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Wolfenstein

HD'R Clan Tournament

Published in ET Scene

Image From HD’R clan we present the “Christmas tournament 2011”. The tournament will be in our new server: 91.151.98.72:28160, Start day : 15/01/2012.
Teams will be formed by 5 players and 2 reseves at most, so 7 players in total.

Tournament:
1. The mod used will be nq, with pb activated in the private server + TS with channels with password determined before the game.

2. Maps to play are chosen between following ones in this way:
Will be played 3 maps and both teams will play in both sides, 6 games in total. Every teams will chose their “favorite map”, and the third will be a random one from the server between this:

Special delivery, Bremen, Braundorf, Warbell, ET Beach Invasion Final 1.1, Gold Rush, Siwa oasis, Adlernest, Caen, Frostbite Final, Supply Depot

Prices: 1º Classified, 2º Classified, 3º Classified

More infos about this: www.forum.splatterladder.com
You can register here: www.clanhdr.com/forosmf

Thanks and regards! Happy New Year!!

Quelle: ehiron (Aaron) via Mail

UJE Mountain Attack b2

Published in ET Maps

Image [UJE] Mountain Attack beta 2 is an allies objective map made by [UJE]Niek - The war is in its Early days and Axis forces have occupied a small French village, where they are Building a new Radar System, the Wurzburg Radar.

Allied Forces have to sneak into the village and escape with the Radar Parts. This will be a lethal battle where only the Strongest will Survive.

Allies objective:
*Destroy the main entrance of the radar building
*Destroy steal the radarpart and bring it to the truck
*Escort the truck
*Build the commandpost to get a new spawn

Image [UJE] Mountain Attack Beta 2 ist eine Alliierten Objectiv-Map, erstellt von [UJE]Niek - Der Krieg ist in seinen frühen Tagen und die Achsenmächte haben ein kleines französisches Dorf besetzt, wo sie ein neues Radar-System bauen, das Würzburg Radar.

Die Alliierten müssen sich ins Dorf schleichen und mit den Radar-Bauteilen entkommen. Dies wird eine letale Schlacht, wo nur die Stärksten überleben werden.

Image Image Image

Download

Quelle: ujeclan.com

Italy Remake by TNT

Published in ET Maps

TNT|*Cinco has released a new version of the map Streets of Italy.

TNT|*Cinco hat eine neue Version der Map Streets of Italy veröffentlicht.

Changelog:
- He has created a new spawn Allie, they will no longer spawn outside.
- He opened new access to the flag of the market square.
- Changed some ladder and access to different locations.
- The comandost has moved just below, and we made a new exit that leads to the rooftops and the MG
- He has set up a new area to the left of the Axis spawn that reaches the market place through the entrance of the tower where the gold is.
- We have changed the end of the tour the Jeep enabling a new zone. The map is no longer just the spawn Allie.
- Files have been modified Omnibot adapted to the changes.

Image Image Image Image

Quelle: wolffiles.de | clantnt.com

ITALY REMAKE TNT
Author Cinco (orignial by IndyJones, Pazur, Isbowhten) Date 03.01.2013 Filesize 24,06 MB Download 328


UJE Oil beta 4

Published in ET Maps

Image [UJE] Oil b4 by [UJE] Niek - An Axis objective map. Oil oil oil ! The prices these days are too high that's why axis have to do something about it.
Axis attack an oilrig and they have to destroy 2 helicopters. Allied Forces have to prevent this.

Image [UJE] Oil b4 von [UJE] Niek - Achsenmächte Objektiv-Map . Öl Öl Öl ! Die Preise sind sehr hoch heutzutage und das ist der Grund, warum die Achsenmächte dagegen etwas unternehmen wollen.
Die Achsenmächte greifen eine Bohrinsel an und müssen 2 Hubschrauber zerstören. Die Alliierten müssen dies verhindern.

