Scene, Cup and Leagues
(UJE) Hospital Sniper B1
Diesmal braucht man allerdings gute Trickjump-Fähigkeiten um an bestimmte Stellen zu kommen, z.B. zu den Medipacks im Krankenwagen. Etwas neues ist allerdings das man die
Gegenseite betreten kann, worauf ein Alarm losgeht. Insgemsamt ist die Map recht gut
gelungen, ich empfehle sie auf Jaymod mit double Jump zu spielen und den Sniperwar zu aktivieren. Die Waypoints für Bots werden auch gleich mitgeliefert.
Quelle: ET Stuff
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HOSPITAL SNIPER B1 (UJE) Version:Beta 1 ![]() ![]() ![]() ![]() ![]() |
1944 Huertgen Forest (Final 2.1)
Meteos released a new Version of the map 1944 Huertgen Forest
Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog > Final 2.1 (since previous public release)
* Time limit management:
- Initial time limit reduced to 20 minutes;
- Extension when the Tank is stolen (not on first repair) (+10);
- Extension when the Truck is stolen (when exiting the Truckyard) (+5)
* Slightly improved VIS blocking.
* Optimized T-Junctions some more.
* Caulked more non-visible surfaces.
* Rewrote shaders and cleaned map script.
* Added a flash animation and a firing sound to the AT-Gun when used.
* Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
* Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
* Updated the map coordonates so the original Command Map fits with the objectives locations.
* Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
Also note that the texture blending is affected (only the brushes going through the skybox).
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
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1944 HUERTGEN FOREST Version:final 2 ![]() ![]() ![]() ![]() ![]() |
ES Ziggurath Sniper Night b2
Map ES Ziggurath Sniper Night (beta 2) by |ES|LorenZ - This is my first map, made for fun. Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help.
Map ES Ziggurath Sniper Night (beta 2) von |ES|LorenZ - Dies ist meine erste Map, erstellt um Spass zu haben. Vielen Dank an | ES | Hardstyler und | ES | Grand-Dad für ihre Hilfe.
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ZIGGURATH SNIPER NIGHT (ES) B2 Version:beta 2 ![]() ![]() ![]() ![]() ![]() |
LRS Xmas Sniper 2015
Lorenz presents his new Enemy Territory sniper map for Xmas.
A very nice Snipermap suitable for the Christmas season. We are on a Xmas dining table. So, snipe, but do not eat anything, it's all fake...
Have fun and merry Christmas!
Source: Thx to Lorenz via FB and Mail
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LRS XMAS SNIPER Version:2015 ![]() ![]() ![]() ![]() ![]() |
Prime Squadron
Axis are preparing to make new modern weapon to takie control of Europe. Some Allied Spy discovered that the draft of that weapon is hiden into Prime Squadron's base. First Allied Branch just land in city. Who knows what will happen!
::Axis Objective::
-Defend the Flag.
-Protect the Gate.
-Defend the side way.
-Defend the main way.
-Do not let enemy steal objective!
::Allies Objective::
-Capture the Flag.
-Destroy the Gate.
-Push enemies into Prime Squadron's building.
-Steal the objective!
-Capture the objective in safe area.
Screenshots here >> imgur.com
If you found any bug or just have suggestions please contact me:
Email adress : This email address is being protected from spambots. You need JavaScript enabled to view it.This email address is being protected from spambots. You need JavaScript enabled to view it.
Xfire : kunaopw91
Enjoy it!
Source: wolffiles.de | prime-squadron.com
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PRIME SQUADRON ![]() ![]() ![]() ![]() ![]() |
CTF Firelite Beta 1
CTF Firelite Beta 1 - This is Magic's new map release, CFT Firelite. As the title of the map suggests, it's a new "CTF", ( Capture The Flag ), frag map. On this version, however, it's not just a case of capturing and defending various flags in order to win the round.
Each team must capture the enemy's flags and get them all the way back to their own base. Each team must complete this objective for a total of three times to gain victory over their opponents.
Magic would like to thank the following members of the Wolfenstein Community for their help in creating his new map:
- Dood for the map botfiles and waypoints
- Avoc for the map skybox
- Rayban for his example maps and models
Source: wolffiles.de | forums.warchest.com
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FIRELITE CTF Version:beta 1 ![]() ![]() ![]() ![]() ![]() |
Norwegian Battery Beta 5
Allied-attack map Norwegian Battery beta 5 from TWT.
~~~Storyline~~~
The Axis forces have built an anti-ship battery on the coast of Norway, the allies must destroy it in order to guarantee safe passage for all Allied shipping.
~~~New section of the map!~~~
A totally new barack-section is maded to give the map better flow
The new section got 4 enter-able houses.
The allies can acces it eighter by cvops (dressed)(disguised) or by jumps or by destroying the gate.(new)
2h/a cabinets. both on tactical places
+ the very special target (default used for mortars) that shows the place where the keycard is located, (when the keycard is stolen it shows where it should be secured
~~~Fixes~~~
A lot of bugs has been fixed since b4: *construct the commandpost x2 -fixed *3x z-fighting places (flickering shadows)
Great thanks to quarkclan and thunder.
Source: thewolfteam.org
NORWEGIAN BATTERY Version:Beta 5
ove
29.04.2014
5.67 MB
241
ET Dark PHX Beta 3
This is the latest update from Pheonix and R3b3L of their excellent map, ET Dark PHX.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
A new method of destroying the Axis bridge by calling in an Allied air raid has been added to the map and a new entry point that can be dynamited by the Allied engineers in order to create another access that will lead to the tomb of the war god Heinrich has also been created.
Please Note: Server Admins, please take note, this new map version required an "arena fix" to be created for it. This fix is included in the map download, please place this fix in your relevant server mod folder.
Source: wolffiles.de | enemyterritory-stuff.net
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ET DARK PHX Version:beta3 ![]() ![]() ![]() ![]() ![]() |
Siwa Teuthonia
Teuthis from TWT released his new map Siwa Teuthonia.
Map background: Siwa_Teuthonia is directly connected to the already released map Teuthonia and plays right before Teuthonia. The Teuthonia maps are finally supposed to be a trilogy with Siwa_teuthonia being the first map, Teuthonia the second map and the third map will be called Port_Teuthonia. So one big story going over three maps.
Source: wolffiles.de
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SIWA TEUTHONIA ![]() ![]() ![]() ![]() ![]() |
Alps trail (UPDATE)
Alps trail is a new Axis-attack map created by Thunder of the Wolf Team.
Axis defence forces in these mountainous regions need a constant ammunition supply in order to keep their Allied foes at bay. The Axis troops must escort their truck to a near-by ammo depot where the latest supply drop-off has taken place, in order to get the precious ammunition they will need to re-stock their armoury and keep their deadly PAK 75 Artillery guns firing.
The Allied Forces are only too well aware of this scenario and have sent an elite mountain ski patrol to intercept and capture all Axis ammo supplies, capture the PAK 75 Artillery guns and hopefully disrupt all Axis activities in this area.
Thunder would like to thank the following people:
# Teuthis for his help with map terrian shading
# Matoes for his help with waypointing questions
# Macchute for his help in finding the winter tree models
# Kuna for his hut prefab
# The entire TwT Crew for all their help, advice and feedback
Have fun and a really merry Christmas!
Source: thewolfteam.org | wolffiles.de
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ALPS TRAIL ![]() ![]() ![]() ![]() ![]() |
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