Wolfenstein
IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.

As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.

The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.
You can check out the rest of the list over at IGN.
Source: ign.com | etpro.de | splashdamage.com
RTCW CF Draftcup II
Introduction: Because of the upfloating interest in the game thanks to the stream provided in the RTCW 3v3 ODC #5 by
ZeD &
Malmen a few weeks ago, I thought i'd be a good time to announce another RTCW 6v6 Crossfire Draftcup. I'm aiming to get 8 teams to play in a double elimination bracket.Motivation: So why should you bother signing up? Cause RtCW is still one of the best games ever created. If you still want to try RtCW out, now might be your last chance. If you are an ETplayer, don't worry. There are still plenty RtCW players who can carry you. The only thing that you have to do is click that download button. You can generate a fully working CD-Key by using the ETKeygen inside. Last but not least, there will be a great livestream & shoutcast for the most exciting matches!
Date: Sunday 15 April 2012
Format: 6v6
Map pool: Beach, Village, Ice, Frostbite, Base
Signup: Reply in this news post as following:
Map Schedule:
Note: Decider map will be chosen by elimination (each team eliminates a remaining map)
- WB Round 1: Beach + Ice
- WB Round 2 / LB Round 1: Village + Frostbite
- LB Round 2: Base + Ice
- LB Round 3: Frostbite + Beach
- WB Final: free choice
- LB Final: free choice
- Grand Final: free choice
Cup Schedule:
Note: all times are in CEST
- 15:45 - All players should be on #rtcw-draftcup
- 16:00 - Captains will each pick one at a time untill they have a team with 6 players
- 16:30 - 17:30 WB Round 1
- 17:30 - 18:30 WB Round 2 & LB Round 1
- 18:30 - 19:30 WB Final & LB Round 2
- 19:30 - 20:30 LB Round 3
- 20:30 - 21:30 LB Final
- 21:30 - 22:30 Grand Final
Quelle: crossfire.nu
RtCW Coop 0.9.4
This release has one interesting new feature and one interesting bugfix. All the other stuff is minor.
So I'll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts
that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.
Mapfixes:
* Escape2 is reworked and has now a dynamitable door. The dynamite needs to be picked up somewhere in the map (10 possible locations)
* Tram has now a second tramcar, so late joiners or people who spawn incorrectly can reach the bottom a bit easier. The enemies are also a bit modified.
* The elevators in Rocket are now faster and not so annoying anymore.
* Church and Castle had sound bugs.
* The truck in Forest shouldnt break anymore and do what it is supposed to do: driving to the finish
* End map is made coop friendly, AI's don't fight eachother anymore and there's more ammo/health available
* Crypt1 was sometimes unfinishable, this is fixed
* Dam has also better (and faster) elevators, also the AI's are working better now.
New feature: play as axis in the speedrun gametype
If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.
Es dauerte eine Weile, aber wir haben es geschafft, RtCWcoop in Version 0.9.4 steht bereit!
Diese Version verfügt über interessante neue Features und einige Bugfixes.
| 0.9.4 Win | 0.9.4 Linux | 0.9.4 OSX |
Link: rtcwcoop.com
Evo-Wolf-MP 2013
Evo-Wolf-MP 2013, bringing RTCW Multiplayer up to date ! - Mod by =KT= SuperRetardo.
What's evo-wolf-mp do?
- Better Graphics (Bloom lighting, lens flares)
- Fixed Graphics (Bad bug in 1.41b, left maps looking like junk)
- No more "Too Many Shaders" Error Bug
- HTTP Downloads - If the server is setup for it, just like ET (only be supported)
- Replacement GUID system. Since PB no longer supports RTCW.
- A couple of other bug fixes.
- Fully 100% 1.4, 1.41, 1.41b compatible including ALL Mods.
Description:
MP3 and OpenAL support removed. Sounded like crap with server-side mods. Just install vcredist_x86.exe first. It's a Run-time file from Microsoft. Then copy and paste the WolfMPGPL.exe file to your RTCW directory.
Evo-Wolf-MP 2013, Bringe deinen RTCW-Multiplayer auf den neusten Stand ! - Mod von =KT= SuperRetardo.
Was bewirkt Evo-Wolf-MP?
- Bessere Grafik (Bloom-Beleuchtung, Streuung der Fackeln)
- Bereinigte Grafik-Fehler in 1.41b, behebt schlecht aussehende Maps)
- Nie mehr die "Too Many Shaders" Fehlermeldung
- HTTP-Download - wenn der Server entsprechend eingestellt ist, wie bei ET (nur mit Support).
- Austausch des GUID-Systems. Da RTCW den PB nicht mehr unterstützt.
- Ein paar andere Fehlerbeseitigungen.
- 100% kompatibel zu 1.4, 1.41, 1.41b inkl. aller Mods.
Link: evo-wolf-mp

