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Scene, Cup and Leagues

Omni-bot 0.85 RtCW + ET Released!

Published in ET Mods

Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog > ET 0.85 changelog

Source: www.omni-bot.invisionzone.com

 

OMNI BOT ET - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 25,23 MB Download 707


 

OMNI BOT RTCW - ALL OS Version:0.85
Author omnibot Date 26.10.2015 Filesize 13.64 MB Download 1480


Silent Mod 0.6.0

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.6.0. - There is again a lot of changes, improvements and repairs (Fixes).

Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.6.0. - Es gibt wieder eine Menge Änderungen, Verbesserungen und Reparaturen (Fixe).

Quelle: mygamingtalk

SILENT MOD 0.6.0 Version:0.6.0
Author TheSilencerPL Date 17.10.2012 Filesize 6,299 MB Download 446


Dark Mule Skins - Weapons & Soundpack

Published in ET Mods

New Enemy Territory - Dark Mule Skins, Weapons & Soundpack

What does the Dark Mule Pack contain?

    Head models have been modified, (smaller than standard and changed the texture of the hair, e.g.,  Axis hairstyles shaved heads up)
    New models Backpack added
    Added complete Backpack equipment
    Added new belt models,  (belts with additional equipment, now longer for each class)
    Fully and partially altered textures, (this includes face, uniform and weapons textures - dominated camouflage pattern)
    Helmet models are now lower
    Sounds of weapons and environments are changed by more than 90%
    Chat sounds have been added and some partially altered
    Package requires the command + set com_hunkmegs 128
    Package contains a "read me" text file with installallation instructions and how to troubleshoot any problems -
    it is preferable to read this guide because only then will the package work properly

Dark Mule website

Source:  wolffiles.de | Rehhhh via Splatterladder

DARK MULE (SKINS) PACK Version:0.2
Author Dark Mule Team Date 01.02.2015 Filesize 26,35 MB Download 498



Navy SEALs: Covert Operations ET mod

Published in ET Mods

Navy SEALs: Covert Operations ET - A Wolfenstein: Enemy Territory mod by mod_porter

This is an Enemy Territory port of Navy Seals: Covert Operations - NSCO ETL mod alpha 6 (see Moddb.com)
Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as:
-Retrieve Information in a suitcase and return it to a capture point
-Defend Fortified Area's from Capture
-Assassinate VIP Player (distinct model for VIP)
-Capture Specific Points on the map for your team to win.

Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them.

NS:CO Feature Highlights:

Weapons, Weapon Handling & Equipment
* 22 scale real worked weapons
* sophisticated weapon attachment system
* scopes, flashlights, bayonettes, laser sights, silencer etc.
* 5L-SD, sophisticated location specific damage system
* projectile code system - realistic per projectile ballistic physics
* original bomb defusing tool system

Original Top-Code Features & Technology
* TASS, a configurable player skill and attribute system
* original player physics top-code
* easy to use radio command system
* modular HUD with two configurable displays to choose from
* feature complete menu system
* PE Engine proprietary state-of-the-art particle effects
* enhanced lighting with full support for q3map2
* IGLE advanced lighting lens flare, and dazzle effects

Player Models
* 3 original player models featuring rich original animations
* 16 very high detail headskins per team
* Head Stuff System? offing customizable player "looks"
* bindable hand signal animations
* seasonal & terrain specific auto-camouflage skin system

Game Play Features
* NSSL? sophisticated multi-threading scripting language
* plug-n-play-drag-n-drop scripting automation system
* enhanced camera view
* dynamic help system
* GPS & team telemetry system

Levels & Missions
* stunning level design technology
* assault objective missions
* VIP-R and VIP-S objective missions
* CTB objective
* bomb & defuse mission objective

For Level Designers
* CSGR (client side geometry render)
* rich objective system /w prefab mission tools
* PE Engine?, NS-CO's proprietary particle system
* custom, entities and shader attributes
* rich suite of original high-quality textures
* environment effect system for rain and snow
* full support for all q3map2 compiler features
* IGLE advanced lighting effects engine
* NS-CO DL-TK our in house (only) level designers tool kit

Support for all major Operating Systems such as:
Windows95/98/ME/2000/XP, Macintosh/OSX, Linux

Source: www.etpro.de | www.moddb.com/nsco-et

NAVY SEALS - COVERT OPERATIONS ET Version:alpha
Author mod_porter Date 04.10.2015 Filesize 377 MB Download 364


Jaffa Mod 1.0

Published in ET Mods

Enemy Territory: Jaffa Mod

Die Macher des Jaffa-Mods wurden durch Stargate inspiriert. Der auf Wolfenstein 2.60 bassierente Mod, ist was für Fans von Stargate oder für Leute die mal etwas neues testen bzw. sehen möchten. Und nein es ist wirklich kein Skinpack, diese Modifikation hat unserer Information nach auch eigene Maps. 



