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Wolfenstein

ETNam at Dark Alchemy

Published in ET Scene

ETNam at Dark Alchemy
This weekend we are meeting at Dark Alchemy A2 server to play ETNam
mod. It moves the gameplay into Vietnam war scenery.

 If you are curious about new weapons, becoming kamikaze or activating
the fury mode - remember the event date and join us!

 We are starting this Sunday 12 July 2015
at 19:30 CEST at 213.239.207.85:27961

Source: dark-alchemy.com

ET:Revaluation Venomtroopers

Published in ET Mods
 
I always liked the look of the Venom Troopers in RtCW, so I decided to create a skinpack as hommage to RtCW and the countless hours of fun I had with this game in singleplayer and multiplayer.
 
Features:

  • Four versions for serveradmins (animated/solid & NQ animated/solid)
  • Compatible with ETpro, ETpub, Jaymod and No Quarter
  • Gasmask with filter and transparent glasses
  • Fitting accoutrement
  • Very good to differ without class symbols
  • No ranks on the helmets (like in RtCW)
  • Replaced the MP40 with the Venom (not in the NQ versions)
  • If a covert takes an enemy uniform, the dead body wears a fitting uniform
           

Download Skinpack

Quelle: wolfmap

silEnT Mod 0.8.2 released

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.2.

    Version 0.8.2
    Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
    Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
    Fixed: Players carrying objectives are now shown correctly.
    Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
    Fixed: The name of the disguised covert op was not drawn to spectators.
    Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
    Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
    Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
    Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
    Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
    Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
    Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
    Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
    Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
    Fixed: cg_effectDistance was affecting the played sounds.
    Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
    Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
    Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
    Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
    Improved: UI tabbing to edit field makes it focused.
    Improved: limbo weapons menu for soldier class.
    Improved: sort order of the map vote menu map list.

> full changelog

Special thanks for Krauersaut for building the Mac OS X client.

Source: wolffiles.de | MyGamingTalk

SILENT MOD Version:0.8.2
Author TheSilencerPL Date 16.05.2014 Filesize 966 B Download 335


New 1.7 Update is coming Bug Fixes and New Maps one of which is the old QWTF map Blitzkrieg. The game has been in a hiatus for a while and we are looking to add some new maps make some changes, fixes, updates and slowly try and breathe a new life into the last pure fortress game out there.

Sometime soon we will post a change-log on all the fixes and changes that have been made to ETF and with some nice pictures of the new maps which we have 3/4 left atm that are a work in progress on getting finished but I can add a awesome map from the old QWTF days that was always wanted but never ported to ETF will be included in the release hopefully!

etf-banner

We might not release all the maps with 1.7 see what happens and how ETF unfolds and timeframe in which we want to release it hopefully if all is good more of the maps will follow in a 1.8 release (yea yea waited on 1.7 for years talk of a 1.8 :p) but if that happened ETF would have to perk up and a dev team to take ETF forward and one day in the future move it onto a engine that true fortress deserves with some nice shiny graphics, new features and no hats cause with bunny-hopping they’d just fall off!

ETF (Enemy Territory Fortress) is a free modification for the popular free game Wolfenstein Enemy Territory. This mod is actually a direct port of the once very popular Quake 3 Fortress mod in it’s prime version of 2.3 during the gaming days of Quake 3 Arena.

This game is totally free with no obligations or unwanted programs on your computer. Most modern day computers and laptops can run this game without any issues and the gameplay is very fast. The ETF mod was released in January 2005 and it’s final version of 1.6 was released in 2006.

A 1.7 update is currently in the works,release date is Christmas 2014. There are 10 classes to choose from to complete your objective of mostly “Capture the flag” (CTF) with the goal of taking the enemy flag and bringing it to your capture point, although there are reverse and one flag games modes also. There are offensive and defensive characters to choose from and this only makes the game more exciting.

Link: enemyterritoryfortress.com
Source: etpro.de !

ET silEnT mod version 0.9.0 is out!

Published in ET Mods

The Team from mygamingtalk released ET-Mod silEnT 0.9.0.

Change log 0.9.0:
Added: Server customizable menu that is opened in addition to the silEnT mod menu.
Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.

