Scene, Cup and Leagues
Map Beach - RtCW SP
Vicpas makes a single player map of the probably most popular multiplayer map BEACH - This work is dedicated for the creators of the map mp_beach and all RTCW's fans.
Please read the readme for install.


Bitte lese die readme für die Installation.
SP-Mission Devil Manor 1-3
Yo$hik hat für RtCW, in nur einem Monat Arbeit, eine kleine Singleplayer-Mission erstellt. Die Mission hat 3 Map-Levels, sowie überarbeitete Texturen, Skins und Sound.
Spielen solltet ihr die Mission Devil Manor mit der RtCW Version 1.0, da unter der Version 1.4 die Speicherstände nicht geladen werden bzw. die Levels nicht korekt abschliessen.
Viel Spass.
Quelle: Wolfmap
DEVIL MANOR 1-3 (SP) Version:1.0
Yo$hik
02.01.2010
33,54 MB
1153
RealRtCW 2.21 released
Return to Castle Wolfenstein RealRtCW version 2.21
WolfETPlayer's "RealRtCW" modification for "Return to Castle Wolfenstein" is far more than just a basic improvement on the original game, it is, in fact, a total overhaul of everything. From textures to weapons, to the combat abilities of the A.I., it has all been very much improved. Having a quick read of the mod's features list only serves to emphasise that fact.
Features list:
Based on ioRTCW engine, which provides widescreen support, better sounds and x64 support
New weapons: TT33, MP34, PPSH, Mosin Nagant, M1 Garand, BAR, MP44, MG42, G43, M97, Revolver
New models for the vanilla weapons, including world models
Rebalanced weapons characteristics
Rebalanced AI
Overhauled sounds
New HUD and UI
New difficulty system
And more!
This new version has even more to enjoy too, with the superb "RtCW Vendetta" mission, created by Yo$hik, now included in the "RealRtCW" addons list.
New features:
cg_fixedaspectfov CVAR added
Various engine limits increased
Bug Fixes:
Flamethrower volume decreased
Luger silencer placement fixed
Balancing:
Player sprint duration doubled
Ammount of stamina taken by jumping decreased
Bunny hop value slightly increased to avoid silly first person effect
Pistols and SMGs spread decreased
Elite guards moving speed slightly increased
Undead enemies moving speed slightly increased
Other:
sv_cheats set to 0 by default
Weapon damage CVARS are now cheat protected
Various weapon screen position changed
No gloves hand skin removed due to its ugliness
Source: moddb.com/realrtcw | wolffiles.de
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REALRTCW Version:2.21 ![]() ![]() ![]() ![]() ![]() |
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HD-PACK (REALRTCW) Version:2.2 ![]() ![]() ![]() ![]() ![]() |
RealRtCW 2.2 and HD-Pack 2.2 released
WolfETPlayer has released the latest version of his superb rebuild of Return to Castle Wolfenstein singleplayer, RealRtCW 2.2.
RealRTCW brings some realism to the classic Wolfenstein game. You can expect ruthless AI, new weapons and rebalanced gameplay.
RealRTCW 2.2 Changelog:
New features:
Revolver added
New difficulty system: max health and ammo capacity depends on difficulty level. 4 .ai files now
Separate damage for player/AI (ported from 1.42d)
New eject brass effect ported from ET. Shell fall sounds added
New FG42 model ported from Call of Duty
New Sten model with custom animations
New Shotgun model with custom animations and unique reloading procedure
Added custom mod icon,folder name in my documents
Dynamic flamethrower lights
New foot/hand skin system by Eugeny
New thompson texture/model & reload sound
Default cg_fixedaspect is set to widescreen value
All weapon sounds were slightly bass boosted
Rebalanced AI. Generally aim_accuracy decreased
IoRTCW specific cvars added to the main menu
Credits menu added
P38 removed
UI Overhaul with 4:3 support
New loadscreens by AidenDemon
New HQ weapon textures: Luger, Colt, Sten, BAR, M1 Garand, G43, Revolver, MG42, MP34, Panzerfaust, PPSH.
