Wolfenstein
RtCW SP Venom Mod v2.0
Return to Castle Wolfenstein Singleplayer Venom Mod 2.0 by HEllBaron89
Born for be a compilation of the best stuff for Return to Castle Wolfenstein in first release, this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.
Mod 2.0 include:
widescreen patch 1.42 by Knightmare.
better skins for 90% NPCs.
new skins for all weapons, by OSJC and AidenDemon.
Improved shader effects for weapons, Npcs and environment.
new mg42 model (ported from Wolfenstein: ET).
Revisited and correct AI system.
HD crosshairs and icons.
upscaled original textures and HD textures from Eugeny pack 0.4 modified.
Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)
Source: moddb.com/rtcw-venom | etpro.de | HEllBaron89
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RTCW SP VENOM MOD (HD TEXTURES) Version:2.0 |
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Realistic Gunshot Sound Mod
This is the real gunshot mod for Return to Castle Wolfenstein, created by Saxon, which has been fixed and updated by GlitchyJoe from ModDB. Here's what he had to say about this update:
Saxon's (all credit to him) mod was incorrectly made and not maintained. He must have used a 7zip file and renamed the extention to .pk3 from .7z This is incorrect. You must take an existing .pk3 file, empty it and then mod it's insides as you desire or simply rename a zip file to pk3.
About the Mod: Real weapon sounds pack for Return to Castle Wolfenstein. The audio in this pack replaces most of the default weapon sounds for RtCW, including the default reload sounds.
Weapon sounds included are: Colt 1911, FG42, M1 Carbine silenced Snooper Rifle, Luger P08, Mauser K98 (yeah I know, technically the in-game model is a Garand but whatever), MG42, MP40, Silenced Sten, Thompson, Venom (sounds were pulled from an MG42, because this gun is fake)
I've also included some proper German voices which are unused sounds from Condition Zero. It's kind of nice to hear proper German in-game! Sadly I haven't been able to replace the scripted voices.
Please do not re-use these sounds without permission.
Installation: Just place the .pk3 file in the main folder of Return to Castle Wolfenstein.
Source: wolffiles.de | GlitchyJoe - moddb.com/realistic-sound-mod | Saxon - moddb.com/real-gunshots-pack-for-rtcw
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REALITIC GUNSHOT SOUND MOD Version:1.0 |
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RtCW Coop 0.9.4
This release has one interesting new feature and one interesting bugfix. All the other stuff is minor.
So I'll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts
that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.
Mapfixes:
* Escape2 is reworked and has now a dynamitable door. The dynamite needs to be picked up somewhere in the map (10 possible locations)
* Tram has now a second tramcar, so late joiners or people who spawn incorrectly can reach the bottom a bit easier. The enemies are also a bit modified.
* The elevators in Rocket are now faster and not so annoying anymore.
* Church and Castle had sound bugs.
* The truck in Forest shouldnt break anymore and do what it is supposed to do: driving to the finish
* End map is made coop friendly, AI's don't fight eachother anymore and there's more ammo/health available
* Crypt1 was sometimes unfinishable, this is fixed
* Dam has also better (and faster) elevators, also the AI's are working better now.
New feature: play as axis in the speedrun gametype
If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.
Es dauerte eine Weile, aber wir haben es geschafft, RtCWcoop in Version 0.9.4 steht bereit!
Diese Version verfügt über interessante neue Features und einige Bugfixes.
| 0.9.4 Win | 0.9.4 Linux | 0.9.4 OSX |
Link: rtcwcoop.com
RtCW Cooperative Mod - Brabant
Return to Castle Wolfenstein Cooperative Mod Brabant
These are Return to Castle Wolfenstein Single-player missions that have been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.
Mission 1 - Brabant Forest:
Parachuted behind enemy lines in Holland, you must fight your way through Brabant Forest, in order to assault the heavily-guarded German compound situated there. It is rumoured that top secret plans of all German troop placements are kept in this secure facility, therefore, you must locate and steal these plans, eliminating all enemy resistence along the way. Be warned, the forest is patrolled by elite Waffen SS troops, supported by elements of Heinrich Himmler's deadly Blackguard Paratroopers, so hit the ground running or you will never leave Brabant Forest.