>>> full change log

Source: mygamingtalk.com

SILENT MOD Version:0.9.0
Author TheSilencerPL Date 19.11.2015 Filesize 12.91 MB Download 545


silEnT mod 0.8.1

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.1.

Added: Flag 32 to g_disableComplaints to disable complaints completely.
Added: ETPro style g_proneDelay.
Added: Custom, admin defined, votes.
Added: 3rd UI theme that resembles the original ET look.
Added: MorphOS support.
Improved: engineer work progress bar (construct/arm/disarm) and covert ops progress bar (mines spotting, uniform stealing) - added background to display the amount of work to do.
Fixed: Some text bugs related to g_recognition cvar.
Fixed: ETTV clients were kicked for not having silEnT GUIDs.
Fixed: Admin log was missing some data with g_logOption 16384. Also, new format with admin log when using this option.
Fixed: Client exploit affecting various mods which caused the server to stall until the engine watchdog triggered.
Fixed: The shrubbot.cfg configuration file is cleaned automatically from expired bans and warnings on each map start. Instead of waiting for it to be written as a result of an admin command.
Fixed: Memory leak with subnet bans.
Fixed: Axis covertop couldn't select pistols through weapon banks.
Fixed: UI; tooltip text color theming.
Fixed: Improvised Demolition not showing up in final map stats.
Fixed: mines spotting progress bar not always displayed.

Source: mygamingtalk

SILENT MOD Version:0.8.1
Author TheSilencerPL Date 21.11.2013 Filesize 6,798 MB Download 263


Jaffa Mod 1.0

Published in ET Mods

Enemy Territory: Jaffa Mod

Die Macher des Jaffa-Mods wurden durch Stargate inspiriert. Der auf Wolfenstein 2.60 bassierente Mod, ist was für Fans von Stargate oder für Leute die mal etwas neues testen bzw. sehen möchten. Und nein es ist wirklich kein Skinpack, diese Modifikation hat unserer Information nach auch eigene Maps. 



Hier ein par Grundsätzliche Sachen zum Mod:

Neue Spieler Klasse - Jaffa

• Seperates rank System

          –

rank 0 -Jaffa Adept
        ®

        Schwacher Jaffa mit Fast nix



          –

rank 1 -Jaffa
        ®

        regeneration wie ein Medic


        ®

        Rostiger Helm



          –

rank 2 -Jaffa Warrior
        ®

        Geringe Energieverlust bei Waffengebrauch


        ®

        Metall Helm

 

          –

rank 3 -Serpent Guard
        ®

        jaffa Helm - Gegen Headshots immun, kann aber unterdessen nicht rennen


        ®

        Silber Helm



          –

rank 4 -First Prime
        ®

        Mehr Lebensenergie


        ®

      Gold Helm


new weapons - Stab Waffe, Zat'n'ktel

          – wechsel mods (bei rechten Mausklick)

 

          – zat has stun, lethal and vanishing effect - like in series

 

          – Die Stab Waffe kann auch als stumpfe Waffe verwendet werden (kein Backstabe)

 

          – Kann von allen benutzt werden



new awards

          –

Best Jaffa

      - wie "best Field op" oder "best Medic" etc.

 

          –

Oppresion Guru

      - Für die meisten betäubungen

 

          –

Jaffa Without Honor

      - für die meisten Backstabes bei den Jaffa

 

          –

Gay Medic

    - ein richtig schlechter Medic bekommt diesen Arward

primary und secondary Waffen können gedroppt werden (RtCW 1.0)

Die Klassen haben verschiedene accessories (Helm...) bei verschiedenen Klassen Skills (.level file für jede Klassen in der .pk3


JAFFA MOD Version:1.0
Author Paul_88 Date 09.01.2008 Filesize 7,71 MB Download 371


 

PzKpfw VI Tiger

Published in ET Mods

Tiger tank was a fearsome killing machine during World war 2. It first felt the sands of North Africa in late 1942.
It was at first a successful response to the uprising Allied superiority but due to mechanical problems it was not long until only a few active Tigers were on the African battlefields.
The model does not have any animations but has a 360 degree turnable turret to fit your needs on the battlefield. Whoever wishes to add animations to the model is free to do so. 