Image Image

Download

 

Quelle: ujeclan.com

Enemy Territory Legacy 2.71 rc3

Published in ET Misc

Open-source team based FPS game compatible with Wolfenstein: Enemy Territory™

Changelogs v2.71rc3:

Engine

  • Crash log file is written again on *nix systems
  • Added MorphOS support

Client

  • Fixed cl_languagedebug cvar
  • Added the option to disable lean on activate button press
  • Fixed "bind <key>" message for unbound keys
  • Fixed Motion JPG avi contains no video
  • Fixed *nix Desktop icon
  • Added background ET:L logo
  • Added linux desktop and mime type files to proper location

Mod

  • Added fixed physics feature
  • Tricheckbox slighlty improved
  • Added the KA-BAR weapon for allies
  • Removed obsolete 'lieutenant’ references - changed cvar g_LTChargeTime to g_fieldopsChargeTime
  • Added shadows to the spawn wait text for similarity on texts
  • Added help messages for empty server list to server browser
  • Added servers filtered counter to server browser
  • Fixed WP_MEDKIT animation
  • Added the Browning MG weapon for allied soldiers
  • Added follow text uses icons for class and rank
  • Added crosshair shows class and rank icons instead of text
  • Fixed axis no longer use allies rank symbols
  • Added borders to construction/dynamite bar to be more informative
  • Added spectators view teamflags
  • Beautified several center prints & other game cosmetic
  • Fixed maxlives not displayed in scoreboard
  • Added cg_weapaltReloads cvar - alternative fire reload
    ... and again more clean up and optimizations in engine and mod.

Source : etlegacy.com | wolffiles.de

ET LEGACY LINUX Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,59 MB Download 323


ET LEGACY WINDOWS Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,04 MB Download 731


ETLive announcement

Published in ET Misc
Image
 
So from the title, you may be asking questions or already have some idea of what this project is. Basically ETLive, is Enemy Territory, the game we all play and love within a web browser. ETLive is a multi-platform, multi-browser implementation of Enemy Territory, with very similar intentions to that of Quake Live.

Overview

This project will contain an entirely new way of playing Enemy Territory. Users will be able to create their account and play instantly after downloading the browser plugin and downloading the base of ETLive. One major issue this resolves with ET, is that it eliminates issues in players finding their first game, going from 2.55 to 2.60 and then to 2.60b, and then having to proceed to download a vast number of pk3 files when they finally get on to joining a server.
Once your account has been created on ETLive, and you are ready to play, you can invite your friends using the in-browser buddy system or join your friends in their games in progress.
As the current releases of Enemy Territory, ETLive will have dedicated servers, but with more functionality. ETLive supports ranking and achievements, meaning that you can play your games for profile achievements and work to build your score up and possibly work your way up leader-boards, or just outrank your friends. Of course achievements are not entirely the focus of the game, and they’re there just to improve your experience and enjoyment of the game. YCN will be supporting game-servers on ETLive and are closely working with the development and helping as much as possible to ensure that this project is as enjoyable and successful as possible.

Competitive support

Of course if there is YCN, there will be GamesTV! We hope that the release will swiftly also have a TV protocol similar to the current features and performance of the current protocol, this should ensure that the competitive scene is taken care of also in the potential move over to ETLive. The competitive side of Enemy Territory is also important to the success of ETLive, we have also been in talks with TZ-AC about the future of anti-cheat on a new Enemy Territory client and anti-cheat will be implemented into ETlive from day one.

Unique features

As we mentioned before, it is hard for new gamers to join, however with the appearance of the currently client, players may be discouraged to try ETLive also. We are considering potentially improving the appearance of the client for ETLive which will possibly bring in new players. Another feature is potential new game modes such as Domination, which is in current Call of Duty style games.

Current setbacks

You may be thinking "Well this is just going to go a month and be forgotten”, well ETLive has currently been on and off in development for a long time, and has been kept quiet to avoid legal issues. Ideas have come to light about how to avoid these, and keep ETLive as secure as possible, and ETLive is in a stage at the moment where it is loaded into the browser and playable. We say this but please note, it is a far way to go.

Image

Apologet and Dutchmeat
(ADROITS LAN)

Who are we?

ETLive is a very small project at this time, and there are only 2 main developers, and other people who are contributing other stuff into the project. The two developers are Kai "Apologet” Rathmann, and Eamon "Dutchmeat” Woortman. Both developers are from the RTCW scene in the past, and have ran communities in Enemy Territory and RTCW in the past.

