagues
RtCW SP Venom Mod v2.0
Return to Castle Wolfenstein Singleplayer Venom Mod 2.0 by HEllBaron89
Born for be a compilation of the best stuff for Return to Castle Wolfenstein in first release, this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.
Mod 2.0 include:
widescreen patch 1.42 by Knightmare.
better skins for 90% NPCs.
new skins for all weapons, by OSJC and AidenDemon.
Improved shader effects for weapons, Npcs and environment.
new mg42 model (ported from Wolfenstein: ET).
Revisited and correct AI system.
HD crosshairs and icons.
upscaled original textures and HD textures from Eugeny pack 0.4 modified.
Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)
Source: moddb.com/rtcw-venom | etpro.de | HEllBaron89
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RTCW SP VENOM MOD (HD TEXTURES) Version:2.0 |
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RtCW Retexture Pack a0.23
An excellent retexture pack for Return to Castle Wolfenstein, created by Eugeny. His new textures are far superior to those of the original game and serve to create, not just better in-game visuals, but an even better atmosphere in a more realistic environment.
Eugeny's website
Source: Splashdamage - more screenshots & info | wolffiles.de

RtCW RETEXTURE PACK Version:ALPHA 0.23
Eugeny
31.07.2013
93,48 MB
526
RtCW Venom Mod Gold v4.8.5
New Version of Rtcw Venom Mod Released - Version 4.8.5!
HellBaron89 has released a new version of his mod called Rtcw Venom Mod! This new version fixes some bugs and adds new features.
All changes in description, instructions for installation and further informations in readme file.
Released Venom mod 4.8.5, includes:
- New HQ console.
- General revision and some improved textures.
- Green visor for Snooper rifle.
- Fixed glasses and water surfaces.
- Added unused textures from beta RTCW.
That's all for this update. Thanks for your interest.
Source: ronboyproductions | moddb.com/rtcw-venom-mod
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RTCW SP VENOM MOD GOLD Version:4.8.5 |
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ioRtCW v1.51b Multiplayer & Venom Mod 5.4
Return to Castle Wolfenstein - ioRtCW installer with RtCW Venom HD-Mod for Multiplayer !!!
This is a brand new "Return to Castle Wolfenstein" multiplayer installer, created by ETc|Jay of the Extreme Terror Clan, which installs an HD version of the multiplayer game, including all the HD weapons, uniforms and textures from "RtCW Venom Mod", created by Hellbaron89.
The ETc|Clan has a new "RtCW MP" server up and running for us all to test this excellent new addition to the game we all love so much. The new server appears in the "RtCW MP" serverlist. However, if you want to join it quickly, just connect via this "ip" address: /connect clan-etc.de:27990
This installation also contains lots of the most popular custom maps and has vastly superior download speeds, when connecting to an "ioRtCW" server. HD screen resolutions and widescreen mode are now available too!
You DO NOT need a copy of "Return to Castle Wolfenstein" in order to play "ioRtCW MP". This version doesn't contain the singleplayer version of the game. If you want the whole game you must purchase it:
Return to Castle Wolfenstein on "Steam" HERE (Not available in germany!)
Thanks & Credits:
MAN-AT-ARMS and his "ioRtCW" team - website HERE
Hellbaron89, creator of "RtCW Venom Mod" - ModDB Channel HERE
Extreme Terror Clan website HERE
Source: wolffiles.de
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IORtCW MP & VENOM MOD 5.4 Version:1.51b |
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Return to Return to Castle Wolfenstein (1.0)
Axis Skin mod - Return to Return to Castle Wolfenstein (1.0) by SidneyReilly1925
Description:
While waiting for the latest instalment of Wolfenstein, why not return to Return to Castle Wolfenstein with all new skins found only in the RtRtCW mod?
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books amd feature units from the heer, kriegsmarine, luftwaffe police, Afrika Corps and SS. This mod also occasionally draws on NPC designs in Wolfenstein 3D to maintain the spirit of that groundbreaking game.
This skins are alterations of the original designs in Return to Castle Wolfenstein.
Mission 1: Ominous Rumors (Escape!, Castle Keep, Tram Ride)
Nazis changed to early '30s hybrid stormtroopers (inspired by brown Wolfenstein 3D guards) and Allgemeine SS under the command of
party group leaders. Village-based soldiers wear the more practical Waffen SS fatigues, and SS officer uniforms denote Ahnenerbe membership. Hans has been promoted from implausibly overweight SS soldier to local Gauleiter.
Mission 2: Dark Secret (Catacombs, Crypt, The Defiled Church, Tomb)
Carries over a weathered version of Soldiers' fatigues from previous level. Other soldiers' gear and Helga's blouse denotes Ahnenerbe membership. Zemph wears a more ominous leather coat.
