Wolfenstein
PzKpfw VI Tiger
Tiger tank was a fearsome killing machine during World war 2. It first felt the sands of North Africa in late 1942.
It was at first a successful response to the uprising Allied superiority but due to mechanical problems it was not long until only a few active Tigers were on the African battlefields.
The model does not have any animations but has a 360 degree turnable turret to fit your needs on the battlefield. Whoever wishes to add animations to the model is free to do so.
Tigertank war eine furchterregende mörderische Maschine während des zweiten Weltkriegs. Er fühlte den Sand von Nordafrika im Spätem 1942. Es war zunächst eine erfolgreiche Antwort zum Aufstand der überlegenen Alliierten, aber durch mechanische Probleme verursacht dauerte es nicht lange, bis nur noch einige wenige aktive Tiger auf den afrikanischen Schlachtfeldern waren.
Das Modell hat keine Animationen, hat aber ein 360 Grad drehbares Türmchen um deine Verwendung für das Schlachtfeld anzupassen. Wer immer wünscht dem Modell Animationen hinzuzufügen, kann dies gerne tun.
Quelle: SplashDamage

PzKPFW VI TIGER
{SSF}Sage
13.03.2011
1,476 MB
247
ETJump 2.0.4 released!
What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
ETJump 2.0.4 is ready! Everything that I wanted is not in but as there were quite a few bugs that caused crashes I decided to release it already.
Changelog:
Fixed a bug that caused vote_limit to be ignored.
Support for timeruns
Fixed some database bugs
Added slick detector
Added alternative scoreboard
Added another alternative scoreboard
Fixed a bug that caused axis engineers to spawn with rifle nades when noexplosives was active.
cg_viewplayerportals value 2: you only see other players' portals when you're speccing them
Added target_scale_velocity
target_activate_if_velocity
Keys
lower_limit: if velocity is under lower_limit, nothing will be activated
upper_limit: if velocity is over upper_limit, nothing will be activated
if either limit is 0, it will be ignored
Spawnflags
1: only horizontal velocity
2: only vertical velocity
Example usage of target_activate_if_velocity
Added target_activate_if_velocity
target_scale_velocity
Keys
scale: multiplier that velocity will be scaled with
Example usage of target_scale_velocity
Added random map mode (g_randomMapMode where the server automatically changes map every X minutes (defined in g_randomMapModeInterval).
Voting for the mode can be toggled with vote_randomMapMode cvar.
Fixed a rare bug that crashed the server on random map vote.
Added player_logJumpCoordinates for mapping purposes. As the cvar name says, logs the jump coordinates every time you jump. (or fall)
Fixed a bug that teleported players to random locations on load after map change.
Added player_drawMessageTime cvar for logging time when the chat message was sent. Setting the cvar to 1 will print [hour:minute] ETPlayer: hello, world! and setting the cvar to 2 will print [hour:minute:second] ETPlayer: hello, world!
Slick detector now detects slickly slopes aswell.
Source: etjump.com | Zero
![]() |
ETJUMP 2.0.4 Version:2.0.4 |
|
HQ WW2 Character Customization Pack
Official ET Headquarters Standard Character Customization Pack. This is the WW2 themed item pack. It contains 10 body- and helmetskins, 5 rankskins and headaccessoirs, and 30 faceskins. Version: alpha 1.0
To get you started quickly read index.html at doc/manual/ inside the ET Headquarters mod version 0.9.127 download.
ET Headquarters adds a flexible character customization system to Wolfenstein Enemy Territory. It also adds gameplay changes and rebalances class mechanics. Its core gameplay remains close to vanilla ET.
The Team
acQu - Code, Game Design
Floreio - Models
Jenkins - Logo, 2D gfx
Thunder - Skins, Models
Webpresence
ModDB: moddb.com/et-headquarters
ModDB: moddb.com/hq-ww2-cc-pack
Bug reports go to: thewolfteam.org
![]() |
HQ WW2 Character Customization Pack Version:Alpha 1.0 |
|
![]() |
ET HEADQUARTERS Version:0.9.127 |
|
Omni-bot 0.85 RtCW + ET Released!
Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.
We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.
Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.
You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.
We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.
> RTCW 0.85 changelog > ET 0.85 changelog
Source: www.omni-bot.invisionzone.com
![]() |
OMNI BOT ET - ALL OS Version:0.85 |
|
![]() |
OMNI BOT RTCW - ALL OS Version:0.85 |
|
ETJump 2.0.6 released
ETJump 2.0.6 is ready!
ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero.
Changelog:
Fixed !listmaps listing all maps whether they're on the server or not.
