Scene, Cup and Leagues
SOUNDPACK =TKB= V6
Dieses Soundpack von =TBK=(Zain) beinhaltet 70 extra Sounds, die garantiert für Spass auf euren Server sorgen werden. Es sind nur Funsounds die mit dem Vsay Menü aufgerufen werden.
Entpacke die .zip Datei und lade die .pk3 auf dein Gameserver und in dein Downloadordner hoch. Nun starte den Server neu und die Sounds sind aktiv.
Zum Deinstallieren einfach die .pk3 löschen und den Server neustarten.
Link: =TBK=
Quelle: RtCW Files
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TKB SOUNDPACK V6 Version:v6 |
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ET Headquarters 0.9.127
Wolfenstein: Enemy Territory Mod ET Headquarters 0.9.127 released
ET Headquarters adds a flexible character customization system to Wolfenstein Enemy Territory. It also adds gameplay changes and rebalances class mechanics. Its core gameplay remains close to vanilla ET. Features: - Omnibot Support - ETpro Mapscripting Support - Lua 5.1 Support - Sqlite3 Database Backend - Xpsave and Moditemsave Support - Game Coins - Character Customization - Flexible Character Customization Backend - Barracks Menu to Visually Unlock Character Items - New Command Post Gameplay - Blue Adrenaline - Covert Ops Weapon Specialist
Mod Features
Amongst the many which stand out:
- Omnibot Support
- ETpro Mapscripting Support
- Lua 5.1 Support
- Sqlite3 Database Backend
- Xpsave and Moditemsave Support
- Game Coins
- Character Customization
- Flexible Character Customization Backend
- Barracks Menu to Visually Unlock Character Items
- New Command Post Gameplay
- Blue Adrenaline
- Covert Ops Weapon Specialist
The Team
acQu - Code, Game Design
Floreio - Models
Jenkins - Logo, 2D gfx
Thunder - Skins, Models
Webpresence
ModDB: moddb.com/et-headquarters
Bug reports go to: thewolfteam.org
Not all media assets shown in the pictures, videos, etc, were done by us alone. We hereby thank everyone in the community who made these assets available. We do not take credit for those.
Source: etpro.de
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ET HEADQUARTERS Version:0.9.127 |
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American Civil War Mod v2 (Update)
Enemy Territory American Civil War Mod - Version 2
This is the new and improved total conversion of Wolfenstein Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.
There are now 30 maps to play, in 3 ten-map campaigns. The maplist is as follows:
This brand new version has many improvements on the original release. Check the "changelog", please, for all the latest details.
Changelog :
1 : The ranks are now different, in respects to the Confederate and Union armies. Please refer to the "ACW_Ranks.png"
2 : Added a civilian, a Mexican, an Indian bot (Confederacy and Union).
3 : Fixed some maps.
4 : Code : Fixed more warnings. (Windows & Linux).
5 : Code : Added extra chat messages to the bots in the game, there's 295 messages in total. (You can edit messages or add new messages via editing the "bots-chat.txt" contained in the "acw.pk3").
6 : Code : There's a total of 60 new bot voices added. (43 English, 10 Mexican, 7 voices for French : Fun answers from the movie “the 7th company”).
7 : Modified the main menu of the background picture.
8 : Modified the movie in the "etintro.roq" file.
9 : Modified the in-game menus. Pictures have been added to the hud, for standing, crouching, prone and dead positions.
10 : Changed both the "Hud Bobot" and the "Hud ET". (HUD EDITOR menu in-game).
11 : Modified the "XPSave" for all players and bots, especially for Windows security.
12 : Automatic settings, full screen display available for portable computers. (seta r_mode “-1” unsafe, default.cfg into acw.pk3.).
13 : Menu, listen to all the music contained in the maps or simply select the individual tracks you'd like to listen to.
North American Campaign: # Killdeer Mountain # Fort Abercrombie # Storm Point # Once Upon a Time in the West # Factory #The Wild Wild West # Farm # Hang'Em High
Central American Campaign: # Fort Laramie # Church # Union pacific # Burlington # Home Sweet Home # Hacienda # Warlock # Durango
South American Campaign: # Dodge City # Colorado River # Santa Fe # El Paso # Tombstone # Tijuana, Yuma # Tucson # Mexican # Oasis # The Alamo.
Please note that some of the maps have "night" versions that can be played too.
Source: wolffiles.de | bobots.e-monsite.com
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AMERICAN CIVIL WAR MOD Version:2.0 |
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Wintertheme Mod
Download:
Quelle: Wolfmap.de
Omni-bot 0.86 RtCW + ET released!
Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.
This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".
0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast
=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player
=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg
=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers
=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets
=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone
Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net
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OMNI BOT RTCW - ALL OS Version:0.86 |
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OMNI BOT ET - ALL OS Version:0.86 |
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WolfAdmin 1.1.0 released
WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server.
Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods.