Hier ein par Grundsätzliche Sachen zum Mod:

Neue Spieler Klasse - Jaffa

• Seperates rank System

          –

rank 0 -Jaffa Adept
        ®

        Schwacher Jaffa mit Fast nix



          –

rank 1 -Jaffa
        ®

        regeneration wie ein Medic


        ®

        Rostiger Helm



          –

rank 2 -Jaffa Warrior
        ®

        Geringe Energieverlust bei Waffengebrauch


        ®

        Metall Helm

 

          –

rank 3 -Serpent Guard
        ®

        jaffa Helm - Gegen Headshots immun, kann aber unterdessen nicht rennen


        ®

        Silber Helm



          –

rank 4 -First Prime
        ®

        Mehr Lebensenergie


        ®

      Gold Helm


new weapons - Stab Waffe, Zat'n'ktel

          – wechsel mods (bei rechten Mausklick)

 

          – zat has stun, lethal and vanishing effect - like in series

 

          – Die Stab Waffe kann auch als stumpfe Waffe verwendet werden (kein Backstabe)

 

          – Kann von allen benutzt werden



new awards

          –

Best Jaffa

      - wie "best Field op" oder "best Medic" etc.

 

          –

Oppresion Guru

      - Für die meisten betäubungen

 

          –

Jaffa Without Honor

      - für die meisten Backstabes bei den Jaffa

 

          –

Gay Medic

    - ein richtig schlechter Medic bekommt diesen Arward

primary und secondary Waffen können gedroppt werden (RtCW 1.0)

Die Klassen haben verschiedene accessories (Helm...) bei verschiedenen Klassen Skills (.level file für jede Klassen in der .pk3


JAFFA MOD Version:1.0
Author Paul_88 Date 09.01.2008 Filesize 7,71 MB Download 371


 

ETJump 2.0.5 released

Published in ET Mods

ETJump 2.0.5 released

What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.

ETJump 2.0.5 is ready! Everything that I wanted is not in but as there were quite a few bugs that caused crashes I decided to release it already.

Source: etjump.com - Zero | www.etpro.de

 

ETJUMP 2.0.5 Version:2.0.5
Author Zero Date 13.09.2015 Filesize 6,755 MB Download 213


Omni-Bot 0.84 for ET released

Published in ET Mods

Omni-Bot 0.84 for Enemy Territory has been released.

We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.