EVO WOLF MP 2013
=KT=SuperRetardo
25.02.2013
4,984 MB
407
RtCW SP Addon - The Victors Trailer
Movie Kris of Win 2013
Movie Kris of win 2013 by - Two, almost three years have passed since my last fragmovie. Time has come to release a new one! Return to castle wolfenstein, mostly oldschool style.
Hope you enjoy!
Movie Kris of win 2013 by - Zwei, fast drei Jahre sind vergangen seit meinem letzten Fragmovie. Die Zeit ist gekommen, für ein neues Movie-Release! Return to Castle Wolfenstein Stil aus alter Schule.
Wünsche dir viel Spaß!
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KRIS OF WIN 2013 |
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Map Beach - RtCW SP
Vicpas makes a single player map of the probably most popular multiplayer map BEACH - This work is dedicated for the creators of the map mp_beach and all RTCW's fans. 
Please read the readme for install.
Vicpas erstellt von der wohl beliebtesten Multiplayer Map BEACH eine Singleplayer Map! - Dieses Werk wurde mit Leib und Seele erstellt und ist für die Schöpfer der Map Beach und alle RtCW Fans gedacht. 
Bitte lese die readme für die Installation.
Return To Castle Wolfenstein Coop
After 2 years of work and more than 850 svn revisions it is finally ready. The first public playable version of return to castle wolfenstine mod makes cooperative play possible - All single player levels are modified for cooperative play (up to 8 players). We added extra enemies, updated the skill levels so that its still a challenge to play this game.
There are three gametypes:
- Coop: Normal rtcw but in cooperative mode, very fun with friends. - Battle : sort of 1vs1 but still in coop. The point of this mode is that at the end of the map you have the best statistics (out of three). The recorded statistics are: damage given / damage received ratio, deaths and points. The player who scores the highest on at least 2 of the three wins. Important to know, you start the game with only one gun and you have to buy weapons, ammo and health. Buying something costs points. Your points can be below zero, but if you are at below zero at the end of the map you can't win - Speedrun: Play a level as fast as possible, fastest time is saved on the server
Download the files. Extract them somewhere (NOT in the rtcw folder). Copy the RTCW pk3's (mp, sp and pak0) into the rtcwcoop main folder and start the rtcwcoop executable.
Nach 2 Jahren Arbeit und mehr als 850 svn Änderungen ist es endlich fertig. Die erste öffentliche spielbare Version von der Return to Castle Wolfenstein Mod macht jetzt kooperatives Spielen möglich - Alle Einzelspieler-Level sind für kooperatives Spielen (bis zu 8 Spieler) modifiziert. Wir haben zusätzliche Gegner und den Schwierigkeitsgrad erhöht, so dass es immer noch eine Herausforderung ist dieses Spiel (erneut) zu spielen.
Downloade die Dateien. Entpacke es irgendwo hin (NICHT in den RTCW Ordner). Kopiere deine RTCW-pk3´s (mp, sp und pak0) in den rtcwcoop Hauptordner und starte die rtcwcoop.exe
| COOP WIN | COOP LINUX | COOP OSX |
Quelle: wolffiles.de
RtCW Script Editor
Eugeny has created a new RtCW script editor for Return to Castle Wolfenstein mappers. It edits the .ai and .script files of the game and also has syntax highlighting. It is now also possible to parse the map with the creation of a "skeleton" script.
Eugeny's Project X website HERE
Source: wolffiles.de | splashdamage.com
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RTCW SCRIPT EDITOR |
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Movie Ubik 2013
UBIK RTCW MOVIE from the Anniversary Cup 2012-2013 by bloxzin - This was originally going to have a lot more effort put into it but moving overseas so had to finish asap.
This also messed up not being able to get brandon's demos (our teams only low pinger haha).
Sooo don't expect frags of week kind of stuff but instead sloppy delayed action that is border line clean enough. Footage v birdz, radd, stable and n0.
We are all from either aus or nz so not known around here but all enjoyed being involved in the cup, even though we were the only team not to get a stream I think!!!! haha. we that bad???? Also crossfire most committed team award haha!! we done like monday mornings 1-3am sometimes. Also played all matches on usa servers!! even when we had an aus server some teams bitched soo hard about the lag that we put up with normally....you know who you are.
Thanks to biggz our captain, always arranging times and doing work. And warwitch for bringing the game sooo much life back.
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UBIK RTCW MOVIE |
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