The near future

The intention now is to release a closed Alpha by December and to have basic LUA support from day one. The Alpha will be very limited and unfortunately only invitational, however we will keep you updated on the development at our website which will contain development news at http://etlive.entirely.pro/ where we and YCN are active.
Be sure to follow our progress and keep up to date on our website, we promise to keep you updated with news and updates.

Image Image Image Image

So aus dem Titel heraus, fragen sich einige vielleicht was dieses Projekt genau ist und einige haben bereits eine Vorstellung davon.  Grundsätzlich ist ETLive wie Enemy Territory, also das Spiel, was wir alle spielen und Lieben, nur über einem Web-Browser. ETLive ist eine Enemy Territory Multi-Plattform-, Multi-Browser-Umsetzung, mit sehr ähnlichen Intentionen wie von Quake Live.

ÜBERBLICK

Dieses Projekt enthält eine völlig neue Art des Spielens von Enemy Territory. Benutzer können ihr Konto erstellen und sofort nach dem Download und Installation, des Browser-Plugin und dem Herunterladen der Basis, ETLive spielen.
Ein großes Problem wird mit ETLive gelöst. Es beseitigt die vielen unnötigen Schritte die  Enemy Territory  hat, um es "spielbar" zu machen. ET-Versionswirrwar, lästiges updaten und das herunterladen von vielen pk3 Dateien entfällt.
ETLive wird dedizierte Server haben mit den aktuellen Versionen, aber mit mehr Funktionalität, wie zum Beispiel: Rankingsystem, Profilsystem, Freudesliste, neue Spielmodi, einem Anti-Cheat-System und einiges mehr.

WER STEHT HINTER ETLIVE?

ETLive ist zur Zeit ein kleines Projekt mit 2 Haupt-Entwicklern und ein paar anderen Personen die dem Projekt mit beitragen. Die beiden Entwickler sind Kai "Apologet" Rathmann und Eamon "Dutchmeat" Woortman. Unterstützt wird das ganze von YCN.
Neuigkeiten gibt es auf  http://etlive.entirely.pro/ wo YCN aktiv ist und über die weitere Entwicklung berichtet. Es wird im Dezember eine geschlossene Alpha geben, allerdings wird diese sehr klein sein und nur für einige Auserwählte.

Quelle: ETLive | crossfire

 

ES Ziggurath Sniper Night b2

Published in ET Maps

Map ES Ziggurath Sniper Night (beta 2) by |ES|LorenZ - This is my first map, made for fun. Many thanks to |ES|Hardstyler and |ES|Grand-Dad for their help.

Map ES Ziggurath Sniper Night (beta 2) von |ES|LorenZ - Dies ist meine erste Map, erstellt um Spass zu haben. Vielen Dank an | ES | Hardstyler und | ES | Grand-Dad für ihre Hilfe.

ZIGGURATH SNIPER NIGHT (ES) B2 Version:beta 2
Author |ES|LorenZ Date 08.03.2013 Filesize 14,17 MB Download 246


TeamMuppet Panzer War Night

Published in ET Scene

New TeamMuppet Event on 5 October. Not long after the recovery from last event, TeamMuppet announces its upcoming event: An all out panzerwar boozenight!! Join us on this server and on our TS3 to have a wonderful and unforgettable Saturday night. It will be a blast!

No entrance fee and consumption mandatory!

Source: TeamMuppet.eu | wolffiles.de

The Bad Place4 Beta8

Published in ET Maps
We are proud to present the new duel map for ET (also possible to play 2on2) - Badplace4_beta8!

Originally, The Bad Place was DM4 from Quake1 - "One of the three id Software maps included in the "big five" for 1on1 play, created by American McGee" - the version most known to us all is the RtCW remake badplace3 used to create the ET multi_huntplace.
This modified version of The Bad Place is brought to you by  MaTeJ, who has worked on maps such as tjwar_a1_fixed and crypt_final_fixed - his remake of the multi_huntplace map is a better, more complex version with some minor bug fixes and generally attempted to make the map more fun to play and tactical.
 
