Scene, Cup and Leagues
one.more Cup #6 RtCW 3on3
one.more Cup #5 took place just yesterday and there are requests from the NA portion of the RTCW scene for a cup of their own - calm down, we have what you need! Introducing one.more Cup #6 RTCW 3on3, NA Edition!
Date: Sunday 4th August, 2013
Start Time: 14:00 EST / 20:00 CET (Earliest)
Minimum Teams: 4 (probably a maximum of 8, first come first serve.)
Tournament Structure: Double Elimination Bracket
Maplist: TBA
This tournament is aimed mainly at the NA RTCW scene so players and teams from NA will get first priority, you must have at least 3 players on your roster and a maximum of 4. Players can only be signed up for one team and all info on who has signed up to the cup so far can be found here: LINK
Some Special Rules
All games will be played on NA servers, so if EU players do get the chance to play, they 100% will NOT play on EU servers, at all.
The cups later rounds will also be casted by Warwitch himself over at WarwitchTV as well as the mg42 crew. Please show your love and give a like to his facebook page HERE
#onesoldier
facebook.com/TeamONESOLDIER
Source: etpro.de
Legacy Cup has officially begun!
RtCW Legacy Cup starts now! Are you guys ready for some epic Return to Castle Wolfenstein action once again?
Well here we are once again about to start with the new cup RtCW Legacy Cup. Groups have been drawn and ready for action!
GROUPS: Please take a look at the groups at :binarybeast.com-xRtCW
PRIZES: 1. 500$ USD - 2. 200$ USD - "MVP" of the tournament > Creative Fatal1ty Gaming Headset - "Rookie" of the tournament > Creative Fatal1ty Gaming Headset
You can catch them all at www.twitch.tv/WarwitchTV/old !
RtCW Legacy Cup hat begonnen! Seid ihr bereit für ein weiteres Return to Castle Wolfenstein Erlebnis?
Nun, hier sind wir wieder und starten durch mit dem neuen RtCW Legacy-Cup. Alle Gruppen sind gezogen und bereit zum Spielen.
GRUPPEN: Werfe ein Blick auf die Gruppen:binarybeast.com-xRtCW
PREISE: 1. 500$ USD - 2. 200$ USD - "MVP" des Turniers > Creative Fatal1ty Gaming Headset - "Rookie" des Truniers > Creative Fatal1ty Gaming Headset
Du kannst alles anschauen auf www.twitch.tv/WarwitchTV/old !
Quelle: crossfire
ET Dark PHX b2
This is a Wolf ET remake of the Return to Castle Wolfenstein singleplayer classic map, "Dark", which has been created by Pheonix and R3b3L.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
"I'm sure that this map, regardless of the objectives, will be appreciated by most of the veteran RtCW and Wolf ET players and I hope that it revives many beautiful and nostalgic moments from Return to Castle Wolfenstein." - Pheonix
Source: wolffiles.de
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DARK PHX Version:beta 2 ![]() ![]() ![]() ![]() ![]() |
SP-Maps Devil`s Manor 2 - Edge of Darkness
Yo$hik released a new SP Mission Pack for Return to Castle Wolfenstein Devil`s Manor 2 - Edge of Darkness. It`s a 7 map mission pack, the following maps are included: manor2_1 - manor2_7
Yo$hik veröffentlicht ein neues SP-Missionspaket für Return to Castle Wolfenstein Devil`s Manor 2 - Edge of Darkness. Es ist eine 7-Map Mission mit folgenden Maps: manor2_1 - manor2_7
Quelle: wolffiles.de
DEVIL´S MANOR 2 - EDGE OF DARKNESS
Yo$hik
02.12.2012
206 MB
1287
RtCW Coop 0.9.4
This release has one interesting new feature and one interesting bugfix. All the other stuff is minor.
So I'll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts
that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.
Mapfixes:
* Escape2 is reworked and has now a dynamitable door. The dynamite needs to be picked up somewhere in the map (10 possible locations)
* Tram has now a second tramcar, so late joiners or people who spawn incorrectly can reach the bottom a bit easier. The enemies are also a bit modified.
* The elevators in Rocket are now faster and not so annoying anymore.
* Church and Castle had sound bugs.