Mission 2 - Brabant Village:
Your mission is to hold the bridge at Arnhem until you are relieved by Allied ground forces. Allied troops need to cross the south of the Netherlands before they can reach and support the paratroopers. Along the way you will encounter heavy German resistance, nevertheless, you must launch an assault and liberate the Dutch village of Brabant. To fully accomplish your mission you must locate and assassinate the German Wehrmacht officer who has taken residence somewhere in the village.
What's New:
# New Axis A.I. added
# New notebooks in English added for both missions
# New respawning weapons and ammo
This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the maps:
"We never made any part of these maps, we merely converted them to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player missions were created by Dialog and Arno Ansems.
We hope that our conversion of these excellent RtCW SP maps means that they will be enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*
Thanks:
{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:
# Dialog and Arno Ansems for the original RtCW SP missions
# {WeB}*Coisty*, {WeB}*Nikki* - map testing
# SSF Sage for his superb RtCW Coop conversion tutorial
# Fretn and his RtCW Cooperative Devteam
Sage's RtCW tutorial HERE
RtCW Cooperative website HERE
Wolf Euro Brigade Clan website HERE
Source: www.wolffiles.de
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RTCW COOP MOD BRABANT |
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RtCW SP Venom Mod v1.5
Return to Castle Wolfenstein Singleplayer Venom Mod 1.5 by HEllBaron89
The goal of this little modification is increase the general feeling of the game with a more aggressive and modern IA of enemies and the best graphic possible for the original game, with HD texture for some weapons and enemies.
- New model Mg42 (ported from Wolfenstein: Enemy Territory) - I think was perfect to replace the old model mg42 of RTCW; this still a lowpoly model, but realistic. My wish is improve the ejecting shells effect of the multiplayer and W: ET, very nice and realistic, in the SP version all shells fall down like nails on the wood.. I hope it will be included in the future versions of IORTCW!
Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)
Source: moddb.com/rtcw-venom | etpro.de | HEllBaron89
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RTCW SP VENOM MOD (HD TEXTURES) Version:1.5 |
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RtCW HD Retexture Pack v0.4 Alpha 2
RtCW HD Retexture Pack v0.4 Alpha 2. Hooray! I still decided to publish an updated version of its retexture. It includes the texture of the first version of the pack, most of which are updated by the second version of the pack. The new pack contains 147 textures.
Eugeny's website
Source: Eugeny via FB
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RtCW HD RETEXTURE PACK Version:ALPHA 0.4 |
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Castle Gothicstein - RtCW mod released!
Castle Gothicstein - Return To Castle Wolfenstein mod released! Original mod and idea by Duchovicius aka VVitchaven.
The Third Reich we know never existed. In 1936 Adolf Hitler faced huge riot in his country. Germany was divided into two parts: Nazis and Teutons. After two years of civil war Teutonic Legions led by Erhard Schreck managed to reach union with nazi Germany...
hide detail - Castle Gothicstein is the updated version of vanilla Castle Gothicstein. This is the hardcore trip into the dark sence of alternative world war 2. Prepare to the biggest challenge sinse your first play of RtCW.
Important:
This is the not final version, later we planned to add more stuff to this. Please don't use any other texture mod mixing with that. If you have the texture bug (it's not non-colored for example), you may use the WinRAR program to open the zzzz_gothic.pk3 file and search for needed texture. When you found it, make .tga copy of texture and put copy to same folder. If do everything right, all will be okay. We really sorry with artefacts in escape1 and escape2 levels. But this is only one way to make right lighting. Perhaps we'll make fixed versions of this levels compiled in Q3map. We hope on your feedback and let us know if something wrong.
