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Wolfenstein

RealRtCW 2.21 released

Published in RtCW Mods

Return to Castle Wolfenstein RealRtCW version 2.21

WolfETPlayer's "RealRtCW" modification for "Return to Castle Wolfenstein" is far more than just a basic improvement on the original game, it is, in fact, a total overhaul of everything. From textures to weapons, to the combat abilities of the A.I., it has all been very much improved. Having a quick read of the mod's features list only serves to emphasise that fact.

Features list:
    Based on ioRTCW engine, which provides widescreen support, better sounds and x64 support
    New weapons: TT33, MP34, PPSH, Mosin Nagant, M1 Garand, BAR, MP44, MG42, G43, M97, Revolver
    New models for the vanilla weapons, including world models
    Rebalanced weapons characteristics
    Rebalanced AI
    Overhauled sounds
    New HUD and UI
    New difficulty system
    And more!

This new version has even more to enjoy too, with the superb "RtCW Vendetta" mission, created by Yo$hik, now included in the "RealRtCW" addons list.
New features:
cg_fixedaspectfov CVAR added
Various engine limits increased
Bug Fixes:
Flamethrower volume decreased
Luger silencer placement fixed
Balancing:
Player sprint duration doubled
Ammount of stamina taken by jumping decreased
Bunny hop value slightly increased to avoid silly first person effect
Pistols and SMGs spread decreased
Elite guards moving speed slightly increased
Undead enemies moving speed slightly increased
Other:
sv_cheats set to 0 by default
Weapon damage CVARS are now cheat protected
Various weapon screen position changed
No gloves hand skin removed due to its ugliness

Source: moddb.com/realrtcw | wolffiles.de

REALRTCW Version:2.21
Author WolfETPlayer Date 03.06.2018 Filesize 366 MB Download 1667


 

HD-PACK (REALRTCW) Version:2.2
Author  WolfETPlayer Date 27.12.2017 Filesize 830 MB Download 2022


The Dark Army: Uprising - Patch 1.1

Published in RtCW Mods

This is a new patch from TITEUF85 for the English version of his superb Return to Castle Wolfenstein modification, "The Dark Army"

A new version (1.1) of The Dark Army: Uprising's English (US) edition was released as a Christmas gift to all fans of both the modification and the original game. If you already own the previous version of the mod, no need to worry, just click on the left button to download the patch to upgrade it.


Une nouvelle version (1.1) de l'édition en Anglais (US) de The Dark Army: Uprising est arrivée telle un cadeau de Noël à tous les fans du mod mais aussi du jeu original. Si vous possédez déjà la version précédente du mod, nul besoin de paniquer, cliquez juste sur le bouton gauche pour télécharger le patch afin de procéder à la mise à niveau.

Source: Titeuf-85 / Wolfenstein France via FB | moddb.com/tda | ronboyproductions | wolffiles.de

 

THE DARK ARMY - UPRISING PATCH Version:1.1
Author Titeuf-85 Date 31.12.2016 Filesize 202.64 MB Download 869


Coop Wolfkrieg Castle SP Map Misssion

Published in RtCW Maps

This is a Return to Castle Wolfenstein Single-player, two-map mission that has been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*GANG$TA* of the Wolfenstein European Brigade Clan.

Storyline Part One
You must attack and gain entry into the formidable Wolfkrieg Castle. It is a heavily defended Wehrmacht communication center where the German High Command have drawn up their battle plans to repel the Allied advance.
They intend to transmit those plans to the German front lines as soon as possible but, fortunately for Allied Command, poor weather conditions are hampering their efforts.

Your Mission:
# Destroy all alarm systems to prevent German reinforcements being alerted.
# Kill all German officers that you find there.
# Steal the first copy of their battle plans
# Find any secret areas
# Make your way to the next part of Wolfkrieg Castle

Storyline Part Two
You are now deep inside Wolfkrieg Castle, elements of Helga Von Bulow's Elite Guard are searching for you, as is a detachment of the deadly Blackguard paratroopers. Be alert at all times, they will not stop hunting for you.
Be warned, there are civilians in this part of the castle, if you kill them your mission is doomed to failure.

