Wolfenstein
Ambition 2
Kent "Loffy" Lofgren (Sweden) released his new ET Map Ambition 2
He included all files necessary to run Omnibots on this map.
Number of players: 6 vs. 6 or higher (up to 32 vs. 32).
Installation/play: Place the pk3 in your etmain folder, select it from the game menu (Host),
or bring down the console and use the command /map ambition2 (not ambition2.pk3) to run the map.
Source: splashdamage.com | wolffiles.de | loffysdomain.com
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AMBITION 2 |
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Adlernest Roof B1
Adlernest Roof B1 - Modified with DerSaidin's permission.
Alternations:
- Roof access added from CP spawn and axis spawn after the controls are blown
- Added access to the abyss with rope exit leading to under axis spawn
- Bug jump on the roof removed
- Added rocket launcher (can be used once only), which creates a hole in the roof (near the ammo packs)
- Removed walls next to the ammo packs
It does not change the game play, it just adds some extra fun!
Source: etpro.de | fearless-assassins.com
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ADLERNEST ROOF Version:beta 1 |
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Communique (Beta 1)
The new MP_Communique (beta 1) is converted from RtCW to ET and created by StoerFaktoR - MP_Communique heard on RTCW with the most famous and most played custom maps at all. In principle, the map is constructed as (MP/TC)_Base, but differs significantly from the original. Communique is a "better" base map and also ideal for TDM/DM.
The main features of the changes from base to Communique:
- A new short passage between radar 1 and 2
- Two spawn points on each side
- The roof of the axisspawn is now accessible
- A new way directly from axisspawn to radar 2 (compared to zone 3)
- Many, many new ladders and a few new doors
- A new way above the alliesspawn, from warehouse to stairwell
- Including waypoints and much more...
It was a flash idea of me to bring this nice map on ET and StoerFakoR has implemented this idea promptly and perfectly.
Die neue Map MP_Communique (Beta 1) ist von RtCW für ET konvertiert und von StoerFaktoR erstellt - MP_Communique gehört auf RtCW mit zu den bekanntesten und meistgespielten Custom-Maps überhaupt. Dabei ist Communique vom Prinzip wie die Map (MP/TC)_Base aufgebaut, unterscheidet sich aber doch wesentlich vom Original. Communique ist die "bessere" Base-Map und auch hervorragend geeignet für TDM/DM.
Die Hauptmerkmale der Änderungen von Base zu Communique sind:
- ein extrem kurzer Verbindungsgang zwischen Radar 1 und 2
- zwei Spawnpunkte auf jeder Seite
- das Achsenspawn-Dach ist jetzt begehbar
- ein neuer Gang (gegenüber Zone 3) direkt vom Achsenspawn zum Radar 2
- viele, viele neue Leitern und ein paar neue Türen
- ein neuer Weg oberhalb des Alliertenspawns, vom Lager zum Treppenhaus
- inkl. Waypoints und noch einiges mehr...
Es war eine Blitzidee von mir, diese schöne Map mit nach ET zu holen und StoerFakoR hat diese Idee prompt und perfekt umgesetzt.
A big thank you to StoerFakoR!
Fueldump-Z (Beta 1)
-)A(-Old-Owl from Dark Alchemy gaming community released the first playable version (Beta 1) of his map Fueldump-Z.
He edited the well known original map Fueldump to a very nice summer version and reached an improved gameplay.
Just take a look on those beautiful screenshots.
Source : Dark Alchemy | Wolffiles.de

FUELDUMP Z Version:beta 1
-)A(-Old-Owl
12.05.2014
19,03 MB
435
Blackmoon Raid Beta 1
This is the first "beta" release of "Wolfenstein: Enemy Territory" map, "Blackmoon Raid", created by WuTangH.
The Allied squad must escort their tank to the Axis Depot, through the heavily-defended town, in order to reach and destroy the Axis power generator located there. The Axis squad must do all in their power to stop them.
Botfiles, created by Mateos, included in the map download file.
Source: -|D|-Ray on forum.splatterladder.com | wolffiles.de
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BLACKMOON RAID Version:Beta 1 |
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1944 Norwind 2.1
1944 Norwind 2.1 is the latest release of this Axis-attack map by Mateos.
~~~Storyline~~~
The Allies have hidden a stash of gold in a truckyard depot in town. The Axis forces are fully aware of this and are launching a surprise attack on the Allied stronghold in order to steal the gold and escape with it by truck. They will escort their Jagdpanther, destroying all obstacles in their path, until they reach the truckyard depot. Once there, they will use the Jagdpanther to destroy the main gate.
They must then over-power all Allied forces, get the gold on to the truck and fight their way past two truck barriers to make their escape to safety.
Mateos would like to thank dFx, KeMoN, ailmanki, Rebel, acQu and Thunder for all their help and advice in the making of this map.
Source: wolffiles.de | Splashdamage - Mateos

1944 NORDWIND Version:2.1
Mateos
21.04.2014
13,527 MB
332
[UJE] Airport Final
UJE Airport Final made by [UJE] Niek - Allies objective map
The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the 2 airplanes.
Allies objective:
*Destroy the main entrance
*Destroy both cargoplanes
*Destroy the Flight controls
*Destroy the sidedoor for faster acces
*Fix commandpost
Axis objective
*Defend the main entrance
*Prevent the allies from blowing up the cargoplanes
*Prevent the allies from blowing up the flight controls
*Build commandpost
*Build the side door
Source: ujeclan.com

AIRPORT (UJE) Version:Final
[UJE]Niek
01.02.2014
20,34 MB
364
The Shrine Beta 3
ET Axis-attack map Shirne Beta 3 made by Thunder.
~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.
Thunder: "I will not continue more on this map as I felt I have done what I can with it.
Will release source shortly if someone feel for taking it to a final version."
Source: thewolfteam.org | Thunder

THE SHRINE Version:Beta 3
Thunder
29.04.2014
9.58 MB
242
River Port Beta 1
SM-Mapping aka Sage and Pegazus have released the new version River Port B1
"After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot waypoints. This map is released as first beta to hear wider feedback, but it feels like final. Enjoy!"
Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
Objective for Allies attacking team:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls
Source: splatterladder.eu | ujeclan.com
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RIVER PORT Version:beta 1 |
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(UJE) Hospital Sniper B1
Diesmal braucht man allerdings gute Trickjump-Fähigkeiten um an bestimmte Stellen zu kommen, z.B. zu den Medipacks im Krankenwagen. Etwas neues ist allerdings das man die
Gegenseite betreten kann, worauf ein Alarm losgeht. Insgemsamt ist die Map recht gut
gelungen, ich empfehle sie auf Jaymod mit double Jump zu spielen und den Sniperwar zu aktivieren. Die Waypoints für Bots werden auch gleich mitgeliefert.
Quelle: ET Stuff
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HOSPITAL SNIPER B1 (UJE) Version:Beta 1 |
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