Mission 3: Weapons of Vengeance (Forest Compound, Rocket Base, Radar Installation, Air Base Assault) Soldiers and officers patrolling the forest installation belong exclusively to regular army. Afrika Korps guard the rocket facility itself (for variety's sake -- maybe they've been assigned to guarding the biological compounds found in north Africa?). The Radar installation now under the control of the Reich Security Main Office so expect to see RSHA staff and Gestapo officers under the command of SS Oberfuhrers. Officers and soldiers of the Luftwaffe police (inspired by blue Wolfenstein 3D SS) now keep watch over the air base.
Mission 4: Deadly Designs (Kugelstadt, The Bombed Factory, The Trainyards, Secret Weapons Facility) The regular army patrols Kugelstadt backed up by SS paratroopers wearing Fallschirmjager camo. The submarine base is guarded by Kriegsmarine soldiers. Deathshead has a new coat.
Mission 5: Deathshead's Playground (Ice Station Norway, X-labs, Super Soldier) The only level to feature foreign SS units with "Den Norske Legion" patrolling inside and outside the Norwegian station. Scientists wear white lab coats.
Mission 6: Return Engagement (Bramburg Dam, Paderborn Village, Chateau Schufstaffel, Unhallowed Ground) Orpo squads and Deathshead's personal squad of SS paratroopers in Fallschirmjager camo block the way through the dam to Paderborn village. Be careful not to attract the attention the dreaded "Leibstandarte SS Adolf Hitler" in your mission to assassinate the Ahnenerbe Gruppenfuhrers, and dont forget to take out a high-value decoy on your way through (twin-gattling guns not supplied).
Mission 7: Operation Resurrection (The Dig, Return to Castle Wolfenstein, Heinrich) Soldiers and officers wear Waffen-SS smocks at dig site. Inside the castle under seige, the Fallschirmjager under Deathshead's command look even worse for wear (oblivious to pain thanks to his experiments). Final cutscene has a more accurate rendering of Himmler, in this case wearing his summer tunic (inspired by white Wolfenstein 3D officers).
Other: As many NPCs as possible have had their faces rendered differently for the sake of variety.
INSTALLATION: Place the PK3 file "rtrtcw" in Return to Castle Wolfenstein's "Main" folder. To uninstall delete PK3 file "rtrtcw".
Source: rtcwfiles.com
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RETURN TO RETURN TO CASTLE WOLFENSTEIN - SKINS Version:1.0 |
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RealRTCW - Realism Mod (SP)
New Rtcw SP Mod in Development - RealRTCW Realism Mod!
The main goal of this mod is to make the RtCW singleplayer missions a bit more realistic and challenging. This mod is not for newcomers, it is for experienced RtCW players who now find the vanilla version of the game easy to complete.
v 1.0 Changelist:
# New Weapon: MP-44 with unique ammo type.
# New 44 khz sounds for weapons and some misc sounds. Also new main menu theme.
# Overhauled main and in-game menus.
# Overhauled loading screens.
# New Weapon Skins, (pack of the best modelsskins made by the RtCW Community).
# Strafe Jumping, (Bunny hop), was removed.
# All heavy weapons now decrease player movement speed by 25%.
Rebalanced AI:
# HP of all Axis Forces reduced.
# Soldiers: All have average shooting skills. More mauser rifle soldiers, less MP40 soldiers. Later in the game's missions, soldiers will use MP44.
# Officers: Now have excellent shooting skills.
# Zombies: Now have more HP, skulls charge time decreased, increased melee damage, faster moving speed, fov changed to 360.
# Zombie Warriors: Now have more HP, increased melee damage, faster moving speed, fov changed to 360.
# Elite Guards: All have excellent shooting skills. All Elite Guards are now using mp40 or silenced lugers. Increased their running speed too.
# Boss1, (Olaric-Helga), more HP, increased melee damage, more ghosts.Ghosts charging time reduced.
# Blackguard Paratroopers: Now have excelllent shooting skills.
# Proto soldier: Increased HP.
# Boss2, (Uber Soldat), Increased HP.
# Lopers: Increased HP.
# Heinrich: Decreased reaction time, increased sword attack range, increased stomp damage, decreased raise dead cooldown, increased running speed.
For more information regarding all in-game changes, please refer to the "read me" file contained in the download.
Source: moddb.com/realrtcw-realism-mod | ronboyproductions | wolffiles.de
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REAL RTCW REALISM MOD Version:1.0 |
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The Dark Army: Uprising
Titeuf-85 released his great Return to Castle Wolfenstein™ single-player standalone modification - The Dark Army: Uprising after 3 years of hard work!
This release has been created in conjunction with the "RealRTCW 2.0" engine.
Fruit of the work of more than three years of labor, and one year after its useless initial release, this single-player standalone Return to Castle Wolfenstein™ mod, now powered by RealRTCW 2.0, is completed, stable and playable. You can download the English (US) version by clicking the button below.
