Wolfenstein
RtCW Cooperative Mod - Brabant
Return to Castle Wolfenstein Cooperative Mod Brabant
These are Return to Castle Wolfenstein Single-player missions that have been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.
Mission 1 - Brabant Forest:
Parachuted behind enemy lines in Holland, you must fight your way through Brabant Forest, in order to assault the heavily-guarded German compound situated there. It is rumoured that top secret plans of all German troop placements are kept in this secure facility, therefore, you must locate and steal these plans, eliminating all enemy resistence along the way. Be warned, the forest is patrolled by elite Waffen SS troops, supported by elements of Heinrich Himmler's deadly Blackguard Paratroopers, so hit the ground running or you will never leave Brabant Forest.
Mission 2 - Brabant Village:
Your mission is to hold the bridge at Arnhem until you are relieved by Allied ground forces. Allied troops need to cross the south of the Netherlands before they can reach and support the paratroopers. Along the way you will encounter heavy German resistance, nevertheless, you must launch an assault and liberate the Dutch village of Brabant. To fully accomplish your mission you must locate and assassinate the German Wehrmacht officer who has taken residence somewhere in the village.
What's New:
# New Axis A.I. added
# New notebooks in English added for both missions
# New respawning weapons and ammo
This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the maps:
"We never made any part of these maps, we merely converted them to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player missions were created by Dialog and Arno Ansems.
We hope that our conversion of these excellent RtCW SP maps means that they will be enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*
Thanks:
{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:
# Dialog and Arno Ansems for the original RtCW SP missions
# {WeB}*Coisty*, {WeB}*Nikki* - map testing
# SSF Sage for his superb RtCW Coop conversion tutorial
# Fretn and his RtCW Cooperative Devteam
Sage's RtCW tutorial HERE
RtCW Cooperative website HERE
Wolf Euro Brigade Clan website HERE
Source: www.wolffiles.de
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RTCW COOP MOD BRABANT |
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The Dark Army: Uprising
Titeuf-85 released his great Return to Castle Wolfenstein™ single-player standalone modification - The Dark Army: Uprising after 3 years of hard work!
This release has been created in conjunction with the "RealRTCW 2.0" engine.
Fruit of the work of more than three years of labor, and one year after its useless initial release, this single-player standalone Return to Castle Wolfenstein™ mod, now powered by RealRTCW 2.0, is completed, stable and playable. You can download the English (US) version by clicking the button below.
Fruit du travail de plus de trois ans de labeur, et un an après sa sortie initiale et inutile, ce mod solo indépendant de Return to Castle Wolfenstein™, maintenant roulant sur RealRTCW 2.0, est terminé, stable et jouable. Vous pouvez télécharger la version anglaise (US) en cliquant sur le bouton ci-dessous.
Source: Titeuf-85 / Wolfenstein France via FB | moddb.com/tda | ronboyproductions | wolffiles.de
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THE DARK ARMY - UPRISING |
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RtCW Venom Mod 5.0
HellBaron89 has released a new version of the Rtcw Venom Mod, version 5.0!
More all previous revisited stuff, aggressive new AI and the best textures by RTCW modder community: weapon textures by OSJC, AidenDemon, Teh Snake and Schiff. Texture of levels by Venom3, Eugeny Panikarowsky and AidenDemon.
Further textures and models from Wolfenstein: ET. All shaders, reworked textures, HD crosshairs, fonts and edited AI by HellBaron89.
Venom mod 5.0, includes:
# Compatible with the "Knightmare" patch and "ioRTCW 1.5a" (see readme).
# Revisited all model skins and weapons pack.
# Definitive HQ console for MP/SP mode.
# All glass has now been enviromapped.
# New shaders and many other fixes.
# New HD textures for MP/SP mode.
Thanks for your interest.
Source: ronboyproductions | moddb.com/rtcw-venom-mod | wolffiles.de
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RTCW SP VENOM MOD Version:5.0 |
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RtCW Venom Mod Gold (v4.5)
RTCW VENOM MOD v4.5 GOLD
HEllBaron89 (author of the Rtcw Venom Mod) released a new version of his Venom mod.
Please support HEllBaron89 by giving this new version of the Venom mod a try. Thanks for your interest.
More information: http://www.moddb.com/mods/rtcw-venom-mod/
Source: ronboyproductions | ModDB link: moddb.com/rtcw-venom-mod
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RTCW SP VENOM MOD GOLD Version:4.5 |
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Coop Mission - Rocket Base
These are Return to Castle Wolfenstein Single-player missions that have been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.
Mission 1 - Rocket Base Village
Meet with Kessler and get the weapons and ammunition you will need to fight your way through this heavily guarded village.
You must locate and destroy both Wehrmacht radio stations to prevent reinforcements from being called in. Kill all officers, especially General von Klugermann, also all engineers, radio operators and any other Axis troops you encounter. Make your way to the castle.
Mission 2 - Rocket Base Castle
We've received the latest information from Kessler. The German ENIGMA Code Machine scientist, professor Schneider, is somewhere in the castle. He will have his personal research documents with him, the ENIGMA project documents and a fully operational ENIGMA Code Machine prototype.
You must steal all documents relating to this project, the ENIGMA prototype and assassinate professor Schneider. His personal research documents will be with him, but the project documents are locked in a heavily-guarded safe, somewhere in the castle basement.
Mission 3 - Rocket Base Assault
Rendezvous again with resistence fighter Kessler and lead an assault on the heavily-defended Wehrmacht rocket base. This mission will be far from easy, due to the base being guarded by elements of Helga von Bulow's Elite Guard and Heinrich Himmler's elite Blackguard Paratroopers.
