Wolfenstein
Castle Gothicstein - RtCW mod released!
Castle Gothicstein - Return To Castle Wolfenstein mod released! Original mod and idea by Duchovicius aka VVitchaven.
The Third Reich we know never existed. In 1936 Adolf Hitler faced huge riot in his country. Germany was divided into two parts: Nazis and Teutons. After two years of civil war Teutonic Legions led by Erhard Schreck managed to reach union with nazi Germany...
hide detail - Castle Gothicstein is the updated version of vanilla Castle Gothicstein. This is the hardcore trip into the dark sence of alternative world war 2. Prepare to the biggest challenge sinse your first play of RtCW.
Important:
This is the not final version, later we planned to add more stuff to this. Please don't use any other texture mod mixing with that. If you have the texture bug (it's not non-colored for example), you may use the WinRAR program to open the zzzz_gothic.pk3 file and search for needed texture. When you found it, make .tga copy of texture and put copy to same folder. If do everything right, all will be okay. We really sorry with artefacts in escape1 and escape2 levels. But this is only one way to make right lighting. Perhaps we'll make fixed versions of this levels compiled in Q3map. We hope on your feedback and let us know if something wrong.
Key developers:
- Yo$hik - levels, lighting, scripting, design, shaders, AI, idea
- AidenDemon - level design, AI, music directon, textures, idea
- HellBaron89 - weapon shaders
Known features:
New textures and shaders, New models and skins, New sounds and music, New story, Adwanced AI
Thanks to: Eugeny, Erwin0859, Jakob, Vicpas, RonBoy, Semwolf, Titeuf-85, Giancarlo Schiano, OSJC, Alexandre
Source: moddb.com/castle-gothicstein
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CASTLE GOTHICSTEIN Version:Beta |
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RtCW Coop 1.0 (Final)
Return to Castle Wolfenstein Cooperative 1.0 - After more than a year (time flies), there is finally a new release.
MAN-AT-ARMS has put most of his time in this new release and as usual ssf.sage managed to fix lots map bugs.
Which resulted in a stable 1.0.0 version of this awesome game.
What do we have ?
The gameplay is exactly the same as in previous release, but its stable and rock solid. So you probably think, so whats new ?
For those of you who know the Quake 3 Arena Engine mod, ioquake3, I have good news for you, all the ioquake3 features are ported to rtcwcoop.

For those of you who don’t know what’s ioquake3 is, these are the important features in a nutshell:
New sound code to have better sound quality
64bit support
built-in voice-over-ip (voip), if you have a headset and the server enables the feature, you can now talk to your coop friends
avi video capture of demos, no more rendering thousands of tga files
much improved autocompletion of console commands
console history (it remembers the commands from your previous sessions)
http/ftp downloads, aka faster map downloads
and lots of bug and security fixes
A completely new (and optional) renderer, which gives you a lot more eyecandy (to enable it, type in the console: /cl_renderer rend2; vid_restart, to disable it: replace rend2 with opengl1 )
One other important change is that we’ve moved all the coop related files from ‘main’ to a folder called ‘coopmain’, this allows you to mix the stock rtcw mp and sp games with coop, you don’t have to copy all the pk3′s to a new place for coop to work.
Informations > HERE and HERE <
Source: rtcwcoop.com | wolffiles.de
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RTCW COOP 1.0 MAC TERM/UB Version:1.0 |
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RTCW COOP 1.0 LINUX 32/64 Version:1.0 |
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RTCW COOP 1.0 WIN 32/64 Version:1.0 |
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RtCW American Civil War Mod 2.2
Return to Castle Wolfenstein Singleplayer - American Civil War Mod Version 2.2
This is PAV's latest release of his amazing "Return to Castle Wolfenstein" singleplayer modification "American Civil War".
This is one of the best mods ever to be created for "Return to Castle Wolfenstein" singleplayer and is a "must have" for all "RtCW" fans.
The new update contains many bug fixes and new maps to play too.