Your Mission:
# Find the second copy of the battle plans
# Kill all German officers
# Find any secret areas
# Destroy as many of the enemy forces as you can and escape

Map Convertion Story
This is what {WeB}*GANG$TA* had to say about the map:
"I never made any part of these maps, I merely converted them to RtCW Cooperative Mod. All I could find out about the maps' origins is that they are about 10 years old and had several names, such as, "Enemy Castle", "Nightmare Castle" and "Return to Castle Wolfenstein 2".
The maps were created by Vladimir and Andrey, again, that's all I know about them, their emails do not feature in the map "read me" file. These maps are marvelous and deserve to be played far more often than they are as RtCW SP missions. Hopefully my conversion of them will achieve that very thing." - {WeB}*GANG$TA*

Thanks to
{WeB}*GANG$TA* would like to thank the following people:
# Vladimir and Andrey for creating these excellent maps
# Fretn and his very talented RtCW Cooperative Crew
# SSF Sage for his excellent RtCW Coop Conversion tutorial
# Masahari, {WeB}*Kariboe*, {WeB}*Coisty* and {WeB}*DOG* for all their help, encouragement and testing of the maps and also for all their support of the superb Return to Castle Wolfenstein Cooperative Mod

Source: rtcwcoop.com | webclan.freeforums.org | wolffiles.de
SSF Sage's RtCW Cooperative conversion tutorial: bzzwolfsp/wiki

COOP WOLFKRIEG CASTLE Version:1.0
Author {WeB}*GANG$TA* Date 08.03.2015 Filesize 11,37 MB Download 1071


RtCW Venom Mod 6.3

Published in RtCW Mods

Return to Castle Wolfenstein - RtCW Venom Mod version 6.3

This is Hellbaron's latest update for "RtCW Venom Mod" which has many new and improved features. As always, two versions of the mod have been released so that Nvidia graphics card users can also enjoy all the benefits of this excellent "Return to Castle Wolfenstein" modification.

What's new in this 6th series? :
- Fixed the weapons shaders for WolfMP.
- Better textures for the mauser rifle and flamethrower.
- Fixed A.I. of the map level, "Dig".
- Fixed the colors for flame textures.
- New shader for characters on fire.
- Merged and fixed a new HD texture pack, (SP/MP) .
- Fixed and balanced A.I. for all levels
- Revised all character textures

Source: moddb.com/rtcw-venom-mod | wolffiles.de

RTCW SP VENOM MOD Version:6.3
Author HEllBaron89 Date 14.04.2019 Filesize 617 MB Download 699


RTCW SP VENOM MOD NVIDIA Version:6.3
Author HEllBaron89 Date 14.04.2019 Filesize 617 MB Download 560


RtCW SP Venom Mod v1.5

Published in RtCW Mods

Return to Castle Wolfenstein Singleplayer Venom Mod 1.5 by HEllBaron89

The goal of this little modification is increase the general feeling of the game with a more aggressive and modern IA of enemies and the best graphic possible for the original game, with HD texture for some weapons and enemies.

- New model Mg42 (ported from Wolfenstein: Enemy Territory) - I think was perfect to replace the old model mg42 of RTCW; this still a lowpoly model, but realistic. My wish is improve the ejecting shells effect of the multiplayer and W: ET, very nice and realistic, in the SP version all shells fall down like nails on the wood.. I hope it will be included in the future versions of IORTCW!

Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)

Source: moddb.com/rtcw-venom | etpro.de | HEllBaron89

RTCW SP VENOM MOD (HD TEXTURES) Version:1.5
Author HEllBaron89 Date 18.01.2015 Filesize 115 MB Download 610



Omni-bot 0.86 RtCW + ET released!

Published in ET Mods

Omni-bot 0.86 for Enemy Territory and Return to Castle Wolfenstein have been released.

This is the latest release of the omnibot mod for "Wolfenstein: Enemy Territory" and "Return to Castle Wolfenstein".