Tigertank war eine furchterregende mörderische Maschine während des zweiten Weltkriegs. Er fühlte den Sand von Nordafrika im Spätem 1942. Es war zunächst eine erfolgreiche Antwort zum Aufstand der überlegenen Alliierten, aber durch mechanische Probleme verursacht dauerte es nicht lange, bis nur noch einige wenige aktive Tiger auf den afrikanischen Schlachtfeldern waren.
Das Modell hat keine Animationen, hat aber ein 360 Grad drehbares Türmchen um deine Verwendung für das Schlachtfeld anzupassen. Wer immer wünscht dem Modell Animationen hinzuzufügen, kann dies gerne tun.
 

Image Image

Quelle: SplashDamage 

PzKPFW VI TIGER
Author {SSF}Sage Date 13.03.2011 Filesize 1,476 MB Download 228


Infected Mod (A13)

Published in ET Mods

Micha! released a new version on his ET mod "Infected" - Infected Mod is a survival gameplay mod. It changes Allies to Humans/Swat and Axis to Infected/Zombies.

Micha! veröffentlicht eine neue Version von seinem ET-Mod "Infected" - Infected Mod ist ein Überlebens Gameplaymod, diese Mod verwandelt die Alliierten in Menschen und macht Achsenmächte zu Zombies.

* Humans: You need to survive till the timelimit is over !
-> Get ammo on kills
* Infected: Kill all humans to win the round (starts with 1 player)
-> Kill a human to infect him

Some features:
- Random Map vote
- "Infect a random player" vote
- Removes Mg42 and objectives out of maps
- Heartbeat sound on lower healthpoints
- World sounds for better atmosphere
- Player punishment for "spec -> human team" to avoid dead (empty weapons on respawn).
- Get ammo for kills (infected players get another throwing knife, humans get bullets)
- Thirdperson mode ( /tp 1 or /tp 2)
- More shrubbot commands
- Infected Team has special spawnpoints on some maps
- Edited mapscripts
- Tripmines
- Water breath bar

Compatibility:
Server: 2.55, 2.6b, et300

OS:
server: windows, linux
client: windows, linux

Server:
TeamMuppet INFECTED 109.70.149.30:27934
~~~Q|ZOMBIE MODE *NEW!* 5.135.189.168:27930

INFECTED MOD Version:A13
Author Micha! Date 01.05.2013 Filesize 21,11 MB Download 436


American Civil War Mod - Final

Published in ET Mods

Enemy Territory American Civil War Mod (ACW) - Final

This is the final release of PAV's superb "American Civil War" modification. There have been many excellent mods created over the years by our Wolfenstein Community, especially for "Return to Castle Wolfenstein SP". However, this "Wolfenstein EnemyTerritory" mod truly is something very special indeed.
The new weapons, animations, models and environments are exceptional, as is the excellent western music incorporated into the gameplay. This isn't just a new game modification, it's a Wolfenstein work of art. To make things even more incredible, all of this is the work of just one man, not a devteam. Download it and enjoy it, folks, you won't be disappointed.

There are now 30 maps to play, in 3 ten-map campaigns. The maplist is as follows:
North American Campaign: # Killdeer Mountain # Fort Abercrombie # Storm Point # Once Upon a Time in the West # Factory #The Wild Wild West # Farm # Hang'Em High
Central American Campaign: # Fort Laramie # Church # Union pacific # Burlington # Home Sweet Home # Hacienda # Warlock # Durango
South American Campaign: # Dodge City # Colorado River # Santa Fe # El Paso # Tombstone # Tijuana, Yuma # Tucson # Mexican # Oasis # The Alamo.

Please note that some of the maps have "night" versions that can be played too.

Source: wolffiles.de | forum-warchest-American-Civil-War

 

AMERICAN CIVIL WAR (ACW) MOD Version:final
Author BOBOT and PAV Date 10.06.2017 Filesize 739.23 MB Download 458


  

   

 

  

  

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