Source: bobots.e-monsite.com | wolffiles.de
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AMERICAN CIVIL WAR Version:2.2 |
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RtCW Coop Version 1.01
Return to Castle Wolfenstein Cooperative 1.01
I’m a bit late with the news, but rtcwcoop 1.0.1 is released, it fixes following bugs:
no more crashes when setting pmove_fixed 1
warmup can be disabled again
password protection works now when you create a server through the menu
you are now warned which pk3′s you are missing
now you see the name of the master server in the server menu, instead of ‘internet1′
KP_NUMLOCK can now be used as a key to bind to
some AI related crashes shouldn’t happen anymore
Changes
g_spawnInvul
g_sharedlives : bonus life
toggle sv_pure in create server menu
g_usepassword is removed and now only g_needpass works
+vstr like osp
How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file and move your rtcw pk3′s inside the ‘main’ folder.
"Big thanks to MAN-AT-ARMS again and shame on me for posting this news so late." - Fretn - RtCW Coop Devteam.

Source: rtcwcoop.com | wolffiles.de
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RTCW COOP 1.01 LINUX 32/64 Version:1.01 |
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RTCW COOP 1.01 WIN 32/64 Version:1.01 |
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RTCW COOP 1.01 MAC TERM/UB Version:1.01 |
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RtCW Coop 0.9.2
Return to Castle Wolfenstein Singleplayer CoOp 0.9.2 - This version is not network compatible with the previous versions. In this release we focussed on fixing stuff. This should make the game a little bit more stable, we still have a long way to go :)
Download the files. Extract them somewhere (NOT in the rtcw folder). Copy the RTCW pk3's (mp, sp and pak0) into the rtcwcoop main folder and start the rtcwcoop executable.
- Version check, when we release a new version you will be notified in the main menu
- Obituaries ! (SomeDude was killed.) Experimental, I'm open to changes.
- Votes have now sounds.
- support for MOTD's (message of the day) on servers, so server admin can advertise their forums, etc
Return to Castle Wolfenstein Singleplayer CoOp 0.9.2 - Diese Version ist nicht kompatibel mit den vorherigen Versionen. Dieses Release dient überwiegend der Feherbehebung. Das Spiel läuft jetzt ein wenig stabiler, doch wir haben noch einen langen Weg vor uns. :)
Downloade die Dateien. Entpacke es irgendwo hin (NICHT in den RTCW Ordner). Kopiere deine RTCW-pk3´s (mp, sp und pak0) in den rtcwcoop Hauptordner und starte die rtcwcoop.exe
| COOP WIN | COOP LINUX | COOP OSX |
Quelle: wolffiles.de
RtCW Widescreen Update
Return to Wolfenstein widescreen update by AidanDemon
Greets for everyone, this little update for mod i've done today for people that playing on widescreen display. Fix based on Patch 1.42c by Knightmare, and i hope it's not too late for everyone who who was waiting for this patch. Tested on 1920x1080p hide detail -
Info: Im not sure, but mp40 damage have to grow up with patch 1.42c (probably) and it easy to kill a zombies in this game now. Anyway i'll fix it, but i dont know how.. yet. If you know or find something, please tell me.
Source: moddb.com/mods/hd-upgrade
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RTCW WIDESCREEN UPDATE |
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RealRTCW - Realism Mod (SP)
New Rtcw SP Mod in Development - RealRTCW Realism Mod!
The main goal of this mod is to make the RtCW singleplayer missions a bit more realistic and challenging. This mod is not for newcomers, it is for experienced RtCW players who now find the vanilla version of the game easy to complete.
v 1.0 Changelist:
# New Weapon: MP-44 with unique ammo type.
# New 44 khz sounds for weapons and some misc sounds. Also new main menu theme.
# Overhauled main and in-game menus.
# Overhauled loading screens.
# New Weapon Skins, (pack of the best modelsskins made by the RtCW Community).
# Strafe Jumping, (Bunny hop), was removed.
# All heavy weapons now decrease player movement speed by 25%.
Rebalanced AI:
# HP of all Axis Forces reduced.
# Soldiers: All have average shooting skills. More mauser rifle soldiers, less MP40 soldiers. Later in the game's missions, soldiers will use MP44.
# Officers: Now have excellent shooting skills.
# Zombies: Now have more HP, skulls charge time decreased, increased melee damage, faster moving speed, fov changed to 360.