0.86 Wolfenstein: Enemy Territory Change Log:
=== BOT ===
Added function MapGoal.SetEntity
Added Wp.SetWaypointFlag parameter can be a regular expression
Added WatchForEntityCategory can be used to detect landmines
Added gm script can have UTF-8 BOM
Added version number is printed to console when Omni-bot is initialized
Improved bots join game faster after server starts if maxbots>0
Improved players info is in the Server table already in OnMapLoad
Changed draw_goalroutes doesn't draw disabled routes
Changed new waypoint has prone flag if the player is proned
Fixed soldier with mobile mg42 does not shoot heavy vehicles
Fixed goals with same names were swapped in NoQuarter
Fixed waypoint_setname of closed waypoint
Fixed command goal_save prints error if file can't be opened
Fixed SetGoalRole printed error message if role was persistent and goal did not exist
Removed path planners navmesh, floodfill, recast

=== MOD ===
Improved command /entitylist prints type names instead of numbers
Fixed goal entities of multiple MG42s at the same position (on baserace map)
Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player

=== GOALS ===
Fixed covertops don't steal uniform when carrying objective
Fixed PLANT goal was always delayed 35 seconds even if defused
Fixed medic don't deliver medkits to player who is mounting tank
Fixed rendering of Stance property
Fixed medic sometimes did not give medkits to revived player
Fixed BUILD goal created by user could not be saved
Fixed roaming bots were going to position of MOUNT goal
Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
Changed MinPlayersForMobileMG is number of players required for one mobile mg42
Changed cover spot priority from 2.0 to 0.81
Changed medic don't team-kill player at mg42
Changed medic can revive nearby player when going to cappoint
Changed only one medic or fieldops delivers supplies to a player
Changed soldier with mortar asks for ammo less often
Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg

=== SCRIPTS ===
Changed all bots disconnect if maxbots is 0
Optimized Util.ProcessMovers

=== WEAPONS ===
Changed bots get more ammo packs from ammo cabinets

=== COMMANDS ===
Improved cleargoalflags removes ammo, health, crouch and prone

Source: omni-bot.invisionzone.com | wolffiles.de | enemyterritory-stuff.net

 

OMNI BOT RTCW - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 9.32 MB Download 1507


 

OMNI BOT ET - ALL OS Version:0.86
Author omnibot Date 01.05.2018 Filesize 29.99 MB Download 4072


RtCW SP Venom Mod v3.0

Published in RtCW Mods

Return to Castle Wolfenstein Singleplayer Venom Mod 3.0 by HEllBaron89

Born for be a compilation of the best stuff for Return to Castle Wolfenstein in first release, this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.

This is the latest release of the superb and very popular RtCW Venom Mod.

This new version includes:
    Widescreen patch 1.42c by Knightmare.
    QeffectsGL 1.2 (required directx 9.0 videocard).
    HD skins, reflective leather uniforms and traslucent armors, HD helmets, some improved vehicles.
    HD textures for all weapons by OSJC, TehSnake, AidenDemon, modified for shader support.
    Enhanced shader effects for all weapons and environment (metal surfaces, armor, floors, etc).
    New mg42 model (ported from Wolfenstein: ET).
    Radical revision of AI for all levels.
    Implemented detail textures on materials (required r_detailtextures 1).
    Corrected some default shaders on characters, improved environment.
    New HD effects, blood and muzzleflashes.
    HD crosshairs and autoexec.cfg file for max graphic quality with better colors.
    Upscaled original textures with shader effects and HD textures from Eugeny pack 0.4 and HD RTCW 0.2 by AidenDemon modified, now 65 % game textures replaced.
    All effects made for original game engine Id Tech 3.
    Full compatibility with other mods and iortcw.

Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)

Source: moddb.com/rtcw-venom | wolffiles.de | HEllBaron89

RTCW SP VENOM MOD (HD TEXTURES) Version:3.0
Author HEllBaron89 Date 20.05.2015 Filesize 469 MB Download 1858



RtCW Venom Mod 5.4

Published in RtCW Mods

HellBaron89 has released a new version of the RtCW Venom mod, v5.4

More all previous revisited stuff, aggressive new AI and the best textures by RTCW modder community: weapon textures by OSJC, AidenDemon, Teh Snake and Schiff. Texture of levels by Venom3, Eugeny Panikarowsky and AidenDemon. Further textures and models from Wolfenstein: ET. All shaders, reworked textures, HD crosshairs, fonts, sprites and edited AI by HellBaron89.

Venom mod 5.4, includes:
Full compatibility with Rtcw 1.41, Knightmare and ioRTCW engines.
More optimizations, better effects on weapons.
Revisited AI and cutscenes of levels.
Lens effect on 3d binocular model.
Added 3rd person model fg42 from Wolfenstein ET.
Ported pre-release thompson gun model (from E3 2001).
Better textures for helmets.
Added specular for blood decals.
New HD textures for MP/SP mode.
New effects for flamethrower, candles, fire and torches ( and human torches..).

Thanks for your interest.

Source: moddb.com/rtcw-venom-mod

RTCW SP VENOM MOD 2018 Version:5.4
Author HEllBaron89 Date 11.03.2018 Filesize 560.83 MB Download 1015


RtCW Coop 0.9.4

Published in RtCW Mods
It took us a while, but we managed to get rtcwcoop 0.9.4 ready for release !
This release has one interesting new feature and one interesting bugfix. All the other stuff is minor.
So I'll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts
that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.

Mapfixes:
    * Escape2 is reworked and has now a dynamitable door. The dynamite needs to be picked up somewhere in the map (10 possible locations)
    * Tram has now a second tramcar, so late joiners or people who spawn incorrectly can reach the bottom a bit easier. The enemies are also a bit modified.
    * The elevators in Rocket are now faster and not so annoying anymore.
    * Church and Castle had sound bugs.
    * The truck in Forest shouldnt break anymore and do what it is supposed to do: driving to the finish
    * End map is made coop friendly, AI's don't fight eachother anymore and there's more ammo/health available
    * Crypt1 was sometimes unfinishable, this is fixed
    * Dam has also better (and faster) elevators, also the AI's are working better now.

New feature: play as axis in the speedrun gametype
If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.

Es dauerte eine Weile, aber wir haben es geschafft, RtCWcoop in Version 0.9.4 steht bereit!
Diese Version verfügt über interessante neue Features und einige Bugfixes.

 0.9.4 Win 0.9.4 Linux 0.9.4 OSX

Link: rtcwcoop.com

RtCW Coop Version 1.01

Published in RtCW Mods

Return to Castle Wolfenstein Cooperative 1.01

I’m a bit late with the news, but rtcwcoop 1.0.1 is released, it fixes following bugs:
    no more crashes when setting pmove_fixed 1
    warmup can be disabled again
    password protection works now when you create a server through the menu
    you are now warned which pk3′s you are missing
    now you see the name of the master server in the server menu, instead of ‘internet1′
    KP_NUMLOCK can now be used as a key to bind to
    some AI related crashes shouldn’t happen anymore

Changes
    g_spawnInvul
    g_sharedlives : bonus life
    toggle sv_pure in create server menu
    g_usepassword is removed and now only g_needpass works
    +vstr like osp

How to install:
Unzip the downloaded file into your rtcw installation. Make sure that the ‘coopmain’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation.
In case you only have the rtcw pk3′s but no existing installation, unzip the downloaded file and move your rtcw pk3′s inside the ‘main’ folder.
"Big thanks to MAN-AT-ARMS again and shame on me for posting this news so late." - Fretn - RtCW Coop Devteam.

Source: rtcwcoop.com | wolffiles.de

RTCW COOP 1.01 LINUX 32/64 Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 68.3 MB Download 353


 

RTCW COOP 1.01 WIN 32/64 Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 73.95 MB Download 972


 

RTCW COOP 1.01 MAC TERM/UB Version:1.01
Author team bzzwolfsp Date 08.03.2015 Filesize 82.56 MB Download 282


  

   

 

  

  

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