Balancing:
Pistols fire rate increased
G43 and M1_Garand damage increased
Sprint speed increased
MP40 fire rate decreased
PPSH fire rate increased
MP34 mag increased to 32, fire rate increased
FG42 zoom increased
Mauser rifle damage decreased for AI
AI cant do headshot on player now
Armor protection value slightly increased
Gib health increased to avoid silly gibbing
Bug fixes:
Vsync hotfix implemented
Rend2 crashes caused by new weapon models
AI is not affected by the weapons weight now
tag_brass fixed for all weapons
Background color of all menus is less transparent black now to better see white letters
Thompson left hand fixed
Known bugs:
Phantom dynamite icon
Muzzleflash is not working on akimbo colts
Silencer attach/dettach small anim bug
Shotgun kick bug
Source: moddb.com/realrtcw | ronboyproductions
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REALRTCW Version:2.2 ![]() ![]() ![]() ![]() ![]() |
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HD-PACK (REALRTCW) Version:2.2 ![]() ![]() ![]() ![]() ![]() |
RtCW Cooperative Mod - Brabant
Return to Castle Wolfenstein Cooperative Mod Brabant
These are Return to Castle Wolfenstein Single-player missions that have been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.
Mission 1 - Brabant Forest:
Parachuted behind enemy lines in Holland, you must fight your way through Brabant Forest, in order to assault the heavily-guarded German compound situated there. It is rumoured that top secret plans of all German troop placements are kept in this secure facility, therefore, you must locate and steal these plans, eliminating all enemy resistence along the way. Be warned, the forest is patrolled by elite Waffen SS troops, supported by elements of Heinrich Himmler's deadly Blackguard Paratroopers, so hit the ground running or you will never leave Brabant Forest.
Mission 2 - Brabant Village:
Your mission is to hold the bridge at Arnhem until you are relieved by Allied ground forces. Allied troops need to cross the south of the Netherlands before they can reach and support the paratroopers. Along the way you will encounter heavy German resistance, nevertheless, you must launch an assault and liberate the Dutch village of Brabant. To fully accomplish your mission you must locate and assassinate the German Wehrmacht officer who has taken residence somewhere in the village.
What's New:
# New Axis A.I. added
# New notebooks in English added for both missions
# New respawning weapons and ammo
This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the maps:
"We never made any part of these maps, we merely converted them to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player missions were created by Dialog and Arno Ansems.
We hope that our conversion of these excellent RtCW SP maps means that they will be enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*
Thanks:
{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:
# Dialog and Arno Ansems for the original RtCW SP missions
# {WeB}*Coisty*, {WeB}*Nikki* - map testing
# SSF Sage for his superb RtCW Coop conversion tutorial
# Fretn and his RtCW Cooperative Devteam
Sage's RtCW tutorial HERE
RtCW Cooperative website HERE
Wolf Euro Brigade Clan website HERE
Source: www.wolffiles.de
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RTCW COOP MOD BRABANT ![]() ![]() ![]() ![]() |
Industrial Espionage - Engineer Assassin
RtCW SP Industrial Espionage - Engineer Assassin by W0lfman
=== BACKGROUND STORY ===
World War II rages on in 1943 with no end in sight. The Kreisau Circle has gained intelligence that a top-ranking German engineer is scheduled to arrive for an inspection of a key manufacturing facility. Termination of this engineer would be a critical blow to the German war machine. Therefore, the Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on an assassination mission to this facility.
=== MISSION BRIEFING ===
You are ordered to infiltrate a German manufacturing facility and terminate the engineer who is scheduled to lead an inspection therein. A double-agent working at the facility has arranged for the elevator to malfunction. After termination of the engineer, your best chance of a quiet escape is through the steam tunnel located beyond the main warehouse.
=== MORE ABOUT THIS MAP ===
I started working on this mission in February 2013, and had a beta test version by the end of December 2013. It would have been released in summer 2013, but the project was set aside for several months as I was working on a major redesign of my web site instead. This is my second mission for Wolfenstein.
The style and difficulty of game play should be similar to the official Wolfenstein maps. I made extra effort to build replay value into this map. It won't be exactly the same game each time you play.
The large warehouse full of crates is based upon the Government Warehouse from Indiana Jones. The room after the warehouse, the one with the barrel ceiling, is based on a picture of a prison block that I saw in a magazine. I think it was Alkatraz. It was all concrete, two levels, with the center open to below.