* The truck in Forest shouldnt break anymore and do what it is supposed to do: driving to the finish
* End map is made coop friendly, AI's don't fight eachother anymore and there's more ammo/health available
* Crypt1 was sometimes unfinishable, this is fixed
* Dam has also better (and faster) elevators, also the AI's are working better now.
New feature: play as axis in the speedrun gametype
If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.
Es dauerte eine Weile, aber wir haben es geschafft, RtCWcoop in Version 0.9.4 steht bereit!
Diese Version verfügt über interessante neue Features und einige Bugfixes.
0.9.4 Win | 0.9.4 Linux | 0.9.4 OSX |
Link: rtcwcoop.com
Industrial Espionage Final - SP map for RtCW
New SP map for RTCW - Industrial Espionage Final made by Wolfman - The year is 1943. Italy has just surrendered, but the rest of the world remains at war. The Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on a spy mission to a German industrial facility.
Until recently, this facility was unknown to Allied forces, therefore you are being sent in to assess its purpose and threat level.
New SP map for RTCW - Industrial Espionage Final erstellt von Wolfman - Es ist das Jahr 1943. Italien hat kapituliert, aber der Rest der Welt bleibt im Krieg. Das Office of Secret Actions beauftragt, dass Agent BJ Blazkowicz in einer Spionagemission, auf eine deutsche Industrieanlage geschickt wird.
Bis vor kurzem war diese Anlage den alliierten Streitkräften unbekannt, deshalb wirst Du dort hin ausgesandt, um Zweck und Bedrohung der Lage zu bewerten.
Download |
Quelle: Thx to Vicpas via Shoutbox | splashdamage/forum
eZbash 6v6 CUP #1
RTCW eZbash 6v6 CUP #1 - Hi all, after a pretty good onedaycup in february, i'm back to present you yet another cup, but this time in 6v6 format.
RTCW eZbash 6v6 CUP #1 - Hallo an alle, nach einem ziemlich guten OneDayCup im Februar, bin ich zurück und präsentiere euch noch einen anderen Cup aber dieses Mal im 6on6 Format.
Some Info
• NO real CD-Key required! • osp with pb - relaxed cvar settings • cupservers where you can both connect from 1.0 or 1.4 client • 6v6 format • wtv will be provided (aswell for shoutcasting!) • 8 teams max • first 2 groups with each 4 teams • later on 2 first teams on each group play each other in brackets • mappool: adlernest, assault, base, beach, escape2, ice, village, frostbite • team captains will have to schedule their games • starts at early/mid april
Signup & Teams
SIGN UP HERE
NOTE: all teams will have to play a seeding match (to know for groups & to see if they would actually play in the cup)
signup won't be open for long so sign your team up!
Interested Teams So Far
eZbash, Fixed, No Pressure, Cave, Circle Of Haste, Chile ....
Why RTCW?
Because in my opinion, it's still the best game around :) Watch this1 & this2 video if you don't believe me. And also Sipperi's new video is incoming which will be pure awesomeness!
This 1 | This 2 |
ET Players!
You don't need a real CD-Key to play in the RtCWcup and this might be maybe your last chance to play this epic game in competition. Be quick and download rtcw (pack with everything in it) HERE!
Contact & Feedback
Feedback is always useful to me so i can see what the players actually want. Because i'm doing this for you all rtcwfans!
You can contact me at: crossfire (pm me or write here below), #rtcw.wars @ quakenet, www.ezbash.freeforums.org
let's make this a good cup or this will be my last effort for sure.
ps: visit our sponsor www.rtcwmap.de, because without them this cup wouldn't be possible!
Greetings, homie & the eZbash squad
The RtCW4ever team wish everyone involved HF & GL!
RtCW Script Editor
Eugeny has created a new RtCW script editor for Return to Castle Wolfenstein mappers. It edits the .ai and .script files of the game and also has syntax highlighting. It is now also possible to parse the map with the creation of a "skeleton" script.
Eugeny's Project X website HERE
Source: wolffiles.de | splashdamage.com
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RTCW SCRIPT EDITOR ![]() ![]() ![]() ![]() ![]() |
IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.
Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.
As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.
The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.
You can check out the rest of the list over at IGN.
Source: ign.com | etpro.de | splashdamage.com
Happy 11th Birthday RtCW

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