Changes in Omni-Bot Enemy Territory 0.84
    infected mod is supported
    === BOT ===
    Added 0.71 interface (NoQuarter 1.2.7)
    Added trigger Flag dropped
    Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
    Added TraceLine returns contents and surface
    Added DistanceBetween and DistanceTo parameters can be MapGoals
    Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
    Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
    Added Goto parameter can be a table of vectors
    Added HasAmmo can have 2 parameters (ammotype, amount)
    Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
    Added constants SURFACE.SLICK and SURFACE.LADDER
    Added file names in gm script error messages
    Added et_autoexec_user.gm is executed after et_autoexec.gm
    Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
    Changed MaxUsers trackers are separate for each team
    Changed QueryGoals and GetGoals delete all items from table before writing result
    Changed GetGoals does not sort goals by priority
    Changed console commands are sent to goals even if they are handled by global Commands table
    Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
    Changed blocked waypoint connections are visible, color is dark grey
    Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
    Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
    Fixed Finished did not work inside Enter callback
    Fixed condition if(vector) failed if vector.x was zero
    Fixed GetUsePoint
    Fixed ConfigGet with 2 parameters saved null to config file
    Optimized region triggers
    Optimized initialization of file system and weapons
    Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
    Removed empty lines in error messages
    === MOD ===
    Added killing messages can be disabled by cvar cg_obituary
    Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
    Added spectator position on the map
    Changed InitialDelayTime can be less than 10 seconds on dedicated servers
    Changed drawing does not use boost interprocess library
    Changed spectator can see all players on the map
    Changed warmup can be less than 10 seconds
    Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
    Fixed spectator position was wrong and spectator could not edit waypoints
    Fixed GetEntityOwner sometimes returned invalid entity
    Fixed crash if print parameter was too long
    Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
    Optimized drawing of waypoint radius
    Added version info to DLL files
    === GOALS ===
    Disabled waiting for medic in NoQuarter mod because of weapon spread bug
    Removed many useless properties from goals gm file in nav folder
    Changed high level goals were moved from library to gm scripts
    Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
    Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
    Changed FLAGRETURN goal has limited range
    Changed REVIVE is disabled on ice
    Changed Covertops don't steal uniform when mounting mg42
    Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
    Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
    Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
    Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
    Fixed priority was not reset to zero after map goal became unavailable
    Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
    Fixed disguised covertops was shooting and lost disguise
    Fixed error if test bot was kicked during Goto
    Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
    === SCRIPTS ===
    Improved server manager to balance number of humans and bots
    Added Util.ChangeCrucialClassForRole
    Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
    Added region type in debug messages when entering/exiting re-usable region trigger
    Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
    Changed Util.UpdateSwitchData is called automatically by paththrough switch
    === WEAPONS ===
    Added throwable knives in etpub mod
    Added WeaponType "item"
    Added BAZOOKA in Legacy mod
    Changed rifle grenades have limited range
    Changed SetDesirabilityRange can be less than DefaultDesirability
    Changed sniper weapons have smaller AimError
    Fixed flamethrower was used at long distances (bug in 0.83)
    === COMMANDS ===
    Added cleargoalflags command to delete obsolete 0.71 goal flags
    Improved sag command (ShowActiveGoals) prints priorities and roles
    Improved sei command (ShowEntityInfo) prints entity categories
    Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
    Improved tracearty command renders pink line to point of collision if trace fails
    Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
    Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
    Removed TestMap conditions and ShowMovers from makemapgm command
    Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
    === WAYPOINTS ===
    1944_cherbourg2
    1944_nordwind
    1944_nordwind_summer
    airassfp1
    battle_chess_sniper
    black_forty_four_sniper
    capuzzo_b3
    ds_bunkers_b2
    erdenberg_b3
    es_puffo_sniper
    fragmaze_fixed
    north_italy_sniper
    radar_summer
    raid_b4
    santas_grotto_v1_2
    sniper_from_mars
    transylvania
    uje_city_patrol
    uje_gondola_sniper
    uje_parking
    xmas_bol_sniper

Source: omni-bot.com | etpro.de

OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84
Author omnibot Date 15.12.2014 Filesize 35.12 MB Download 555



Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 1348


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 3813


ET:Revaluation Venomtroopers

Published in ET Mods
 
I always liked the look of the Venom Troopers in RtCW, so I decided to create a skinpack as hommage to RtCW and the countless hours of fun I had with this game in singleplayer and multiplayer.
 
Features:

  • Four versions for serveradmins (animated/solid & NQ animated/solid)
  • Compatible with ETpro, ETpub, Jaymod and No Quarter
  • Gasmask with filter and transparent glasses
  • Fitting accoutrement
  • Very good to differ without class symbols
  • No ranks on the helmets (like in RtCW)
  • Replaced the MP40 with the Venom (not in the NQ versions)
  • If a covert takes an enemy uniform, the dead body wears a fitting uniform
           

Download Skinpack

Quelle: wolfmap

HQ WW2 Character Customization Pack

Published in ET Mods

Official ET Headquarters Standard Character Customization Pack. This is the WW2 themed item pack. It contains 10 body- and helmetskins, 5 rankskins and headaccessoirs, and 30 faceskins. Version: alpha 1.0

To get you started quickly read index.html at doc/manual/ inside the ET Headquarters mod version 0.9.127 download.

ET Headquarters adds a flexible character customization system to Wolfenstein Enemy Territory. It also adds gameplay changes and rebalances class mechanics. Its core gameplay remains close to vanilla ET.

The Team
acQu - Code, Game Design
Floreio - Models
Jenkins - Logo, 2D gfx
Thunder - Skins, Models

Webpresence
ModDB: moddb.com/et-headquarters
ModDB: moddb.com/hq-ww2-cc-pack
Bug reports go to: thewolfteam.org

 

HQ WW2 Character Customization Pack Version:Alpha 1.0
Author acQu, Floreio, Jenkins, Thunder Date 31.08.2014 Filesize 8,069 MB Download 318


 

ET HEADQUARTERS Version:0.9.127
Author acQu - Floreio - Jenkins - Thunder Date 30.07.2014 Filesize 7,019 MB Download 331


  

   

 

  

  

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