Fruit du travail de plus de trois ans de labeur, et un an après sa sortie initiale et inutile, ce mod solo indépendant de Return to Castle Wolfenstein™, maintenant roulant sur RealRTCW 2.0, est terminé, stable et jouable. Vous pouvez télécharger la version anglaise (US) en cliquant sur le bouton ci-dessous.
Source: Titeuf-85 / Wolfenstein France via FB | moddb.com/tda | ronboyproductions | wolffiles.de
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THE DARK ARMY - UPRISING |
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Coop Wolfkrieg Castle SP Map Misssion
This is a Return to Castle Wolfenstein Single-player, two-map mission that has been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*GANG$TA* of the Wolfenstein European Brigade Clan.
Storyline Part One
You must attack and gain entry into the formidable Wolfkrieg Castle. It is a heavily defended Wehrmacht communication center where the German High Command have drawn up their battle plans to repel the Allied advance.
They intend to transmit those plans to the German front lines as soon as possible but, fortunately for Allied Command, poor weather conditions are hampering their efforts.
Your Mission:
# Destroy all alarm systems to prevent German reinforcements being alerted.
# Kill all German officers that you find there.
# Steal the first copy of their battle plans
# Find any secret areas
# Make your way to the next part of Wolfkrieg Castle
Storyline Part Two
You are now deep inside Wolfkrieg Castle, elements of Helga Von Bulow's Elite Guard are searching for you, as is a detachment of the deadly Blackguard paratroopers. Be alert at all times, they will not stop hunting for you.
Be warned, there are civilians in this part of the castle, if you kill them your mission is doomed to failure.
Your Mission:
# Find the second copy of the battle plans
# Kill all German officers
# Find any secret areas
# Destroy as many of the enemy forces as you can and escape
Map Convertion Story
This is what {WeB}*GANG$TA* had to say about the map:
"I never made any part of these maps, I merely converted them to RtCW Cooperative Mod. All I could find out about the maps' origins is that they are about 10 years old and had several names, such as, "Enemy Castle", "Nightmare Castle" and "Return to Castle Wolfenstein 2".
The maps were created by Vladimir and Andrey, again, that's all I know about them, their emails do not feature in the map "read me" file. These maps are marvelous and deserve to be played far more often than they are as RtCW SP missions. Hopefully my conversion of them will achieve that very thing." - {WeB}*GANG$TA*
Thanks to
{WeB}*GANG$TA* would like to thank the following people:
# Vladimir and Andrey for creating these excellent maps
# Fretn and his very talented RtCW Cooperative Crew
# SSF Sage for his excellent RtCW Coop Conversion tutorial
# Masahari, {WeB}*Kariboe*, {WeB}*Coisty* and {WeB}*DOG* for all their help, encouragement and testing of the maps and also for all their support of the superb Return to Castle Wolfenstein Cooperative Mod
Source: rtcwcoop.com | webclan.freeforums.org | wolffiles.de
SSF Sage's RtCW Cooperative conversion tutorial: bzzwolfsp/wiki
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COOP WOLFKRIEG CASTLE Version:1.0 |
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RtCW HD Retexture Pack v0.4 Alpha 2
RtCW HD Retexture Pack v0.4 Alpha 2. Hooray! I still decided to publish an updated version of its retexture. It includes the texture of the first version of the pack, most of which are updated by the second version of the pack. The new pack contains 147 textures.
Eugeny's website
Source: Eugeny via FB
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RtCW HD RETEXTURE PACK Version:ALPHA 0.4 |
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New RtCW SP Texture Mods Released
Hello everyone. A few days ago, OSJC and NightBerkut released some custom texture mods for Rtcw SP!
OSJCs rtcw sleeves/hands skins pack 2. 2015
to get working simply copy the desired uniform pattern .pk3 files into your 'main' folder and you're good to go.
some remixes of the 'arms' to include more than the standard 'ranger' uniform skin and to increase resolution...
this is an ammendment of my previous work to add in what was I felt was missing:
each uniform skin now includes a gloveless hand with the apprpriate matching sleeve (so the pistol reloads look less odd) also includes a fix of the sten model to include a sleeve on the arm. plus, each uniform has a matching armour pickup.
I have made some entrely new arm/leg and some new glove skins since and have included these too.
OSJCs rtcw mp40 skin. 2015
to get working simply copy the .pk3 file into your 'main' folder and you're good to go.
this is a combination of the defaiult model with the high res skin (original by teh snake) and the the newer mp40 arm and magazine models with teh snake's skin on the magazine (also sexed up the 9mm in the mag a bit too...)
no offence to any original authors but I felt this looked rather nice, so here it is to share...
Snow Textures by NightBerkut with higher quality. Drop the "z_snowtexture.pk3" file in your "Main" folder.

Please support OSJC and NightBerkut by giving their texture mods a try.
That's all for this update. Thanks for your interest.
Source: www.mikebwolf.wix.com/ronboyproductions
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RTCW SLEEVES-HANDS + MP40 SKINS PACK |
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RTCW SNOW TEXTURES Version:v2 |
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