# Zombie Warriors: Now have more HP, increased melee damage, faster moving speed, fov changed to 360.
# Elite Guards: All have excellent shooting skills. All Elite Guards are now using mp40 or silenced lugers. Increased their running speed too.
# Boss1, (Olaric-Helga), more HP, increased melee damage, more ghosts.Ghosts charging time reduced.
# Blackguard Paratroopers: Now have excelllent shooting skills.
# Proto soldier: Increased HP.
# Boss2, (Uber Soldat), Increased HP.
# Lopers: Increased HP.
# Heinrich: Decreased reaction time, increased sword attack range, increased stomp damage, decreased raise dead cooldown, increased running speed.
For more information regarding all in-game changes, please refer to the "read me" file contained in the download.
Source: moddb.com/realrtcw-realism-mod | ronboyproductions | wolffiles.de
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REAL RTCW REALISM MOD Version:1.0 |
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RtCW Venom Mod 6.5 - Specular Shader
Return to Castle Wolfenstein - RtCW Venom 6.5 - Specular Shader
Hellbaron has released a video that highlights his excellent specular shader feature in 'RtCW Venom Mod 6.5' . This is a feature you won't truly get to appreciate by merely looking at in-game screenshots, so watch the video and enjoy the superb visual 'eye candy'.
Source: moddb.com/rtcw-venom-mod | wolffiles.de
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RTCW SP VENOM MOD Version:6.5 |
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RTCW SP VENOM MOD NVIDIA Version:6.5 |
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RtCW Venom Mod 5.4 (2018)
This is Hellbaron's releaese of his superb "Return to Castle Wolfenstein - Venom Mod Version 5.4" 2018
Changes:
Fixed the fonts for "Return to Castle Wolfenstein" multiplayer.
Fixed some more textures.
Added a new shield effect for both singleplayer and multiplayer.
Venom mod 5.4, includes:
Full compatibility with Rtcw 1.41, Knightmare and ioRTCW engines.
More optimizations, better effects on weapons.
Revisited AI and cutscenes of levels.
Lens effect on 3d binocular model.
Added 3rd person model fg42 from Wolfenstein ET.
Ported pre-release thompson gun model (from E3 2001).
Better textures for helmets.
Added specular for blood decals.
New HD textures for MP/SP mode.
New effects for flamethrower, candles, fire and torches ( and human torches..).
Source: moddb.com/rtcw-venom-mod | ronboyproductions | wolffiles.de
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RTCW SP VENOM MOD 2018 Version:5.4 |
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RTCW SP VENOM MOD - NVIDIA BUILD Version:5.4 |
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New RtCW SP Texture Mods Released
Hello everyone. A few days ago, OSJC and NightBerkut released some custom texture mods for Rtcw SP!
OSJCs rtcw sleeves/hands skins pack 2. 2015
to get working simply copy the desired uniform pattern .pk3 files into your 'main' folder and you're good to go.
some remixes of the 'arms' to include more than the standard 'ranger' uniform skin and to increase resolution...
this is an ammendment of my previous work to add in what was I felt was missing:
each uniform skin now includes a gloveless hand with the apprpriate matching sleeve (so the pistol reloads look less odd) also includes a fix of the sten model to include a sleeve on the arm. plus, each uniform has a matching armour pickup.
I have made some entrely new arm/leg and some new glove skins since and have included these too.
OSJCs rtcw mp40 skin. 2015
to get working simply copy the .pk3 file into your 'main' folder and you're good to go.
this is a combination of the defaiult model with the high res skin (original by teh snake) and the the newer mp40 arm and magazine models with teh snake's skin on the magazine (also sexed up the 9mm in the mag a bit too...)
no offence to any original authors but I felt this looked rather nice, so here it is to share...
Snow Textures by NightBerkut with higher quality. Drop the "z_snowtexture.pk3" file in your "Main" folder.

Please support OSJC and NightBerkut by giving their texture mods a try.
That's all for this update. Thanks for your interest.
Source: www.mikebwolf.wix.com/ronboyproductions
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RTCW SLEEVES-HANDS + MP40 SKINS PACK |
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RTCW SNOW TEXTURES Version:v2 |
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