All officers and engineers must be assassinated in order to foil their futher attempts at deveolping the new V2 Rocket, which is very close now to being put into full production.
What's New
# New Axis A.I. added
# New notebooks in English added for all 3 missions
# New respawning weapons and ammo
This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the map:
"We never made any part of these maps, we merely converted them to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player missions were created by Fangio and Vladimir Vovstein.
We hope that our conversion of these excellent RtCW SP maps means that they enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*
Thanks
{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:
# Fangio and Vladimir Vovstein for the original RtCW SP missions
# {WeB}*Coisty*, {WeB}*MarttheFart*, CS|Kool & MaSaHaRi - map testing
# SSF Sage for his superb RtCW Coop conversion tutorial
# Fretn and his RtCW Cooperative Devteam
Sage's RtCW tutorial HERE
RtCW Cooperative website HERE
Wolf Euro Brigade Clan website HERE
Source: wolffiles.de
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ROCKET BASE - COOP MISSION |
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Operation Deathshead RtcW SP-Addon
Operation Deathshead RtcW SP addon final, created by ronboy (Mike)
After a total of more than 3 years, Operation Deathshead is finally finished. This Rtcw Sp addon is 2 levels long, and includes many new techniques that I have learned as a mapper. Please read the readme file for instructions and other information. In order to fully enjoy Operation Deathshead, you must follow the instructions on the readme file carefully. Enjoy!
Operation Deathshead RtcW SP-Addon Final, erstellt von ronboy (Mike)
Nach insgesamt mehr als 3 Jahren ist Operation Deathshead endlich fertig. Dieses RtCW SP-Addon ist zwei Ebenen lang und enthält viele neue Techniken, die ich als Mapper gelernt habe. Lese sorgfältig die Anweisungen in der Readme-Datei, um Operation Deathshead voll und ganz genießen zu können. Viel Spass dabei!
Source: Thx to ronboy via FB | ronboymaps.webs.com | moddb.com

OPERATION DEATHSHEAD Version:Final
ronboy (Mike)
16.01.2014
56,12 MB
2600
RtCW Venom Mod 6.3
Return to Castle Wolfenstein - RtCW Venom Mod version 6.3
This is Hellbaron's latest update for "RtCW Venom Mod" which has many new and improved features. As always, two versions of the mod have been released so that Nvidia graphics card users can also enjoy all the benefits of this excellent "Return to Castle Wolfenstein" modification.
What's new in this 6th series? :
- Fixed the weapons shaders for WolfMP.
- Better textures for the mauser rifle and flamethrower.
- Fixed A.I. of the map level, "Dig".
- Fixed the colors for flame textures.
- New shader for characters on fire.
- Merged and fixed a new HD texture pack, (SP/MP) .
- Fixed and balanced A.I. for all levels
- Revised all character textures
Source: moddb.com/rtcw-venom-mod | wolffiles.de
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RTCW SP VENOM MOD Version:6.3 |
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RTCW SP VENOM MOD NVIDIA Version:6.3 |
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RtCW SP Venom Mod v3.5
Return to Castle Wolfenstein Venom Mod Version 3.5
HellBaron89 has released version 3.5 of his awesome Venom mod for Return to Castle Wolfenstein. Born to be a compilation of the best stuff for Return to Castle Wolfenstein in first release, this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.
New features
# Revised all previous mod files
# More stable gameplay
# Some fixes and optimization
# Better quality release with less space required
# A lot of new effects
# New shaders and detailed textures for characters and levels
Source: www.moddb.com/rtcw-venom-mod - Ronboy | www.wolffiles.de
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RTCW SP VENOM MOD (HD TEXTURES) Version:3.5 |
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RtCW SP Venom Mod v2.0
Return to Castle Wolfenstein Singleplayer Venom Mod 2.0 by HEllBaron89
Born for be a compilation of the best stuff for Return to Castle Wolfenstein in first release, this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.
Mod 2.0 include:
widescreen patch 1.42 by Knightmare.
better skins for 90% NPCs.
new skins for all weapons, by OSJC and AidenDemon.
Improved shader effects for weapons, Npcs and environment.
new mg42 model (ported from Wolfenstein: ET).
Revisited and correct AI system.
HD crosshairs and icons.
upscaled original textures and HD textures from Eugeny pack 0.4 modified.
Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)
Source: moddb.com/rtcw-venom | etpro.de | HEllBaron89
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RTCW SP VENOM MOD (HD TEXTURES) Version:2.0 |
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RtCW Venom Mod v4.8
New Version of Rtcw Venom Mod Released - Version 4.8!
Hello everyone. HellBaron89 has released a new version of the Rtcw Venom Mod, version 4.8! I would like to thank HellBaron89 for his remarkable support towards Rtcw.
Based on Knghtmare patch 1.42d, includes:
# Fixed the AI in the maps, Escape 1-2, Crypt 2 and Forest levels!
# Better glass surfaces and reworked shaders.
# Reflective decals.
# Better textures for grenades,Tesla and MP40.
# New effects for Warrior zombies.
# New texture for the Snooper rifle created by Schiff, now with reflections.
# Less hard drive space required than previous versions 4.6.
# Added "autoexec" files for classic/tweaked advanced settings.
That's all for this update. Thanks for your interest.
Source: ronboyproductions | moddb.com/rtcw-venom-mod-v48
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RTCW SP VENOM MOD Version:4.8 |
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