Wir sind stolz darauf euch die neue Duell Map für ET (auch für 2on2) zu präsentieren - Badplace4_beta8!
 
Ursprünglich war Bad Place DM4 von Quake1 - "Eine der drei id-Software Maps in dem mitgelieferten "big five" für 1on1 Spiele, erstellt von American McGee" - Die meist bekannteste Map ist das RtCW-Remake Bad Place 3, welche für ET multi_huntplace verwendet wurde.
 
 
README NFO
Check the readme.nfo inside the pk3 map file for more information. Recommended to use DAMN NFO Viewer
 
Original Author (RtCW): Refuse
Remade Author (ET): MaTeJ
Version Idea (ET): LoCk
 
Quelle: wolffiles.de
 

BAD PLACE 4 BETA 8 Version:Beta 8
Author MaTeJ Date 18.11.2012 Filesize 5,711 MB Download 258


UAC: A New Anticheat for ET

Published in ET Misc

For the past few weeks, I have been trying to find a new anticheat for ET. TZAC did a good job for a while, but I think most of us can agree that it is time to move on.

You may have heard about the new AC being developed by TrackBase. While it does seem somewhat promising and I wish them the best of luck with it, we simply cannot afford to wait for a brand new anticheat to be made from scratch. I was forced to search for an already existing AC instead, one that would be ready in time for the Fall 2013 season.

I am pleased to announce that ET is now officially supported by Universal Anticheat!

Universal Anticheat (UAC) has been in development since 2006 by a coder named DExUS and currently supports Battlefield 3, Call of Duty 2, Call of Duty 4, and several other games. It has already proven itself on ClanBase in CoD2, so I am confident that it will do good things for ET in the upcoming EC/OC season.

Before I continue, however, I must admit that this is only a temporary solution. DExUS recently announced that he will be shutting down UAC on the 1st of January due to lack of time and motivation. This is obviously very unfortunate, but it's not something I didn't already know about, and it won't stop us from taking advantage of what UAC has to offer ET for the next 3-4 months.

So, how does UAC work?

Like our previous anticheat, UAC is primarily intended to be used in official clan matches. It runs on a system which requires a Match ID to be entered every time it is used.

In ClanBase cup/ladder matches, the Match ID will be the WID at the end of the CB matchlink. (For example, in  http://clanbase.ggl.com/warinfo.php?wid=1337, the match ID is 1337.) If you are playing an IRC war or other non-official match, the Match ID can be anything unique and mutually agreed upon.

Simply select Enemy Territory, enter a Match ID, and check the box next to Start scanning. Then, open ET and play the match as usual. You can minimize at any time to check which players are currently actively scanning in the same Match ID. UAC will scan your memory/files and take screenshots at random times throughout the match. After the match is over, you must uncheck the box next to Start scanning. The scan logs and screenshots will then be uploaded, and you are free to review them in the same UAC window.

If UAC happens to take a few screenshots with your personal information in them, you can immediately delete them while reviewing the screenshots in your UAC window.

More information can be found in the User Manual.

WARNING: UAC scans your PC for cheats. This means that if you have any cheats at all on your PC, you risk getting banned, regardless of whether or not the cheats are ET-related and regardless of whether or not the cheats have been loaded. DExUS has expressed to me how serious he is about this, stating that he believes there is no reason for a clean player to have cheats on his PC. So, this is your one and only warning. Remove any and all cheats on your PC before using UAC.

Since the ClanBase website is currently down, I will wait to discuss in detail how UAC is going to work in ET on CB. We do plan to use it in the Fall 2013 season as well as in future ladder matches and will explain more when the time comes.

For now, simply create a UAC account if you haven't already, and try it out! You will be able to register your ID on ClanBase once the website is back online, then you'll be allowed to use UAC for official matches.

Any questions or concerns? Feel free to PM me or leave a comment below, and I will try my best to make things as clear as possible. For general help regarding UAC, check out the FAQ. Also, feel free to join #uac.et on IRC!

Source: crossfire.nu | uac.ac/#forum

  

   

 

  

  

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