Key developers:
- Yo$hik - levels, lighting, scripting, design, shaders, AI, idea
- AidenDemon - level design, AI, music directon, textures, idea
- HellBaron89 - weapon shaders
Known features:
New textures and shaders, New models and skins, New sounds and music, New story, Adwanced AI
Thanks to: Eugeny, Erwin0859, Jakob, Vicpas, RonBoy, Semwolf, Titeuf-85, Giancarlo Schiano, OSJC, Alexandre
Source: moddb.com/castle-gothicstein
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CASTLE GOTHICSTEIN Version:Beta |
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The Dark Army: Uprising
Titeuf-85 released his great Return to Castle Wolfenstein™ single-player standalone modification - The Dark Army: Uprising after 3 years of hard work!
This release has been created in conjunction with the "RealRTCW 2.0" engine.
Fruit of the work of more than three years of labor, and one year after its useless initial release, this single-player standalone Return to Castle Wolfenstein™ mod, now powered by RealRTCW 2.0, is completed, stable and playable. You can download the English (US) version by clicking the button below.
Fruit du travail de plus de trois ans de labeur, et un an après sa sortie initiale et inutile, ce mod solo indépendant de Return to Castle Wolfenstein™, maintenant roulant sur RealRTCW 2.0, est terminé, stable et jouable. Vous pouvez télécharger la version anglaise (US) en cliquant sur le bouton ci-dessous.
Source: Titeuf-85 / Wolfenstein France via FB | moddb.com/tda | ronboyproductions | wolffiles.de
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THE DARK ARMY - UPRISING |
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RtCW Venom Mod 6.0
This is the latest release from Hellbaron of his superb "Return to Castle Wolfenstein" modification, "RtCW Venom Mod".
This version is also fully compatible with "RtCW 1.41", "Kinightmare's Unofficial Patch" and "ioRtCW".
What's New? :
- Merged and fixed a new HD texture pack, for both singleplayer and multiplayer.
- Re-ordered files for better compatibility between singleplayer and multiplayer assets.
- Revisioned all character textures.
- New effects and shaders.
- Fixed and balanced A.I. for all levels.
Source: moddb.com/rtcw-venom-mod | ronboyproductions | wolffiles.de
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RTCW SP VENOM MOD Version:6.0 |
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RTCW SP VENOM MOD NVIDIA Version:6.0 |
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Evo-Wolf-MP 2013
Evo-Wolf-MP 2013, bringing RTCW Multiplayer up to date ! - Mod by =KT= SuperRetardo.
What's evo-wolf-mp do?
- Better Graphics (Bloom lighting, lens flares)
- Fixed Graphics (Bad bug in 1.41b, left maps looking like junk)
- No more "Too Many Shaders" Error Bug
- HTTP Downloads - If the server is setup for it, just like ET (only be supported)
- Replacement GUID system. Since PB no longer supports RTCW.
- A couple of other bug fixes.
- Fully 100% 1.4, 1.41, 1.41b compatible including ALL Mods.
Description:
MP3 and OpenAL support removed. Sounded like crap with server-side mods. Just install vcredist_x86.exe first. It's a Run-time file from Microsoft. Then copy and paste the WolfMPGPL.exe file to your RTCW directory.
Evo-Wolf-MP 2013, Bringe deinen RTCW-Multiplayer auf den neusten Stand ! - Mod von =KT= SuperRetardo.
Was bewirkt Evo-Wolf-MP?
- Bessere Grafik (Bloom-Beleuchtung, Streuung der Fackeln)
- Bereinigte Grafik-Fehler in 1.41b, behebt schlecht aussehende Maps)
- Nie mehr die "Too Many Shaders" Fehlermeldung
- HTTP-Download - wenn der Server entsprechend eingestellt ist, wie bei ET (nur mit Support).
- Austausch des GUID-Systems. Da RTCW den PB nicht mehr unterstützt.
- Ein paar andere Fehlerbeseitigungen.
- 100% kompatibel zu 1.4, 1.41, 1.41b inkl. aller Mods.
Link: evo-wolf-mp

EVO WOLF MP 2013
=KT=SuperRetardo
25.02.2013
4,984 MB
430
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