There are two secret areas in this map, and they are around the same place. One is fairly easy to reach. The other one is a bit trickier to reach.
I appreciate the play testing and feedback given to me by the following people:
- vicpas
=== INSTALLATION INSTRUCTIONS ===
Place the df_eng.pk3 file in your Wolfenstein/Main directory, then boot Wolfenstein, open the console, and type /spmap df_eng to start playing.
The source file is included so you can see how the map was made and you can make your own changes. You do not need any permission to use ideas or any part of this map in your own work, nor permission to release any map you created based upon it.
Source: wolffiles.de | splashdamage W0lfman
INDUSTRIAL ESPIONAGE - ENGINEER ASSASSIN
W0lfman
22.01.2014
2,776 MB
1868
Stalingrad & Iron Cross Weapons Patch
Return to Castle Wolfenstein Single Player Weapons Patch - Stalingrad & Iron Cross
This is a weapons patch, which has been created by Vicpas, for Return to Castle Wolfenstein SP missions, "Stalingrad" & "Iron Cross". The weapons patch includes three weapons, the Russian PPSH and the German-made MP44 and Gewehr 43 rifle.
The weapons were originally meant to be included in the final release of both mods, but were not ready in time. Thanks to Vicpas, this is no longer an issue and all these weapons can now be enjoyed in both the "Stalingrad SP" and "Iron Cross SP" adventures.
Source: wolffiles.de | rtcw.gamebanana.com
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STALINGRAD & IRON CROSS WEAPON PATCH ![]() ![]() ![]() ![]() ![]() |
RtCW Venom Mod 5.4 (2018)
This is Hellbaron's releaese of his superb "Return to Castle Wolfenstein - Venom Mod Version 5.4" 2018
Changes:
Fixed the fonts for "Return to Castle Wolfenstein" multiplayer.
Fixed some more textures.
Added a new shield effect for both singleplayer and multiplayer.
Venom mod 5.4, includes:
Full compatibility with Rtcw 1.41, Knightmare and ioRTCW engines.
More optimizations, better effects on weapons.
Revisited AI and cutscenes of levels.
Lens effect on 3d binocular model.
Added 3rd person model fg42 from Wolfenstein ET.
Ported pre-release thompson gun model (from E3 2001).
Better textures for helmets.
Added specular for blood decals.
New HD textures for MP/SP mode.
New effects for flamethrower, candles, fire and torches ( and human torches..).
Source: moddb.com/rtcw-venom-mod | ronboyproductions | wolffiles.de
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RTCW SP VENOM MOD 2018 Version:5.4 ![]() ![]() ![]() ![]() ![]() |
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RTCW SP VENOM MOD - NVIDIA BUILD Version:5.4 ![]() ![]() ![]() ![]() ![]() |
RtCW SP Venom Mod v1.5
Return to Castle Wolfenstein Singleplayer Venom Mod 1.5 by HEllBaron89
The goal of this little modification is increase the general feeling of the game with a more aggressive and modern IA of enemies and the best graphic possible for the original game, with HD texture for some weapons and enemies.
- New model Mg42 (ported from Wolfenstein: Enemy Territory) - I think was perfect to replace the old model mg42 of RTCW; this still a lowpoly model, but realistic. My wish is improve the ejecting shells effect of the multiplayer and W: ET, very nice and realistic, in the SP version all shells fall down like nails on the wood.. I hope it will be included in the future versions of IORTCW!
Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)
Source: moddb.com/rtcw-venom | etpro.de | HEllBaron89
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RTCW SP VENOM MOD (HD TEXTURES) Version:1.5 ![]() ![]() ![]() ![]() ![]() |
Patches for RtCW SP-Maps
Patches for maps RTCW SP (1.0) by Vicpas - For some addons and maps single player created for RTCW game. These patches add some missing textures and models.
Patches for maps RTCW SP (1.0) by Vicpas - Eine Patch-Sammlung für den RtCW Singleplayer. Die Patche fügen einigen SP-Maps fehlende Texturen und Models hinzu.
Quelle: RtCWfiles
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RTCW PATCHES FOR SP MAPS 1.0 Version:1.0 ![]() ![]() ![]() ![]() ![]() |
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