Added @name@ tagging in chat. (Replaces the @tag@ with matching names)
Added a message key for trigger_flagonly_multiple
The entity prints the message when an objective is capture. Adding [n] in the message prints the name of the player that captured the objective.
Added etj_drawConnectionIssues. Disables the "Connection interrupted" text and image.
This is mainly for people with constantly high pings (e.g. from Australia)
Added spawnflag 512 for trigger_multiple
Multiple players are able to trigger the same trigger_multiple at the same time
Multiple bugfixes
Players can no longer callvote map <current map>
/callvote map mapname matches partial map names
token collection mode:
Admins can define locations for easy, medium and hard tokens that can be collected by players. Once you've collected all of them, the total time it took to collect them is printed.
Improved /records
Added highlighting for @tags@
etj_noclipScale now supports decimal values and is limited to values between 1-20
Fixed fireteam savelimit
Removed nonading
Weapons are now correctly removed on start timer
Source: etjump.com | etpro.de
![]() |
ETJUMP 2.0.6 Version:2.0.6 |
|
ET silEnT mod version 0.9.0 is out!
The Team from mygamingtalk released ET-Mod silEnT 0.9.0.
Change log 0.9.0:
Added: Server customizable menu that is opened in addition to the silEnT mod menu.
Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.
>>> full change log
Source: mygamingtalk.com
![]() |
SILENT MOD Version:0.9.0 |
|
Infected Mod (A13)
Micha! released a new version on his ET mod "Infected" - Infected Mod is a survival gameplay mod. It changes Allies to Humans/Swat and Axis to Infected/Zombies.
Micha! veröffentlicht eine neue Version von seinem ET-Mod "Infected" - Infected Mod ist ein Überlebens Gameplaymod, diese Mod verwandelt die Alliierten in Menschen und macht Achsenmächte zu Zombies.
-> Get ammo on kills
* Infected: Kill all humans to win the round (starts with 1 player)
-> Kill a human to infect him
Some features:
- Random Map vote
- "Infect a random player" vote
- Removes Mg42 and objectives out of maps
- Heartbeat sound on lower healthpoints
- World sounds for better atmosphere
- Player punishment for "spec -> human team" to avoid dead (empty weapons on respawn).
- Get ammo for kills (infected players get another throwing knife, humans get bullets)
- Thirdperson mode ( /tp 1 or /tp 2)
- More shrubbot commands
- Infected Team has special spawnpoints on some maps
- Edited mapscripts
- Tripmines
- Water breath bar
Compatibility:
Server: 2.55, 2.6b, et300
OS:
server: windows, linux
client: windows, linux
Server:
TeamMuppet INFECTED 109.70.149.30:27934
~~~Q|ZOMBIE MODE *NEW!* 5.135.189.168:27930
![]() |
INFECTED MOD Version:A13 |
|
Soundpaket |D6F| Janine
|D6F| präsentiert sein neues 50 MB schweres Weapon/War Soundspack 1.0.
Kurz gesagt: Dieses Soundpack ändert so ziemlich alles an Geräuschen die es in ET überhaupt gibt!
Zwecks weiterer Informationen besuche einfach die |D6F|Website www.d6f.de.ms
HD world flags (1.0)
HD world flags (1.0) created by TimOOn
Description:
High resolution world flags mini mod for Wolfenstein Enemy Territory. It gives a high quality flags for your server, so you could know where are the players from.
To install just place z_HD_world_flags.pk3 file in your mod folder.
It requires GeoIP to work.
Source: rtcwfiles.com

WORLD FLAGS - HD Version:1.0
TimOOn
05.05.2014
1,323 MB
455
Jaymod 2.1.6
Jaymod 2.1.6 ist released. Wie immer handelt es sich eine Version in Beta Qualität.
Verbesserte Funktionen:
- verbesserte Omnibot 0.66 unterstützung
- Automatische Netztwerk erkennung
- Klassen beschränkungen
- fight, goomba und back-stab sounds
- Luft Anzeige für Spieler unter Wasser
- Speedometer, neue Geschwindigkeitsanzeige
Wie immer wird nicht garantiert das die version Bug frei ist.
Zum download gehts hier
Für mehr Informationen schaut euch hier die Bugsfixes an.
Download News
| 09-02-20 | |
| 05-01-20 | |
| 21-07-19 | |
| 21-07-19 | |
| 21-07-19 | |
| 14-04-19 | |
| 14-04-19 | |
| 14-04-19 | |
| 14-04-19 | |
| 27-01-19 |
Download Charts
| 90989 | |
| 37047 | |
| 22529 | |
| 22381 | |
| 21805 | |
| 19106 | |
| 15843 | |
| 15632 | |
| 10665 | |
| 9457 |
- Comments
- Tags
- Calendar