Features
Auto-kick players with no GUID
Balancer (both automatically and manually)
New voting options
New voting menu
Admin chat
Rulebook
Player greetings
Database (MySQL, SQLite3)
Spree records
Alias history
Warn history
Level history
Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers)
Voice muting (blocks vsay and vsay_team)
Player locking (same as !lock but now player-specific)
Voting timeout (for !nextmap voting)
New shrubbot flags to grant new commands and features
New CVARs to customize above features
Many thanks to the contributors of ET: Legacy, NoQuarter, ETPub and the other modifications for their Lua implementation and inspiration for new features. Also, thanks to:
IR4T4 – advice, testing and contributions
Ninjadeer – ideas and testing
Old-Owl – ideas and testing
Spyhawk – advice, testing and contributions
Stephan – advice and ideas
And last but not least, the Splash Damage team for releasing such an epic game.
Link: timosmit.com/wolfadmin
Source: dark-alchemy.com | wolffiles.de
>> Downloads: timosmit.com/wolfadmin/download
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WOLFADMIN Version:1.1.0 |
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Silent Mod 0.6.3 released
The Team from mygamingtalk.com releasedET-Mod silEnT 0.6.3. - Fixed Incompatibility with ET Legacy binaries introduced in 0.6.2.
Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.6.3. - Repariert die Inkompatibilität der ET Legacy-Binärdateien von Version 0.6.2.
| Download |
Quelle: mygamingtalk
Silent Mod 0.7.1
The Team from mygamingtalk.com releasedET-Mod silEnT 0.7.1. - There is again a lot of changes, improvements and repairs (Fixes).
Das Team von mygamingtalk.com veröffentlicht ET-Mod silEnT 0.7.1. - Es gibt wieder eine Menge Änderungen, Verbesserungen und Reparaturen (Fixe).
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SILENT MOD 0.7.1 Version:0.7.1 |
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ETNam at Dark Alchemy
ETNam at Dark Alchemy
This weekend we are meeting at Dark Alchemy A2 server to play ETNam
mod. It moves the gameplay into Vietnam war scenery.
If you are curious about new weapons, becoming kamikaze or activating
the fury mode - remember the event date and join us!
We are starting this Sunday 12 July 2015
at 19:30 CEST at 213.239.207.85:27961
Source: dark-alchemy.com
ETJump 2.2.0 released
ETJump 2.2.0 is out!
ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
Changelog:
Increased progression tracker limit from 10 to 50.
K43 and Garand no longer have any spread.
Added spawnflag 8 to target_startTimer to reset the runtimer if pmove is not fixed
Added spawnflag 16 to target_startTimer to disable use of save slots and backups
Portal gun changes:
Both portal gun fire rates are now equal.
Lowered the minimum allowed distance between the portal gun portals.
Changed other players' portal color 1 to green to make it more distinct on light surfaces.
Enhanced vote UX
Spectators can now see the y/n count.
Selected y/n is highlighted.
Revoting is now possible. Players can change their vote 3 times 10 seconds after the vote.
Removed unused cvars.
Vsay now plays the same voice for every player.
Fixed a click event issue in the widescreen UI.
shooter_rocket can now hit players.
renamed target_tracker tracker_setIf key to tracker_set_if to match the other keys.
fixed long map name not flipped correctly on map loading
added spawnflags 2 for weapon_portalgun entity to make it rotating around its center
added spawnflags 4 for all item_* and weapon_* entities to make them bobbing if they are floating in the air (1)
vid_restart no longer breaks timerun timer.
misc_landmine no longer crashes the client.
CHS 50 displays the last jump coordinates.
!spec now correctly only tries to match players that are not spectating.
Added two new spawnflags for target_startTimer
32 disable explosive weapons pickup
64 disable portal gun pickup
Drowned players are now correctly put to spec after a period of inactivity.
Added worldspawn key nooverbounce. Disables overbounce if set to anything but 0.
Surfaceparm monsterslicksouth enables overbounce on maps with no overbounce enabled.
Added spawnflag 8 to target_teleporter. Works like 4 (preserves yaw) except keeps the pitch value as well.
trigger_teleporter now supports same spawnflags as target_teleporter.
Added overbounce watcher. You can save a position and the watcher will display whenever you are pointing at an OB location.
etj_drawObWatcher to toggle the OB watcher.
etj_obWatcherX/Y to change the location of the watcher.
ob_save <optional name> to save the current position. Saved position will be displayed.
ob_load <optional name> to load the saved position to be displayed.
ob_reset to remove the displayed position. (Nothing will be displayed)
HUD/UI clean up (replaced some drawchars on proper text drawing method)
Value 9 for etj_drawSpeed2 now displays only tens in speedometer (ignores hundreds & thousands)
Added 'etj_drawMaxSpeed' variable and etj_maxSpeedX/Y/Duration to display max speed from previous load session
Fixed a bug in etj_noActivateLean
Added vote_minVoteDuration to limit how fast a vote can pass after the callvote.
Source: etjump.com
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ETJUMP 2.2.0 Version:2.2.0 |
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